Initial Commit
This commit is contained in:
@@ -0,0 +1,162 @@
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using Hexa.NET.ImGui;
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namespace SDL3_TestingSuite.SDL3;
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public struct FontMetrics
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{
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public ushort UnitsPerEm;
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public short TypoAscender;
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public short TypoDescender;
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public short TypoLineGap;
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public short WinAscent;
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public short WinDescent;
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public int TypoLineHeight;
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public int WinLineHeight;
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}
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public static class FontFind
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{
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extension(ImGuiIOPtr io)
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{
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public unsafe ImFontPtr AddFont(string fontPath)
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{
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try
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{
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if (fontPath == null || io.Handle == null) return null;
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FileInfo info = new FileInfo(fontPath);
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if (!info.Exists || info.Length <= 0) return null;
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FontMetrics metrics = FontFind.ReadFontMetrics(fontPath);
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float size = FontFind.GetRecommendedPixelSize(metrics);
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ImFontConfigPtr config = ImGui.ImFontConfig();
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config.FontLoaderFlags |= (uint)ImGuiFreeTypeLoaderFlags.LoadColor;
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ImFontPtr font = io.Fonts.AddFontFromFileTTF(fontPath, size, config);
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Program.Logger.Log("Added font: " + Path.GetFileName(fontPath));
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return font;
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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}
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return null;
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}
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public unsafe bool RemoveFont(string? fontName)
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{
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if (fontName == null || io.Handle == null) return false;
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bool flag = false;
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ImVector<ImFontPtr> fonts = io.Fonts.Fonts;
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List<ImFontPtr> toRemove = new List<ImFontPtr>();
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for (int i = 0; i < fonts.Size; i++)
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{
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ImFontPtr font = fonts[i];
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if (font.GetDebugNameS() == fontName)
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{
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toRemove.Add(font);
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flag = true;
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}
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}
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foreach (ImFontPtr font in toRemove)
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{
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io.Fonts.RemoveFont(font);
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Program.Logger.Log("Removed font: " + fontName);
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}
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return flag;
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}
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}
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public static FontMetrics ReadFontMetrics(string fontPath)
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{
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byte[] data = File.ReadAllBytes(fontPath);
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ushort numTables = ReadU16Be(4);
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const int tableDir = 12;
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int headOffset = 0;
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int os2Offset = 0;
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for (int i = 0; i < numTables; i++)
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{
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int entry = tableDir + i * 16;
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string tag = ReadTag(entry);
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uint offset = ReadU32Be(entry + 8);
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if (tag == "head")
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headOffset = (int)offset;
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if (tag == "OS/2")
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os2Offset = (int)offset;
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}
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FontMetrics metrics = new FontMetrics();
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metrics.UnitsPerEm = ReadU16Be(headOffset + 18);
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if (os2Offset != 0)
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{
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metrics.TypoAscender = ReadS16Be(os2Offset + 68);
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metrics.TypoDescender = ReadS16Be(os2Offset + 70);
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metrics.TypoLineGap = ReadS16Be(os2Offset + 72);
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metrics.WinAscent = ReadS16Be(os2Offset + 74);
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metrics.WinDescent = ReadS16Be(os2Offset + 76);
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}
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metrics.TypoLineHeight =
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metrics.TypoAscender - metrics.TypoDescender + metrics.TypoLineGap;
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metrics.WinLineHeight =
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metrics.WinAscent + metrics.WinDescent;
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return metrics;
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ushort ReadU16Be(int o)
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{
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return (ushort)((data[o] << 8) | data[o + 1]);
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}
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short ReadS16Be(int o)
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{
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return (short)ReadU16Be(o);
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}
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uint ReadU32Be(int o)
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{
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return (uint)((data[o] << 24) | (data[o + 1] << 16) | (data[o + 2] << 8) | data[o + 3]);
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}
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string ReadTag(int o)
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{
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char c1 = (char)data[o];
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char c2 = (char)data[o + 1];
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char c3 = (char)data[o + 2];
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char c4 = (char)data[o + 3];
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return new string(new char[] { c1, c2, c3, c4 });
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}
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}
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public static int GetRecommendedPixelSize(FontMetrics metrics)
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{
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if (metrics.UnitsPerEm == 0 || metrics.TypoLineHeight == 0)
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return 16;
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const float targetLineHeightPx = 18.0f;
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float scale = targetLineHeightPx * metrics.UnitsPerEm / metrics.TypoLineHeight;
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int size = (int)MathF.Round(scale);
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if (size < 10) size = 10;
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if (size > 72) size = 72;
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return size;
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}
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}
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,433 @@
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using System.Numerics;
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using System.Runtime.InteropServices;
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using Hexa.NET.ImGui;
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using SDL3;
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namespace SDL3_TestingSuite.SDL3;
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/// <summary>
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/// Implementation of ImGui for SDL3 Renderer backend.
