6 Commits

Author SHA1 Message Date
NepuShiro f932a7704b b 2026-05-21 23:33:23 -05:00
NepuShiro 85781f4510 a 2026-05-21 08:18:52 -05:00
NepuShiro 935edf0db8 Add easy textures 2026-05-21 05:01:06 -05:00
NepuShiro 5c17e233bc a 2026-05-20 11:29:55 -05:00
NepuShiro 7d5f242a43 opengl4 2026-05-20 04:23:47 -05:00
NepuShiro 96e90a09d9 This works :) 2026-05-19 11:43:24 -05:00
7 changed files with 1614 additions and 780 deletions
+217 -113
View File
@@ -1,7 +1,9 @@
using System.Numerics; using System.Numerics;
using System.Reflection;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using Hexa.NET.ImGui; using Hexa.NET.ImGui;
using Hexa.NET.ImPlot; using Hexa.NET.ImPlot;
using HexaGen.Runtime;
using SDL3_TestingSuite.SDL3; using SDL3_TestingSuite.SDL3;
namespace SDL3_TestingSuite; namespace SDL3_TestingSuite;
@@ -12,169 +14,243 @@ public class Program
private static bool _imPlotDemoVisible; private static bool _imPlotDemoVisible;
private static bool _fontStuff; private static bool _fontStuff;
private static readonly Dictionary<string, List<uint>?> GlyphsByName = new Dictionary<string, List<uint>?>(); private static readonly Dictionary<string, List<uint>?> GlyphsByName = new Dictionary<string, List<uint>?>();
private static bool _initialized; private static bool _fontStuffInitialized;
private static bool _init;
private static ImFontPtr _font; private static ImFontPtr _font;
private static float size = 1f; private static float size = 1f;
private static SDL3Window _window = null!;
private static OpenGLTexture? _imageTexture;
private static string? _imageLoadError;
public static void Main() public static void Main()
{ {
SDL3Window window = new SDL3Window("SDL3 Testing Suite", 100, 100, 1280, 720); string baseDirectory = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)!;
window.RenderCallback += () => string osPlatform = typeof(LibraryLoader).GetMethod("GetOSPlatform", BindingFlags.Static | BindingFlags.NonPublic)?.Invoke(null, null) as string ?? ""; // LibraryLoader.GetOSPlatform();
string architecture = typeof(LibraryLoader).GetMethod("GetArchitecture", BindingFlags.Static | BindingFlags.NonPublic)?.Invoke(null, null) as string ?? ""; // LibraryLoader.GetArchitecture());
LibraryLoader.CustomLoadFolders.AddRange(new string[]
{ {
Path.Combine(baseDirectory),
Path.Combine(baseDirectory, "runtimes", osPlatform, "native"),
Path.Combine(baseDirectory, "runtimes", $"{osPlatform}-{architecture}", "debug"), // allows debug builds sideload.
Path.Combine(baseDirectory, "runtimes", $"{osPlatform}-{architecture}", "native"),
});
_window = new SDL3Window("SDL3 Testing Suite", 100, 100, 1280, 720);
_window.Disposing += DisposeImages;
_window.RenderCallback += () =>
{
if (!_init)
{
_init = true;
LoadImageTexture("");
}
ImGuiViewportPtr viewport = ImGui.GetMainViewport(); ImGuiViewportPtr viewport = ImGui.GetMainViewport();
ImGui.SetNextWindowPos(viewport.WorkPos); ImGui.SetNextWindowPos(viewport.WorkPos);
ImGui.SetNextWindowSize(viewport.WorkSize); ImGui.SetNextWindowSize(viewport.WorkSize);
ImGui.SetNextWindowViewport(viewport.ID); ImGui.SetNextWindowViewport(viewport.ID);
if (ImGui.Begin("MainWindow", ImGuiWindowFlags.NoBackground | ImGuiWindowFlags.MenuBar | ImGuiWindowFlags.NoDocking | ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoBringToFrontOnFocus)) ImGui.Begin("MainWindow", ImGuiWindowFlags.NoBackground | ImGuiWindowFlags.MenuBar | ImGuiWindowFlags.NoDocking | ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoBringToFrontOnFocus);
if (ImGui.BeginMenuBar())
{ {
if (ImGui.BeginMenuBar()) if (ImGui.BeginMenu("Stuff"))
{ {
if (ImGui.BeginMenu("Stuff")) if (ImGui.MenuItem("Quit"))
{ {
if (ImGui.MenuItem("Quit")) _window.ShouldClose = true;
{
window.ShouldClose = true;
}
ImGui.EndMenu();
} }
ImGui.Spacing();
ImGui.MenuItem("Demo Window", "", ref _demoWindowVisible);
ImGui.Spacing();
ImGui.MenuItem("ImPlot Demo Window", "", ref _imPlotDemoVisible);
ImGui.Spacing();
ImGui.MenuItem("Font Stuff", "", ref _fontStuff);
ImGui.EndMenuBar(); ImGui.EndMenu();
} }
ImGui.Spacing();
ImGui.MenuItem("Demo Window", "", ref _demoWindowVisible);
ImGui.Spacing();
ImGui.MenuItem("ImPlot Demo Window", "", ref _imPlotDemoVisible);
ImGui.Spacing();
ImGui.MenuItem("Font Stuff", "", ref _fontStuff);
ImGui.End(); ImGui.EndMenuBar();
} }
string hash = "AAAA";
bool hasValue = true;
string text2 = "";
if (ImGui.InputTextWithHint($"##{hash}", hasValue ? "" : "Null", ref text2, 99999, ImGuiInputTextFlags.EnterReturnsTrue | ImGuiInputTextFlags.CtrlEnterForNewLine))
{
}
float buttonSize = ImGui.GetFrameHeight();
float avail = ImGui.GetContentRegionAvail().X;
float inputWidth = avail - buttonSize;
ImGui.PushItemWidth(inputWidth);
ImGui.SameLine(0f, 0f);
if (ImGui.Button($"X##{hash}_clear", new Vector2(buttonSize, buttonSize)))
{
}
ImGui.PopItemWidth();
ImGui.End();
if (_fontStuff) if (_fontStuff)
{ {
ImGui.SetNextWindowSize(new Vector2(250, 500), ImGuiCond.FirstUseEver); ImGui.SetNextWindowSize(new Vector2(250, 500), ImGuiCond.FirstUseEver);
if (ImGui.Begin("FontStuff", ref _fontStuff)) ImGui.Begin("FontStuff", ref _fontStuff);
ImGui.ShowFontSelector("Font");
bool change = false;
if (ImGui.GetFont() != _font)
{ {
ImGui.ShowFontSelector("Font"); _font = ImGui.GetFont();
change = true;
}
bool change = false; string fontName = _font.GetDebugNameS();
if (ImGui.GetFont() != _font) fontName = string.IsNullOrEmpty(fontName) ? _font.FontId.ToString() : fontName;
if (!_fontStuffInitialized || change)
{
if (!GlyphsByName.TryGetValue(fontName, out List<uint>? glyphs))
{ {
_font = ImGui.GetFont(); glyphs = new List<uint>();
change = true;
}
string fontName = _font.GetDebugNameS(); ImFontPtr font = _font;
fontName = string.IsNullOrEmpty(fontName) ? _font.FontId.ToString() : fontName;
if (!_initialized || change) for (uint codepoint = 0; codepoint <= 0x10FFFF; codepoint++)
{
if (!GlyphsByName.TryGetValue(fontName, out List<uint>? glyphs))
{ {
glyphs = new List<uint>(); if (codepoint >= 0xD800 && codepoint <= 0xDFFF)
ImFontPtr font = _font;
for (uint codepoint = 0; codepoint <= 0x10FFFF; codepoint++)
{ {
if (codepoint >= 0xD800 && codepoint <= 0xDFFF) continue;
{
continue;
}
if (!font.IsGlyphInFont(codepoint)) continue;
glyphs.Add(codepoint);
} }
GlyphsByName[fontName] = glyphs; if (!font.IsGlyphInFont(codepoint)) continue;
Logger.Log($"Initialized font {fontName} with {glyphs.Count} glyphs");
glyphs.Add(codepoint);
} }
_initialized = true; GlyphsByName[fontName] = glyphs;
Logger.Log($"Initialized font {fontName} with {glyphs.Count} glyphs");
} }
ImGui.PushFont(null, 24); _fontStuffInitialized = true;
if (GlyphsByName.TryGetValue(fontName, out List<uint>? glyphs2))
{
float cursorXStart = ImGui.GetCursorPosX();
float maxWidth = ImGui.GetContentRegionAvail().X;
foreach (uint codepoint in glyphs2!)
{
string text = char.ConvertFromUtf32((int)codepoint);
float glyphWidth = ImGui.CalcTextSize(text).X;
float cursorX = ImGui.GetCursorPosX();
if (cursorX > cursorXStart && (cursorX + glyphWidth) > (cursorXStart + maxWidth))
{
ImGui.NewLine();
}
ImGui.TextUnformatted(text);
ImGui.SameLine();
}
}
ImGui.PopFont();
ImGui.End();
} }
}
if (ImGui.Begin("Thing")) ImGui.PushFont(null, 24);
{
float time = (float)ImGui.GetTime() * 5; if (GlyphsByName.TryGetValue(fontName, out List<uint>? glyphs2))
if (ImPlot.BeginPlot("Moving Rainbow Sine Wave"))
{ {
int count = 200; float cursorXStart = ImGui.GetCursorPosX();
float maxWidth = ImGui.GetContentRegionAvail().X;
float[] xs = new float[2]; foreach (uint codepoint in glyphs2!)
