5 Commits

Author SHA1 Message Date
NepuShiro 96e90a09d9 This works :) 2026-05-19 11:43:24 -05:00
NepuShiro 519b06367a push wtv 2026-05-19 10:05:38 -05:00
NepuShiro 2970fdc3c6 Remove ImPlot3D 2026-05-18 23:58:49 -05:00
NepuShiro 221cfa5e9c some cleanup 2026-05-18 23:19:40 -05:00
NepuShiro 7167d98cb6 Actual working viewports :) 2026-05-18 10:43:19 -05:00
8 changed files with 1453 additions and 1066 deletions
+48 -18
View File
@@ -2,15 +2,14 @@
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using Hexa.NET.ImGui; using Hexa.NET.ImGui;
using Hexa.NET.ImPlot; using Hexa.NET.ImPlot;
using Hexa.NET.ImPlot3D;
using SDL3_TestingSuite.SDL3; using SDL3_TestingSuite.SDL3;
using SDL3;
namespace SDL3_TestingSuite; namespace SDL3_TestingSuite;
public class Program public class Program
{ {
private static bool _demoWindowVisible = true; private static bool _demoWindowVisible = true;
private static bool _imPlotDemoVisible;
private static bool _fontStuff; private static bool _fontStuff;
private static readonly Dictionary<string, List<uint>?> GlyphsByName = new Dictionary<string, List<uint>?>(); private static readonly Dictionary<string, List<uint>?> GlyphsByName = new Dictionary<string, List<uint>?>();
private static bool _initialized; private static bool _initialized;
@@ -19,17 +18,16 @@ public class Program
public static void Main() public static void Main()
{ {
const SDL.WindowFlags flags = SDL.WindowFlags.Resizable | SDL.WindowFlags.HighPixelDensity | SDL.WindowFlags.Transparent; SDL3Window window = new SDL3Window("SDL3 Testing Suite", 100, 100, 1280, 720);
SDL3Window window = new SDL3Window("SDL3 Testing Suite", 100, 100, 1280, 720, flags); window.RenderCallback += () =>
window.ClearColor.W = 0f;
window.RenderCallback = () =>
{ {
ImGuiViewportPtr viewport = ImGui.GetMainViewport(); ImGuiViewportPtr viewport = ImGui.GetMainViewport();
ImGui.SetNextWindowPos(viewport.WorkPos); ImGui.SetNextWindowPos(viewport.WorkPos);
ImGui.SetNextWindowSize(viewport.WorkSize); ImGui.SetNextWindowSize(viewport.WorkSize);
ImGui.SetNextWindowViewport(viewport.ID);
ImGui.Begin("MainWindow", ImGuiWindowFlags.NoBackground | ImGuiWindowFlags.MenuBar | ImGuiWindowFlags.NoDocking | ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoBringToFrontOnFocus); if (ImGui.Begin("MainWindow", ImGuiWindowFlags.NoBackground | ImGuiWindowFlags.MenuBar | ImGuiWindowFlags.NoDocking | ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoBringToFrontOnFocus))
{
if (ImGui.BeginMenuBar()) if (ImGui.BeginMenuBar())
{ {
if (ImGui.BeginMenu("Stuff")) if (ImGui.BeginMenu("Stuff"))
@@ -44,12 +42,15 @@ public class Program
ImGui.Spacing(); ImGui.Spacing();
ImGui.MenuItem("Demo Window", "", ref _demoWindowVisible); ImGui.MenuItem("Demo Window", "", ref _demoWindowVisible);
ImGui.Spacing(); ImGui.Spacing();
ImGui.MenuItem("ImPlot Demo Window", "", ref _imPlotDemoVisible);
ImGui.Spacing();
ImGui.MenuItem("Font Stuff", "", ref _fontStuff); ImGui.MenuItem("Font Stuff", "", ref _fontStuff);
ImGui.EndMenuBar(); ImGui.EndMenuBar();
} }
ImGui.End(); ImGui.End();
}
if (_fontStuff) if (_fontStuff)
{ {
@@ -69,7 +70,7 @@ public class Program
fontName = string.IsNullOrEmpty(fontName) ? _font.FontId.ToString() : fontName; fontName = string.IsNullOrEmpty(fontName) ? _font.FontId.ToString() : fontName;
if (!_initialized || change) if (!_initialized || change)
{ {
if (!GlyphsByName.TryGetValue(fontName, out List<uint> glyphs)) if (!GlyphsByName.TryGetValue(fontName, out List<uint>? glyphs))
{ {
glyphs = new List<uint>(); glyphs = new List<uint>();
@@ -96,12 +97,12 @@ public class Program
ImGui.PushFont(null, 24); ImGui.PushFont(null, 24);
if (GlyphsByName.TryGetValue(fontName, out List<uint> glyphs2)) if (GlyphsByName.TryGetValue(fontName, out List<uint>? glyphs2))
{ {
float cursorXStart = ImGui.GetCursorPosX(); float cursorXStart = ImGui.GetCursorPosX();
float maxWidth = ImGui.GetContentRegionAvail().X; float maxWidth = ImGui.GetContentRegionAvail().X;
foreach (uint codepoint in glyphs2) foreach (uint codepoint in glyphs2!)
{ {
string text = char.ConvertFromUtf32((int)codepoint); string text = char.ConvertFromUtf32((int)codepoint);
float glyphWidth = ImGui.CalcTextSize(text).X; float glyphWidth = ImGui.CalcTextSize(text).X;
@@ -124,6 +125,8 @@ public class Program
} }
} }
if (ImGui.Begin("Thing"))
{
float time = (float)ImGui.GetTime() * 5; float time = (float)ImGui.GetTime() * 5;
if (ImPlot.BeginPlot("Moving Rainbow Sine Wave")) if (ImPlot.BeginPlot("Moving Rainbow Sine Wave"))
{ {
@@ -161,14 +164,24 @@ public class Program
ImPlot.EndPlot(); ImPlot.EndPlot();
} }
ImGui.SliderFloat("Sine", ref size, 1f, 120f); ImGui.SliderFloat("Sine", ref size, 1f, 120f);
ImGui.End();
}
if (ImGui.Begin("ImageThing"))
{
ImGui.End();
}
if (_demoWindowVisible) if (_demoWindowVisible)
{ {
ImGui.ShowDemoWindow(ref _demoWindowVisible); ImGui.ShowDemoWindow(ref _demoWindowVisible);
ImPlot.ShowDemoWindow(ref _demoWindowVisible); }
// ImPlot3D.ShowDemoWindow(ref _demoWindowVisible); if (_imPlotDemoVisible)
{
ImPlot.ShowDemoWindow(ref _imPlotDemoVisible);
} }
}; };
@@ -177,13 +190,30 @@ public class Program
public static class Logger public static class Logger
{ {
public static void Log(string? str, [CallerMemberName] string caller = "", [CallerLineNumber] int line = 0) private const int MessageWidth = 80;
private const int CallerWidth = 35;
public static void Log(object? value, [CallerFilePath] string path = "", [CallerMemberName] string caller = "", [CallerLineNumber] int line = 0)
{ {
Console.WriteLine($"{caller}({line}): {str}"); Write(value?.ToString(), path, caller, line);
} }
public static void Log(object? str, [CallerMemberName] string caller = "", [CallerLineNumber] int line = 0)
public static void Log(object?[] values, [CallerFilePath] string path = "", [CallerMemberName] string caller = "", [CallerLineNumber] int line = 0)
{ {
Log(str?.ToString(), caller, line); if (values == null)
{
Write("null", path, caller, line);
return;
}
Write(string.Join(" ", values), path, caller, line);
}
private static void Write(string? str, string path, string caller, int line)
{
string message = (str ?? string.Empty).PadRight(MessageWidth);
string method = caller.PadRight(CallerWidth);
Console.WriteLine($"{message} | {method} | {path}:{line}");
} }
} }
} }
+1 -1
View File
@@ -15,7 +15,7 @@
<PackageReference Include="Hexa.NET.ImGui" Version="2.2.9" /> <PackageReference Include="Hexa.NET.ImGui" Version="2.2.9" />
<PackageReference Include="Hexa.NET.ImGui.Widgets" Version="1.2.18" /> <PackageReference Include="Hexa.NET.ImGui.Widgets" Version="1.2.18" />
<PackageReference Include="Hexa.NET.ImPlot" Version="2.2.9" /> <PackageReference Include="Hexa.NET.ImPlot" Version="2.2.9" />
<PackageReference Include="Hexa.NET.ImPlot3D" Version="2.2.9" /> <PackageReference Include="Hexa.NET.OpenGL3" Version="1.1.0" />
<PackageReference Include="Hexa.NET.Utilities" Version="2.2.12" /> <PackageReference Include="Hexa.NET.Utilities" Version="2.2.12" />
<PackageReference Include="SDL3-CS" Version="3.2.18" /> <PackageReference Include="SDL3-CS" Version="3.2.18" />
<PackageReference Include="SDL3-CS.Native" Version="3.2.18" /> <PackageReference Include="SDL3-CS.Native" Version="3.2.18" />
+8
View File
@@ -0,0 +1,8 @@
using System.Runtime.InteropServices;
namespace SDL3_TestingSuite.SDL3;
public unsafe static class DelegateHelpers
{
public static void* GetPtrForDelegate<TDelegate>(this TDelegate _delegate) where TDelegate : notnull => (void*)Marshal.GetFunctionPointerForDelegate(_delegate);
}
+4 -6
View File
@@ -29,8 +29,8 @@ public static class FontFind
FileInfo info = new FileInfo(fontPath); FileInfo info = new FileInfo(fontPath);
if (!info.Exists || info.Length <= 0) return null; if (!info.Exists || info.Length <= 0) return null;
FontMetrics metrics = FontFind.ReadFontMetrics(fontPath); FontMetrics metrics = ReadFontMetrics(fontPath);
float size = FontFind.GetRecommendedPixelSize(metrics); float size = GetRecommendedPixelSize(metrics);
ImFontConfigPtr config = ImGui.ImFontConfig(); ImFontConfigPtr config = ImGui.ImFontConfig();
config.FontLoaderFlags |= (uint)ImGuiFreeTypeLoaderFlags.LoadColor; config.FontLoaderFlags |= (uint)ImGuiFreeTypeLoaderFlags.LoadColor;
@@ -110,11 +110,9 @@ public static class FontFind
metrics.WinDescent = ReadS16Be(os2Offset + 76); metrics.WinDescent = ReadS16Be(os2Offset + 76);
} }
metrics.TypoLineHeight = metrics.TypoLineHeight = metrics.TypoAscender - metrics.TypoDescender + metrics.TypoLineGap;
metrics.TypoAscender - metrics.TypoDescender + metrics.TypoLineGap;
metrics.WinLineHeight = metrics.WinLineHeight = metrics.WinAscent + metrics.WinDescent;
metrics.WinAscent + metrics.WinDescent;
return metrics; return metrics;
+568 -566
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File diff suppressed because it is too large Load Diff
+564 -323
View File
@@ -1,433 +1,674 @@
using System.Diagnostics;
using System.Numerics; using System.Numerics;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using Hexa.NET.ImGui; using Hexa.NET.ImGui;
using SDL3; using Hexa.NET.OpenGL;
namespace SDL3_TestingSuite.SDL3; namespace SDL3_TestingSuite.SDL3;
/// <summary>
/// Implementation of ImGui for SDL3 Renderer backend.
