This commit is contained in:
2026-05-18 01:36:55 -05:00
parent fc0b04a4bc
commit 060f117a01
7 changed files with 233 additions and 624 deletions
+120 -183
View File
@@ -1,6 +1,6 @@
using System.Numerics;
using System.Runtime.InteropServices;
using Hexa.NET.ImGui;
using ImGuiNET;
using SDL3;
namespace SDL3_TestingSuite.SDL3;
@@ -11,12 +11,6 @@ namespace SDL3_TestingSuite.SDL3;
/// </summary>
public unsafe static class ImGuiSDL3Renderer
{
private sealed class TextureState
{
public ImTextureDataPtr Source;
public readonly Dictionary<nint, nint> RendererTextures = new();
}
public class RendererData
{
public nint Renderer; // Main viewport's renderer
@@ -59,7 +53,9 @@ public unsafe static class ImGuiSDL3Renderer
private static readonly RendererSwapBuffersFn RendererSwapBuffersDelegate = RendererSwapBuffers;
public static RendererData Data => ImGui.GetCurrentContext().Handle != null ? ImGuiUserData<RendererData>.Get(ImGui.GetIO().BackendRendererUserData)! : null!;
public static RendererData Data => ImGui.GetCurrentContext() != nint.Zero ? ImGuiUserData<RendererData>.Get(ImGui.GetIO().BackendRendererUserData)! : null!;
private static nint _fontTexture = nint.Zero;
public static bool Init(nint renderer)
{
@@ -67,19 +63,17 @@ public unsafe static class ImGuiSDL3Renderer
RendererData bd = new RendererData();
io.BackendRendererUserData = ImGuiUserData<RendererData>.Store(bd);
io.BackendRendererName = (byte*)Marshal.StringToHGlobalAnsi("NepImGuiSDL3Renderer");
io.BackendFlags |= ImGuiBackendFlags.RendererHasVtxOffset; // We can honor the ImDrawCmd.VtxOffset field, allowing for large meshes.
io.BackendFlags |= ImGuiBackendFlags.RendererHasTextures; // We can honor ImGuiPlatformIO.Textures[] requests during render.
io.BackendFlags |= ImGuiBackendFlags.RendererHasViewports;
bd.Renderer = renderer;
ImGuiPlatformIOPtr platformIO = ImGui.GetPlatformIO();
platformIO.RendererCreateWindow = (void*)Marshal.GetFunctionPointerForDelegate(RendererCreateWindowDelegate);
platformIO.RendererDestroyWindow = (void*)Marshal.GetFunctionPointerForDelegate(RendererDestroyWindowDelegate);
platformIO.RendererSetWindowSize = (void*)Marshal.GetFunctionPointerForDelegate(RendererSetWindowSizeDelegate);
platformIO.RendererRenderWindow = (void*)Marshal.GetFunctionPointerForDelegate(RendererRenderWindowDelegate);
platformIO.RendererSwapBuffers = (void*)Marshal.GetFunctionPointerForDelegate(RendererSwapBuffersDelegate);
platformIO.Renderer_CreateWindow = Marshal.GetFunctionPointerForDelegate(RendererCreateWindowDelegate);
platformIO.Renderer_DestroyWindow = Marshal.GetFunctionPointerForDelegate(RendererDestroyWindowDelegate);
platformIO.Renderer_SetWindowSize = Marshal.GetFunctionPointerForDelegate(RendererSetWindowSizeDelegate);
platformIO.Renderer_RenderWindow = Marshal.GetFunctionPointerForDelegate(RendererRenderWindowDelegate);
platformIO.Renderer_SwapBuffers = Marshal.GetFunctionPointerForDelegate(RendererSwapBuffersDelegate);
return true;
}
@@ -90,21 +84,24 @@ public unsafe static class ImGuiSDL3Renderer
var platformIO = ImGui.GetPlatformIO();
DestroyDeviceObjects();
io.BackendRendererName = null;
io.BackendRendererUserData = null;
io.BackendFlags &= ~(ImGuiBackendFlags.RendererHasVtxOffset | ImGuiBackendFlags.RendererHasTextures);
platformIO.RendererTextureMaxWidth = 0;
platformIO.RendererTextureMaxHeight = 0;
platformIO.RendererRenderState = null;
platformIO.RendererCreateWindow = null;