float[] ys = new float[2];
for (int i = 0; i < count - 1; i++)
{ {
float x0 = i * 0.1f; string text = char.ConvertFromUtf32((int)codepoint);
float x1 = (i + 1) * 0.1f; float glyphWidth = ImGui.CalcTextSize(text).X;
float y0 = MathF.Sin(x0 * size + time); float cursorX = ImGui.GetCursorPosX();
float y1 = MathF.Sin(x1 * size + time); if (cursorX > cursorXStart && (cursorX + glyphWidth) > (cursorXStart + maxWidth))
{
ImGui.NewLine();
}
xs[0] = x0; ImGui.TextUnformatted(text);
xs[1] = x1;
ys[0] = y0;
ys[1] = y1;
float t = i / (float)count;
float r = 0.5f + 1f * MathF.Sin(6.2831f * (t));
float g = 0.5f + 1f * MathF.Sin(6.2831f * (t + 0.33f));
float b = 0.5f + 1f * MathF.Sin(6.2831f * (t + 0.66f));
ImPlot.PushStyleColor(ImPlotCol.Line, new Vector4(r, g, b, 1f));
ImPlot.PlotLine("##seg", ref xs[0], ref ys[0], 2);
ImPlot.PopStyleColor();
ImGui.SameLine();
} }
ImPlot.EndPlot();
} }
ImGui.SliderFloat("Sine", ref size, 1f, 120f);
ImGui.PopFont();
ImGui.End(); ImGui.End();
} }
if (ImGui.Begin("ImageThing")) ImGui.Begin("Thing");
float time = (float)ImGui.GetTime() * 5;
if (ImPlot.BeginPlot("Moving Rainbow Sine Wave"))
{ {
int count = 200;
ImGui.End(); float[] xs = new float[2];
float[] ys = new float[2];
for (int i = 0; i < count - 1; i++)
{
float x0 = i * 0.1f;
float x1 = (i + 1) * 0.1f;
float y0 = MathF.Sin(x0 * size + time);
float y1 = MathF.Sin(x1 * size + time);
xs[0] = x0;
xs[1] = x1;
ys[0] = y0;
ys[1] = y1;
float t = i / (float)count;
float r = 0.5f + 1f * MathF.Sin(6.2831f * (t));
float g = 0.5f + 1f * MathF.Sin(6.2831f * (t + 0.33f));
float b = 0.5f + 1f * MathF.Sin(6.2831f * (t + 0.66f));
ImPlot.PushStyleColor(ImPlotCol.Line, new Vector4(r, g, b, 1f));
ImPlot.PlotLine("##seg", ref xs[0], ref ys[0], 2);
ImPlot.PopStyleColor();
}
ImPlot.EndPlot();
} }
ImGui.SliderFloat("Sine", ref size, 1f, 120f);
ImGui.End();
bool regen1 = true;
if (_imageTexture != null)
{
Vector2 displaySize = ImGui.GetIO().DisplaySize;
Vector2 imageSize = new Vector2(_imageTexture.Width, _imageTexture.Height);
float maxWidth = displaySize.X * 0.5f;
float maxHeight = displaySize.Y * 0.5f;
float scale = MathF.Min(maxWidth / imageSize.X, maxHeight / imageSize.Y);
Vector2 scaledSize = imageSize * MathF.Min(scale, 1.0f);
Vector2 padding = ImGui.GetStyle().WindowPadding;
Vector2 windowSize = new Vector2(scaledSize.X + padding.X * 2, scaledSize.Y + padding.Y * 2 + (ImGui.GetFrameHeight() * 4));
ImGui.SetNextWindowSize(windowSize, ImGuiCond.Always);
ImGui.Begin(_imageTexture.FileName ?? "Image", ref regen1, ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoSavedSettings);
regen1 = !ImGui.Button("Regen");
ImGui.Image(_imageTexture.ImGuiTexture, scaledSize);
string text1 = $"{_imageTexture.Width}x{_imageTexture.Height}";
ImGui.TextUnformatted(text1);
ImGui.SameLine(ImGui.CalcTextSize(text1).X + padding.X * 2);
ImGui.TextUnformatted($"EXT: {(_imageTexture.Extension ?? "Unknown Format")}");
ImGui.TextUnformatted($"{(_imageTexture.FilePath ?? "Unknown Path")}");
}
else
{
ImGui.Begin("Image", ref regen1, ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoSavedSettings);
ImGui.TextUnformatted(_imageLoadError ?? "No image loaded.");
}
ImGui.End();
bool regen = !regen1;
if (regen)
{
DisposeImages();
LoadImageTexture("");
}
if (_demoWindowVisible) if (_demoWindowVisible)
{ {
ImGui.ShowDemoWindow(ref _demoWindowVisible); ImGui.ShowDemoWindow(ref _demoWindowVisible);
@@ -185,7 +261,30 @@ public class Program
} }
}; };
window.Run(); _window.Run();
}
private static void LoadImageTexture(string path)
{
if (string.IsNullOrEmpty(path)) return;
try
{
_imageTexture = OpenGLTexture.FromFile(_window.GL, path);
_imageLoadError = null;
}
catch (Exception e)
{
DisposeImages();
_imageLoadError = e.Message;
Logger.Log(e);
}
}
private static void DisposeImages()
{
_imageTexture?.Dispose();
_imageTexture = null;
} }
public static class Logger public static class Logger
@@ -195,7 +294,12 @@ public class Program
public static void Log(object? value, [CallerFilePath] string path = "", [CallerMemberName] string caller = "", [CallerLineNumber] int line = 0) public static void Log(object? value, [CallerFilePath] string path = "", [CallerMemberName] string caller = "", [CallerLineNumber] int line = 0)
{ {
Write(value?.ToString(), path, caller, line); if (value == null)
{
Write("null", path, caller, line);
return;
}
Write(value.ToString(), path, caller, line);
} }
public static void Log(object?[] values, [CallerFilePath] string path = "", [CallerMemberName] string caller = "", [CallerLineNumber] int line = 0) public static void Log(object?[] values, [CallerFilePath] string path = "", [CallerMemberName] string caller = "", [CallerLineNumber] int line = 0)
+5
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@@ -14,10 +14,15 @@
<!--<PackageReference Include="ImGui.NET" Version="*" />--> <!--<PackageReference Include="ImGui.NET" Version="*" />-->
<PackageReference Include="Hexa.NET.ImGui" Version="2.2.9" /> <PackageReference Include="Hexa.NET.ImGui" Version="2.2.9" />
<PackageReference Include="Hexa.NET.ImGui.Widgets" Version="1.2.18" /> <PackageReference Include="Hexa.NET.ImGui.Widgets" Version="1.2.18" />
<PackageReference Include="Hexa.NET.ImNodes" Version="2.2.9" />
<PackageReference Include="Hexa.NET.ImPlot" Version="2.2.9" /> <PackageReference Include="Hexa.NET.ImPlot" Version="2.2.9" />
<PackageReference Include="Hexa.NET.ImPlot3D" Version="2.2.9" />
<PackageReference Include="Hexa.NET.OpenGL4" Version="1.1.0" />
<PackageReference Include="Hexa.NET.SDL3.Image" Version="1.0.0" />
<PackageReference Include="Hexa.NET.Utilities" Version="2.2.12" /> <PackageReference Include="Hexa.NET.Utilities" Version="2.2.12" />
<PackageReference Include="SDL3-CS" Version="3.2.18" /> <PackageReference Include="SDL3-CS" Version="3.2.18" />
<PackageReference Include="SDL3-CS.Native" Version="3.2.18" /> <PackageReference Include="SDL3-CS.Native" Version="3.2.18" />
<PackageReference Include="SDL3-CS.Native.Image" Version="3.3.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>
+20 -4
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@@ -21,7 +21,7 @@ public static class FontFind
{ {
extension(ImGuiIOPtr io) extension(ImGuiIOPtr io)
{ {
public unsafe ImFontPtr AddFont(string fontPath) public unsafe ImFontPtr AddFont(string fontPath, bool merge = false)
{ {
try try
{ {
@@ -29,13 +29,14 @@ public static class FontFind
FileInfo info = new FileInfo(fontPath); FileInfo info = new FileInfo(fontPath);
if (!info.Exists || info.Length <= 0) return null; if (!info.Exists || info.Length <= 0) return null;
FontMetrics metrics = ReadFontMetrics(fontPath); FontMetrics metrics = ReadFontMetricsSafe(fontPath);
float size = GetRecommendedPixelSize(metrics); float size = GetRecommendedPixelSize(metrics);
ImFontConfigPtr config = ImGui.ImFontConfig(); ImFontConfigPtr config = ImGui.ImFontConfig();
config.FontLoaderFlags |= (uint)ImGuiFreeTypeLoaderFlags.LoadColor; config.FontLoaderFlags |= (uint)ImGuiFreeTypeLoaderFlags.LoadColor | (uint)ImGuiFreeTypeLoaderFlags.Bitmap;
config.MergeMode = merge;
ImFontPtr font = io.Fonts.AddFontFromFileTTF(fontPath, size, config); ImFontPtr font = io.Fonts.AddFontFromFileTTF(fontPath, size, config);
Program.Logger.Log("Added font: " + Path.GetFileName(fontPath)); Program.Logger.Log($"{(merge ? "Merged" : "Added")} font: " + Path.GetFileName(fontPath));
return font; return font;
} }
catch (Exception e) catch (Exception e)
@@ -71,6 +72,21 @@ public static class FontFind
return flag; return flag;
} }
} }
public static FontMetrics ReadFontMetricsSafe(string fontPath)
{
try
{
return ReadFontMetrics(fontPath);
}
catch (Exception ex)
{
Console.WriteLine("Font parsing failed: " + fontPath);
Console.WriteLine(ex.ToString());
return new FontMetrics();
}
}
public static FontMetrics ReadFontMetrics(string fontPath) public static FontMetrics ReadFontMetrics(string fontPath)
{ {
+465 -386
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File diff suppressed because it is too large Load Diff
+557 -252
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@@ -1,377 +1,682 @@
using System.Diagnostics; using System.Diagnostics;
using System.Numerics; using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using Hexa.NET.ImGui; using Hexa.NET.ImGui;
using SDL3; using Hexa.NET.OpenGL;
namespace SDL3_TestingSuite.SDL3; namespace SDL3_TestingSuite.SDL3;
/// <summary>
/// Implementation of ImGui for SDL3 Renderer backend.