/// https://github.com/ocornut/imgui/blob/master/backends/imgui_impl_sdlrenderer3.h
/// </summary>
public unsafe static class ImGuiSDL3Renderer public unsafe static class ImGuiSDL3Renderer
{ {
private sealed class TextureState
{
public ImTextureDataPtr Source;
public readonly Dictionary<nint, nint> RendererTextures = new();
}
public class RendererData public class RendererData
{ {
public nint Renderer; // Main viewport's renderer public uint GlVersion; // e.g. 320 for GL 3.2
public ImVector<SDL.FColor> ColorBuffer; public string GlslVersionString = ""; // e.g. "#version 330 core\n"
public bool GlProfileIsES2;
public bool GlProfileIsES3;
public bool GlProfileIsCompat;
public int GlProfileMask;
public int MaxTextureSize;
// Render State public uint ShaderHandle;
public SDL.ScaleMode CurrentScaleMode; public int AttribLocationTex;
public int AttribLocationProjMtx;
public uint AttribLocationVtxPos;
public uint AttribLocationVtxUV;
public uint AttribLocationVtxColor;
public uint VboHandle;
public uint ElementsHandle;
public bool HasPolygonMode;
public bool HasBindSampler;
public bool HasClipOrigin;
public uint[] TexSamplers = new uint[2]; // [0]=linear, [1]=nearest
public bool UseTexParameterToSetSampler;
public int NextSampler; // GL_LINEAR or GL_NEAREST
public GL Gl = null!;
} }
private struct BackupSDLRendererState public static RendererData? GetRendererData() => ImGui.GetCurrentContext().Handle != null ? ImGuiUserData<RendererData>.Get(ImGui.GetIO().BackendRendererUserData) : null;
{
public SDL.Rect Viewport;
public bool ViewportEnabled;
public bool ClipEnabled;
public SDL.Rect ClipRect;
}
[UnmanagedFunctionPointer(CallingConvention.Cdecl)] public static bool Init(GL gl, string? glslVersion = null)
private delegate void RendererCreateWindowFn(ImGuiViewportPtr viewport);
private static readonly RendererCreateWindowFn RendererCreateWindowDelegate = RendererCreateWindow;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate void RendererDestroyWindowFn(ImGuiViewportPtr viewport);
private static readonly RendererDestroyWindowFn RendererDestroyWindowDelegate = RendererDestroyWindow;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate void RendererSetWindowSizeFn(ImGuiViewportPtr viewport, Vector2 size);
private static readonly RendererSetWindowSizeFn RendererSetWindowSizeDelegate = RendererSetWindowSize;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate void RendererRenderWindowFn(ImGuiViewportPtr viewport);
private static readonly RendererRenderWindowFn RendererRenderWindowDelegate = RendererRenderWindow;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate void RendererSwapBuffersFn(ImGuiViewportPtr viewport);
private static readonly RendererSwapBuffersFn RendererSwapBuffersDelegate = RendererSwapBuffers;
public static RendererData Data => ImGui.GetCurrentContext().Handle != null ? ImGuiUserData<RendererData>.Get(ImGui.GetIO().BackendRendererUserData)! : null!;
public static bool Init(nint renderer)
{ {
ImGuiIOPtr io = ImGui.GetIO(); ImGuiIOPtr io = ImGui.GetIO();
Debug.Assert(io.BackendRendererUserData == null, "Already initialised a renderer backend!");
RendererData bd = new RendererData(); RendererData bd = new RendererData { Gl = gl };
io.BackendRendererUserData = ImGuiUserData<RendererData>.Store(bd); io.BackendRendererUserData = ImGuiUserData<RendererData>.Store(bd);
io.BackendRendererName = (byte*)Marshal.StringToHGlobalAnsi("NepImGuiSDL3Renderer"); io.BackendRendererName = (byte*)Marshal.StringToHGlobalAnsi("imgui_impl_opengl3_cs");
io.BackendFlags |= ImGuiBackendFlags.RendererHasVtxOffset; // We can honor the ImDrawCmd.VtxOffset field, allowing for large meshes.
io.BackendFlags |= ImGuiBackendFlags.RendererHasTextures; // We can honor ImGuiPlatformIO.Textures[] requests during render.
