some cleanup

This commit is contained in:
2026-05-18 23:19:40 -05:00
parent 7167d98cb6
commit 221cfa5e9c
7 changed files with 765 additions and 764 deletions
+2 -2
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@@ -18,7 +18,7 @@ public class Program
public static void Main()
{
SDL3Window window = new SDL3Window("SDL3 Testing Suite", 100, 100, 1280, 720);
window.RenderCallback = () =>
window.RenderCallback += () =>
{
ImGuiViewportPtr viewport = ImGui.GetMainViewport();
ImGui.SetNextWindowPos(viewport.WorkPos);
@@ -65,7 +65,7 @@ public class Program
fontName = string.IsNullOrEmpty(fontName) ? _font.FontId.ToString() : fontName;
if (!_initialized || change)
{
if (!GlyphsByName.TryGetValue(fontName, out List<uint> glyphs))
if (!GlyphsByName.TryGetValue(fontName, out List<uint>? glyphs))
{
glyphs = new List<uint>();
+8
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@@ -0,0 +1,8 @@
using System.Runtime.InteropServices;
namespace SDL3_TestingSuite.SDL3;
public unsafe static class DelegateHelpers
{
public static void* GetPtrForDelegate<TDelegate>(this TDelegate _delegate) where TDelegate : notnull => (void*)Marshal.GetFunctionPointerForDelegate(_delegate);
}
+2 -4
View File
@@ -110,11 +110,9 @@ public static class FontFind
metrics.WinDescent = ReadS16Be(os2Offset + 76);
}
metrics.TypoLineHeight =
metrics.TypoAscender - metrics.TypoDescender + metrics.TypoLineGap;
metrics.TypoLineHeight = metrics.TypoAscender - metrics.TypoDescender + metrics.TypoLineGap;
metrics.WinLineHeight =
metrics.WinAscent + metrics.WinDescent;
metrics.WinLineHeight = metrics.WinAscent + metrics.WinDescent;
return metrics;
+436 -505
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File diff suppressed because it is too large Load Diff
+179 -157
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@@ -1,4 +1,6 @@
using System.Diagnostics;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Hexa.NET.ImGui;
using SDL3;
@@ -11,8 +13,6 @@ namespace SDL3_TestingSuite.SDL3;
/// </summary>
public unsafe static class ImGuiSDL3Renderer
{
public static SDL3Window Parent;
public class RendererData
{
public nint Renderer; // Main viewport's renderer
@@ -25,34 +25,15 @@ public unsafe static class ImGuiSDL3Renderer
private struct BackupSDLRendererState
{
public SDL.Rect Viewport;
public bool ViewportEnabled;
public bool ClipEnabled;
public SDL.Rect ClipRect;
}
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate void RendererCreateWindowFn(ImGuiViewportPtr viewport);
public static RendererData GetRendererData() => ImGui.GetCurrentContext().Handle != null ? ImGuiUserData<RendererData>.Get(ImGui.GetIO().BackendRendererUserData)! : null!;
private static readonly RendererCreateWindowFn RendererCreateWindowDelegate = RendererCreateWindow;
public static SDL3Window? Parent;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate void RendererDestroyWindowFn(ImGuiViewportPtr viewport);
private static readonly RendererDestroyWindowFn RendererDestroyWindowDelegate = RendererDestroyWindow;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate void RendererRenderWindowFn(ImGuiViewportPtr viewport);
private static readonly RendererRenderWindowFn RendererRenderWindowDelegate = RendererRenderWindow;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate void RendererSwapBuffersFn(ImGuiViewportPtr viewport);
private static readonly RendererSwapBuffersFn RendererSwapBuffersDelegate = RendererSwapBuffers;