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/// https://github.com/ocornut/imgui/blob/master/backends/imgui_impl_sdlrenderer3.h
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/// </summary>
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public unsafe static class ImGuiSDL3Renderer
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{
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private sealed class TextureState
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{
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public ImTextureDataPtr Source;
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public readonly Dictionary<nint, nint> RendererTextures = new();
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}
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public class RendererData
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{
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public nint Renderer; // Main viewport's renderer
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public ImVector<SDL.FColor> ColorBuffer;
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// Render State
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public SDL.ScaleMode CurrentScaleMode;
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}
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private struct BackupSDLRendererState
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{
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public SDL.Rect Viewport;
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public bool ViewportEnabled;
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public bool ClipEnabled;
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public SDL.Rect ClipRect;
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}
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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private delegate void RendererCreateWindowFn(ImGuiViewportPtr viewport);
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private static readonly RendererCreateWindowFn RendererCreateWindowDelegate = RendererCreateWindow;
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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private delegate void RendererDestroyWindowFn(ImGuiViewportPtr viewport);
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private static readonly RendererDestroyWindowFn RendererDestroyWindowDelegate = RendererDestroyWindow;
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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private delegate void RendererSetWindowSizeFn(ImGuiViewportPtr viewport, Vector2 size);
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private static readonly RendererSetWindowSizeFn RendererSetWindowSizeDelegate = RendererSetWindowSize;
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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private delegate void RendererRenderWindowFn(ImGuiViewportPtr viewport);
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private static readonly RendererRenderWindowFn RendererRenderWindowDelegate = RendererRenderWindow;
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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private delegate void RendererSwapBuffersFn(ImGuiViewportPtr viewport);
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private static readonly RendererSwapBuffersFn RendererSwapBuffersDelegate = RendererSwapBuffers;
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public static RendererData Data => ImGui.GetCurrentContext().Handle != null ? ImGuiUserData<RendererData>.Get(ImGui.GetIO().BackendRendererUserData)! : null!;
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public static bool Init(nint renderer)
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{
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ImGuiIOPtr io = ImGui.GetIO();
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RendererData bd = new RendererData();
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io.BackendRendererUserData = ImGuiUserData<RendererData>.Store(bd);
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io.BackendRendererName = (byte*)Marshal.StringToHGlobalAnsi("NepImGuiSDL3Renderer");
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io.BackendFlags |= ImGuiBackendFlags.RendererHasVtxOffset; // We can honor the ImDrawCmd.VtxOffset field, allowing for large meshes.
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io.BackendFlags |= ImGuiBackendFlags.RendererHasTextures; // We can honor ImGuiPlatformIO.Textures[] requests during render.