io.BackendFlags |= ImGuiBackendFlags.RendererHasViewports;
bd.Renderer = renderer; string? glVersionStr = Marshal.PtrToStringAnsi((nint)gl.GetString(GLStringName.Version));
if (glVersionStr != null && glVersionStr.StartsWith("OpenGL ES 2", StringComparison.Ordinal))
{
bd.GlVersion = 200;
bd.GlProfileIsES2 = true;
}
else
{
gl.GetIntegerv(GLGetPName.MajorVersion, out int major);
gl.GetIntegerv(GLGetPName.MinorVersion, out int minor);
if (major == 0 && minor == 0 && glVersionStr != null)
{
string[] parts = glVersionStr.Split('.');
if (parts.Length >= 2)
{
int.TryParse(parts[0], out major);
int.TryParse(new string(parts[1].TakeWhile(char.IsDigit).ToArray()), out minor);
}
}
bd.GlVersion = (uint)(major * 100 + minor * 10);
if (glVersionStr != null && glVersionStr.StartsWith("OpenGL ES 3", StringComparison.Ordinal))
bd.GlProfileIsES3 = true;
gl.GetIntegerv(GLGetPName.MaxTextureSize, out bd.MaxTextureSize);
if (!bd.GlProfileIsES3 && bd.GlVersion >= 320)
{
gl.GetIntegerv(GLGetPName.ContextProfileMask, out bd.GlProfileMask);
}
}
if (bd.GlVersion >= 320)
io.BackendFlags |= ImGuiBackendFlags.RendererHasVtxOffset; // large meshes
io.BackendFlags |= ImGuiBackendFlags.RendererHasTextures; // dynamic font atlas
io.BackendFlags |= ImGuiBackendFlags.RendererHasViewports; // multi-viewport
ImGuiPlatformIOPtr platformIO = ImGui.GetPlatformIO(); ImGuiPlatformIOPtr platformIO = ImGui.GetPlatformIO();
platformIO.RendererCreateWindow = (void*)Marshal.GetFunctionPointerForDelegate(RendererCreateWindowDelegate); platformIO.RendererTextureMaxWidth = bd.MaxTextureSize;
platformIO.RendererDestroyWindow = (void*)Marshal.GetFunctionPointerForDelegate(RendererDestroyWindowDelegate); platformIO.RendererTextureMaxHeight = bd.MaxTextureSize;
platformIO.RendererSetWindowSize = (void*)Marshal.GetFunctionPointerForDelegate(RendererSetWindowSizeDelegate);
platformIO.RendererRenderWindow = (void*)Marshal.GetFunctionPointerForDelegate(RendererRenderWindowDelegate); if (glslVersion == null)
platformIO.RendererSwapBuffers = (void*)Marshal.GetFunctionPointerForDelegate(RendererSwapBuffersDelegate); {
if (bd.GlProfileIsES2) glslVersion = "#version 100";
else if (bd.GlProfileIsES3) glslVersion = "#version 300 es";
else if (OperatingSystem.IsMacOS()) glslVersion = "#version 150";
else glslVersion = "#version 130";
}
bd.GlslVersionString = glslVersion + "\n";
bd.HasPolygonMode = !bd.GlProfileIsES2 && !bd.GlProfileIsES3;
bd.HasBindSampler = bd.GlVersion >= 330 || bd.GlProfileIsES3;
bd.HasClipOrigin = bd.GlVersion >= 450;
if (!bd.HasClipOrigin && !bd.GlProfileIsES2 && !bd.GlProfileIsES3)
{
gl.GetIntegerv(GLGetPName.NumExtensions, out int numExt);
for (uint i = 0; i < numExt; i++)
{
string? ext = Marshal.PtrToStringAnsi((nint)gl.GetStringi(GLStringName.Extensions, i));
if (ext == "GL_ARB_clip_control")
{
bd.HasClipOrigin = true;
break;
}
}
}
InitMultiViewportSupport();
return true; return true;
} }
public static void Dispose() public static void Dispose()
{ {
var io = ImGui.GetIO(); RendererData? bd = GetRendererData();
var platformIO = ImGui.GetPlatformIO(); Debug.Assert(bd != null, "No renderer backend to shut down, or already shut down?");
ImGuiIOPtr io = ImGui.GetIO();
ShutdownMultiViewportSupport();
DestroyDeviceObjects(); DestroyDeviceObjects();
if (io.BackendRendererName != null)
Marshal.FreeHGlobal((nint)io.BackendRendererName);
ImGuiUserData<RendererData>.Free(io.BackendRendererUserData);
io.BackendRendererName = null; io.BackendRendererName = null;
io.BackendRendererUserData = null; io.BackendRendererUserData = null;
io.BackendFlags &= ~(ImGuiBackendFlags.RendererHasVtxOffset | ImGuiBackendFlags.RendererHasTextures); io.BackendFlags &= ~(ImGuiBackendFlags.RendererHasVtxOffset | ImGuiBackendFlags.RendererHasTextures | ImGuiBackendFlags.RendererHasViewports);
platformIO.RendererTextureMaxWidth = 0;
platformIO.RendererTextureMaxHeight = 0;
platformIO.RendererRenderState = null;
platformIO.RendererCreateWindow = null;
platformIO.RendererDestroyWindow = null;
platformIO.RendererSetWindowSize = null;
platformIO.RendererRenderWindow = null;
platformIO.RendererSwapBuffers = null;
} }
public static void NewFrame() { } public static void NewFrame()
private static void RendererCreateWindow(ImGuiViewportPtr viewport)
{ {
Program.Logger.Log(null); RendererData? bd = GetRendererData();
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData); Debug.Assert(bd != null, "Context or backend not initialised! Did you call ImGuiOpenGL3Renderer.Init()?");
if (vd == null || vd.Window == nint.Zero)
return;
if (vd.Renderer == nint.Zero) if (bd.ShaderHandle == 0)
{ {
vd.Renderer = SDL.CreateRenderer(vd.Window, (string?)null); bool ok = CreateDeviceObjects();
vd.RendererOwned = true; Debug.Assert(ok, "ImGuiOpenGL3Renderer.CreateDeviceObjects() failed!");
} }
Program.Logger.Log(null);
} }
private static void RendererDestroyWindow(ImGuiViewportPtr viewport) public static void RenderDrawData(ImDrawDataPtr drawData)
{ {
Program.Logger.Log(null); if (drawData.Handle == null) return;
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
if (vd == null)
return;
if (vd.RendererOwned && vd.Renderer != nint.Zero) int fbWidth = (int)(drawData.DisplaySize.X * drawData.FramebufferScale.X);
int fbHeight = (int)(drawData.DisplaySize.Y * drawData.FramebufferScale.Y);
if (fbWidth <= 0 || fbHeight <= 0) return;
RendererData bd = GetRendererData()!;
GL gl = bd.Gl;
if (drawData.Textures.Size > 0)
{ {
SDL.DestroyRenderer(vd.Renderer);
}
vd.Renderer = nint.Zero;
vd.RendererOwned = false;
Program.Logger.Log(null);
}
private static void RendererSetWindowSize(ImGuiViewportPtr viewport, Vector2 size)
{
// SDL renderer windows track size through the platform window callback.
Program.Logger.Log(null);
}
private static void RendererRenderWindow(ImGuiViewportPtr viewport)
{
Program.Logger.Log(null);
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
if (vd == null || vd.Renderer == nint.Zero)
{
return;
}
RenderDrawData(viewport.DrawData, vd.Renderer);
Program.Logger.Log(null);
}
private static void RendererSwapBuffers(ImGuiViewportPtr viewport)
{
Program.Logger.Log(null);
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
if (vd == null || vd.Renderer == nint.Zero)
return;
SDL.RenderPresent(vd.Renderer);
Program.Logger.Log(null);
}
public static void RenderDrawData(ImDrawDataPtr drawData, nint renderer)
{
// Skip if no data to render
if (drawData.Handle == null || drawData.CmdListsCount == 0)
return;
SDL.GetRenderScale(renderer, out float renderScaleX, out float renderScaleY);
Vector2 renderScale = new Vector2(
renderScaleX == 1.0f ? drawData.FramebufferScale.X : 1.0f,
renderScaleY == 1.0f ? drawData.FramebufferScale.Y : 1.0f);
int fbWidth = (int)(drawData.DisplaySize.X * renderScale.X);
int fbHeight = (int)(drawData.DisplaySize.Y * renderScale.Y);
if (fbWidth <= 0 || fbHeight <= 0)
return;
for (int i = 0; i < drawData.Textures.Size; i++) for (int i = 0; i < drawData.Textures.Size; i++)