platformIO.RendererDestroyWindow = null;
platformIO.RendererSetWindowSize = null;
platformIO.RendererRenderWindow = null;
platformIO.RendererSwapBuffers = null;
io.BackendRendererUserData = nint.Zero;
io.BackendFlags &= ~ImGuiBackendFlags.RendererHasVtxOffset;
platformIO.Renderer_RenderState = nint.Zero;
platformIO.Renderer_CreateWindow = nint.Zero;
platformIO.Renderer_DestroyWindow = nint.Zero;
platformIO.Renderer_SetWindowSize = nint.Zero;
platformIO.Renderer_RenderWindow = nint.Zero;
platformIO.Renderer_SwapBuffers = nint.Zero;
}
public static void NewFrame() { }
public static void NewFrame()
{
if (_fontTexture == nint.Zero)
{
CreateDeviceObjects();
}
}
private static void RendererCreateWindow(ImGuiViewportPtr viewport)
{
@@ -171,7 +168,7 @@ public unsafe static class ImGuiSDL3Renderer
public static void RenderDrawData(ImDrawDataPtr drawData, nint renderer)
{
// Skip if no data to render
if (drawData.Handle == null || drawData.CmdListsCount == 0)
if (drawData.NativePtr == null || drawData.CmdListsCount == 0)
return;
SDL.GetRenderScale(renderer, out float renderScaleX, out float renderScaleY);
@@ -184,12 +181,6 @@ public unsafe static class ImGuiSDL3Renderer
if (fbWidth <= 0 || fbHeight <= 0)
return;
for (int i = 0; i < drawData.Textures.Size; i++)
{
var texture = drawData.Textures[i];
UpdateTexture(texture, renderer);
}
// Backup SDL renderer state
BackupSDLRendererState old = new BackupSDLRendererState
{
@@ -207,7 +198,7 @@ public unsafe static class ImGuiSDL3Renderer
// Set render state in platform IO
ImGuiPlatformIOPtr platformIo = ImGui.GetPlatformIO();
platformIo.RendererRenderState = (void*)renderer;
platformIo.Renderer_RenderState = renderer;
Vector2 clipOffset = drawData.DisplayPos;
@@ -218,157 +209,54 @@ public unsafe static class ImGuiSDL3Renderer
for (int cmdIndex = 0; cmdIndex < cmdList.CmdBuffer.Size; cmdIndex++)
{
ImDrawCmd cmd = cmdList.CmdBuffer[cmdIndex];
ImDrawCmdPtr cmd = cmdList.CmdBuffer[cmdIndex];
if (cmd.UserCallback != null)
if (cmd.UserCallback != nint.Zero)
{
continue; // User callback not implemented
}
else
// Apply clipping rectangle
Vector4 clipRect = cmd.ClipRect;
Vector2 clipMin = new Vector2((clipRect.X - clipOffset.X) * renderScale.X, (clipRect.Y - clipOffset.Y) * renderScale.Y);
Vector2 clipMax = new Vector2((clipRect.Z - clipOffset.X) * renderScale.X, (clipRect.W - clipOffset.Y) * renderScale.Y);
clipMin.X = Math.Max(0, clipMin.X);
clipMin.Y = Math.Max(0, clipMin.Y);
clipMax.X = Math.Min(fbWidth, clipMax.X);
clipMax.Y = Math.Min(fbHeight, clipMax.Y);
if (clipMax.X <= clipMin.X || clipMax.Y <= clipMin.Y)
continue;
SDL.Rect r = new SDL.Rect
{
// Apply clipping rectangle
Vector4 clipRect = cmd.ClipRect;
Vector2 clipMin = new Vector2((clipRect.X - clipOffset.X) * renderScale.X, (clipRect.Y - clipOffset.Y) * renderScale.Y);
Vector2 clipMax = new Vector2((clipRect.Z - clipOffset.X) * renderScale.X, (clipRect.W - clipOffset.Y) * renderScale.Y);
X = (int)clipMin.X,
Y = (int)clipMin.Y,
W = (int)(clipMax.X - clipMin.X),
H = (int)(clipMax.Y - clipMin.Y)
};
SDL.SetRenderClipRect(renderer, r);
clipMin.X = Math.Max(0, clipMin.X);
clipMin.Y = Math.Max(0, clipMin.Y);
clipMax.X = Math.Min(fbWidth, clipMax.X);
clipMax.Y = Math.Min(fbHeight, clipMax.Y);
if (clipMax.X <= clipMin.X || clipMax.Y <= clipMin.Y)
continue;
// Get texture
nint texId = cmd.GetTexID();
SDL.Rect r = new SDL.Rect
{
X = (int)clipMin.X,
Y = (int)clipMin.Y,
W = (int)(clipMax.X - clipMin.X),