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io.BackendFlags |= ImGuiBackendFlags.RendererHasViewports;
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bd.Renderer = renderer;
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ImGuiPlatformIOPtr platformIO = ImGui.GetPlatformIO();
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platformIO.RendererCreateWindow = (void*)Marshal.GetFunctionPointerForDelegate(RendererCreateWindowDelegate);
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platformIO.RendererDestroyWindow = (void*)Marshal.GetFunctionPointerForDelegate(RendererDestroyWindowDelegate);
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platformIO.RendererSetWindowSize = (void*)Marshal.GetFunctionPointerForDelegate(RendererSetWindowSizeDelegate);
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platformIO.RendererRenderWindow = (void*)Marshal.GetFunctionPointerForDelegate(RendererRenderWindowDelegate);
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platformIO.RendererSwapBuffers = (void*)Marshal.GetFunctionPointerForDelegate(RendererSwapBuffersDelegate);
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return true;
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}
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public static void Dispose()
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{
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var io = ImGui.GetIO();
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var platformIO = ImGui.GetPlatformIO();
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DestroyDeviceObjects();
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io.BackendRendererName = null;
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io.BackendRendererUserData = null;
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io.BackendFlags &= ~(ImGuiBackendFlags.RendererHasVtxOffset | ImGuiBackendFlags.RendererHasTextures);
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platformIO.RendererTextureMaxWidth = 0;
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platformIO.RendererTextureMaxHeight = 0;
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platformIO.RendererRenderState = null;
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platformIO.RendererCreateWindow = null;
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platformIO.RendererDestroyWindow = null;
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platformIO.RendererSetWindowSize = null;
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platformIO.RendererRenderWindow = null;
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platformIO.RendererSwapBuffers = null;
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}
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public static void NewFrame() { }
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private static void RendererCreateWindow(ImGuiViewportPtr viewport)
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{
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Program.Logger.Log(null);
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ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
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if (vd == null || vd.Window == nint.Zero)
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return;
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if (vd.Renderer == nint.Zero)
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{
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vd.Renderer = SDL.CreateRenderer(vd.Window, (string?)null);
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vd.RendererOwned = true;
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}
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Program.Logger.Log(null);
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}
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private static void RendererDestroyWindow(ImGuiViewportPtr viewport)
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{
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Program.Logger.Log(null);
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ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
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if (vd == null)
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return;
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if (vd.RendererOwned && vd.Renderer != nint.Zero)
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{
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SDL.DestroyRenderer(vd.Renderer);
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}
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vd.Renderer = nint.Zero;
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vd.RendererOwned = false;
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Program.Logger.Log(null);
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}