{ {
var texture = drawData.Textures[i]; ImTextureDataPtr tex = drawData.Textures[i];
UpdateTexture(texture, renderer); if (tex.Status != ImTextureStatus.Ok)
UpdateTexture(tex);
}
} }
// Backup SDL renderer state gl.GetIntegerv(GLGetPName.ActiveTexture, out int lastActiveTexture);
BackupSDLRendererState old = new BackupSDLRendererState gl.ActiveTexture(GLTextureUnit.Texture0);
gl.GetIntegerv(GLGetPName.CurrentProgram, out int lastProgram);
gl.GetIntegerv(GLGetPName.TextureBinding2D, out int lastTexture);
gl.GetIntegerv(GLGetPName.SamplerBinding, out int lastSampler);
gl.GetIntegerv(GLGetPName.ArrayBufferBinding, out int lastArrayBuffer);
gl.GetIntegerv(GLGetPName.VertexArrayBinding, out int lastVertexArray);
int[] lastPolygonMode = new int[2];
if (bd.HasPolygonMode) gl.GetIntegerv(GLGetPName.PolygonMode, lastPolygonMode);
int[] lastViewport = new int[4];
gl.GetIntegerv(GLGetPName.Viewport, lastViewport);
int[] lastScissorBox = new int[4];
gl.GetIntegerv(GLGetPName.ScissorBox, lastScissorBox);
gl.GetIntegerv(GLGetPName.BlendSrcRgb, out int lastBlendSrcRgb);
gl.GetIntegerv(GLGetPName.BlendDstRgb, out int lastBlendDstRgb);
gl.GetIntegerv(GLGetPName.BlendSrcAlpha, out int lastBlendSrcAlpha);
gl.GetIntegerv(GLGetPName.BlendDstAlpha, out int lastBlendDstAlpha);
gl.GetIntegerv(GLGetPName.BlendEquationRgb, out int lastBlendEqRgb);
gl.GetIntegerv(GLGetPName.BlendEquationAlpha, out int lastBlendEqAlpha);
bool lastBlend = gl.IsEnabled(GLEnableCap.Blend);
bool lastCullFace = gl.IsEnabled(GLEnableCap.CullFace);
bool lastDepthTest = gl.IsEnabled(GLEnableCap.DepthTest);
bool lastStencilTest = gl.IsEnabled(GLEnableCap.StencilTest);
bool lastScissorTest = gl.IsEnabled(GLEnableCap.ScissorTest);
bool lastPrimRestart = bd.GlVersion >= 310 && !bd.GlProfileIsES3 && gl.IsEnabled(GLEnableCap.PrimitiveRestart);
uint vao = 0;
gl.GenVertexArrays(1, ref vao);
SetupRenderState(drawData, fbWidth, fbHeight, vao);
Vector2 clipOff = drawData.DisplayPos;
Vector2 clipScale = drawData.FramebufferScale;
for (int listIdx = 0; listIdx < drawData.CmdListsCount; listIdx++)
{ {
ViewportEnabled = SDL.RenderViewportSet(renderer), ImDrawListPtr drawList = drawData.CmdLists[listIdx];
ClipEnabled = SDL.RenderClipEnabled(renderer)
};
SDL.GetRenderViewport(renderer, out var oldViewport);
old.Viewport = oldViewport;
SDL.GetRenderClipRect(renderer, out var oldClipRect);
old.ClipRect = oldClipRect;
// Set up render state int vtxSize = drawList.VtxBuffer.Size * sizeof(ImDrawVert);
SDL.SetRenderViewport(renderer, 0); int idxSize = drawList.IdxBuffer.Size * sizeof(ushort);
SDL.SetRenderClipRect(renderer, nint.Zero);
// Set render state in platform IO gl.BufferData(GLBufferTargetARB.ArrayBuffer, vtxSize, drawList.VtxBuffer.Data, GLBufferUsageARB.StreamDraw);
ImGuiPlatformIOPtr platformIo = ImGui.GetPlatformIO();
platformIo.RendererRenderState = (void*)renderer;
Vector2 clipOffset = drawData.DisplayPos; gl.BufferData(GLBufferTargetARB.ElementArrayBuffer, idxSize, drawList.IdxBuffer.Data, GLBufferUsageARB.StreamDraw);
// Render command lists for (int cmdIdx = 0; cmdIdx < drawList.CmdBuffer.Size; cmdIdx++)
for (int n = 0; n < drawData.CmdListsCount; n++)
{ {
ImDrawListPtr cmdList = drawData.CmdLists[n]; ImDrawCmd cmd = drawList.CmdBuffer[cmdIdx];
for (int cmdIndex = 0; cmdIndex < cmdList.CmdBuffer.Size; cmdIndex++)
{
ImDrawCmd cmd = cmdList.CmdBuffer[cmdIndex];
if (cmd.UserCallback != null) if (cmd.UserCallback != null)
{ {
continue; // User callback not implemented
} nint cbPtr = (nint)cmd.UserCallback;
if (cbPtr == (nint)DelegateStorage.DrawCallbackResetRenderStateDelegate.GetPtrForDelegate())
SetupRenderState(drawData, fbWidth, fbHeight, vao);
else if (cbPtr == (nint)DelegateStorage.DrawCallbackSetSamplerLinearDelegate.GetPtrForDelegate())
ApplySamplerLinear(bd);
else if (cbPtr == (nint)DelegateStorage.DrawCallbackSetSamplerNearestDelegate.GetPtrForDelegate())
ApplySamplerNearest(bd);
else else
{ {
// Apply clipping rectangle ImDrawCmdPtr cmdPtr = new ImDrawCmdPtr { Handle = &cmd };
Vector4 clipRect = cmd.ClipRect; ((delegate* unmanaged[Cdecl]<ImDrawListPtr, ImDrawCmdPtr, void>)cmd.UserCallback)(drawList, cmdPtr);
Vector2 clipMin = new Vector2((clipRect.X - clipOffset.X) * renderScale.X, (clipRect.Y - clipOffset.Y) * renderScale.Y); }
Vector2 clipMax = new Vector2((clipRect.Z - clipOffset.X) * renderScale.X, (clipRect.W - clipOffset.Y) * renderScale.Y);
clipMin.X = Math.Max(0, clipMin.X);
clipMin.Y = Math.Max(0, clipMin.Y);
clipMax.X = Math.Min(fbWidth, clipMax.X);
clipMax.Y = Math.Min(fbHeight, clipMax.Y);
if (clipMax.X <= clipMin.X || clipMax.Y <= clipMin.Y)
continue; continue;
SDL.Rect r = new SDL.Rect
{
X = (int)clipMin.X,
Y = (int)clipMin.Y,
W = (int)(clipMax.X - clipMin.X),
H = (int)(clipMax.Y - clipMin.Y)
};
SDL.SetRenderClipRect(renderer, r);
// Get texture
nint texId = ResolveTextureId(cmd.GetTexID(), renderer);
// Convert ImGui vertices to SDL vertices
if (!RenderDrawCommand(cmdList, cmd, renderer, texId, renderScale))
{
Console.WriteLine($"Failed to render ImGui draw command: {SDL.GetError()}");
}
}
}
} }
// Reset render state float clipMinX = (cmd.ClipRect.X - clipOff.X) * clipScale.X;
platformIo.RendererRenderState = null; float clipMinY = (cmd.ClipRect.Y - clipOff.Y) * clipScale.Y;
float clipMaxX = (cmd.ClipRect.Z - clipOff.X) * clipScale.X;
float clipMaxY = (cmd.ClipRect.W - clipOff.Y) * clipScale.Y;
if (clipMaxX <= clipMinX || clipMaxY <= clipMinY) continue;
// Restore renderer state gl.Scissor((int)clipMinX, fbHeight - (int)clipMaxY, (int)(clipMaxX - clipMinX), (int)(clipMaxY - clipMinY));
SDL.SetRenderViewport(renderer, old.ViewportEnabled ? old.Viewport : new SDL.Rect());
SDL.SetRenderClipRect(renderer, old.ClipEnabled ? old.ClipRect : new SDL.Rect()); gl.BindTexture(GLTextureTarget.Texture2D, (uint)(nint)cmd.GetTexID());
if (!bd.HasBindSampler && bd.UseTexParameterToSetSampler)
{
gl.TexParameterf(GLTextureTarget.Texture2D, GLTextureParameterName.MinFilter, bd.NextSampler);
gl.TexParameterf(GLTextureTarget.Texture2D, GLTextureParameterName.MagFilter, bd.NextSampler);
} }
private static nint ResolveTextureId(ImTextureID texId, nint renderer) if (bd.GlVersion >= 320)
{ {
if (texId == ImTextureID.Null) gl.DrawElementsBaseVertex(GLPrimitiveType.Triangles, (int)cmd.ElemCount, GLDrawElementsType.UnsignedShort, (void*)(cmd.IdxOffset * sizeof(ushort)), (int)cmd.VtxOffset);
return nint.Zero;
TextureState? state = ImGuiUserData<TextureState>.Get((void*)(nint)texId);
if (state == null)
return (nint)texId;
if (!state.RendererTextures.TryGetValue(renderer, out nint rendererTexture) || rendererTexture == nint.Zero)
{
rendererTexture = CreateRendererTexture(state, renderer);
state.RendererTextures[renderer] = rendererTexture;
}
return rendererTexture;
}
private static nint CreateRendererTexture(TextureState state, nint renderer)
{
ImTextureDataPtr tex = state.Source;
// We keep ARGB8888 here because this project already relies on that upload path.