H = (int)(clipMax.Y - clipMin.Y)
};
SDL.SetRenderClipRect(renderer, r);
// Get texture
nint texId = ResolveTextureId(cmd.GetTexID(), renderer);
// Convert ImGui vertices to SDL vertices
if (!RenderDrawCommand(cmdList, cmd, renderer, texId, renderScale))
{
Console.WriteLine($"Failed to render ImGui draw command: {SDL.GetError()}");
}
// Convert ImGui vertices to SDL vertices
if (!RenderDrawCommand(cmdList, cmd, renderer, texId, renderScale))
{
Console.WriteLine($"Failed to render ImGui draw command: {SDL.GetError()}");
}
}
}
// Reset render state
platformIo.RendererRenderState = null;
platformIo.Renderer_RenderState = nint.Zero;
// Restore renderer state
SDL.SetRenderViewport(renderer, old.ViewportEnabled ? old.Viewport : new SDL.Rect());
SDL.SetRenderClipRect(renderer, old.ClipEnabled ? old.ClipRect : new SDL.Rect());
}
private static nint ResolveTextureId(ImTextureID texId, nint renderer)
{
if (texId == ImTextureID.Null)
return nint.Zero;
TextureState? state = ImGuiUserData<TextureState>.Get((void*)(nint)texId);
if (state == null)
return (nint)texId;
if (!state.RendererTextures.TryGetValue(renderer, out nint rendererTexture) || rendererTexture == nint.Zero)
{
rendererTexture = CreateRendererTexture(state, renderer);
state.RendererTextures[renderer] = rendererTexture;
}
return rendererTexture;
}
private static nint CreateRendererTexture(TextureState state, nint renderer)
{
ImTextureDataPtr tex = state.Source;
// We keep ARGB8888 here because this project already relies on that upload path.
nint sdlTexture = SDL.CreateTexture(renderer, SDL.PixelFormat.ARGB8888, SDL.TextureAccess.Static, tex.Width, tex.Height);
if (sdlTexture == nint.Zero)
return nint.Zero;
SDL.UpdateTexture(sdlTexture, nint.Zero, (nint)tex.GetPixels(), tex.GetPitch());
SDL.SetTextureBlendMode(sdlTexture, SDL.BlendMode.Blend);
SDL.SetTextureScaleMode(sdlTexture, SDL.ScaleMode.Linear);
return sdlTexture;
}
private static void UploadRendererTexture(ImTextureDataPtr tex, nint renderer, nint sdlTexture)
{
if (tex.Status == ImTextureStatus.WantUpdates)
{
for (int i = 0; i < tex.Updates.Size; i++)
{
var r = tex.Updates[i];
SDL.Rect rect = new SDL.Rect
{
X = r.X,
Y = r.Y,
W = r.W,
H = r.H
};
SDL.UpdateTexture(sdlTexture, rect, (nint)tex.GetPixelsAt(r.X, r.Y), tex.GetPitch());
}
}
else
{
SDL.UpdateTexture(sdlTexture, nint.Zero, (nint)tex.GetPixels(), tex.GetPitch());
}
}
private static void UpdateTexture(ImTextureDataPtr tex, nint renderer)
{
TextureState? state = null;
if ((nint)tex.BackendUserData != nint.Zero)
state = ImGuiUserData<TextureState>.Get(tex.BackendUserData);
if (state == null)
{
state = new TextureState();
tex.BackendUserData = ImGuiUserData<TextureState>.Store(state);
}
state.Source = tex;
tex.SetTexID((nint)tex.BackendUserData);
if (tex.Status == ImTextureStatus.WantDestroy)
{
foreach (nint rendererTexture in state.RendererTextures.Values)
{
if (rendererTexture != nint.Zero)
SDL.DestroyTexture(rendererTexture);
}
state.RendererTextures.Clear();
ImGuiUserData<TextureState>.Free(tex.BackendUserData);
tex.BackendUserData = (void*)nint.Zero;
tex.SetTexID(ImTextureID.Null);
tex.SetStatus(ImTextureStatus.Destroyed);
return;
}
bool hasRendererTexture = state.RendererTextures.TryGetValue(renderer, out nint sdlTexture) && sdlTexture != nint.Zero;
if (!hasRendererTexture)
{
sdlTexture = CreateRendererTexture(state, renderer);
state.RendererTextures[renderer] = sdlTexture;
}