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private static void RendererSetWindowSize(ImGuiViewportPtr viewport, Vector2 size)
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{
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// SDL renderer windows track size through the platform window callback.
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Program.Logger.Log(null);
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}
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private static void RendererRenderWindow(ImGuiViewportPtr viewport)
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{
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Program.Logger.Log(null);
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ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
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if (vd == null || vd.Renderer == nint.Zero)
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{
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return;
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}
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RenderDrawData(viewport.DrawData, vd.Renderer);
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Program.Logger.Log(null);
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}
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private static void RendererSwapBuffers(ImGuiViewportPtr viewport)
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{
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Program.Logger.Log(null);
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ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
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if (vd == null || vd.Renderer == nint.Zero)
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return;
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SDL.RenderPresent(vd.Renderer);
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Program.Logger.Log(null);
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}
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public static void RenderDrawData(ImDrawDataPtr drawData, nint renderer)
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{
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// Skip if no data to render
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if (drawData.Handle == null || drawData.CmdListsCount == 0)
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return;
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SDL.GetRenderScale(renderer, out float renderScaleX, out float renderScaleY);
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Vector2 renderScale = new Vector2(
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renderScaleX == 1.0f ? drawData.FramebufferScale.X : 1.0f,
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renderScaleY == 1.0f ? drawData.FramebufferScale.Y : 1.0f);
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int fbWidth = (int)(drawData.DisplaySize.X * renderScale.X);
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int fbHeight = (int)(drawData.DisplaySize.Y * renderScale.Y);
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if (fbWidth <= 0 || fbHeight <= 0)
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return;
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for (int i = 0; i < drawData.Textures.Size; i++)
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{
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var texture = drawData.Textures[i];
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UpdateTexture(texture, renderer);
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}
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// Backup SDL renderer state
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BackupSDLRendererState old = new BackupSDLRendererState
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{
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ViewportEnabled = SDL.RenderViewportSet(renderer),
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ClipEnabled = SDL.RenderClipEnabled(renderer)
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};
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SDL.GetRenderViewport(renderer, out var oldViewport);
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old.Viewport = oldViewport;
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SDL.GetRenderClipRect(renderer, out var oldClipRect);
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old.ClipRect = oldClipRect;
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// Set up render state
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SDL.SetRenderViewport(renderer, 0);
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SDL.SetRenderClipRect(renderer, nint.Zero);
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// Set render state in platform IO
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ImGuiPlatformIOPtr platformIo = ImGui.GetPlatformIO();