nint sdlTexture = SDL.CreateTexture(renderer, SDL.PixelFormat.ARGB8888, SDL.TextureAccess.Static, tex.Width, tex.Height);
if (sdlTexture == nint.Zero)
return nint.Zero;
SDL.UpdateTexture(sdlTexture, nint.Zero, (nint)tex.GetPixels(), tex.GetPitch());
SDL.SetTextureBlendMode(sdlTexture, SDL.BlendMode.Blend);
SDL.SetTextureScaleMode(sdlTexture, SDL.ScaleMode.Linear);
return sdlTexture;
}
private static void UploadRendererTexture(ImTextureDataPtr tex, nint renderer, nint sdlTexture)
{
if (tex.Status == ImTextureStatus.WantUpdates)
{
for (int i = 0; i < tex.Updates.Size; i++)
{
var r = tex.Updates[i];
SDL.Rect rect = new SDL.Rect
{
X = r.X,
Y = r.Y,
W = r.W,
H = r.H
};
SDL.UpdateTexture(sdlTexture, rect, (nint)tex.GetPixelsAt(r.X, r.Y), tex.GetPitch());
}
} }
else else
{ {
SDL.UpdateTexture(sdlTexture, nint.Zero, (nint)tex.GetPixels(), tex.GetPitch()); gl.DrawElements(GLPrimitiveType.Triangles, (int)cmd.ElemCount, GLDrawElementsType.UnsignedShort, (void*)(cmd.IdxOffset * sizeof(ushort)));
}
} }
} }
private static void UpdateTexture(ImTextureDataPtr tex, nint renderer) gl.DeleteVertexArray(vao);
if (lastProgram == 0 || gl.IsProgram((uint)lastProgram))
gl.UseProgram((uint)lastProgram);
gl.BindTexture(GLTextureTarget.Texture2D, (uint)lastTexture);
if (bd.HasBindSampler) gl.BindSampler(0, (uint)lastSampler);
gl.ActiveTexture((GLTextureUnit)lastActiveTexture);
gl.BindVertexArray((uint)lastVertexArray);
gl.BindBuffer(GLBufferTargetARB.ArrayBuffer, (uint)lastArrayBuffer);
gl.BlendEquationSeparate((GLBlendEquationModeEXT)lastBlendEqRgb, (GLBlendEquationModeEXT)lastBlendEqAlpha);
gl.BlendFuncSeparate((GLBlendingFactor)lastBlendSrcRgb, (GLBlendingFactor)lastBlendDstRgb, (GLBlendingFactor)lastBlendSrcAlpha, (GLBlendingFactor)lastBlendDstAlpha);
SetCap(gl, GLEnableCap.Blend, lastBlend);
SetCap(gl, GLEnableCap.CullFace, lastCullFace);
SetCap(gl, GLEnableCap.DepthTest, lastDepthTest);
SetCap(gl, GLEnableCap.StencilTest, lastStencilTest);
SetCap(gl, GLEnableCap.ScissorTest, lastScissorTest);
if (bd.GlVersion >= 310 && !bd.GlProfileIsES3)
SetCap(gl, GLEnableCap.PrimitiveRestart, lastPrimRestart);
if (bd.HasPolygonMode)
{ {
TextureState? state = null; if (bd.GlVersion <= 310 || bd.GlProfileIsCompat)
if ((nint)tex.BackendUserData != nint.Zero)
state = ImGuiUserData<TextureState>.Get(tex.BackendUserData);
if (state == null)
{ {
state = new TextureState(); gl.PolygonMode(GLTriangleFace.Front, (GLPolygonMode)lastPolygonMode[0]);
tex.BackendUserData = ImGuiUserData<TextureState>.Store(state); gl.PolygonMode(GLTriangleFace.Back, (GLPolygonMode)lastPolygonMode[1]);
}
else
{
gl.PolygonMode(GLTriangleFace.FrontAndBack, (GLPolygonMode)lastPolygonMode[0]);
}
} }
state.Source = tex; gl.Viewport(lastViewport[0], lastViewport[1], lastViewport[2], lastViewport[3]);
tex.SetTexID((nint)tex.BackendUserData); gl.Scissor(lastScissorBox[0], lastScissorBox[1], lastScissorBox[2], lastScissorBox[3]);
}
private static void SetupRenderState(ImDrawDataPtr drawData, int fbWidth, int fbHeight, uint vao)
{
RendererData bd = GetRendererData()!;
GL gl = bd.Gl;
gl.Enable(GLEnableCap.Blend);
gl.BlendEquation(GLBlendEquationModeEXT.FuncAdd);
gl.BlendFuncSeparate(GLBlendingFactor.SrcAlpha, GLBlendingFactor.OneMinusSrcAlpha, GLBlendingFactor.One, GLBlendingFactor.OneMinusSrcAlpha);
gl.Disable(GLEnableCap.CullFace);
gl.Disable(GLEnableCap.DepthTest);
gl.Disable(GLEnableCap.StencilTest);
gl.Enable(GLEnableCap.ScissorTest);
if (bd.GlVersion >= 310 && !bd.GlProfileIsES3)
gl.Disable(GLEnableCap.PrimitiveRestart);
if (bd.HasPolygonMode)
gl.PolygonMode(GLTriangleFace.FrontAndBack, GLPolygonMode.Fill);
gl.Viewport(0, 0, fbWidth, fbHeight);
float L = drawData.DisplayPos.X;
float R = drawData.DisplayPos.X + drawData.DisplaySize.X;
float T = drawData.DisplayPos.Y;
float B = drawData.DisplayPos.Y + drawData.DisplaySize.Y;
if (bd.HasClipOrigin)
{
gl.GetIntegerv(GLGetPName.ClipPlane0, out int clipOrigin);
if (clipOrigin == (int)GLEnum.UpperLeft)
{
(T, B) = (B, T);
}
}
float[] ortho =
{
2.0f / (R - L), 0.0f, 0.0f, 0.0f,
0.0f, 2.0f / (T - B), 0.0f, 0.0f,
0.0f, 0.0f, -1.0f, 0.0f,
(R + L) / (L - R), (T + B) / (B - T), 0.0f, 1.0f,
};
gl.UseProgram(bd.ShaderHandle);
gl.Uniform1f(bd.AttribLocationTex, 0);
gl.UniformMatrix4fv(bd.AttribLocationProjMtx, 1, false, ortho);
if (bd.HasBindSampler)
gl.BindSampler(0, bd.TexSamplers[0]); // linear
gl.BindVertexArray(vao);
gl.BindBuffer(GLBufferTargetARB.ArrayBuffer, bd.VboHandle);
gl.BindBuffer(GLBufferTargetARB.ElementArrayBuffer, bd.ElementsHandle);
gl.EnableVertexAttribArray(bd.AttribLocationVtxPos);
gl.VertexAttribPointer(bd.AttribLocationVtxPos, 2, GLVertexAttribPointerType.Float, false, sizeof(ImDrawVert), (void*)0);
gl.EnableVertexAttribArray(bd.AttribLocationVtxUV);
gl.VertexAttribPointer(bd.AttribLocationVtxUV, 2, GLVertexAttribPointerType.Float, false, sizeof(ImDrawVert), (void*)8);
gl.EnableVertexAttribArray(bd.AttribLocationVtxColor);
gl.VertexAttribPointer(bd.AttribLocationVtxColor, 4, GLVertexAttribPointerType.UnsignedByte, true, sizeof(ImDrawVert), (void*)16);
}
public static void UpdateTexture(ImTextureDataPtr tex)
{
RendererData bd = GetRendererData()!;
GL gl = bd.Gl;
if (tex.Status == ImTextureStatus.WantDestroy) if (tex.Status == ImTextureStatus.WantDestroy)
{ {
foreach (nint rendererTexture in state.RendererTextures.Values) if (tex.TexID != ImTextureID.Null)
{ {
if (rendererTexture != nint.Zero) uint glId = (uint)(nint)tex.TexID;
SDL.DestroyTexture(rendererTexture); gl.DeleteTexture(glId);
} }
state.RendererTextures.Clear();
ImGuiUserData<TextureState>.Free(tex.BackendUserData);
tex.BackendUserData = (void*)nint.Zero;
tex.SetTexID(ImTextureID.Null); tex.SetTexID(ImTextureID.Null);
tex.SetStatus(ImTextureStatus.Destroyed); tex.SetStatus(ImTextureStatus.Destroyed);
return; return;
} }
bool hasRendererTexture = state.RendererTextures.TryGetValue(renderer, out nint sdlTexture) && sdlTexture != nint.Zero; gl.PixelStoref(GLPixelStoreParameter.UnpackRowLength, 0);
if (!hasRendererTexture) gl.PixelStoref(GLPixelStoreParameter.UnpackAlignment, 1);
{
sdlTexture = CreateRendererTexture(state, renderer);
state.RendererTextures[renderer] = sdlTexture;
}
if (sdlTexture != nint.Zero && (tex.Status == ImTextureStatus.WantCreate || tex.Status == ImTextureStatus.WantUpdates || !hasRendererTexture)) if (tex.Status == ImTextureStatus.WantCreate)
{ {
UploadRendererTexture(tex, renderer, sdlTexture); Debug.Assert(tex.Format == ImTextureFormat.Rgba32);
gl.GetIntegerv(GLGetPName.TextureBinding2D, out int lastTex);
uint glTexId = 0;
gl.GenTextures(1, ref glTexId);
gl.BindTexture(GLTextureTarget.Texture2D, glTexId);
gl.TexParameterf(GLTextureTarget.Texture2D, GLTextureParameterName.MinFilter, (int)GLEnum.Linear);
gl.TexParameterf(GLTextureTarget.Texture2D, GLTextureParameterName.MagFilter, (int)GLEnum.Linear);
gl.TexParameterf(GLTextureTarget.Texture2D, GLTextureParameterName.WrapS, (int)GLEnum.ClampToEdge);
gl.TexParameterf(GLTextureTarget.Texture2D, GLTextureParameterName.WrapT, (int)GLEnum.ClampToEdge);
gl.TexImage2D(GLTextureTarget.Texture2D, 0, GLInternalFormat.Rgba, tex.Width, tex.Height, 0, GLPixelFormat.Rgba, GLPixelType.UnsignedByte, tex.GetPixels());