/// https://github.com/ocornut/imgui/blob/master/backends/imgui_impl_sdlrenderer3.h
/// </summary>
public unsafe static class ImGuiSDL3Renderer public unsafe static class ImGuiSDL3Renderer
{ {
public class RendererData public class RendererData
{ {
public nint Renderer; // Main viewport's renderer public GL Gl = null!;
public ImVector<SDL.FColor> ColorBuffer;
public uint GlVersion; // e.g. 320 for GL 3.2
public string GlslVersionString = ""; // e.g. "#version 330 core\n"
public bool GlProfileIsES2;
public bool GlProfileIsES3;
public bool GlProfileIsCompat;
public int GlProfileMask;
public int MaxTextureSize;
// Render State public uint ShaderHandle;
public SDL.ScaleMode CurrentScaleMode; public int AttribLocationTex;
public int AttribLocationProjMtx;
public uint AttribLocationVtxPos;
public uint AttribLocationVtxUV;
public uint AttribLocationVtxColor;
public uint VboHandle;
public uint ElementsHandle;
public bool HasPolygonMode;
public bool HasBindSampler;
public bool HasClipOrigin;
public uint[] TexSamplers = new uint[2]; // [0]=linear, [1]=nearest
public bool UseTexParameterToSetSampler;
public int NextSampler; // GL_LINEAR or GL_NEAREST
} }
private struct BackupSDLRendererState public static RendererData? GetRendererData() => ImGui.GetCurrentContext().Handle != null ? ImGuiUserData<RendererData>.Get(ImGui.GetIO().BackendRendererUserData) : null;
public static bool Init(GL gl, string? glslVersion = null)
{ {
public SDL.Rect Viewport;
public bool ClipEnabled;
public SDL.Rect ClipRect;
}
public static RendererData GetRendererData() => ImGui.GetCurrentContext().Handle != null ? ImGuiUserData<RendererData>.Get(ImGui.GetIO().BackendRendererUserData)! : null!;
public static SDL3Window? Parent;
public static bool Init(nint renderer, SDL3Window? parentWindow = null)
{
Parent = parentWindow;
ImGuiIOPtr io = ImGui.GetIO(); ImGuiIOPtr io = ImGui.GetIO();
Debug.Assert(io.BackendRendererUserData == null, "Already initialised a renderer backend!");
RendererData bd = new RendererData(); RendererData bd = new RendererData { Gl = gl };
io.BackendRendererUserData = ImGuiUserData<RendererData>.Store(bd); io.BackendRendererUserData = ImGuiUserData<RendererData>.Store(bd);
io.BackendRendererName = (byte*)Marshal.StringToHGlobalAnsi("NepImGuiSDL3Renderer"); io.BackendRendererName = (byte*)Marshal.StringToHGlobalAnsi("imgui_impl_opengl3_cs");
io.BackendFlags |= ImGuiBackendFlags.RendererHasVtxOffset; // We can honor the ImDrawCmd.VtxOffset field, allowing for large meshes.
io.BackendFlags |= ImGuiBackendFlags.RendererHasTextures; // We can honor ImGuiPlatformIO.Textures[] requests during render.
io.BackendFlags |= ImGuiBackendFlags.RendererHasViewports;
bd.Renderer = renderer; string? glVersionStr = Marshal.PtrToStringAnsi((nint)gl.GetString(GLStringName.Version));
if (glVersionStr != null && glVersionStr.StartsWith("OpenGL ES 2", StringComparison.Ordinal))
{
bd.GlVersion = 200;
bd.GlProfileIsES2 = true;
}
else
{
gl.GetIntegerv(GLGetPName.MajorVersion, out int major);
gl.GetIntegerv(GLGetPName.MinorVersion, out int minor);
if (major == 0 && minor == 0 && glVersionStr != null)
{
string[] parts = glVersionStr.Split('.');
if (parts.Length >= 2)
{
int.TryParse(parts[0], out major);
int.TryParse(new string(parts[1].TakeWhile(char.IsDigit).ToArray()), out minor);
}
}
bd.GlVersion = (uint)(major * 100 + minor * 10);
if (glVersionStr != null && glVersionStr.StartsWith("OpenGL ES 3", StringComparison.Ordinal))
bd.GlProfileIsES3 = true;
gl.GetIntegerv(GLGetPName.MaxTextureSize, out bd.MaxTextureSize);
if (!bd.GlProfileIsES3 && bd.GlVersion >= 320)
{
gl.GetIntegerv(GLGetPName.ContextProfileMask, out bd.GlProfileMask);
}
}
if (bd.GlVersion >= 320)
io.BackendFlags |= ImGuiBackendFlags.RendererHasVtxOffset; // large meshes
io.BackendFlags |= ImGuiBackendFlags.RendererHasTextures; // dynamic font atlas
io.BackendFlags |= ImGuiBackendFlags.RendererHasViewports; // multi-viewport
ImGuiPlatformIOPtr platformIO = ImGui.GetPlatformIO(); ImGuiPlatformIOPtr platformIO = ImGui.GetPlatformIO();
platformIO.RendererCreateWindow = DelegateStorage.RendererCreateWindowDelegate.GetPtrForDelegate(); platformIO.RendererTextureMaxWidth = bd.MaxTextureSize;
platformIO.RendererDestroyWindow = DelegateStorage.RendererDestroyWindowDelegate.GetPtrForDelegate(); platformIO.RendererTextureMaxHeight = bd.MaxTextureSize;
platformIO.RendererRenderWindow = DelegateStorage.RendererRenderWindowDelegate.GetPtrForDelegate();
platformIO.RendererSwapBuffers = DelegateStorage.RendererSwapBuffersDelegate.GetPtrForDelegate(); if (glslVersion == null)
{
if (bd.GlProfileIsES2) glslVersion = "#version 100";
else if (bd.GlProfileIsES3) glslVersion = "#version 300 es";
else if (OperatingSystem.IsMacOS()) glslVersion = "#version 150";
else glslVersion = "#version 130";
}
bd.GlslVersionString = glslVersion + "\n";
bd.HasPolygonMode = !bd.GlProfileIsES2 && !bd.GlProfileIsES3;
bd.HasBindSampler = bd.GlVersion >= 330 || bd.GlProfileIsES3;
bd.HasClipOrigin = bd.GlVersion >= 450;
if (!bd.HasClipOrigin && !bd.GlProfileIsES2 && !bd.GlProfileIsES3)
{
gl.GetIntegerv(GLGetPName.NumExtensions, out int numExt);
for (uint i = 0; i < numExt; i++)
{
string? ext = Marshal.PtrToStringAnsi((nint)gl.GetStringi(GLStringName.Extensions, i));
if (ext == "GL_ARB_clip_control")
{
bd.HasClipOrigin = true;
break;
}
}
}
InitMultiViewportSupport();
return true; return true;
} }
public static void Dispose() public static void Dispose()
{ {
RendererData? bd = GetRendererData();
Debug.Assert(bd != null, "No renderer backend to shut down, or already shut down?");
ImGuiIOPtr io = ImGui.GetIO(); ImGuiIOPtr io = ImGui.GetIO();
ImGuiPlatformIOPtr platformIO = ImGui.GetPlatformIO();
ShutdownMultiViewportSupport();
DestroyDeviceObjects();
if (io.BackendRendererName != null) if (io.BackendRendererName != null)
{
Marshal.FreeHGlobal((nint)io.BackendRendererName); Marshal.FreeHGlobal((nint)io.BackendRendererName);
}
ImGuiUserData<RendererData>.Free(io.BackendRendererUserData); ImGuiUserData<RendererData>.Free(io.BackendRendererUserData);
io.BackendRendererName = null; io.BackendRendererName = null;
io.BackendRendererUserData = null; io.BackendRendererUserData = null;
io.BackendFlags &= ~(ImGuiBackendFlags.RendererHasVtxOffset | ImGuiBackendFlags.RendererHasTextures | ImGuiBackendFlags.RendererHasViewports); io.BackendFlags &= ~(ImGuiBackendFlags.RendererHasVtxOffset | ImGuiBackendFlags.RendererHasTextures | ImGuiBackendFlags.RendererHasViewports);
platformIO.RendererTextureMaxWidth = 0;
platformIO.RendererTextureMaxHeight = 0;
platformIO.RendererRenderState = null;
}
public static void SetupRenderState(nint renderer)
{
// Clear out any viewports and cliprect set by the user
// FIXME: Technically speaking there are lots of other things we could backup/setup/restore during our render process.