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platformIo.RendererRenderState = (void*)renderer;
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Vector2 clipOffset = drawData.DisplayPos;
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// Render command lists
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for (int n = 0; n < drawData.CmdListsCount; n++)
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{
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ImDrawListPtr cmdList = drawData.CmdLists[n];
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for (int cmdIndex = 0; cmdIndex < cmdList.CmdBuffer.Size; cmdIndex++)
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{
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ImDrawCmd cmd = cmdList.CmdBuffer[cmdIndex];
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if (cmd.UserCallback != null)
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{
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continue; // User callback not implemented
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}
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else
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{
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// Apply clipping rectangle
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Vector4 clipRect = cmd.ClipRect;
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Vector2 clipMin = new Vector2((clipRect.X - clipOffset.X) * renderScale.X, (clipRect.Y - clipOffset.Y) * renderScale.Y);
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Vector2 clipMax = new Vector2((clipRect.Z - clipOffset.X) * renderScale.X, (clipRect.W - clipOffset.Y) * renderScale.Y);
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clipMin.X = Math.Max(0, clipMin.X);
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clipMin.Y = Math.Max(0, clipMin.Y);
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clipMax.X = Math.Min(fbWidth, clipMax.X);
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clipMax.Y = Math.Min(fbHeight, clipMax.Y);
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if (clipMax.X <= clipMin.X || clipMax.Y <= clipMin.Y)
|
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continue;
|
||||
|
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SDL.Rect r = new SDL.Rect
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{
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X = (int)clipMin.X,
|
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Y = (int)clipMin.Y,
|
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W = (int)(clipMax.X - clipMin.X),
|
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H = (int)(clipMax.Y - clipMin.Y)
|
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};
|
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SDL.SetRenderClipRect(renderer, r);
|
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|
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// Get texture
|
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nint texId = ResolveTextureId(cmd.GetTexID(), renderer);
|
||||
|
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// Convert ImGui vertices to SDL vertices
|
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if (!RenderDrawCommand(cmdList, cmd, renderer, texId, renderScale))
|
||||
{
|
||||
Console.WriteLine($"Failed to render ImGui draw command: {SDL.GetError()}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Reset render state
|
||||
platformIo.RendererRenderState = null;
|
||||
|
||||
// Restore renderer state
|
||||
SDL.SetRenderViewport(renderer, old.ViewportEnabled ? old.Viewport : new SDL.Rect());
|
||||
SDL.SetRenderClipRect(renderer, old.ClipEnabled ? old.ClipRect : new SDL.Rect());
|
||||
}
|
||||
|
||||
private static nint ResolveTextureId(ImTextureID texId, nint renderer)
|
||||
{
|
||||
if (texId == ImTextureID.Null)
|
||||
return nint.Zero;
|
||||
|
||||
TextureState? state = ImGuiUserData<TextureState>.Get((void*)(nint)texId);
|
||||
if (state == null)
|
||||
return (nint)texId;
|
||||
|
||||
if (!state.RendererTextures.TryGetValue(renderer, out nint rendererTexture) || rendererTexture == nint.Zero)
|
||||
{
|
||||
rendererTexture = CreateRendererTexture(state, renderer);
|
||||
state.RendererTextures[renderer] = rendererTexture;
|
||||
}
|
||||
|
||||
return rendererTexture;
|
||||
}
|
||||
|
||||
private static nint CreateRendererTexture(TextureState state, nint renderer)
|
||||
{
|
||||
ImTextureDataPtr tex = state.Source;
|
||||
// We keep ARGB8888 here because this project already relies on that upload path.
|
||||
nint sdlTexture = SDL.CreateTexture(renderer, SDL.PixelFormat.ARGB8888, SDL.TextureAccess.Static, tex.Width, tex.Height);
|
||||
if (sdlTexture == nint.Zero)
|
||||
return nint.Zero;
|
||||
|
||||
SDL.UpdateTexture(sdlTexture, nint.Zero, (nint)tex.GetPixels(), tex.GetPitch());
|
||||
SDL.SetTextureBlendMode(sdlTexture, SDL.BlendMode.Blend);
|
||||
SDL.SetTextureScaleMode(sdlTexture, SDL.ScaleMode.Linear);