public static RendererData Data => ImGui.GetCurrentContext().Handle != null ? ImGuiUserData<RendererData>.Get(ImGui.GetIO().BackendRendererUserData)! : null!;
public static bool Init(nint renderer, SDL3Window parentWindow = null)
public static bool Init(nint renderer, SDL3Window? parentWindow = null)
{
Parent = parentWindow;
ImGuiIOPtr io = ImGui.GetIO();
@@ -67,88 +48,45 @@ public unsafe static class ImGuiSDL3Renderer
bd.Renderer = renderer;
ImGuiPlatformIOPtr platformIO = ImGui.GetPlatformIO();
platformIO.RendererCreateWindow = (void*)Marshal.GetFunctionPointerForDelegate(RendererCreateWindowDelegate);
platformIO.RendererDestroyWindow = (void*)Marshal.GetFunctionPointerForDelegate(RendererDestroyWindowDelegate);
platformIO.RendererRenderWindow = (void*)Marshal.GetFunctionPointerForDelegate(RendererRenderWindowDelegate);
platformIO.RendererSwapBuffers = (void*)Marshal.GetFunctionPointerForDelegate(RendererSwapBuffersDelegate);
platformIO.RendererCreateWindow = DelegateStorage.RendererCreateWindowDelegate.GetPtrForDelegate();
platformIO.RendererDestroyWindow = DelegateStorage.RendererDestroyWindowDelegate.GetPtrForDelegate();
platformIO.RendererRenderWindow = DelegateStorage.RendererRenderWindowDelegate.GetPtrForDelegate();
platformIO.RendererSwapBuffers = DelegateStorage.RendererSwapBuffersDelegate.GetPtrForDelegate();
return true;
}
public static void Dispose()
{
var io = ImGui.GetIO();
var platformIO = ImGui.GetPlatformIO();
ImGuiIOPtr io = ImGui.GetIO();
ImGuiPlatformIOPtr platformIO = ImGui.GetPlatformIO();
DestroyDeviceObjects();
if (io.BackendRendererName != null)
{
Marshal.FreeHGlobal((nint)io.BackendRendererName);
}
ImGuiUserData<RendererData>.Free(io.BackendRendererUserData);
io.BackendRendererName = null;
io.BackendRendererUserData = null;
io.BackendFlags &= ~(ImGuiBackendFlags.RendererHasVtxOffset | ImGuiBackendFlags.RendererHasTextures);
io.BackendFlags &= ~(ImGuiBackendFlags.RendererHasVtxOffset | ImGuiBackendFlags.RendererHasTextures | ImGuiBackendFlags.RendererHasViewports);
platformIO.RendererTextureMaxWidth = 0;
platformIO.RendererTextureMaxHeight = 0;
platformIO.RendererRenderState = null;
platformIO.RendererCreateWindow = null;
platformIO.RendererDestroyWindow = null;
platformIO.RendererSetWindowSize = null;
platformIO.RendererRenderWindow = null;
platformIO.RendererSwapBuffers = null;
}
public static void NewFrame() { }
private static void RendererCreateWindow(ImGuiViewportPtr viewport)
public static void SetupRenderState(nint renderer)
{
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
if (vd == null || vd.Window == nint.Zero)
return;
if (vd.Renderer == nint.Zero)
{
vd.Renderer = SDL.CreateRenderer(vd.Window, null);
vd.RendererOwned = true;
}
// Clear out any viewports and cliprect set by the user
// FIXME: Technically speaking there are lots of other things we could backup/setup/restore during our render process.
SDL.SetRenderViewport(renderer, nint.Zero);
SDL.SetRenderClipRect(renderer, nint.Zero);
}
private static void RendererDestroyWindow(ImGuiViewportPtr viewport)
public static void NewFrame()
{
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
if (vd == null)
return;
if (vd.RendererOwned && vd.Renderer != nint.Zero)
{
SDL.DestroyRenderer(vd.Renderer);
}
vd.Renderer = nint.Zero;
vd.RendererOwned = false;
}
private static void RendererRenderWindow(ImGuiViewportPtr viewport)
{
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
if (vd == null || vd.Renderer == nint.Zero)
{
return;
}