SDL.SetRenderViewport(renderer, nint.Zero);
SDL.SetRenderClipRect(renderer, nint.Zero);
} }
public static void NewFrame() public static void NewFrame()
{ {
RendererData bd = GetRendererData(); RendererData? bd = GetRendererData();
Debug.Assert(bd != null, "Context or backend not initialized! Did you call ImGuiSDL3Renderer.Init()?"); Debug.Assert(bd != null, "Context or backend not initialised! Did you call ImGuiOpenGL3Renderer.Init()?");
if (bd.ShaderHandle == 0)
{
bool ok = CreateDeviceObjects();
Debug.Assert(ok, "ImGuiOpenGL3Renderer.CreateDeviceObjects() failed!");
}
} }
public static void RenderDrawData(ImDrawDataPtr drawData, nint renderer) public static void RenderDrawData(ImDrawDataPtr drawData)
{ {
// Skip if no data to render if (drawData.Handle == null) return;
if (drawData.Handle == null || drawData.CmdListsCount == 0)
return;
SDL.GetRenderScale(renderer, out float renderScaleX, out float renderScaleY); int fbWidth = (int)(drawData.DisplaySize.X * drawData.FramebufferScale.X);
Vector2 renderScale = new Vector2(renderScaleX == 1.0f ? drawData.FramebufferScale.X : 1.0f, renderScaleY == 1.0f ? drawData.FramebufferScale.Y : 1.0f); int fbHeight = (int)(drawData.DisplaySize.Y * drawData.FramebufferScale.Y);
if (fbWidth <= 0 || fbHeight <= 0) return;
int fbWidth = (int)(drawData.DisplaySize.X * renderScale.X); RendererData bd = GetRendererData()!;
int fbHeight = (int)(drawData.DisplaySize.Y * renderScale.Y); GL gl = bd.Gl;
if (fbWidth <= 0 || fbHeight <= 0)
return;
for (int i = 0; i < drawData.Textures.Size; i++) if (drawData.Textures.Size > 0)
{ {
ImTextureDataPtr texture = drawData.Textures[i]; for (int i = 0; i < drawData.Textures.Size; i++)
if (texture.Handle != null)
{ {
UpdateTexture(texture, renderer); ImTextureDataPtr tex = drawData.Textures[i];
if (tex.Status != ImTextureStatus.Ok)
UpdateTexture(tex);
} }
} }
// Backup SDL renderer state gl.GetIntegerv(GLGetPName.ActiveTexture, out int lastActiveTexture);
BackupSDLRendererState old = new BackupSDLRendererState gl.ActiveTexture(GLTextureUnit.Texture0);
gl.GetIntegerv(GLGetPName.CurrentProgram, out int lastProgram);
gl.GetIntegerv(GLGetPName.TextureBinding2D, out int lastTexture);
gl.GetIntegerv(GLGetPName.SamplerBinding, out int lastSampler);
gl.GetIntegerv(GLGetPName.ArrayBufferBinding, out int lastArrayBuffer);
gl.GetIntegerv(GLGetPName.VertexArrayBinding, out int lastVertexArray);
int[] lastPolygonMode = new int[2];
if (bd.HasPolygonMode) gl.GetIntegerv(GLGetPName.PolygonMode, lastPolygonMode);
int[] lastViewport = new int[4];
gl.GetIntegerv(GLGetPName.Viewport, lastViewport);
int[] lastScissorBox = new int[4];
gl.GetIntegerv(GLGetPName.ScissorBox, lastScissorBox);
gl.GetIntegerv(GLGetPName.BlendSrcRgb, out int lastBlendSrcRgb);
gl.GetIntegerv(GLGetPName.BlendDstRgb, out int lastBlendDstRgb);
gl.GetIntegerv(GLGetPName.BlendSrcAlpha, out int lastBlendSrcAlpha);
gl.GetIntegerv(GLGetPName.BlendDstAlpha, out int lastBlendDstAlpha);
gl.GetIntegerv(GLGetPName.BlendEquationRgb, out int lastBlendEqRgb);
gl.GetIntegerv(GLGetPName.BlendEquationAlpha, out int lastBlendEqAlpha);
bool lastBlend = gl.IsEnabled(GLEnableCap.Blend);
bool lastCullFace = gl.IsEnabled(GLEnableCap.CullFace);
bool lastDepthTest = gl.IsEnabled(GLEnableCap.DepthTest);
bool lastStencilTest = gl.IsEnabled(GLEnableCap.StencilTest);
bool lastScissorTest = gl.IsEnabled(GLEnableCap.ScissorTest);
bool lastPrimRestart = bd.GlVersion >= 310 && !bd.GlProfileIsES3 && gl.IsEnabled(GLEnableCap.PrimitiveRestart);
uint vao = 0;
gl.GenVertexArrays(1, ref vao);
SetupRenderState(drawData, fbWidth, fbHeight, vao);
Vector2 clipOff = drawData.DisplayPos;
Vector2 clipScale = drawData.FramebufferScale;
for (int listIdx = 0; listIdx < drawData.CmdListsCount; listIdx++)
{ {
ClipEnabled = SDL.RenderClipEnabled(renderer) ImDrawListPtr drawList = drawData.CmdLists[listIdx];
};
SDL.GetRenderViewport(renderer, out old.Viewport);
SDL.GetRenderClipRect(renderer, out old.ClipRect);
// Set up render state int vtxSize = drawList.VtxBuffer.Size * sizeof(ImDrawVert);
SetupRenderState(renderer); int idxSize = drawList.IdxBuffer.Size * sizeof(ushort);
// Set render state in platform IO gl.BufferData(GLBufferTargetARB.ArrayBuffer, vtxSize, drawList.VtxBuffer.Data, GLBufferUsageARB.StreamDraw);
ImGuiPlatformIOPtr platformIo = ImGui.GetPlatformIO(); gl.BufferData(GLBufferTargetARB.ElementArrayBuffer, idxSize, drawList.IdxBuffer.Data, GLBufferUsageARB.StreamDraw);
platformIo.RendererRenderState = (void*)renderer;
Vector2 clipOffset = drawData.DisplayPos; for (int cmdIdx = 0; cmdIdx < drawList.CmdBuffer.Size; cmdIdx++)
// Render command lists
for (int n = 0; n < drawData.CmdListsCount; n++)
{
ImDrawListPtr drawList = drawData.CmdLists[n];
for (int cmdIndex = 0; cmdIndex < drawList.CmdBuffer.Size; cmdIndex++)
{ {
ImDrawCmd cmd = drawList.CmdBuffer[cmdIndex]; ImDrawCmd cmd = drawList.CmdBuffer[cmdIdx];
if (cmd.UserCallback != null) if (cmd.UserCallback != null)
{ {
if (cmd.UserCallback == DelegateStorage.DrawCallbackResetRenderStateDelegate.GetPtrForDelegate())
nint cbPtr = (nint)cmd.UserCallback;
if (cbPtr == (nint)DelegateStorage.DrawCallbackResetRenderStateDelegate.GetPtrForDelegate())
{ {
SetupRenderState(renderer); SetupRenderState(drawData, fbWidth, fbHeight, vao);
}
else if (cbPtr == (nint)DelegateStorage.DrawCallbackSetSamplerLinearDelegate.GetPtrForDelegate())
{
ApplySamplerLinear(bd);
}
else if (cbPtr == (nint)DelegateStorage.DrawCallbackSetSamplerNearestDelegate.GetPtrForDelegate())
{
ApplySamplerNearest(bd);
} }
else else
{ {
// this is cursed af and idk if it even works :) ImDrawCmdPtr cmdPtr = new ImDrawCmdPtr { Handle = &cmd };
ImDrawCmdPtr cmdPtr = new ImDrawCmdPtr
{
Handle = (ImDrawCmd*)Unsafe.AsPointer(ref cmd)
};
((delegate* unmanaged[Cdecl]<ImDrawListPtr, ImDrawCmdPtr, void>)cmd.UserCallback)(drawList, cmdPtr); ((delegate* unmanaged[Cdecl]<ImDrawListPtr, ImDrawCmdPtr, void>)cmd.UserCallback)(drawList, cmdPtr);
} }
continue;
}
float clipMinX = (cmd.ClipRect.X - clipOff.X) * clipScale.X;
float clipMinY = (cmd.ClipRect.Y - clipOff.Y) * clipScale.Y;
float clipMaxX = (cmd.ClipRect.Z - clipOff.X) * clipScale.X;
float clipMaxY = (cmd.ClipRect.W - clipOff.Y) * clipScale.Y;
if (clipMaxX <= clipMinX || clipMaxY <= clipMinY) continue;
gl.Scissor((int)clipMinX, fbHeight - (int)clipMaxY, (int)(clipMaxX - clipMinX), (int)(clipMaxY - clipMinY));
gl.BindTexture(GLTextureTarget.Texture2D, (uint)(nint)cmd.GetTexID());
if (!bd.HasBindSampler && bd.UseTexParameterToSetSampler)
{
gl.TexParameterf(GLTextureTarget.Texture2D, GLTextureParameterName.MinFilter, bd.NextSampler);
gl.TexParameterf(GLTextureTarget.Texture2D, GLTextureParameterName.MagFilter, bd.NextSampler);
}
if (bd.GlVersion >= 320)
{
gl.DrawElementsBaseVertex(GLPrimitiveType.Triangles, (int)cmd.ElemCount, GLDrawElementsType.UnsignedShort, (void*)(cmd.IdxOffset * sizeof(ushort)), (int)cmd.VtxOffset);
} }
else else
{ {
// Apply clipping rectangle gl.DrawElements(GLPrimitiveType.Triangles, (int)cmd.ElemCount, GLDrawElementsType.UnsignedShort, (void*)(cmd.IdxOffset * sizeof(ushort)));
Vector4 clipRect = cmd.ClipRect;
Vector2 clipMin = new Vector2((clipRect.X - clipOffset.X) * renderScale.X, (clipRect.Y - clipOffset.Y) * renderScale.Y);
Vector2 clipMax = new Vector2((clipRect.Z - clipOffset.X) * renderScale.X, (clipRect.W - clipOffset.Y) * renderScale.Y);
clipMin.X = Math.Max(0, clipMin.X);
clipMin.Y = Math.Max(0, clipMin.Y);
clipMax.X = Math.Min(fbWidth, clipMax.X);
clipMax.Y = Math.Min(fbHeight, clipMax.Y);
if (clipMax.X <= clipMin.X || clipMax.Y <= clipMin.Y)
continue;
SDL.Rect r = new SDL.Rect
{
X = (int)clipMin.X,
Y = (int)clipMin.Y,
W = (int)(clipMax.X - clipMin.X),
H = (int)(clipMax.Y - clipMin.Y)
};
SDL.SetRenderClipRect(renderer, r);
// Convert ImGui vertices to SDL vertices
uint indexOffset = cmd.IdxOffset;
uint vertexOffset = cmd.VtxOffset;
uint elemCount = cmd.ElemCount;
SDL.Vertex[] vertices = new SDL.Vertex[elemCount];
int[] indices = new int[elemCount];
for (int i = 0; i < elemCount; i++)
{
ushort idx = drawList.IdxBuffer[(int)indexOffset + i];
int vertIdx = (int)(vertexOffset + idx);
ImDrawVert srcVert = drawList.VtxBuffer[vertIdx];
uint col = srcVert.Col;
byte colR = (byte)((col >> 0) & 0xFF);
byte colG = (byte)((col >> 8) & 0xFF);
byte colB = (byte)((col >> 16) & 0xFF);