|
||||
return sdlTexture;
|
||||
}
|
||||
|
||||
private static void UploadRendererTexture(ImTextureDataPtr tex, nint renderer, nint sdlTexture)
|
||||
{
|
||||
if (tex.Status == ImTextureStatus.WantUpdates)
|
||||
{
|
||||
for (int i = 0; i < tex.Updates.Size; i++)
|
||||
{
|
||||
var r = tex.Updates[i];
|
||||
SDL.Rect rect = new SDL.Rect
|
||||
{
|
||||
X = r.X,
|
||||
Y = r.Y,
|
||||
W = r.W,
|
||||
H = r.H
|
||||
};
|
||||
SDL.UpdateTexture(sdlTexture, rect, (nint)tex.GetPixelsAt(r.X, r.Y), tex.GetPitch());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL.UpdateTexture(sdlTexture, nint.Zero, (nint)tex.GetPixels(), tex.GetPitch());
|
||||
}
|
||||
}
|
||||
|
||||
private static void UpdateTexture(ImTextureDataPtr tex, nint renderer)
|
||||
{
|
||||
TextureState? state = null;
|
||||
if ((nint)tex.BackendUserData != nint.Zero)
|
||||
state = ImGuiUserData<TextureState>.Get(tex.BackendUserData);
|
||||
|
||||
if (state == null)
|
||||
{
|
||||
state = new TextureState();
|
||||
tex.BackendUserData = ImGuiUserData<TextureState>.Store(state);
|
||||
}
|
||||
|
||||
state.Source = tex;
|
||||
tex.SetTexID((nint)tex.BackendUserData);
|
||||
|
||||
if (tex.Status == ImTextureStatus.WantDestroy)
|
||||
{
|
||||
foreach (nint rendererTexture in state.RendererTextures.Values)
|
||||
{
|
||||
if (rendererTexture != nint.Zero)
|
||||
SDL.DestroyTexture(rendererTexture);
|
||||
}
|
||||
|
||||
state.RendererTextures.Clear();
|
||||
ImGuiUserData<TextureState>.Free(tex.BackendUserData);
|
||||
tex.BackendUserData = (void*)nint.Zero;
|
||||
tex.SetTexID(ImTextureID.Null);
|
||||
tex.SetStatus(ImTextureStatus.Destroyed);
|
||||
return;
|
||||
}
|
||||
|
||||
bool hasRendererTexture = state.RendererTextures.TryGetValue(renderer, out nint sdlTexture) && sdlTexture != nint.Zero;
|
||||
if (!hasRendererTexture)
|
||||
{
|
||||
sdlTexture = CreateRendererTexture(state, renderer);
|
||||
state.RendererTextures[renderer] = sdlTexture;
|
||||
}
|
||||
|
||||
if (sdlTexture != nint.Zero && (tex.Status == ImTextureStatus.WantCreate || tex.Status == ImTextureStatus.WantUpdates || !hasRendererTexture))
|
||||
{
|
||||
UploadRendererTexture(tex, renderer, sdlTexture);
|
||||
tex.SetStatus(ImTextureStatus.Ok);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private static bool RenderDrawCommand(ImDrawListPtr drawList, ImDrawCmd cmd, nint renderer, nint texId, Vector2 scale)
|
||||
{
|
||||
uint indexOffset = cmd.IdxOffset;
|
||||
uint vertexOffset = cmd.VtxOffset;
|
||||
uint elemCount = cmd.ElemCount;
|
||||
|
||||
SDL.Vertex[] vertices = new SDL.Vertex[elemCount];
|
||||
int[] indices = new int[elemCount];
|
||||
|
||||
for (int i = 0; i < elemCount; i++)
|
||||
{
|
||||
ushort idx = drawList.IdxBuffer[(int)indexOffset + i];
|
||||
int vertIdx = (int)(vertexOffset + idx);
|
||||
|
||||
ImDrawVert srcVert = drawList.VtxBuffer[vertIdx];
|
||||
|
||||
uint col = srcVert.Col;
|
||||
|
||||
byte r = (byte)((col >> 0) & 0xFF);
|
||||
byte g = (byte)((col >> 8) & 0xFF);
|
||||
byte b = (byte)((col >> 16) & 0xFF);
|
||||
byte a = (byte)((col >> 24) & 0xFF);
|
||||
|
||||
vertices[i] = new SDL.Vertex()
|
||||
{
|
||||
Position = new SDL.FPoint()
|
||||
{
|
||||
X = srcVert.Pos.X * scale.X,
|
||||
Y = srcVert.Pos.Y * scale.Y
|
||||
},
|
||||
Color = new SDL.FColor()
|
||||
{
|
||||
R = r / 255f,
|
||||
G = g / 255f,
|
||||
B = b / 255f,
|
||||
A = a / 255f
|
||||
},
|
||||
TexCoord = new SDL.FPoint()
|
||||
{
|
||||
X = srcVert.Uv.X,
|
||||
Y = srcVert.Uv.Y
|
||||
}
|
||||
};
|
||||
|
||||
indices[i] = i;
|
||||
}
|
||||
|
||||
return SDL.RenderGeometry(renderer, texId, vertices, vertices.Length, indices, indices.Length);
|
||||
}
|
||||
|
||||
public static void CreateDeviceObjects() { }
|
||||
|
||||
public static void DestroyDeviceObjects()
|
||||
{
|
||||
var texures = ImGui.GetPlatformIO().Textures;
|
||||
for (int i = 0; i < texures.Size; i++)
|
||||
{
|
||||
var texture = texures[i];
|
||||
texture.Status = ImTextureStatus.WantDestroy;
|
||||
UpdateTexture(texture, nint.Zero);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,221 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
using Hexa.NET.ImGui;
|
||||
using Hexa.NET.ImGui.Utilities;
|
||||
using Hexa.NET.ImGuizmo;
|
||||
using Hexa.NET.ImPlot;
|
||||
using Hexa.NET.ImPlot3D;
|
||||
using SDL3;
|
||||
|
||||
namespace SDL3_TestingSuite.SDL3;
|
||||
|
||||
public sealed unsafe class SDL3Window : IDisposable
|
||||
{
|
||||
public readonly nint Window;
|
||||
public readonly nint Renderer;
|
||||
|
||||
internal Action? RenderCallback { get; set; }
|
||||
|
||||
public Vector4 ClearColor = new Vector4(0.06f, 0.05882353f, 0.05882353f, 1f);
|
||||
|
||||
private readonly Stopwatch _timer = Stopwatch.StartNew();
|
||||
private TimeSpan _time = TimeSpan.Zero;
|
||||
|
||||
private SDL.Rect _screenClipRect;
|
||||
private ImGuiContextPtr _imGuiContext;
|
||||
|
||||
public bool Disposed => _disposed;
|
||||
private bool _disposed;
|
||||
|
||||