tex.SetTexID((nint)glTexId);
tex.SetStatus(ImTextureStatus.Ok); tex.SetStatus(ImTextureStatus.Ok);
gl.BindTexture(GLTextureTarget.Texture2D, (uint)lastTex);
return;
} }
if (tex.Status == ImTextureStatus.WantUpdates)
{
gl.GetIntegerv(GLGetPName.TextureBinding2D, out int lastTex);
uint glTexId = (uint)(nint)tex.TexID;
gl.BindTexture(GLTextureTarget.Texture2D, glTexId);
for (int i = 0; i < tex.Updates.Size; i++)
{
ImTextureRect r = tex.Updates[i];
gl.PixelStoref(GLPixelStoreParameter.UnpackRowLength, tex.Width);
gl.TexSubImage2D(GLTextureTarget.Texture2D, 0, r.X, r.Y, r.W, r.H, GLPixelFormat.Rgba, GLPixelType.UnsignedByte, tex.GetPixelsAt(r.X, r.Y));
}
gl.PixelStoref(GLPixelStoreParameter.UnpackRowLength, 0);
tex.SetStatus(ImTextureStatus.Ok);
gl.BindTexture(GLTextureTarget.Texture2D, (uint)lastTex);
}
} }
private static bool RenderDrawCommand(ImDrawListPtr drawList, ImDrawCmd cmd, nint renderer, nint texId, Vector2 scale)
{
uint indexOffset = cmd.IdxOffset;
uint vertexOffset = cmd.VtxOffset;
uint elemCount = cmd.ElemCount;
SDL.Vertex[] vertices = new SDL.Vertex[elemCount]; public static bool CreateDeviceObjects()
int[] indices = new int[elemCount];
for (int i = 0; i < elemCount; i++)
{ {
ushort idx = drawList.IdxBuffer[(int)indexOffset + i]; RendererData bd = GetRendererData()!;
int vertIdx = (int)(vertexOffset + idx); GL gl = bd.Gl;
ImDrawVert srcVert = drawList.VtxBuffer[vertIdx]; gl.GetIntegerv(GLGetPName.TextureBinding2D, out int lastTexture);
gl.GetIntegerv(GLGetPName.ArrayBufferBinding, out int lastArrayBuffer);
gl.GetIntegerv(GLGetPName.VertexArrayBinding, out int lastVertexArray);
uint col = srcVert.Col; int glslVersion = 130;
byte r = (byte)((col >> 0) & 0xFF);
byte g = (byte)((col >> 8) & 0xFF);
byte b = (byte)((col >> 16) & 0xFF);
byte a = (byte)((col >> 24) & 0xFF);
vertices[i] = new SDL.Vertex()
{ {
Position = new SDL.FPoint() string vstr = bd.GlslVersionString.TrimStart().TrimStart('#');
{ if (vstr.StartsWith("version "))
X = srcVert.Pos.X * scale.X, int.TryParse(vstr["version ".Length..].Split(' ')[0], out glslVersion);
Y = srcVert.Pos.Y * scale.Y
},
Color = new SDL.FColor()
{
R = r / 255f,
G = g / 255f,
B = b / 255f,
A = a / 255f
},
TexCoord = new SDL.FPoint()
{
X = srcVert.Uv.X,
Y = srcVert.Uv.Y
} }
const string vertSrc120 = "uniform mat4 ProjMtx;\n" + "attribute vec2 Position;\n" + "attribute vec2 UV;\n" + "attribute vec4 Color;\n" + "varying vec2 Frag_UV;\n" + "varying vec4 Frag_Color;\n" + "void main() {\n" + " Frag_UV = UV;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" + "}\n";
const string fragSrc120 = "#ifdef GL_ES\n precision mediump float;\n#endif\n" + "uniform sampler2D Texture;\n" + "varying vec2 Frag_UV;\n" + "varying vec4 Frag_Color;\n" + "void main() {\n" + " gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);\n" + "}\n";
const string vertSrc130 = "uniform mat4 ProjMtx;\n" + "in vec2 Position;\nin vec2 UV;\nin vec4 Color;\n" + "out vec2 Frag_UV;\nout vec4 Frag_Color;\n" + "void main() {\n" + " Frag_UV = UV;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" + "}\n";
const string fragSrc130 = "uniform sampler2D Texture;\n" + "in vec2 Frag_UV;\nin vec4 Frag_Color;\n" + "out vec4 Out_Color;\n" + "void main() {\n" + " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" + "}\n";
const string vertSrc300es = "precision highp float;\n" + "layout (location = 0) in vec2 Position;\n" + "layout (location = 1) in vec2 UV;\n" + "layout (location = 2) in vec4 Color;\n" + "uniform mat4 ProjMtx;\n" + "out vec2 Frag_UV;\nout vec4 Frag_Color;\n" + "void main() {\n" + " Frag_UV = UV;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" + "}\n";
const string fragSrc300es = "precision mediump float;\n" + "uniform sampler2D Texture;\n" + "in vec2 Frag_UV;\nin vec4 Frag_Color;\n" + "layout (location = 0) out vec4 Out_Color;\n" + "void main() {\n" + " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" + "}\n";
const string vertSrc410 = "layout (location = 0) in vec2 Position;\n" + "layout (location = 1) in vec2 UV;\n" + "layout (location = 2) in vec4 Color;\n" + "uniform mat4 ProjMtx;\n" + "out vec2 Frag_UV;\nout vec4 Frag_Color;\n" + "void main() {\n" + " Frag_UV = UV;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" + "}\n";
const string fragSrc410 = "in vec2 Frag_UV;\nin vec4 Frag_Color;\n" + "uniform sampler2D Texture;\n" + "layout (location = 0) out vec4 Out_Color;\n" + "void main() {\n" + " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" + "}\n";
(string vertSrc, string fragSrc) = glslVersion switch
{
< 130 => (vertSrc120, fragSrc120),
300 => (vertSrc300es, fragSrc300es),
>= 410 => (vertSrc410, fragSrc410),
_ => (vertSrc130, fragSrc130),
}; };
indices[i] = i; string fullVert = bd.GlslVersionString + vertSrc;
string fullFrag = bd.GlslVersionString + fragSrc;
uint vert = gl.CreateShader(GLShaderType.VertexShader);
gl.ShaderSource(vert, fullVert);
gl.CompileShader(vert);
if (!CheckShader(gl, vert, "vertex shader")) return false;
uint frag = gl.CreateShader(GLShaderType.FragmentShader);
gl.ShaderSource(frag, fullFrag);
gl.CompileShader(frag);
if (!CheckShader(gl, frag, "fragment shader")) return false;
bd.ShaderHandle = gl.CreateProgram();
gl.AttachShader(bd.ShaderHandle, vert);
gl.AttachShader(bd.ShaderHandle, frag);
gl.LinkProgram(bd.ShaderHandle);
if (!CheckProgram(gl, bd.ShaderHandle, "shader program")) return false;
gl.DetachShader(bd.ShaderHandle, vert);
gl.DetachShader(bd.ShaderHandle, frag);
gl.DeleteShader(vert);
gl.DeleteShader(frag);
bd.AttribLocationTex = gl.GetUniformLocation(bd.ShaderHandle, "Texture");
bd.AttribLocationProjMtx = gl.GetUniformLocation(bd.ShaderHandle, "ProjMtx");
bd.AttribLocationVtxPos = (uint)gl.GetAttribLocation(bd.ShaderHandle, "Position");
bd.AttribLocationVtxUV = (uint)gl.GetAttribLocation(bd.ShaderHandle, "UV");
bd.AttribLocationVtxColor = (uint)gl.GetAttribLocation(bd.ShaderHandle, "Color");
gl.GenBuffers(1, ref bd.VboHandle);
gl.GenBuffers(1, ref bd.ElementsHandle);
if (bd.HasBindSampler)
{
gl.GenSamplers(2, bd.TexSamplers);
for (int i = 0; i < 2; i++)
{
int filter = i == 0 ? (int)GLEnum.Linear : (int)GLEnum.Nearest;
gl.SamplerParameteri(bd.TexSamplers[i], GLSamplerParameterI.TextureMinFilter, filter);
gl.SamplerParameteri(bd.TexSamplers[i], GLSamplerParameterI.TextureMagFilter, filter);
gl.SamplerParameteri(bd.TexSamplers[i], GLSamplerParameterI.TextureWrapS, (int)GLEnum.ClampToEdge);
gl.SamplerParameteri(bd.TexSamplers[i], GLSamplerParameterI.TextureWrapT, (int)GLEnum.ClampToEdge);
}
} }
return SDL.RenderGeometry(renderer, texId, vertices, vertices.Length, indices, indices.Length); gl.BindTexture(GLTextureTarget.Texture2D, (uint)lastTexture);
} gl.BindBuffer(GLBufferTargetARB.ArrayBuffer, (uint)lastArrayBuffer);
gl.BindVertexArray((uint)lastVertexArray);
public static void CreateDeviceObjects() { } return true;
}
public static void DestroyDeviceObjects() public static void DestroyDeviceObjects()
{ {
var texures = ImGui.GetPlatformIO().Textures; RendererData? bd = GetRendererData();
for (int i = 0; i < texures.Size; i++) if (bd == null) return;
GL gl = bd.Gl;
