Initial Commit
This commit is contained in:
@@ -0,0 +1,221 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
using Hexa.NET.ImGui;
|
||||
using Hexa.NET.ImGui.Utilities;
|
||||
using Hexa.NET.ImGuizmo;
|
||||
using Hexa.NET.ImPlot;
|
||||
using Hexa.NET.ImPlot3D;
|
||||
using SDL3;
|
||||
|
||||
namespace SDL3_TestingSuite.SDL3;
|
||||
|
||||
public sealed unsafe class SDL3Window : IDisposable
|
||||
{
|
||||
public readonly nint Window;
|
||||
public readonly nint Renderer;
|
||||
|
||||
internal Action? RenderCallback { get; set; }
|
||||
|
||||
public Vector4 ClearColor = new Vector4(0.06f, 0.05882353f, 0.05882353f, 1f);
|
||||
|
||||
private readonly Stopwatch _timer = Stopwatch.StartNew();
|
||||
private TimeSpan _time = TimeSpan.Zero;
|
||||
|
||||
private SDL.Rect _screenClipRect;
|
||||
private ImGuiContextPtr _imGuiContext;
|
||||
|
||||
public bool Disposed => _disposed;
|
||||
private bool _disposed;
|
||||
|
||||
private FileSystemWatcher? _watcher;
|
||||
|
||||
public SDL3Window(string name, int posX, int posY, int width, int height, SDL.WindowFlags flags = SDL.WindowFlags.Resizable | SDL.WindowFlags.HighPixelDensity)
|
||||
{
|
||||
if (!SDL.Init(SDL.InitFlags.Events | SDL.InitFlags.Video | SDL.InitFlags.Gamepad))
|
||||
throw new Exception($"SDL_Init failed: {SDL.GetError()}");
|
||||
|
||||
// Create window & renderer
|
||||
if (!SDL.CreateWindowAndRenderer(name, width, height, flags, out Window, out Renderer))
|
||||
throw new Exception($"SDL_CreateWindowAndRenderer failed: {SDL.GetError()}");
|
||||
|
||||
SDL.SetWindowPosition(Window, posX, posY);
|
||||
SDL.SetRenderVSync(Renderer, 1);
|
||||
SDL.ShowWindow(Window);
|
||||
|
||||
// Create ImGui context
|
||||
var context = ImGui.CreateContext();
|
||||
ImPlot.CreateContext();
|
||||
ImPlot.SetImGuiContext(context);
|
||||
ImGuizmo.SetImGuiContext(context);
|
||||
// ImPlot3D.SetImGuiContext(context);
|
||||
// ImPlot3D.CreateContext();
|
||||
|
||||
ImGuiIOPtr io = ImGui.GetIO();
|
||||
io.ConfigFlags |= ImGuiConfigFlags.NavEnableKeyboard | ImGuiConfigFlags.NavEnableGamepad | ImGuiConfigFlags.DockingEnable;
|
||||
// io.ConfigFlags |= ImGuiConfigFlags.ViewportsEnable;
|
||||
io.Fonts.Flags |= ImFontAtlasFlags.NoBakedLines;
|
||||
|
||||
io.Fonts.AddFontDefault();
|
||||
|
||||
try
|
||||
{
|
||||
string fontsPath = Path.Combine(AppContext.BaseDirectory, "Fonts");
|
||||
if (!Path.Exists(fontsPath)) Directory.CreateDirectory(fontsPath);
|
||||
|
||||
_watcher = new FileSystemWatcher(fontsPath);
|
||||
_watcher.NotifyFilter = NotifyFilters.FileName | NotifyFilters.CreationTime;
|
||||
_watcher.Created += (a, b) =>
|
||||
{
|
||||
if (!File.Exists(b.FullPath)) return;
|
||||
|
||||
if (Path.GetExtension(b.FullPath) != ".ttf") return;
|
||||
|
||||
ImGui.GetIO().AddFont(b.FullPath);
|
||||
};
|
||||
_watcher.Deleted += (a, b) =>
|
||||
{
|
||||
if (Path.GetExtension(b.FullPath) != ".ttf") return;
|
||||
|
||||
ImGui.GetIO().RemoveFont(b.Name);
|
||||
};