if (Parent != null)
{
SDL.SetRenderDrawColorFloat(vd.Renderer, Parent.ClearColor.X, Parent.ClearColor.Y, Parent.ClearColor.Z, 0f);
SDL.RenderClear(vd.Renderer);
}
RenderDrawData(viewport.DrawData, vd.Renderer);
}
private static void RendererSwapBuffers(ImGuiViewportPtr viewport)
{
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
if (vd == null || vd.Renderer == nint.Zero)
return;
SDL.RenderPresent(vd.Renderer);
RendererData bd = GetRendererData();
Debug.Assert(bd != null, "Context or backend not initialized! Did you call ImGuiSDL3Renderer.Init()?");
}
public static void RenderDrawData(ImDrawDataPtr drawData, nint renderer)
@@ -167,22 +105,23 @@ public unsafe static class ImGuiSDL3Renderer
for (int i = 0; i < drawData.Textures.Size; i++)
{
var texture = drawData.Textures[i];
ImTextureDataPtr texture = drawData.Textures[i];
if (texture.Handle != null)
{
UpdateTexture(texture, renderer);
}
}
// Backup SDL renderer state
BackupSDLRendererState old = new BackupSDLRendererState
{
ViewportEnabled = SDL.RenderViewportSet(renderer),
ClipEnabled = SDL.RenderClipEnabled(renderer)
};
SDL.GetRenderViewport(renderer, out old.Viewport);
SDL.GetRenderClipRect(renderer, out old.ClipRect);
// Set up render state
SDL.SetRenderViewport(renderer, nint.Zero);
SDL.SetRenderClipRect(renderer, nint.Zero);
SetupRenderState(renderer);
// Set render state in platform IO
ImGuiPlatformIOPtr platformIo = ImGui.GetPlatformIO();
@@ -193,17 +132,30 @@ public unsafe static class ImGuiSDL3Renderer
// Render command lists
for (int n = 0; n < drawData.CmdListsCount; n++)
{
ImDrawListPtr cmdList = drawData.CmdLists[n];
ImDrawListPtr drawList = drawData.CmdLists[n];
for (int cmdIndex = 0; cmdIndex < cmdList.CmdBuffer.Size; cmdIndex++)
for (int cmdIndex = 0; cmdIndex < drawList.CmdBuffer.Size; cmdIndex++)
{
ImDrawCmd cmd = cmdList.CmdBuffer[cmdIndex];
ImDrawCmd cmd = drawList.CmdBuffer[cmdIndex];
if (cmd.UserCallback != null)
{
continue; // User callback not implemented
if (cmd.UserCallback == DelegateStorage.DrawCallbackResetRenderStateDelegate.GetPtrForDelegate())
{
SetupRenderState(renderer);
}
else
{
// this is cursed af and idk if it even works :)
ImDrawCmdPtr cmdPtr = new ImDrawCmdPtr
{
Handle = (ImDrawCmd*)Unsafe.AsPointer(ref cmd)
};
((delegate* unmanaged[Cdecl]<ImDrawListPtr, ImDrawCmdPtr, void>)cmd.UserCallback)(drawList, cmdPtr);
}
}
else
{
// Apply clipping rectangle
Vector4 clipRect = cmd.ClipRect;
Vector2 clipMin = new Vector2((clipRect.X - clipOffset.X) * renderScale.X, (clipRect.Y - clipOffset.Y) * renderScale.Y);
@@ -225,13 +177,58 @@ public unsafe static class ImGuiSDL3Renderer
};
SDL.SetRenderClipRect(renderer, r);
// Get texture
nint texId = cmd.GetTexID();
// Convert ImGui vertices to SDL vertices
if (!RenderDrawCommand(cmdList, cmd, renderer, texId, renderScale, clipOffset))
uint indexOffset = cmd.IdxOffset;
uint vertexOffset = cmd.VtxOffset;
uint elemCount = cmd.ElemCount;
SDL.Vertex[] vertices = new SDL.Vertex[elemCount];
int[] indices = new int[elemCount];
for (int i = 0; i < elemCount; i++)
{
Console.WriteLine($"Failed to render ImGui draw command: {SDL.GetError()}");
ushort idx = drawList.IdxBuffer[(int)indexOffset + i];
int vertIdx = (int)(vertexOffset + idx);
ImDrawVert srcVert = drawList.VtxBuffer[vertIdx];
uint col = srcVert.Col;
byte colR = (byte)((col >> 0) & 0xFF);
byte colG = (byte)((col >> 8) & 0xFF);
byte colB = (byte)((col >> 16) & 0xFF);
byte colA = (byte)((col >> 24) & 0xFF);
vertices[i] = new SDL.Vertex