byte colA = (byte)((col >> 24) & 0xFF);
vertices[i] = new SDL.Vertex
{
Position = new SDL.FPoint
{
X = (srcVert.Pos.X - clipOffset.X) * renderScale.X,
Y = (srcVert.Pos.Y - clipOffset.Y) * renderScale.Y
},
Color = new SDL.FColor
{
R = colR / 255f,
G = colG / 255f,
B = colB / 255f,
A = colA / 255f
},
TexCoord = new SDL.FPoint
{
X = srcVert.Uv.X,
Y = srcVert.Uv.Y
}
};
indices[i] = i;
}
// Get texture
ImTextureID texId = cmd.GetTexID();
if (!SDL.RenderGeometry(renderer, texId, vertices, vertices.Length, indices, indices.Length))
{
Program.Logger.Log($"Failed to render ImGui draw command: {SDL.GetError()}");
}
} }
} }
} }
// Reset render state gl.DeleteVertexArray(vao);
platformIo.RendererRenderState = null;
// Restore renderer state if (lastProgram == 0 || gl.IsProgram((uint)lastProgram))
SDL.SetRenderViewport(renderer, old.Viewport); gl.UseProgram((uint)lastProgram);
SDL.SetRenderClipRect(renderer, old.ClipEnabled ? old.ClipRect : new SDL.Rect()); gl.BindTexture(GLTextureTarget.Texture2D, (uint)lastTexture);
if (bd.HasBindSampler) gl.BindSampler(0, (uint)lastSampler);
gl.ActiveTexture((GLTextureUnit)lastActiveTexture);
gl.BindVertexArray((uint)lastVertexArray);
gl.BindBuffer(GLBufferTargetARB.ArrayBuffer, (uint)lastArrayBuffer);
gl.BlendEquationSeparate((GLBlendEquationModeEXT)lastBlendEqRgb, (GLBlendEquationModeEXT)lastBlendEqAlpha);
gl.BlendFuncSeparate((GLBlendingFactor)lastBlendSrcRgb, (GLBlendingFactor)lastBlendDstRgb, (GLBlendingFactor)lastBlendSrcAlpha, (GLBlendingFactor)lastBlendDstAlpha);
SetCap(gl, GLEnableCap.Blend, lastBlend);
SetCap(gl, GLEnableCap.CullFace, lastCullFace);
SetCap(gl, GLEnableCap.DepthTest, lastDepthTest);
SetCap(gl, GLEnableCap.StencilTest, lastStencilTest);
SetCap(gl, GLEnableCap.ScissorTest, lastScissorTest);
if (bd.GlVersion >= 310 && !bd.GlProfileIsES3)
SetCap(gl, GLEnableCap.PrimitiveRestart, lastPrimRestart);
if (bd.HasPolygonMode)
{
if (bd.GlVersion <= 310 || bd.GlProfileIsCompat)
{
gl.PolygonMode(GLTriangleFace.Front, (GLPolygonMode)lastPolygonMode[0]);
gl.PolygonMode(GLTriangleFace.Back, (GLPolygonMode)lastPolygonMode[1]);
}
else
{
gl.PolygonMode(GLTriangleFace.FrontAndBack, (GLPolygonMode)lastPolygonMode[0]);
}
}
gl.Viewport(lastViewport[0], lastViewport[1], lastViewport[2], lastViewport[3]);
gl.Scissor(lastScissorBox[0], lastScissorBox[1], lastScissorBox[2], lastScissorBox[3]);
} }
private static void UpdateTexture(ImTextureDataPtr tex, nint renderer)
private static void SetupRenderState(ImDrawDataPtr drawData, int fbWidth, int fbHeight, uint vao)
{ {
RendererData bd = GetRendererData()!;
GL gl = bd.Gl;
gl.Enable(GLEnableCap.Blend);
gl.BlendEquation(GLBlendEquationModeEXT.FuncAdd);
gl.BlendFuncSeparate(GLBlendingFactor.SrcAlpha, GLBlendingFactor.OneMinusSrcAlpha, GLBlendingFactor.One, GLBlendingFactor.OneMinusSrcAlpha);
gl.Disable(GLEnableCap.CullFace);
gl.Disable(GLEnableCap.DepthTest);
gl.Disable(GLEnableCap.StencilTest);
gl.Enable(GLEnableCap.ScissorTest);
if (bd.GlVersion >= 310 && !bd.GlProfileIsES3)
gl.Disable(GLEnableCap.PrimitiveRestart);
if (bd.HasPolygonMode)
gl.PolygonMode(GLTriangleFace.FrontAndBack, GLPolygonMode.Fill);
gl.Viewport(0, 0, fbWidth, fbHeight);
float L = drawData.DisplayPos.X;
float R = drawData.DisplayPos.X + drawData.DisplaySize.X;
float T = drawData.DisplayPos.Y;
float B = drawData.DisplayPos.Y + drawData.DisplaySize.Y;
if (bd.HasClipOrigin)
{
gl.GetIntegerv(GLGetPName.ClipPlane0, out int clipOrigin);
if (clipOrigin == (int)GLEnum.UpperLeft)
{
(T, B) = (B, T);
}
}
float[] ortho =
{
2.0f / (R - L), 0.0f, 0.0f, 0.0f,
0.0f, 2.0f / (T - B), 0.0f, 0.0f,
0.0f, 0.0f, -1.0f, 0.0f,
(R + L) / (L - R), (T + B) / (B - T), 0.0f, 1.0f
};
gl.UseProgram(bd.ShaderHandle);
gl.Uniform1f(bd.AttribLocationTex, 0);
gl.UniformMatrix4fv(bd.AttribLocationProjMtx, 1, false, ortho);
if (bd.HasBindSampler)
gl.BindSampler(0, bd.TexSamplers[0]); // linear
gl.BindVertexArray(vao);
gl.BindBuffer(GLBufferTargetARB.ArrayBuffer, bd.VboHandle);
gl.BindBuffer(GLBufferTargetARB.ElementArrayBuffer, bd.ElementsHandle);
gl.EnableVertexAttribArray(bd.AttribLocationVtxPos);
gl.VertexAttribPointer(bd.AttribLocationVtxPos, 2, GLVertexAttribPointerType.Float, false, sizeof(ImDrawVert), (void*)0);
gl.EnableVertexAttribArray(bd.AttribLocationVtxUV);
gl.VertexAttribPointer(bd.AttribLocationVtxUV, 2, GLVertexAttribPointerType.Float, false, sizeof(ImDrawVert), (void*)8);
gl.EnableVertexAttribArray(bd.AttribLocationVtxColor);
gl.VertexAttribPointer(bd.AttribLocationVtxColor, 4, GLVertexAttribPointerType.UnsignedByte, true, sizeof(ImDrawVert), (void*)16);
}
public static void UpdateTexture(ImTextureDataPtr tex)
{
RendererData bd = GetRendererData()!;
GL gl = bd.Gl;
if (tex.Status == ImTextureStatus.WantDestroy) if (tex.Status == ImTextureStatus.WantDestroy)
{ {
if (tex.TexID != ImTextureID.Null) if (tex.TexID != ImTextureID.Null)
SDL.DestroyTexture(tex.TexID); {
uint glId = (uint)(nint)tex.TexID;
gl.DeleteTexture(glId);
}
tex.SetTexID(ImTextureID.Null); tex.SetTexID(ImTextureID.Null);
tex.SetStatus(ImTextureStatus.Destroyed); tex.SetStatus(ImTextureStatus.Destroyed);
return; return;
} }
bool needsCreate = tex.TexID == ImTextureID.Null || SDL.GetRendererFromTexture(tex.TexID) != renderer; gl.PixelStoref(GLPixelStoreParameter.UnpackRowLength, 0);
if (tex.Status == ImTextureStatus.WantCreate || needsCreate) gl.PixelStoref(GLPixelStoreParameter.UnpackAlignment, 1);
if (tex.Status == ImTextureStatus.WantCreate)
{ {
if (tex.TexID != ImTextureID.Null) Debug.Assert(tex.Format == ImTextureFormat.Rgba32);
SDL.DestroyTexture(tex.TexID);
// Create texture on the renderer that is actually drawing this viewport. gl.GetIntegerv(GLGetPName.TextureBinding2D, out int lastTex);
// SDL textures are renderer-owned and cannot be shared across renderer instances. uint glTexId = 0;
nint sdlTexture = SDL.CreateTexture(renderer, SDL.PixelFormat.ABGR8888, SDL.TextureAccess.Static, tex.Width, tex.Height); gl.GenTextures(1, ref glTexId);
SDL.UpdateTexture(sdlTexture, nint.Zero, (nint)tex.GetPixels(), tex.GetPitch()); gl.BindTexture(GLTextureTarget.Texture2D, glTexId);
SDL.SetTextureBlendMode(sdlTexture, SDL.BlendMode.Blend); gl.TexParameterf(GLTextureTarget.Texture2D, GLTextureParameterName.MinFilter, (int)GLEnum.Linear);
SDL.SetTextureScaleMode(sdlTexture, SDL.ScaleMode.Linear); gl.TexParameterf(GLTextureTarget.Texture2D, GLTextureParameterName.MagFilter, (int)GLEnum.Linear);
gl.TexParameterf(GLTextureTarget.Texture2D, GLTextureParameterName.WrapS, (int)GLEnum.ClampToEdge);
gl.TexParameterf(GLTextureTarget.Texture2D, GLTextureParameterName.WrapT, (int)GLEnum.ClampToEdge);
gl.TexImage2D(GLTextureTarget.Texture2D, 0, GLInternalFormat.Rgba, tex.Width, tex.Height, 0, GLPixelFormat.Rgba, GLPixelType.UnsignedByte, tex.GetPixels());
tex.SetTexID(sdlTexture); tex.SetTexID((nint)glTexId);
tex.SetStatus(ImTextureStatus.Ok); tex.SetStatus(ImTextureStatus.Ok);
gl.BindTexture(GLTextureTarget.Texture2D, (uint)lastTex);
return; return;
} }
if (tex.Status == ImTextureStatus.WantUpdates) if (tex.Status == ImTextureStatus.WantUpdates)
{ {
// Update selected blocks. We only ever write to textures regions which have never been used before! gl.GetIntegerv(GLGetPName.TextureBinding2D, out int lastTex);
// This backend choose to use tex.Updates[] but you can use tex.UpdateRect to upload a single region. uint glTexId = (uint)(nint)tex.TexID;
nint sdlTexture = tex.TexID; gl.BindTexture(GLTextureTarget.Texture2D, glTexId);
for (int i = 0; i < tex.Updates.Size; i++) for (int i = 0; i < tex.Updates.Size; i++)
{ {
ImTextureRect r = tex.Updates[i]; ImTextureRect r = tex.Updates[i];
SDL.Rect sdlR = new SDL.Rect { X = r.X, Y = r.Y, W = r.W, H = r.H }; gl.PixelStoref(GLPixelStoreParameter.UnpackRowLength, tex.Width);
SDL.UpdateTexture(sdlTexture, sdlR, (nint)tex.GetPixelsAt(r.X, r.Y), tex.GetPitch()); gl.TexSubImage2D(GLTextureTarget.Texture2D, 0, r.X, r.Y, r.W, r.H, GLPixelFormat.Rgba, GLPixelType.UnsignedByte, tex.GetPixelsAt(r.X, r.Y));
} }
gl.PixelStoref(GLPixelStoreParameter.UnpackRowLength, 0);
tex.SetStatus(ImTextureStatus.Ok); tex.SetStatus(ImTextureStatus.Ok);
gl.BindTexture(GLTextureTarget.Texture2D, (uint)lastTex);
} }
} }
public static void CreateDeviceObjects() { }
public static bool CreateDeviceObjects()
{
RendererData bd = GetRendererData()!;
