Initial Commit

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2026-05-18 01:12:52 -05:00
commit fc0b04a4bc
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using System;
using System.Diagnostics;
using System.Numerics;
using System.Runtime.InteropServices;
using Hexa.NET.ImGui;
using Hexa.NET.ImGui.Utilities;
using Hexa.NET.ImGuizmo;
using Hexa.NET.ImPlot;
using Hexa.NET.ImPlot3D;
using SDL3;
namespace SDL3_TestingSuite.SDL3;
public sealed unsafe class SDL3Window : IDisposable
{
public readonly nint Window;
public readonly nint Renderer;
internal Action? RenderCallback { get; set; }
public Vector4 ClearColor = new Vector4(0.06f, 0.05882353f, 0.05882353f, 1f);
private readonly Stopwatch _timer = Stopwatch.StartNew();
private TimeSpan _time = TimeSpan.Zero;
private SDL.Rect _screenClipRect;
private ImGuiContextPtr _imGuiContext;
public bool Disposed => _disposed;
private bool _disposed;
private FileSystemWatcher? _watcher;
public SDL3Window(string name, int posX, int posY, int width, int height, SDL.WindowFlags flags = SDL.WindowFlags.Resizable | SDL.WindowFlags.HighPixelDensity)
{
if (!SDL.Init(SDL.InitFlags.Events | SDL.InitFlags.Video | SDL.InitFlags.Gamepad))
throw new Exception($"SDL_Init failed: {SDL.GetError()}");
// Create window & renderer
if (!SDL.CreateWindowAndRenderer(name, width, height, flags, out Window, out Renderer))
throw new Exception($"SDL_CreateWindowAndRenderer failed: {SDL.GetError()}");
SDL.SetWindowPosition(Window, posX, posY);
SDL.SetRenderVSync(Renderer, 1);
SDL.ShowWindow(Window);
// Create ImGui context
var context = ImGui.CreateContext();
ImPlot.CreateContext();
ImPlot.SetImGuiContext(context);
ImGuizmo.SetImGuiContext(context);
// ImPlot3D.SetImGuiContext(context);
// ImPlot3D.CreateContext();
ImGuiIOPtr io = ImGui.GetIO();
io.ConfigFlags |= ImGuiConfigFlags.NavEnableKeyboard | ImGuiConfigFlags.NavEnableGamepad | ImGuiConfigFlags.DockingEnable;
// io.ConfigFlags |= ImGuiConfigFlags.ViewportsEnable;
io.Fonts.Flags |= ImFontAtlasFlags.NoBakedLines;
io.Fonts.AddFontDefault();
try
{
string fontsPath = Path.Combine(AppContext.BaseDirectory, "Fonts");
if (!Path.Exists(fontsPath)) Directory.CreateDirectory(fontsPath);
_watcher = new FileSystemWatcher(fontsPath);
_watcher.NotifyFilter = NotifyFilters.FileName | NotifyFilters.CreationTime;
_watcher.Created += (a, b) =>
{
if (!File.Exists(b.FullPath)) return;
if (Path.GetExtension(b.FullPath) != ".ttf") return;
ImGui.GetIO().AddFont(b.FullPath);
};
_watcher.Deleted += (a, b) =>
{
if (Path.GetExtension(b.FullPath) != ".ttf") return;
ImGui.GetIO().RemoveFont(b.Name);
};
_watcher.IncludeSubdirectories = false;
_watcher.EnableRaisingEvents = true;
string[] fonts = Directory.GetFiles(fontsPath, "*.ttf", SearchOption.AllDirectories);
foreach (string font in fonts)
{
io.AddFont(font);
}
}
catch (Exception e)
{
Console.WriteLine(e);
}
// Init platform and renderer
ImGuiSDL3Platform.Init(Window, Renderer);
ImGuiSDL3Renderer.Init(Renderer);
}
public void Run()
{
while (!_disposed)
{
ImGui.GetIO().DeltaTime = (float)(_timer.Elapsed - _time).TotalSeconds;
_time = _timer.Elapsed;
PollEvents();
Update();
RenderCallback?.Invoke();
Render();
if (ShouldClose)
{
Dispose();
break;
}
}
if (!_disposed)
Dispose();
}
public bool ShouldClose;
private void PollEvents()
{
if (ImGui.GetIO().WantTextInput && !SDL.TextInputActive(Window))
SDL.StartTextInput(Window);
else if (!ImGui.GetIO().WantTextInput && SDL.TextInputActive(Window))
SDL.StopTextInput(Window);
while (SDL.PollEvent(out SDL.Event ev))
{
ImGuiSDL3Platform.ProcessEvent(ev);
switch ((SDL.EventType)ev.Type)
{
case SDL.EventType.Terminating:
case SDL.EventType.WindowCloseRequested:
case SDL.EventType.Quit:
ShouldClose = true;
break;
}
}
}
private void Update()
{
ImGuiSDL3Platform.NewFrame();
ImGuiSDL3Renderer.NewFrame();
ImGui.NewFrame();
}
private void Render()
{
ImGuiIOPtr io = ImGui.GetIO();
ImGui.Render();
SDL.SetRenderScale(Renderer, io.DisplayFramebufferScale.X, io.DisplayFramebufferScale.Y);
SDL.SetRenderDrawColorFloat(Renderer, ClearColor.X, ClearColor.Y, ClearColor.Z, ClearColor.W);
SDL.RenderClear(Renderer);
ImGuiSDL3Renderer.RenderDrawData(ImGui.GetDrawData(), Renderer);
if ((io.ConfigFlags & ImGuiConfigFlags.ViewportsEnable) != 0)
{
ImGui.UpdatePlatformWindows();
ImGui.RenderPlatformWindowsDefault();
}
SDL.RenderPresent(Renderer);
}
~SDL3Window()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool disposing)
{
if (_disposed) return;
_disposed = true;
if (disposing)
{
ImGuiSDL3Renderer.Dispose();
ImGuiSDL3Platform.Dispose();
RenderCallback = null;
}
if (_imGuiContext.Handle != null)
{
ImGui.SetCurrentContext(null);
ImGui.DestroyContext(_imGuiContext);
_imGuiContext = null;
}
if (Renderer != nint.Zero)
{
SDL.DestroyRenderer(Renderer);
}
if (Window != nint.Zero)
{
SDL.DestroyWindow(Window);
}
}
}