{
Position = new SDL.FPoint
{
X = (srcVert.Pos.X - clipOffset.X) * renderScale.X,
Y = (srcVert.Pos.Y - clipOffset.Y) * renderScale.Y
},
Color = new SDL.FColor
{
R = colR / 255f,
G = colG / 255f,
B = colB / 255f,
A = colA / 255f
},
TexCoord = new SDL.FPoint
{
X = srcVert.Uv.X,
Y = srcVert.Uv.Y
}
};
indices[i] = i;
}
// Get texture
ImTextureID texId = cmd.GetTexID();
if (!SDL.RenderGeometry(renderer, texId, vertices, vertices.Length, indices, indices.Length))
{
Program.Logger.Log($"Failed to render ImGui draw command: {SDL.GetError()}");
}
}
}
}
@@ -240,7 +237,7 @@ public unsafe static class ImGuiSDL3Renderer
platformIo.RendererRenderState = null;
// Restore renderer state
SDL.SetRenderViewport(renderer, old.ViewportEnabled ? old.Viewport : new SDL.Rect());
SDL.SetRenderViewport(renderer, old.Viewport);
SDL.SetRenderClipRect(renderer, old.ClipEnabled ? old.ClipRect : new SDL.Rect());
}
@@ -281,7 +278,7 @@ public unsafe static class ImGuiSDL3Renderer
nint sdlTexture = tex.TexID;
for (int i = 0; i < tex.Updates.Size; i++)
{
var r = tex.Updates[i];
ImTextureRect r = tex.Updates[i];
SDL.Rect sdlR = new SDL.Rect { X = r.X, Y = r.Y, W = r.W, H = r.H };
SDL.UpdateTexture(sdlTexture, sdlR, (nint)tex.GetPixelsAt(r.X, r.Y), tex.GetPitch());
}
@@ -289,67 +286,92 @@ public unsafe static class ImGuiSDL3Renderer
}
}
private static bool RenderDrawCommand(ImDrawListPtr drawList, ImDrawCmd cmd, nint renderer, nint texId, Vector2 scale, Vector2 displayPos)
{
uint indexOffset = cmd.IdxOffset;
uint vertexOffset = cmd.VtxOffset;
uint elemCount = cmd.ElemCount;
SDL.Vertex[] vertices = new SDL.Vertex[elemCount];
int[] indices = new int[elemCount];
for (int i = 0; i < elemCount; i++)
{
ushort idx = drawList.IdxBuffer[(int)indexOffset + i];
int vertIdx = (int)(vertexOffset + idx);
ImDrawVert srcVert = drawList.VtxBuffer[vertIdx];
uint col = srcVert.Col;
byte r = (byte)((col >> 0) & 0xFF);
byte g = (byte)((col >> 8) & 0xFF);
byte b = (byte)((col >> 16) & 0xFF);
byte a = (byte)((col >> 24) & 0xFF);
vertices[i] = new SDL.Vertex
{
Position = new SDL.FPoint
{
X = (srcVert.Pos.X - displayPos.X) * scale.X,
Y = (srcVert.Pos.Y - displayPos.Y) * scale.Y
},
Color = new SDL.FColor
{
R = r / 255f,
G = g / 255f,
B = b / 255f,
A = a / 255f
},
TexCoord = new SDL.FPoint
{
X = srcVert.Uv.X,
Y = srcVert.Uv.Y
}
};
indices[i] = i;
}
return SDL.RenderGeometry(renderer, texId, vertices, vertices.Length, indices, indices.Length);
}
public static void CreateDeviceObjects() { }
public static void DestroyDeviceObjects()
{
var texures = ImGui.GetPlatformIO().Textures;
ImVector<ImTextureDataPtr> texures = ImGui.GetPlatformIO().Textures;
for (int i = 0; i < texures.Size; i++)
{
var texture = texures[i];
ImTextureDataPtr texture = texures[i];
texture.Status = ImTextureStatus.WantDestroy;
UpdateTexture(texture, Data.Renderer);
UpdateTexture(texture, GetRendererData().Renderer);
}
}
// @formatter:off — disable formatter after this line
public static class DelegateStorage
{
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
internal delegate void DrawCallbackResetRenderStateFn(ImDrawListPtr drawList, ImDrawCmdPtr cmd);
internal static readonly DrawCallbackResetRenderStateFn DrawCallbackResetRenderStateDelegate = DrawCallbackResetRenderState;
private static void DrawCallbackResetRenderState(ImDrawListPtr drawList, ImDrawCmdPtr cmd) { } // Intentionally empty. Used as an identifier for rendering loop to call its code. Simpler to implement this way.