if (bd.HasBindSampler && bd.TexSamplers[0] != 0)
{ {
var texture = texures[i]; gl.DeleteSamplers(2, bd.TexSamplers);
texture.Status = ImTextureStatus.WantDestroy; bd.TexSamplers[0] = bd.TexSamplers[1] = 0;
UpdateTexture(texture, nint.Zero); }
if (bd.VboHandle != 0)
{
gl.DeleteBuffer(bd.VboHandle);
bd.VboHandle = 0;
}
if (bd.ElementsHandle != 0)
{
gl.DeleteBuffer(bd.ElementsHandle);
bd.ElementsHandle = 0;
}
if (bd.ShaderHandle != 0)
{
gl.DeleteProgram(bd.ShaderHandle);
bd.ShaderHandle = 0;
}
ImVector<ImTextureDataPtr> textures = ImGui.GetPlatformIO().Textures;
for (int i = 0; i < textures.Size; i++)
{
ImTextureDataPtr tex = textures[i];
if (tex.RefCount == 1)
{
tex.SetStatus(ImTextureStatus.WantDestroy);
UpdateTexture(tex);
} }
} }
}
private static void InitMultiViewportSupport()
{
ImGuiPlatformIOPtr platformIO = ImGui.GetPlatformIO();
platformIO.RendererRenderWindow = DelegateStorage.RendererRenderWindowDelegate.GetPtrForDelegate();
}
private static void ShutdownMultiViewportSupport()
{
ImGui.DestroyPlatformWindows();
}
private static void ApplySamplerLinear(RendererData bd)
{
if (bd.HasBindSampler) bd.Gl.BindSampler(0, bd.TexSamplers[0]);
else
{
bd.UseTexParameterToSetSampler = true;
bd.NextSampler = (int)GLEnum.Linear;
}
}
private static void ApplySamplerNearest(RendererData bd)
{
if (bd.HasBindSampler) bd.Gl.BindSampler(0, bd.TexSamplers[1]);
else
{
bd.UseTexParameterToSetSampler = true;
bd.NextSampler = (int)GLEnum.Nearest;
}
}
private static bool CheckShader(GL gl, uint handle, string desc)
{
gl.GetShaderiv(handle, GLShaderParameterName.CompileStatus, out int status);
gl.GetShaderiv(handle, GLShaderParameterName.InfoLogLength, out int logLen);
if (status == 0)
{
string log = logLen > 1 ? gl.GetShaderInfoLog(handle) : "";
Console.Error.WriteLine($"[ImGui OpenGL3] Failed to compile {desc}:\n{log}");
}
return status != 0;
}
private static bool CheckProgram(GL gl, uint handle, string desc)
{
gl.GetProgramiv(handle, GLProgramPropertyARB.LinkStatus, out int status);
gl.GetProgramiv(handle, GLProgramPropertyARB.InfoLogLength, out int logLen);
if (status == 0)
{
string log = logLen > 1 ? gl.GetProgramInfoLog(handle) : "";
Console.Error.WriteLine($"[ImGui OpenGL3] Failed to link {desc}:\n{log}");
}
return status != 0;
}
private static void SetCap(GL gl, GLEnableCap cap, bool enabled)
{
if (enabled) gl.Enable(cap);
else gl.Disable(cap);
}
public static class DelegateStorage
{
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
internal delegate void DrawCallbackFn(ImDrawListPtr drawList, ImDrawCmdPtr cmd);
internal static readonly DrawCallbackFn DrawCallbackResetRenderStateDelegate = DrawCallbackResetRenderState;
private static void DrawCallbackResetRenderState(ImDrawListPtr _, ImDrawCmdPtr __) { } // Intentionally empty.
internal static readonly DrawCallbackFn DrawCallbackSetSamplerLinearDelegate = DrawCallbackSetSamplerLinear;
private static void DrawCallbackSetSamplerLinear(ImDrawListPtr _, ImDrawCmdPtr __)
{
RendererData? bd = GetRendererData();
if (bd != null) ApplySamplerLinear(bd);
}
internal static readonly DrawCallbackFn DrawCallbackSetSamplerNearestDelegate = DrawCallbackSetSamplerNearest;
private static void DrawCallbackSetSamplerNearest(ImDrawListPtr _, ImDrawCmdPtr __)
{
RendererData? bd = GetRendererData();
if (bd != null) ApplySamplerNearest(bd);
}
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
internal delegate void RendererRenderWindowFn(ImGuiViewportPtr viewport, void* renderArg);
internal static readonly RendererRenderWindowFn RendererRenderWindowDelegate = RendererRenderWindow;
private static void RendererRenderWindow(ImGuiViewportPtr viewport, void* renderArg)
{
if ((viewport.Flags & ImGuiViewportFlags.NoRendererClear) == 0)
{
RendererData? bd = GetRendererData();
if (bd != null)
{
bd.Gl.ClearColor(0f, 0f, 0f, 1f);
bd.Gl.Clear(GLClearBufferMask.ColorBufferBit);
}
}
RenderDrawData(viewport.DrawData);
}
}
} }
+35
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@@ -0,0 +1,35 @@
using System.Runtime.InteropServices;
namespace SDL3_TestingSuite.SDL3;
public unsafe static class ImGuiUserData<T> where T : class
{
public static void* Store(T value)
{
if (value == null)
return null;
GCHandle handle = GCHandle.Alloc(value, GCHandleType.Normal);
return (void*)GCHandle.ToIntPtr(handle);
}
public static T? Get(void* ptr)
{
if (ptr == null)
return null;
GCHandle handle = GCHandle.FromIntPtr((nint)ptr);
return (T?)handle.Target;
}
public static void Free(void* ptr)
{
if (ptr == null)
return;
GCHandle handle = GCHandle.FromIntPtr((nint)ptr);
if (handle.IsAllocated)
handle.Free();
}
}
+139 -66
View File
@@ -1,12 +1,9 @@
using System; using System.Numerics;
using System.Diagnostics;
using System.Numerics;
using System.Runtime.InteropServices;
using Hexa.NET.ImGui; using Hexa.NET.ImGui;
using Hexa.NET.ImGui.Utilities;
using Hexa.NET.ImGuizmo; using Hexa.NET.ImGuizmo;
using Hexa.NET.ImPlot; using Hexa.NET.ImPlot;
using Hexa.NET.ImPlot3D; using Hexa.NET.OpenGL;
using HexaGen.Runtime;
using SDL3; using SDL3;
namespace SDL3_TestingSuite.SDL3; namespace SDL3_TestingSuite.SDL3;
@@ -14,49 +11,70 @@ namespace SDL3_TestingSuite.SDL3;
public sealed unsafe class SDL3Window : IDisposable public sealed unsafe class SDL3Window : IDisposable
{ {
public readonly nint Window; public readonly nint Window;
public readonly nint Renderer;
internal Action? RenderCallback { get; set; } public readonly Vector4 DefaultClearColor = new Vector4(0.06f, 0.06f, 0.06f, 1f);
public Vector4 ClearColor = new Vector4(0.06f, 0.05882353f, 0.05882353f, 1f); private Vector4? _clearColor;
public Vector4 ClearColor
{
get => _clearColor ?? DefaultClearColor;
set => _clearColor = value;
}
private readonly Stopwatch _timer = Stopwatch.StartNew(); public event Action? RenderCallback;
private TimeSpan _time = TimeSpan.Zero;
private SDL.Rect _screenClipRect;
private ImGuiContextPtr _imGuiContext; private ImGuiContextPtr _imGuiContext;
private ImPlotContextPtr _imPlotContext;
public bool Disposed => _disposed; public bool Disposed => _disposed;
private bool _disposed; private bool _disposed;
private FileSystemWatcher? _watcher; private readonly FileSystemWatcher? _watcher;
private readonly GL _gl;
public SDL3Window(string name, int posX, int posY, int width, int height, SDL.WindowFlags flags = SDL.WindowFlags.Resizable | SDL.WindowFlags.HighPixelDensity) public SDL3Window(string name, int posX, int posY, int width, int height, SDL.WindowFlags flags = SDL.WindowFlags.Resizable | SDL.WindowFlags.HighPixelDensity)
{ {
if (!SDL.Init(SDL.InitFlags.Events | SDL.InitFlags.Video | SDL.InitFlags.Gamepad)) if (!SDL.Init(SDL.InitFlags.Events | SDL.InitFlags.Video | SDL.InitFlags.Gamepad))
throw new Exception($"SDL_Init failed: {SDL.GetError()}"); throw new Exception($"SDL_Init failed: {SDL.GetError()}");
SDL.GLSetAttribute(SDL.GLAttr.ContextFlags, (int)SDL.GLContextFlag.ForwardCompatible);
SDL.GLSetAttribute(SDL.GLAttr.ContextProfileMask, (int)SDL.GLProfile.Core);
SDL.GLSetAttribute(SDL.GLAttr.ContextMajorVersion, 3);
SDL.GLSetAttribute(SDL.GLAttr.ContextMinorVersion, 3);
SDL.SetHint(SDL.Hints.IMEImplementedUI, "1");
// Create window & renderer // Create window & renderer