GL gl = bd.Gl;
gl.GetIntegerv(GLGetPName.TextureBinding2D, out int lastTexture);
gl.GetIntegerv(GLGetPName.ArrayBufferBinding, out int lastArrayBuffer);
gl.GetIntegerv(GLGetPName.VertexArrayBinding, out int lastVertexArray);
int glslVersion = 130;
{
string vstr = bd.GlslVersionString.TrimStart().TrimStart('#');
if (vstr.StartsWith("version "))
int.TryParse(vstr["version ".Length..].Split(' ')[0], out glslVersion);
}
const string vertSrc120 = "uniform mat4 ProjMtx;\n" + "attribute vec2 Position;\n" + "attribute vec2 UV;\n" + "attribute vec4 Color;\n" + "varying vec2 Frag_UV;\n" + "varying vec4 Frag_Color;\n" + "void main() {\n" + " Frag_UV = UV;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" + "}\n";
const string fragSrc120 = "#ifdef GL_ES\n precision mediump float;\n#endif\n" + "uniform sampler2D Texture;\n" + "varying vec2 Frag_UV;\n" + "varying vec4 Frag_Color;\n" + "void main() {\n" + " gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);\n" + "}\n";
const string vertSrc130 = "uniform mat4 ProjMtx;\n" + "in vec2 Position;\nin vec2 UV;\nin vec4 Color;\n" + "out vec2 Frag_UV;\nout vec4 Frag_Color;\n" + "void main() {\n" + " Frag_UV = UV;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" + "}\n";
const string fragSrc130 = "uniform sampler2D Texture;\n" + "in vec2 Frag_UV;\nin vec4 Frag_Color;\n" + "out vec4 Out_Color;\n" + "void main() {\n" + " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" + "}\n";
const string vertSrc300es = "precision highp float;\n" + "layout (location = 0) in vec2 Position;\n" + "layout (location = 1) in vec2 UV;\n" + "layout (location = 2) in vec4 Color;\n" + "uniform mat4 ProjMtx;\n" + "out vec2 Frag_UV;\nout vec4 Frag_Color;\n" + "void main() {\n" + " Frag_UV = UV;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" + "}\n";
const string fragSrc300es = "precision mediump float;\n" + "uniform sampler2D Texture;\n" + "in vec2 Frag_UV;\nin vec4 Frag_Color;\n" + "layout (location = 0) out vec4 Out_Color;\n" + "void main() {\n" + " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" + "}\n";
const string vertSrc410 = "layout (location = 0) in vec2 Position;\n" + "layout (location = 1) in vec2 UV;\n" + "layout (location = 2) in vec4 Color;\n" + "uniform mat4 ProjMtx;\n" + "out vec2 Frag_UV;\nout vec4 Frag_Color;\n" + "void main() {\n" + " Frag_UV = UV;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" + "}\n";
const string fragSrc410 = "in vec2 Frag_UV;\nin vec4 Frag_Color;\n" + "uniform sampler2D Texture;\n" + "layout (location = 0) out vec4 Out_Color;\n" + "void main() {\n" + " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" + "}\n";
(string vertSrc, string fragSrc) = glslVersion switch
{
< 130 => (vertSrc120, fragSrc120),
300 => (vertSrc300es, fragSrc300es),
>= 410 => (vertSrc410, fragSrc410),
_ => (vertSrc130, fragSrc130)
};
string fullVert = bd.GlslVersionString + vertSrc;
string fullFrag = bd.GlslVersionString + fragSrc;
uint vert = gl.CreateShader(GLShaderType.VertexShader);
gl.ShaderSource(vert, fullVert);
gl.CompileShader(vert);
if (!CheckShader(gl, vert, "vertex shader")) return false;
uint frag = gl.CreateShader(GLShaderType.FragmentShader);
gl.ShaderSource(frag, fullFrag);
gl.CompileShader(frag);
if (!CheckShader(gl, frag, "fragment shader")) return false;
bd.ShaderHandle = gl.CreateProgram();
gl.AttachShader(bd.ShaderHandle, vert);
gl.AttachShader(bd.ShaderHandle, frag);
gl.LinkProgram(bd.ShaderHandle);
if (!CheckProgram(gl, bd.ShaderHandle, "shader program")) return false;
gl.DetachShader(bd.ShaderHandle, vert);
gl.DetachShader(bd.ShaderHandle, frag);
gl.DeleteShader(vert);
gl.DeleteShader(frag);
bd.AttribLocationTex = gl.GetUniformLocation(bd.ShaderHandle, "Texture");
bd.AttribLocationProjMtx = gl.GetUniformLocation(bd.ShaderHandle, "ProjMtx");
bd.AttribLocationVtxPos = (uint)gl.GetAttribLocation(bd.ShaderHandle, "Position");
bd.AttribLocationVtxUV = (uint)gl.GetAttribLocation(bd.ShaderHandle, "UV");
bd.AttribLocationVtxColor = (uint)gl.GetAttribLocation(bd.ShaderHandle, "Color");
gl.GenBuffers(1, ref bd.VboHandle);
gl.GenBuffers(1, ref bd.ElementsHandle);
if (bd.HasBindSampler)
{
gl.GenSamplers(2, bd.TexSamplers);
for (int i = 0; i < 2; i++)
{
int filter = i == 0 ? (int)GLEnum.Linear : (int)GLEnum.Nearest;
gl.SamplerParameteri(bd.TexSamplers[i], GLSamplerParameterI.TextureMinFilter, filter);
gl.SamplerParameteri(bd.TexSamplers[i], GLSamplerParameterI.TextureMagFilter, filter);
gl.SamplerParameteri(bd.TexSamplers[i], GLSamplerParameterI.TextureWrapS, (int)GLEnum.ClampToEdge);
gl.SamplerParameteri(bd.TexSamplers[i], GLSamplerParameterI.TextureWrapT, (int)GLEnum.ClampToEdge);
}
}
gl.BindTexture(GLTextureTarget.Texture2D, (uint)lastTexture);
gl.BindBuffer(GLBufferTargetARB.ArrayBuffer, (uint)lastArrayBuffer);
gl.BindVertexArray((uint)lastVertexArray);
return true;
}
public static void DestroyDeviceObjects() public static void DestroyDeviceObjects()
{ {
ImVector<ImTextureDataPtr> texures = ImGui.GetPlatformIO().Textures; RendererData? bd = GetRendererData();
for (int i = 0; i < texures.Size; i++) if (bd == null) return;
GL gl = bd.Gl;
if (bd.HasBindSampler && bd.TexSamplers[0] != 0)
{ {
ImTextureDataPtr texture = texures[i]; gl.DeleteSamplers(2, bd.TexSamplers);
texture.Status = ImTextureStatus.WantDestroy; bd.TexSamplers[0] = bd.TexSamplers[1] = 0;
UpdateTexture(texture, GetRendererData().Renderer); }
if (bd.VboHandle != 0)
{
gl.DeleteBuffer(bd.VboHandle);
bd.VboHandle = 0;
}
if (bd.ElementsHandle != 0)
{
gl.DeleteBuffer(bd.ElementsHandle);
bd.ElementsHandle = 0;
}
if (bd.ShaderHandle != 0)
{
gl.DeleteProgram(bd.ShaderHandle);
bd.ShaderHandle = 0;
}
ImVector<ImTextureDataPtr> textures = ImGui.GetPlatformIO().Textures;
for (int i = 0; i < textures.Size; i++)
{
ImTextureDataPtr tex = textures[i];
if (tex.RefCount == 1)
{
tex.SetStatus(ImTextureStatus.WantDestroy);
UpdateTexture(tex);
}
} }
} }
// @formatter:off — disable formatter after this line
private static void InitMultiViewportSupport()
{
ImGuiPlatformIOPtr platformIO = ImGui.GetPlatformIO();
platformIO.RendererRenderWindow = DelegateStorage.RendererRenderWindowDelegate.GetPtrForDelegate();
}
private static void ShutdownMultiViewportSupport()
{
ImGui.DestroyPlatformWindows();
}
private static void ApplySamplerLinear(RendererData bd)
{
if (bd.HasBindSampler)
{
bd.Gl.BindSampler(0, bd.TexSamplers[0]);
}
else
{
bd.UseTexParameterToSetSampler = true;
bd.NextSampler = (int)GLEnum.Linear;
}
}
private static void ApplySamplerNearest(RendererData bd)
{
if (bd.HasBindSampler)
{
bd.Gl.BindSampler(0, bd.TexSamplers[1]);
}
else
{
bd.UseTexParameterToSetSampler = true;
bd.NextSampler = (int)GLEnum.Nearest;
}
}
private static bool CheckShader(GL gl, uint handle, string desc)
{
gl.GetShaderiv(handle, GLShaderParameterName.CompileStatus, out int status);
gl.GetShaderiv(handle, GLShaderParameterName.InfoLogLength, out int logLen);
if (status == 0)
{
string log = logLen > 1 ? gl.GetShaderInfoLog(handle) : "";
Console.Error.WriteLine($"[ImGui OpenGL3] Failed to compile {desc}:\n{log}");
}
return status != 0;
}
private static bool CheckProgram(GL gl, uint handle, string desc)
{
gl.GetProgramiv(handle, GLProgramPropertyARB.LinkStatus, out int status);
gl.GetProgramiv(handle, GLProgramPropertyARB.InfoLogLength, out int logLen);
if (status == 0)
{
string log = logLen > 1 ? gl.GetProgramInfoLog(handle) : "";
Console.Error.WriteLine($"[ImGui OpenGL3] Failed to link {desc}:\n{log}");
}
return status != 0;
}
private static void SetCap(GL gl, GLEnableCap cap, bool enabled)
{
if (enabled) gl.Enable(cap);
else gl.Disable(cap);
}
public static class DelegateStorage public static class DelegateStorage
{ {
[UnmanagedFunctionPointer(CallingConvention.Cdecl)] [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
internal delegate void DrawCallbackResetRenderStateFn(ImDrawListPtr drawList, ImDrawCmdPtr cmd); internal delegate void DrawCallbackFn(ImDrawListPtr drawList, ImDrawCmdPtr cmd);
internal static readonly DrawCallbackResetRenderStateFn DrawCallbackResetRenderStateDelegate = DrawCallbackResetRenderState;
private static void DrawCallbackResetRenderState(ImDrawListPtr drawList, ImDrawCmdPtr cmd) { } // Intentionally empty. Used as an identifier for rendering loop to call its code. Simpler to implement this way.