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
internal delegate void RendererCreateWindowFn(ImGuiViewportPtr viewport);
internal static readonly RendererCreateWindowFn RendererCreateWindowDelegate = RendererCreateWindow;
private static void RendererCreateWindow(ImGuiViewportPtr viewport)
{
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
if (vd == null || vd.Window == nint.Zero)
return;
if (vd.Renderer == nint.Zero)
{
vd.Renderer = SDL.CreateRenderer(vd.Window, null);
vd.RendererOwned = true;
}
}
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
internal delegate void RendererDestroyWindowFn(ImGuiViewportPtr viewport);
internal static readonly RendererDestroyWindowFn RendererDestroyWindowDelegate = RendererDestroyWindow;
private static void RendererDestroyWindow(ImGuiViewportPtr viewport)
{
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
if (vd == null)
return;
if (vd.RendererOwned && vd.Renderer != nint.Zero)
{
SDL.DestroyRenderer(vd.Renderer);
}
vd.Renderer = nint.Zero;
vd.RendererOwned = false;
}
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
internal delegate void RendererRenderWindowFn(ImGuiViewportPtr viewport);
internal static readonly RendererRenderWindowFn RendererRenderWindowDelegate = RendererRenderWindow;
private static void RendererRenderWindow(ImGuiViewportPtr viewport)
{
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
if (vd == null || vd.Renderer == nint.Zero)
{
return;
}
if (Parent != null)
{
SDL.SetRenderDrawColorFloat(vd.Renderer, Parent.ClearColor.X, Parent.ClearColor.Y, Parent.ClearColor.Z, 0f);
SDL.RenderClear(vd.Renderer);
}
RenderDrawData(viewport.DrawData, vd.Renderer);
}
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
internal delegate void RendererSwapBuffersFn(ImGuiViewportPtr viewport);
internal static readonly RendererSwapBuffersFn RendererSwapBuffersDelegate = RendererSwapBuffers;
private static void RendererSwapBuffers(ImGuiViewportPtr viewport)
{
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
if (vd == null || vd.Renderer == nint.Zero)
return;
SDL.RenderPresent(vd.Renderer);
}
}
// @formatter:on — enable formatter after this line
}
+35
View File
@@ -0,0 +1,35 @@
using System.Runtime.InteropServices;
namespace SDL3_TestingSuite.SDL3;
public unsafe static class ImGuiUserData<T> where T : class
{
public static void* Store(T value)
{
if (value == null)
return null;
GCHandle handle = GCHandle.Alloc(value, GCHandleType.Normal);
return (void*)GCHandle.ToIntPtr(handle);
}
public static T? Get(void* ptr)
{
if (ptr == null)
return null;
GCHandle handle = GCHandle.FromIntPtr((nint)ptr);
return (T?)handle.Target;
}
public static void Free(void* ptr)
{
if (ptr == null)
return;
GCHandle handle = GCHandle.FromIntPtr((nint)ptr);
if (handle.IsAllocated)
handle.Free();
}
}
+53 -46
View File
@@ -1,8 +1,8 @@
using System.Diagnostics;
using System.Numerics;
using System.Numerics;
using Hexa.NET.ImGui;
using Hexa.NET.ImGuizmo;
using Hexa.NET.ImPlot;
using Hexa.NET.ImPlot3D;
using SDL3;
namespace SDL3_TestingSuite.SDL3;
@@ -12,15 +12,13 @@ public sealed unsafe class SDL3Window : IDisposable
public readonly nint Window;
public readonly nint Renderer;
internal Action? RenderCallback { get; set; }
public event Action RenderCallback;
public Vector4 ClearColor = new Vector4(0.06f, 0.05882353f, 0.05882353f, 1f);
private readonly Stopwatch _timer = Stopwatch.StartNew();