if (!SDL.CreateWindowAndRenderer(name, width, height, flags, out Window, out Renderer)) SDL.GLSetAttribute(SDL.GLAttr.DoubleBuffer, 1);
SDL.GLSetAttribute(SDL.GLAttr.DepthSize, 24);
SDL.GLSetAttribute(SDL.GLAttr.StencilSize, 8);
Window = SDL.CreateWindow(name, width, height, flags | SDL.WindowFlags.OpenGL);
if (Window == nint.Zero)
throw new Exception($"SDL_CreateWindowAndRenderer failed: {SDL.GetError()}"); throw new Exception($"SDL_CreateWindowAndRenderer failed: {SDL.GetError()}");
nint glContext = SDL.GLCreateContext(Window);
if (glContext == nint.Zero)
throw new Exception($"SDL_GL_CreateContext failed: {SDL.GetError()}");
SDL.GLMakeCurrent(Window, glContext);
SDL.GLSetSwapInterval(1);
SDL.SetWindowPosition(Window, posX, posY); SDL.SetWindowPosition(Window, posX, posY);
SDL.SetRenderVSync(Renderer, 1); // SDL.SetRenderVSync(Renderer, 1);
SDL.ShowWindow(Window); SDL.ShowWindow(Window);
// Create ImGui context // Create ImGui context
var context = ImGui.CreateContext(); _imGuiContext = ImGui.CreateContext();
ImPlot.CreateContext(); _imPlotContext = ImPlot.CreateContext();
ImPlot.SetImGuiContext(context); ImPlot.SetImGuiContext(_imGuiContext);
ImGuizmo.SetImGuiContext(context); ImGuizmo.SetImGuiContext(_imGuiContext);
// ImPlot3D.SetImGuiContext(context);
// ImPlot3D.CreateContext();
ImGuiIOPtr io = ImGui.GetIO(); ImGuiIOPtr io = ImGui.GetIO();
io.ConfigFlags |= ImGuiConfigFlags.NavEnableKeyboard | ImGuiConfigFlags.NavEnableGamepad | ImGuiConfigFlags.DockingEnable; io.ConfigFlags |= ImGuiConfigFlags.NavEnableKeyboard | ImGuiConfigFlags.NavEnableGamepad | ImGuiConfigFlags.DockingEnable;
// io.ConfigFlags |= ImGuiConfigFlags.ViewportsEnable; io.ConfigFlags |= ImGuiConfigFlags.ViewportsEnable;
io.Fonts.Flags |= ImFontAtlasFlags.NoBakedLines;
io.Fonts.Flags |= ImFontAtlasFlags.NoBakedLines;
io.Fonts.AddFontDefault(); io.Fonts.AddFontDefault();
try try
@@ -66,7 +84,7 @@ public sealed unsafe class SDL3Window : IDisposable
_watcher = new FileSystemWatcher(fontsPath); _watcher = new FileSystemWatcher(fontsPath);
_watcher.NotifyFilter = NotifyFilters.FileName | NotifyFilters.CreationTime; _watcher.NotifyFilter = NotifyFilters.FileName | NotifyFilters.CreationTime;
_watcher.Created += (a, b) => _watcher.Created += (_, b) =>
{ {
if (!File.Exists(b.FullPath)) return; if (!File.Exists(b.FullPath)) return;
@@ -74,7 +92,7 @@ public sealed unsafe class SDL3Window : IDisposable
ImGui.GetIO().AddFont(b.FullPath); ImGui.GetIO().AddFont(b.FullPath);
}; };
_watcher.Deleted += (a, b) => _watcher.Deleted += (_, b) =>
{ {
if (Path.GetExtension(b.FullPath) != ".ttf") return; if (Path.GetExtension(b.FullPath) != ".ttf") return;
@@ -95,41 +113,21 @@ public sealed unsafe class SDL3Window : IDisposable
Console.WriteLine(e); Console.WriteLine(e);
} }
_gl = new GL(new BindingsContext(Window, glContext));
// Init platform and renderer // Init platform and renderer
ImGuiSDL3Platform.Init(Window, Renderer); ImGuiSDL3Platform.Init(_gl, glContext, Window, this);
ImGuiSDL3Renderer.Init(Renderer); ImGuiSDL3Renderer.Init(_gl, "#version 330");
} }
public bool ShouldClose;
public void Run() public void Run()
{ {
while (!_disposed) while (!_disposed)
{ {
ImGui.GetIO().DeltaTime = (float)(_timer.Elapsed - _time).TotalSeconds; SDL.PumpEvents();
_time = _timer.Elapsed;
PollEvents();
Update();
RenderCallback?.Invoke();
Render();
if (ShouldClose)
{
Dispose();
break;
}
}
if (!_disposed)
Dispose();
}
public bool ShouldClose;
private void PollEvents()
{
if (ImGui.GetIO().WantTextInput && !SDL.TextInputActive(Window)) if (ImGui.GetIO().WantTextInput && !SDL.TextInputActive(Window))
SDL.StartTextInput(Window); SDL.StartTextInput(Window);
else if (!ImGui.GetIO().WantTextInput && SDL.TextInputActive(Window)) else if (!ImGui.GetIO().WantTextInput && SDL.TextInputActive(Window))
@@ -148,24 +146,24 @@ public sealed unsafe class SDL3Window : IDisposable
break; break;
} }
} }
}
private void Update() _gl.MakeCurrent();
{ _gl.ClearColor(ClearColor.X, ClearColor.Y, ClearColor.Z, ClearColor.W);
_gl.Clear(GLClearBufferMask.ColorBufferBit);
ImGuiSDL3Platform.NewFrame(); ImGuiSDL3Platform.NewFrame();
ImGuiSDL3Renderer.NewFrame(); ImGuiSDL3Renderer.NewFrame();
ImGui.NewFrame(); ImGui.NewFrame();
}
private void Render() RenderCallback?.Invoke();
{
ImGuiIOPtr io = ImGui.GetIO(); ImGuiIOPtr io = ImGui.GetIO();
ImGui.Render(); ImGui.Render();
SDL.SetRenderScale(Renderer, io.DisplayFramebufferScale.X, io.DisplayFramebufferScale.Y);
SDL.SetRenderDrawColorFloat(Renderer, ClearColor.X, ClearColor.Y, ClearColor.Z, ClearColor.W); _gl.MakeCurrent();
SDL.RenderClear(Renderer);
ImGuiSDL3Renderer.RenderDrawData(ImGui.GetDrawData(), Renderer); ImGuiSDL3Renderer.RenderDrawData(ImGui.GetDrawData());
if ((io.ConfigFlags & ImGuiConfigFlags.ViewportsEnable) != 0) if ((io.ConfigFlags & ImGuiConfigFlags.ViewportsEnable) != 0)
{ {
@@ -173,7 +171,18 @@ public sealed unsafe class SDL3Window : IDisposable
ImGui.RenderPlatformWindowsDefault(); ImGui.RenderPlatformWindowsDefault();
} }
SDL.RenderPresent(Renderer); _gl.MakeCurrent();
_gl.SwapBuffers();
if (ShouldClose)
{
Dispose();
break;
}
}
if (!_disposed)
Dispose();
} }
~SDL3Window() ~SDL3Window()
@@ -194,6 +203,15 @@ public sealed unsafe class SDL3Window : IDisposable
if (disposing) if (disposing)
{ {
if (_imGuiContext.Handle != null)
{
ImGui.SetCurrentContext(_imGuiContext);
}
if (_imPlotContext.Handle != null)
{
ImPlot.SetCurrentContext(_imPlotContext);
}
ImGuiSDL3Renderer.Dispose(); ImGuiSDL3Renderer.Dispose();
ImGuiSDL3Platform.Dispose(); ImGuiSDL3Platform.Dispose();
@@ -206,12 +224,18 @@ public sealed unsafe class SDL3Window : IDisposable
ImGui.DestroyContext(_imGuiContext); ImGui.DestroyContext(_imGuiContext);
_imGuiContext = null; _imGuiContext = null;
} }
if (_imPlotContext.Handle != null)
if (Renderer != nint.Zero)
{ {
SDL.DestroyRenderer(Renderer); ImPlot.SetCurrentContext(null);
ImPlot.DestroyContext(_imPlotContext);
_imPlotContext = null;
} }
// if (Renderer != nint.Zero)
// {
// SDL.DestroyRenderer(Renderer);
// }
if (Window != nint.Zero) if (Window != nint.Zero)
{ {
SDL.DestroyWindow(Window); SDL.DestroyWindow(Window);
@@ -219,3 +243,52 @@ public sealed unsafe class SDL3Window : IDisposable
} }
} }
public unsafe class BindingsContext : IGLContext
{
private readonly nint window;
private readonly nint context;
public BindingsContext(nint window, nint context)
{
this.window = window;
this.context = context;
}
public nint Handle => window;
public bool IsCurrent => SDL.GLGetCurrentContext() == context;
public void Dispose() { }
public nint GetProcAddress(string procName)
{
return (nint)SDL.GLGetProcAddress(procName).GetPtrForDelegate();
}
public bool IsExtensionSupported(string extensionName)
{
return SDL.GLExtensionSupported(extensionName);
}
public void MakeCurrent()
{
SDL.GLMakeCurrent(window, context);
}
public void SwapBuffers()
{
SDL.GLSwapWindow(window);
}
public void SwapInterval(int interval)
{
SDL.GLSetSwapInterval(interval);
}
public bool TryGetProcAddress(string procName, out nint procAddress)
{
procAddress = (nint)SDL.GLGetProcAddress(procName).GetPtrForDelegate();
return procAddress != 0;
}
}