[UnmanagedFunctionPointer(CallingConvention.Cdecl)] internal static readonly DrawCallbackFn DrawCallbackResetRenderStateDelegate = DrawCallbackResetRenderState;
internal delegate void RendererCreateWindowFn(ImGuiViewportPtr viewport); private static void DrawCallbackResetRenderState(ImDrawListPtr _, ImDrawCmdPtr __) { } // Intentionally empty.
internal static readonly RendererCreateWindowFn RendererCreateWindowDelegate = RendererCreateWindow;
private static void RendererCreateWindow(ImGuiViewportPtr viewport) internal static readonly DrawCallbackFn DrawCallbackSetSamplerLinearDelegate = DrawCallbackSetSamplerLinear;
private static void DrawCallbackSetSamplerLinear(ImDrawListPtr _, ImDrawCmdPtr __)
{ {
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData); RendererData? bd = GetRendererData();
if (vd == null || vd.Window == nint.Zero) if (bd != null) ApplySamplerLinear(bd);
return; }
if (vd.Renderer == nint.Zero) internal static readonly DrawCallbackFn DrawCallbackSetSamplerNearestDelegate = DrawCallbackSetSamplerNearest;
{ private static void DrawCallbackSetSamplerNearest(ImDrawListPtr _, ImDrawCmdPtr __)
vd.Renderer = SDL.CreateRenderer(vd.Window, null); {
vd.RendererOwned = true; RendererData? bd = GetRendererData();
} if (bd != null) ApplySamplerNearest(bd);
} }
[UnmanagedFunctionPointer(CallingConvention.Cdecl)] [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
internal delegate void RendererDestroyWindowFn(ImGuiViewportPtr viewport); internal delegate void RendererRenderWindowFn(ImGuiViewportPtr viewport, void* renderArg);
internal static readonly RendererDestroyWindowFn RendererDestroyWindowDelegate = RendererDestroyWindow;
private static void RendererDestroyWindow(ImGuiViewportPtr viewport)
{
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
if (vd == null)
return;
if (vd.RendererOwned && vd.Renderer != nint.Zero)
{
SDL.DestroyRenderer(vd.Renderer);
}
vd.Renderer = nint.Zero;
vd.RendererOwned = false;
}
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
internal delegate void RendererRenderWindowFn(ImGuiViewportPtr viewport);
internal static readonly RendererRenderWindowFn RendererRenderWindowDelegate = RendererRenderWindow; internal static readonly RendererRenderWindowFn RendererRenderWindowDelegate = RendererRenderWindow;
private static void RendererRenderWindow(ImGuiViewportPtr viewport) private static void RendererRenderWindow(ImGuiViewportPtr viewport, void* renderArg)
{ {
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData); if ((viewport.Flags & ImGuiViewportFlags.NoRendererClear) == 0)
if (vd == null || vd.Renderer == nint.Zero)
{ {
return; RendererData? bd = GetRendererData();
if (bd != null)
{
bd.Gl.ClearColor(0f, 0f, 0f, 1f);
bd.Gl.Clear(GLClearBufferMask.ColorBufferBit);
}
} }
RenderDrawData(viewport.DrawData);
if (Parent != null)
{
SDL.SetRenderDrawColorFloat(vd.Renderer, Parent.ClearColor.X, Parent.ClearColor.Y, Parent.ClearColor.Z, 0f);
SDL.RenderClear(vd.Renderer);
}
RenderDrawData(viewport.DrawData, vd.Renderer);
}
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
internal delegate void RendererSwapBuffersFn(ImGuiViewportPtr viewport);
internal static readonly RendererSwapBuffersFn RendererSwapBuffersDelegate = RendererSwapBuffers;
private static void RendererSwapBuffers(ImGuiViewportPtr viewport)
{
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
if (vd == null || vd.Renderer == nint.Zero)
return;
SDL.RenderPresent(vd.Renderer);
} }
} }
// @formatter:on — enable formatter after this line
} }
+182
View File
@@ -0,0 +1,182 @@
using System.Numerics;
using Hexa.NET.ImGui;
using Hexa.NET.OpenGL;
using SDL3;
namespace SDL3_TestingSuite.SDL3;
public sealed unsafe class OpenGLTexture : IDisposable
{
private readonly GL _gl;
public uint Handle { get; private set; }
public int Width { get; }
public int Height { get; }
public ImTextureRef ImGuiTexture => new ImTextureRef(null, (nint)Handle);
public Vector2 Size => new Vector2(Width, Height);
public string? FileName;
public string? FilePath;
public string? Extension;
private OpenGLTexture(GL gl, uint handle, int width, int height, string? path = null)
{
_gl = gl;
Handle = handle;
Width = width;
Height = height;
if (path == null) return;
FileName = Path.GetFileName(path);
FilePath = path;
Extension = Path.GetExtension(path);
}
public static OpenGLTexture FromFile(GL gl, string path)
{
nint surface = string.Equals(Path.GetExtension(path), ".bmp", StringComparison.OrdinalIgnoreCase)
? SDL.LoadBMP(path)
: Image.Load(path);
if (surface == nint.Zero)
{
throw new InvalidOperationException($"Failed to load image '{path}': {SDL.GetError()}");
}
try
{
return FromSurface(gl, surface, path);
}
finally
{
SDL.DestroySurface(surface);
}
}
public static OpenGLTexture FromSurface(GL gl, nint surface, string? path = null)
{
if (surface == nint.Zero)
{
throw new ArgumentException("Surface cannot be null.", nameof(surface));
}
SDL.PixelFormat uploadFormat = BitConverter.IsLittleEndian
? SDL.PixelFormat.ABGR8888
: SDL.PixelFormat.RGBA8888;
nint converted = SDL.ConvertSurface(surface, uploadFormat);
if (converted == nint.Zero)
{
throw new InvalidOperationException($"Failed to convert image surface to RGBA32: {SDL.GetError()}");
}
try
{
SDL.Surface* convertedSurface = (SDL.Surface*)converted;
bool locked = false;
if (SDL.MustLock(*convertedSurface))
{
if (!SDL.LockSurface(converted))
{
throw new InvalidOperationException($"Failed to lock image surface: {SDL.GetError()}");
}
locked = true;
}
try
{
uint texture = UploadRgba32(gl, convertedSurface);
return new OpenGLTexture(gl, texture, convertedSurface->Width, convertedSurface->Height, path);
}
finally
{
if (locked)
{
SDL.UnlockSurface(converted);
}
}
}
finally
{
SDL.DestroySurface(converted);
}
}
private static uint UploadRgba32(GL gl, SDL.Surface* surface)
{
uint texture = 0;
gl.GenTextures(1, ref texture);
gl.GetIntegerv(GLGetPName.TextureBinding2D, out int previousTexture);
gl.BindTexture(GLTextureTarget.Texture2D, texture);
gl.TexParameteri(GLTextureTarget.Texture2D, GLTextureParameterName.MinFilter, (int)GLTextureMinFilter.Linear);
gl.TexParameteri(GLTextureTarget.Texture2D, GLTextureParameterName.MagFilter, (int)GLTextureMagFilter.Linear);
gl.TexParameteri(GLTextureTarget.Texture2D, GLTextureParameterName.WrapS, (int)GLEnum.ClampToEdge);
gl.TexParameteri(GLTextureTarget.Texture2D, GLTextureParameterName.WrapT, (int)GLEnum.ClampToEdge);
gl.PixelStorei(GLPixelStoreParameter.UnpackAlignment, 1);
gl.PixelStorei(GLPixelStoreParameter.UnpackRowLength, surface->Pitch / 4);
gl.TexImage2D(
GLTextureTarget.Texture2D,
0,
GLInternalFormat.Rgba,
surface->Width,
surface->Height,
0,
GLPixelFormat.Rgba,
GLPixelType.UnsignedByte,
surface->Pixels);
gl.PixelStorei(GLPixelStoreParameter.UnpackRowLength, 0);
gl.BindTexture(GLTextureTarget.Texture2D, (uint)previousTexture);
return texture;
}
private static uint UploadRgba32FromPixels(GL gl, byte[] pixels, int width, int height)
{
uint texture = 0;
gl.GenTextures(1, ref texture);
gl.GetIntegerv(GLGetPName.TextureBinding2D, out int previousTexture);
gl.BindTexture(GLTextureTarget.Texture2D, texture);
gl.TexParameteri(GLTextureTarget.Texture2D, GLTextureParameterName.MinFilter, (int)GLTextureMinFilter.Linear);
gl.TexParameteri(GLTextureTarget.Texture2D, GLTextureParameterName.MagFilter, (int)GLTextureMagFilter.Linear);
gl.TexParameteri(GLTextureTarget.Texture2D, GLTextureParameterName.WrapS, (int)GLEnum.ClampToEdge);
gl.TexParameteri(GLTextureTarget.Texture2D, GLTextureParameterName.WrapT, (int)GLEnum.ClampToEdge);
gl.PixelStorei(GLPixelStoreParameter.UnpackAlignment, 1);
fixed (byte* ptr = &pixels[0])
{
gl.TexImage2D(
GLTextureTarget.Texture2D,
0,
GLInternalFormat.Rgba,
width,
height,
0,
GLPixelFormat.Rgba,
GLPixelType.UnsignedByte,
(nint)ptr);
}
gl.BindTexture(GLTextureTarget.Texture2D, (uint)previousTexture);
return texture;
}
public void Dispose()
{
if (Handle == 0)
{
return;
}
_gl.DeleteTexture(Handle);
Handle = 0;
}
}