private TimeSpan _time = TimeSpan.Zero;
private SDL.Rect _screenClipRect;
private ImGuiContextPtr _imGuiContext;
private ImPlotContextPtr _imPlotContext;
private ImPlot3DContextPtr _imPlot3DContext;
public bool Disposed => _disposed;
private bool _disposed;
@@ -41,18 +39,18 @@ public sealed unsafe class SDL3Window : IDisposable
SDL.ShowWindow(Window);
// Create ImGui context
var context = ImGui.CreateContext();
ImPlot.CreateContext();
ImPlot.SetImGuiContext(context);
ImGuizmo.SetImGuiContext(context);
// ImPlot3D.SetImGuiContext(context);
// ImPlot3D.CreateContext();
_imGuiContext = ImGui.CreateContext();
_imPlotContext = ImPlot.CreateContext();
// _imPlot3DContext = ImPlot3D.CreateContext();
ImPlot.SetImGuiContext(_imGuiContext);
ImGuizmo.SetImGuiContext(_imGuiContext);
// ImPlot3D.SetImGuiContext(_imGuiContext);
ImGuiIOPtr io = ImGui.GetIO();
io.ConfigFlags |= ImGuiConfigFlags.NavEnableKeyboard | ImGuiConfigFlags.NavEnableGamepad | ImGuiConfigFlags.DockingEnable;
io.ConfigFlags |= ImGuiConfigFlags.ViewportsEnable;
io.Fonts.Flags |= ImFontAtlasFlags.NoBakedLines;
io.Fonts.Flags |= ImFontAtlasFlags.NoBakedLines;
io.Fonts.AddFontDefault();
try
@@ -96,35 +94,11 @@ public sealed unsafe class SDL3Window : IDisposable
ImGuiSDL3Renderer.Init(Renderer, this);
}
public bool ShouldClose;
public void Run()
{
while (!_disposed)
{
ImGui.GetIO().DeltaTime = (float)(_timer.Elapsed - _time).TotalSeconds;
_time = _timer.Elapsed;
PollEvents();
Update();
RenderCallback?.Invoke();
Render();
if (ShouldClose)
{
Dispose();
break;
}
}
if (!_disposed)
Dispose();
}
public bool ShouldClose;
private void PollEvents()
{
if (ImGui.GetIO().WantTextInput && !SDL.TextInputActive(Window))
SDL.StartTextInput(Window);
@@ -144,23 +118,21 @@ public sealed unsafe class SDL3Window : IDisposable
break;
}
}
}
private void Update()
{
ImGuiSDL3Platform.NewFrame();
ImGuiSDL3Renderer.NewFrame();
ImGui.NewFrame();
}
private void Render()
{
RenderCallback?.Invoke();
ImGuiIOPtr io = ImGui.GetIO();
ImGui.Render();
SDL.SetRenderScale(Renderer, io.DisplayFramebufferScale.X, io.DisplayFramebufferScale.Y);
SDL.SetRenderDrawColorFloat(Renderer, ClearColor.X, ClearColor.Y, ClearColor.Z, ClearColor.W);
SDL.RenderClear(Renderer);
ImGuiSDL3Renderer.RenderDrawData(ImGui.GetDrawData(), Renderer);
if ((io.ConfigFlags & ImGuiConfigFlags.ViewportsEnable) != 0)
@@ -170,6 +142,16 @@ public sealed unsafe class SDL3Window : IDisposable
}
SDL.RenderPresent(Renderer);
if (ShouldClose)
{
Dispose();
break;
}
}
if (!_disposed)
Dispose();
}
~SDL3Window()
@@ -190,6 +172,19 @@ public sealed unsafe class SDL3Window : IDisposable
if (disposing)
{
if (_imGuiContext.Handle != null)
{
ImGui.SetCurrentContext(_imGuiContext);
}
if (_imPlotContext.Handle != null)
{
ImPlot.SetCurrentContext(_imPlotContext);
}
// if (_imPlot3DContext.Handle != null)
// {
// ImPlot3D.SetCurrentContext(_imPlot3DContext);
// }
ImGuiSDL3Renderer.Dispose();
ImGuiSDL3Platform.Dispose();
@@ -202,6 +197,18 @@ public sealed unsafe class SDL3Window : IDisposable
ImGui.DestroyContext(_imGuiContext);
_imGuiContext = null;
}
if (_imPlotContext.Handle != null)
{
ImPlot.SetCurrentContext(null);
ImPlot.DestroyContext(_imPlotContext);
_imPlotContext = null;
}
// if (_imPlot3DContext.Handle != null)
// {
// ImPlot3D.SetCurrentContext(null);
// ImPlot3D.DestroyContext(_imPlot3DContext);
// _imPlot3DContext = null;
// }
if (Renderer != nint.Zero)
{