private FileSystemWatcher? _watcher;
|
||||
|
||||
public SDL3Window(string name, int posX, int posY, int width, int height, SDL.WindowFlags flags = SDL.WindowFlags.Resizable | SDL.WindowFlags.HighPixelDensity)
|
||||
{
|
||||
if (!SDL.Init(SDL.InitFlags.Events | SDL.InitFlags.Video | SDL.InitFlags.Gamepad))
|
||||
throw new Exception($"SDL_Init failed: {SDL.GetError()}");
|
||||
|
||||
// Create window & renderer
|
||||
if (!SDL.CreateWindowAndRenderer(name, width, height, flags, out Window, out Renderer))
|
||||
throw new Exception($"SDL_CreateWindowAndRenderer failed: {SDL.GetError()}");
|
||||
|
||||
SDL.SetWindowPosition(Window, posX, posY);
|
||||
SDL.SetRenderVSync(Renderer, 1);
|
||||
SDL.ShowWindow(Window);
|
||||
|
||||
// Create ImGui context
|
||||
var context = ImGui.CreateContext();
|
||||
ImPlot.CreateContext();
|
||||
ImPlot.SetImGuiContext(context);
|
||||
ImGuizmo.SetImGuiContext(context);
|
||||
// ImPlot3D.SetImGuiContext(context);
|
||||
// ImPlot3D.CreateContext();
|
||||
|
||||
ImGuiIOPtr io = ImGui.GetIO();
|
||||
io.ConfigFlags |= ImGuiConfigFlags.NavEnableKeyboard | ImGuiConfigFlags.NavEnableGamepad | ImGuiConfigFlags.DockingEnable;
|
||||
// io.ConfigFlags |= ImGuiConfigFlags.ViewportsEnable;
|
||||
io.Fonts.Flags |= ImFontAtlasFlags.NoBakedLines;
|
||||
|
||||
io.Fonts.AddFontDefault();
|
||||
|
||||
try
|
||||
{
|
||||
string fontsPath = Path.Combine(AppContext.BaseDirectory, "Fonts");
|
||||
if (!Path.Exists(fontsPath)) Directory.CreateDirectory(fontsPath);
|
||||
|
||||
_watcher = new FileSystemWatcher(fontsPath);
|
||||
_watcher.NotifyFilter = NotifyFilters.FileName | NotifyFilters.CreationTime;
|
||||
_watcher.Created += (a, b) =>
|
||||
{
|
||||
if (!File.Exists(b.FullPath)) return;
|
||||
|
||||
if (Path.GetExtension(b.FullPath) != ".ttf") return;
|
||||
|
||||
ImGui.GetIO().AddFont(b.FullPath);
|
||||
};
|
||||
_watcher.Deleted += (a, b) =>
|
||||
{
|
||||
if (Path.GetExtension(b.FullPath) != ".ttf") return;
|
||||
|
||||
ImGui.GetIO().RemoveFont(b.Name);
|
||||
};
|
||||
|
||||
_watcher.IncludeSubdirectories = false;
|
||||
_watcher.EnableRaisingEvents = true;
|
||||
|
||||
string[] fonts = Directory.GetFiles(fontsPath, "*.ttf", SearchOption.AllDirectories);
|
||||
foreach (string font in fonts)
|
||||
{
|
||||
io.AddFont(font);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e);
|
||||
}
|
||||
|
||||
// Init platform and renderer
|
||||
ImGuiSDL3Platform.Init(Window, Renderer);
|
||||
ImGuiSDL3Renderer.Init(Renderer);
|
||||
}
|
||||
|
||||
public void Run()
|
||||
{
|
||||
while (!_disposed)
|
||||
{
|
||||
ImGui.GetIO().DeltaTime = (float)(_timer.Elapsed - _time).TotalSeconds;
|
||||
_time = _timer.Elapsed;
|
||||
|
||||
PollEvents();
|
||||
|
||||
Update();
|
||||
|
||||
RenderCallback?.Invoke();
|
||||
|
||||
Render();
|
||||
|
||||
if (ShouldClose)
|
||||
{
|
||||
Dispose();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!_disposed)
|
||||
Dispose();
|
||||
}
|
||||
|
||||
public bool ShouldClose;
|
||||
|
||||
private void PollEvents()
|
||||
{
|
||||
if (ImGui.GetIO().WantTextInput && !SDL.TextInputActive(Window))
|
||||
SDL.StartTextInput(Window);
|
||||
else if (!ImGui.GetIO().WantTextInput && SDL.TextInputActive(Window))
|
||||
SDL.StopTextInput(Window);
|
||||
|
||||
while (SDL.PollEvent(out SDL.Event ev))
|
||||
{
|
||||
ImGuiSDL3Platform.ProcessEvent(ev);
|
||||
|
||||
switch ((SDL.EventType)ev.Type)
|
||||
{
|
||||
case SDL.EventType.Terminating:
|
||||
case SDL.EventType.WindowCloseRequested:
|
||||
case SDL.EventType.Quit:
|
||||
ShouldClose = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
ImGuiSDL3Platform.NewFrame();
|
||||
ImGuiSDL3Renderer.NewFrame();
|
||||
ImGui.NewFrame();
|
||||
}
|
||||
|
||||
private void Render()
|
||||
{
|
||||
ImGuiIOPtr io = ImGui.GetIO();
|
||||
|
||||
ImGui.Render();
|
||||
SDL.SetRenderScale(Renderer, io.DisplayFramebufferScale.X, io.DisplayFramebufferScale.Y);
|
||||
SDL.SetRenderDrawColorFloat(Renderer, ClearColor.X, ClearColor.Y, ClearColor.Z, ClearColor.W);
|
||||
SDL.RenderClear(Renderer);
|
||||
ImGuiSDL3Renderer.RenderDrawData(ImGui.GetDrawData(), Renderer);
|
||||
|
||||
if ((io.ConfigFlags & ImGuiConfigFlags.ViewportsEnable) != 0)
|
||||
{
|
||||
ImGui.UpdatePlatformWindows();
|
||||
ImGui.RenderPlatformWindowsDefault();
|
||||
}
|
||||
|
||||
SDL.RenderPresent(Renderer);
|
||||
}
|
||||
|
||||
~SDL3Window()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
|
||||
if (disposing)
|
||||
{
|
||||
ImGuiSDL3Renderer.Dispose();
|
||||
ImGuiSDL3Platform.Dispose();
|
||||
|
||||
RenderCallback = null;
|
||||
}
|
||||
|
||||
if (_imGuiContext.Handle != null)
|
||||
{
|
||||
ImGui.SetCurrentContext(null);
|
||||
ImGui.DestroyContext(_imGuiContext);
|
||||
_imGuiContext = null;
|
||||
}
|
||||
|
||||
if (Renderer != nint.Zero)
|
||||
{
|
||||
SDL.DestroyRenderer(Renderer);
|
||||
}
|
||||
|
||||
if (Window != nint.Zero)
|
||||
{
|
||||
SDL.DestroyWindow(Window);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user