|
||||
|
||||
_watcher.IncludeSubdirectories = false;
|
||||
_watcher.EnableRaisingEvents = true;
|
||||
|
||||
string[] fonts = Directory.GetFiles(fontsPath, "*.ttf", SearchOption.AllDirectories);
|
||||
foreach (string font in fonts)
|
||||
{
|
||||
io.AddFont(font);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e);
|
||||
}
|
||||
|
||||
// Init platform and renderer
|
||||
ImGuiSDL3Platform.Init(Window, Renderer);
|
||||
ImGuiSDL3Renderer.Init(Renderer);
|
||||
}
|
||||
|
||||
public void Run()
|
||||
{
|
||||
while (!_disposed)
|
||||
{
|
||||
ImGui.GetIO().DeltaTime = (float)(_timer.Elapsed - _time).TotalSeconds;
|
||||
_time = _timer.Elapsed;
|
||||
|
||||
PollEvents();
|
||||
|
||||
Update();
|
||||
|
||||
RenderCallback?.Invoke();
|
||||
|
||||
Render();
|
||||
|
||||
if (ShouldClose)
|
||||
{
|
||||
Dispose();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!_disposed)
|
||||
Dispose();
|
||||
}
|
||||
|
||||
public bool ShouldClose;
|
||||
|
||||
private void PollEvents()
|
||||
{
|
||||
if (ImGui.GetIO().WantTextInput && !SDL.TextInputActive(Window))
|
||||
SDL.StartTextInput(Window);
|
||||
else if (!ImGui.GetIO().WantTextInput && SDL.TextInputActive(Window))
|
||||
SDL.StopTextInput(Window);
|
||||
|
||||
while (SDL.PollEvent(out SDL.Event ev))
|
||||
{
|
||||
ImGuiSDL3Platform.ProcessEvent(ev);
|
||||
|
||||
switch ((SDL.EventType)ev.Type)
|
||||
{
|
||||
case SDL.EventType.Terminating:
|
||||
case SDL.EventType.WindowCloseRequested:
|
||||
case SDL.EventType.Quit:
|
||||
ShouldClose = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
ImGuiSDL3Platform.NewFrame();
|
||||
ImGuiSDL3Renderer.NewFrame();
|
||||
ImGui.NewFrame();
|
||||
}
|
||||
|
||||
private void Render()
|
||||
{
|
||||
ImGuiIOPtr io = ImGui.GetIO();
|
||||
|
||||
ImGui.Render();
|
||||
SDL.SetRenderScale(Renderer, io.DisplayFramebufferScale.X, io.DisplayFramebufferScale.Y);
|
||||
SDL.SetRenderDrawColorFloat(Renderer, ClearColor.X, ClearColor.Y, ClearColor.Z, ClearColor.W);
|
||||
SDL.RenderClear(Renderer);
|
||||
ImGuiSDL3Renderer.RenderDrawData(ImGui.GetDrawData(), Renderer);
|
||||
|
||||
if ((io.ConfigFlags & ImGuiConfigFlags.ViewportsEnable) != 0)
|
||||
{
|
||||
ImGui.UpdatePlatformWindows();
|
||||
ImGui.RenderPlatformWindowsDefault();
|
||||
}
|
||||
|
||||
SDL.RenderPresent(Renderer);
|
||||
}
|
||||
|
||||
~SDL3Window()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
|
||||
if (disposing)
|
||||
{
|
||||
ImGuiSDL3Renderer.Dispose();
|
||||
ImGuiSDL3Platform.Dispose();
|
||||
|
||||
RenderCallback = null;
|
||||
}
|
||||
|
||||
if (_imGuiContext.Handle != null)
|
||||
{
|
||||
ImGui.SetCurrentContext(null);
|
||||
ImGui.DestroyContext(_imGuiContext);
|
||||
_imGuiContext = null;
|
||||
}
|
||||
|
||||
if (Renderer != nint.Zero)
|
||||
{
|
||||
SDL.DestroyRenderer(Renderer);
|
||||
}
|
||||
|
||||
if (Window != nint.Zero)
|
||||
{
|
||||
SDL.DestroyWindow(Window);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user