if (sdlTexture != nint.Zero && (tex.Status == ImTextureStatus.WantCreate || tex.Status == ImTextureStatus.WantUpdates || !hasRendererTexture))
{
UploadRendererTexture(tex, renderer, sdlTexture);
tex.SetStatus(ImTextureStatus.Ok);
}
}
private static bool RenderDrawCommand(ImDrawListPtr drawList, ImDrawCmd cmd, nint renderer, nint texId, Vector2 scale)
private static bool RenderDrawCommand(ImDrawListPtr drawList, ImDrawCmdPtr cmd, nint renderer, nint texId, Vector2 scale)
{
uint indexOffset = cmd.IdxOffset;
uint vertexOffset = cmd.VtxOffset;
@@ -382,9 +270,9 @@ public unsafe static class ImGuiSDL3Renderer
ushort idx = drawList.IdxBuffer[(int)indexOffset + i];
int vertIdx = (int)(vertexOffset + idx);
ImDrawVert srcVert = drawList.VtxBuffer[vertIdx];
ImDrawVertPtr srcVert = drawList.VtxBuffer[vertIdx];
uint col = srcVert.Col;
uint col = srcVert.col;
byte r = (byte)((col >> 0) & 0xFF);
byte g = (byte)((col >> 8) & 0xFF);
@@ -395,8 +283,8 @@ public unsafe static class ImGuiSDL3Renderer
{
Position = new SDL.FPoint()
{
X = srcVert.Pos.X * scale.X,
Y = srcVert.Pos.Y * scale.Y
X = srcVert.pos.X * scale.X,
Y = srcVert.pos.Y * scale.Y
},
Color = new SDL.FColor()
{
@@ -407,8 +295,8 @@ public unsafe static class ImGuiSDL3Renderer
},
TexCoord = new SDL.FPoint()
{
X = srcVert.Uv.X,
Y = srcVert.Uv.Y
X = srcVert.uv.X,
Y = srcVert.uv.Y
}
};
@@ -418,16 +306,65 @@ public unsafe static class ImGuiSDL3Renderer
return SDL.RenderGeometry(renderer, texId, vertices, vertices.Length, indices, indices.Length);
}
public static void CreateDeviceObjects() { }
public static void DestroyDeviceObjects()
public static void CreateDeviceObjects()
{
var texures = ImGui.GetPlatformIO().Textures;
for (int i = 0; i < texures.Size; i++)
ImGuiIOPtr io = ImGui.GetIO();
var data = Data;
io.Fonts.AddFontDefault();
// TODO: Load custom fonts from "Fonts" directory
//string fontsPath = Path.Combine(Plugin.AssemblyDirectory, "Fonts");
//if (Path.Exists(fontsPath))
//{
// string[] fonts = Directory.GetFiles(fontsPath, "*.ttf");
// if (fonts.Length > 0)
// {
// foreach (string font in fonts)
// {
// io.Fonts.AddFontFromFileTTF(font, 20f);
// }
// }
//}
// Build texture atlas
io.Fonts.GetTexDataAsRGBA32(out byte* pixels, out int width, out int height);
// Create surface from pixel data
nint surface = SDL.CreateSurfaceFrom(width, height, SDL.PixelFormat.RGBA8888, (nint)pixels, width * 4);
if (surface == nint.Zero)
{
var texture = texures[i];
texture.Status = ImTextureStatus.WantDestroy;
UpdateTexture(texture, nint.Zero);
SDL.LogError(SDL.LogCategory.Application, $"Failed to create font surface: {SDL.GetError()}");
return;
}
// Create texture
_fontTexture = SDL.CreateTextureFromSurface(data.Renderer, surface);
if (_fontTexture == nint.Zero)
{
SDL.LogError(SDL.LogCategory.Application, $"Failed to create font texture: {SDL.GetError()}");
return;
}
// Update texture directly without converting pixel format
if (!SDL.UpdateTexture(_fontTexture, nint.Zero, (nint)pixels, width * 4))
{
SDL.LogError(SDL.LogCategory.Application, $"Failed to update font texture: {SDL.GetError()}");
return;
}
// Ensure proper blending for font rendering
SDL.SetTextureBlendMode(_fontTexture, SDL.BlendMode.Blend);
// Use nearest neighbor filtering for crisp font rendering at small sizes
SDL.SetTextureScaleMode(_fontTexture, SDL.ScaleMode.Linear);
// Store our identifier
io.Fonts.SetTexID(_fontTexture);
SDL.DestroySurface(surface);
io.Fonts.ClearTexData();
}
public static void DestroyDeviceObjects() { }
}