+168 -25
View File
@@ -2,6 +2,9 @@
using Hexa.NET.ImGui; using Hexa.NET.ImGui;
using Hexa.NET.ImGuizmo; using Hexa.NET.ImGuizmo;
using Hexa.NET.ImPlot; using Hexa.NET.ImPlot;
using Hexa.NET.ImNodes;
using Hexa.NET.OpenGL;
using HexaGen.Runtime;
using SDL3; using SDL3;
namespace SDL3_TestingSuite.SDL3; namespace SDL3_TestingSuite.SDL3;
@@ -9,8 +12,7 @@ namespace SDL3_TestingSuite.SDL3;
public sealed unsafe class SDL3Window : IDisposable public sealed unsafe class SDL3Window : IDisposable
{ {
public readonly nint Window; public readonly nint Window;
public readonly nint Renderer;
public readonly Vector4 DefaultClearColor = new Vector4(0.06f, 0.06f, 0.06f, 1f); public readonly Vector4 DefaultClearColor = new Vector4(0.06f, 0.06f, 0.06f, 1f);
private Vector4? _clearColor; private Vector4? _clearColor;
@@ -21,34 +23,66 @@ public sealed unsafe class SDL3Window : IDisposable
} }
public event Action? RenderCallback; public event Action? RenderCallback;
public event Action? Disposing;
public event Action<Vector4>? Resized;
public event Action<SDL.Event>? EventCallback;
private ImGuiContextPtr _imGuiContext; private ImGuiContextPtr _imGuiContext;
private ImPlotContextPtr _imPlotContext; private ImPlotContextPtr _imPlotContext;
private ImNodesContextPtr _imNodesContext;
// private ImPLot3DContextPtr _imPlot3DContext;
public bool Disposed => _disposed; public bool Disposed => _disposed;
private bool _disposed; private bool _disposed;
private readonly FileSystemWatcher? _watcher; private readonly FileSystemWatcher? _watcher;
public readonly GL GL;
public SDL3Window(string name, int posX, int posY, int width, int height, SDL.WindowFlags flags = SDL.WindowFlags.Resizable | SDL.WindowFlags.HighPixelDensity) public SDL3Window(string name, int posX, int posY, int width, int height, SDL.WindowFlags flags = SDL.WindowFlags.Resizable | SDL.WindowFlags.HighPixelDensity)
{ {
if (OperatingSystem.IsLinux())
SDL.SetHint(SDL.Hints.VideoDriver, "x11");
if (!SDL.Init(SDL.InitFlags.Events | SDL.InitFlags.Video | SDL.InitFlags.Gamepad)) if (!SDL.Init(SDL.InitFlags.Events | SDL.InitFlags.Video | SDL.InitFlags.Gamepad))
throw new Exception($"SDL_Init failed: {SDL.GetError()}"); throw new Exception($"SDL_Init failed: {SDL.GetError()}");
SDL.GLSetAttribute(SDL.GLAttr.ContextFlags, (int)SDL.GLContextFlag.ForwardCompatible);
SDL.GLSetAttribute(SDL.GLAttr.ContextProfileMask, (int)SDL.GLProfile.Core);
SDL.GLSetAttribute(SDL.GLAttr.ContextMajorVersion, 4);
SDL.GLSetAttribute(SDL.GLAttr.ContextMinorVersion, 6);
SDL.SetHint(SDL.Hints.IMEImplementedUI, "1");
// Create window & renderer // Create window & renderer
if (!SDL.CreateWindowAndRenderer(name, width, height, flags, out Window, out Renderer)) SDL.GLSetAttribute(SDL.GLAttr.DoubleBuffer, 1);
SDL.GLSetAttribute(SDL.GLAttr.DepthSize, 24);
SDL.GLSetAttribute(SDL.GLAttr.StencilSize, 8);
Window = SDL.CreateWindow(name, width, height, flags | SDL.WindowFlags.OpenGL);
if (Window == nint.Zero)
throw new Exception($"SDL_CreateWindowAndRenderer failed: {SDL.GetError()}"); throw new Exception($"SDL_CreateWindowAndRenderer failed: {SDL.GetError()}");
nint glContext = SDL.GLCreateContext(Window);
if (glContext == nint.Zero)
throw new Exception($"SDL_GL_CreateContext failed: {SDL.GetError()}");
SDL.GLMakeCurrent(Window, glContext);
SDL.GLSetSwapInterval(1);
SDL.SetWindowPosition(Window, posX, posY); SDL.SetWindowPosition(Window, posX, posY);
SDL.SetRenderVSync(Renderer, 1); // SDL.SetRenderVSync(Renderer, 1);
SDL.ShowWindow(Window); SDL.ShowWindow(Window);
// Create ImGui context // Create ImGui context
_imGuiContext = ImGui.CreateContext(); _imGuiContext = ImGui.CreateContext();
_imPlotContext = ImPlot.CreateContext(); _imPlotContext = ImPlot.CreateContext();
_imNodesContext = ImNodes.CreateContext();
// _imPlot3DContext = ImPlot3D.CreateContext();
ImPlot.SetImGuiContext(_imGuiContext); ImPlot.SetImGuiContext(_imGuiContext);
ImGuizmo.SetImGuiContext(_imGuiContext); ImGuizmo.SetImGuiContext(_imGuiContext);
ImNodes.SetImGuiContext(_imGuiContext);
// ImPlot3D.SetImGuiContext(_imGuiContext);
ImGuiIOPtr io = ImGui.GetIO(); ImGuiIOPtr io = ImGui.GetIO();
io.ConfigFlags |= ImGuiConfigFlags.NavEnableKeyboard | ImGuiConfigFlags.NavEnableGamepad | ImGuiConfigFlags.DockingEnable; io.ConfigFlags |= ImGuiConfigFlags.NavEnableKeyboard | ImGuiConfigFlags.NavEnableGamepad | ImGuiConfigFlags.DockingEnable;
io.ConfigFlags |= ImGuiConfigFlags.ViewportsEnable; io.ConfigFlags |= ImGuiConfigFlags.ViewportsEnable;
@@ -68,33 +102,64 @@ public sealed unsafe class SDL3Window : IDisposable
if (!File.Exists(b.FullPath)) return; if (!File.Exists(b.FullPath)) return;
if (Path.GetExtension(b.FullPath) != ".ttf") return; if (Path.GetExtension(b.FullPath) != ".ttf") return;
ImGui.GetIO().AddFont(b.FullPath); ImGui.GetIO().AddFont(b.FullPath);
}; };
_watcher.Deleted += (_, b) => _watcher.Deleted += (_, b) =>
{ {
if (Path.GetExtension(b.FullPath) != ".ttf") return; if (Path.GetExtension(b.FullPath) != ".ttf") return;
ImGui.GetIO().RemoveFont(b.Name); ImGui.GetIO().RemoveFont(b.Name);
}; };
_watcher.Renamed += (_, b) =>
{
if (Path.GetExtension(b.OldFullPath) != ".ttf") return;
ImGui.GetIO().RemoveFont(b.OldName);
if (!File.Exists(b.FullPath)) return;
if (Path.GetExtension(b.FullPath) != ".ttf") return;
ImGui.GetIO().AddFont(b.FullPath);
};
_watcher.IncludeSubdirectories = false; _watcher.IncludeSubdirectories = false;
_watcher.EnableRaisingEvents = true; _watcher.EnableRaisingEvents = true;
string[] fonts = Directory.GetFiles(fontsPath, "*.ttf", SearchOption.AllDirectories); List<string> fonts = Directory.GetFiles(fontsPath, "*.ttf", SearchOption.AllDirectories).ToList();
fonts.Sort();
List<string> mergeFonts = new List<string>();
for (int i = fonts.Count - 1; i >= 0; i--)
{
if (Path.GetFileName(fonts[i]).StartsWith("merge_", StringComparison.OrdinalIgnoreCase))
{
mergeFonts.Add(fonts[i]);
fonts.RemoveAt(i);
}
}
mergeFonts.Reverse();
foreach (string merge in mergeFonts)
{
io.AddFont(merge, true);
}
foreach (string font in fonts) foreach (string font in fonts)
{ {
io.AddFont(font); io.AddFont(font);
foreach (string merge in mergeFonts)
{
io.AddFont(merge, true);
}
} }
} }
catch (Exception e) catch (Exception e)
{ {
Console.WriteLine(e); Console.WriteLine(e);
} }
GL = new GL(new BindingsContext(Window, glContext));
// Init platform and renderer // Init platform and renderer
ImGuiSDL3Platform.Init(Window, Renderer, this); ImGuiSDL3Platform.Init(GL, Window, glContext);
ImGuiSDL3Renderer.Init(Renderer, this); ImGuiSDL3Renderer.Init(GL, "#version 330");
} }
public bool ShouldClose; public bool ShouldClose;
@@ -103,10 +168,7 @@ public sealed unsafe class SDL3Window : IDisposable
{ {
while (!_disposed) while (!_disposed)
{ {
if (ImGui.GetIO().WantTextInput && !SDL.TextInputActive(Window)) SDL.PumpEvents();
SDL.StartTextInput(Window);
else if (!ImGui.GetIO().WantTextInput && SDL.TextInputActive(Window))
SDL.StopTextInput(Window);
while (SDL.PollEvent(out SDL.Event ev)) while (SDL.PollEvent(out SDL.Event ev))
{ {
@@ -119,9 +181,27 @@ public sealed unsafe class SDL3Window : IDisposable
case SDL.EventType.Quit: case SDL.EventType.Quit:
ShouldClose = true; ShouldClose = true;
break; break;
case SDL.EventType.WindowResized:
case SDL.EventType.WindowMoved:
SDL.GetWindowSize(Window, out int w, out int h);
SDL.GetWindowPosition(Window, out int x, out int y);
Resized?.Invoke(new Vector4(x, y, w, h));
break;
} }
EventCallback?.Invoke(ev);
} }
if (SDL.GetWindowFlags(Window).HasFlag(SDL.WindowFlags.Minimized))
{
SDL.Delay(10);
continue;
}
GL.MakeCurrent();
GL.ClearColor(ClearColor.X, ClearColor.Y, ClearColor.Z, ClearColor.W);
GL.Clear(GLClearBufferMask.ColorBufferBit);
ImGuiSDL3Platform.NewFrame(); ImGuiSDL3Platform.NewFrame();
ImGuiSDL3Renderer.NewFrame(); ImGuiSDL3Renderer.NewFrame();
ImGui.NewFrame(); ImGui.NewFrame();
@@ -132,19 +212,18 @@ public sealed unsafe class SDL3Window : IDisposable
ImGui.Render(); ImGui.Render();
SDL.SetRenderScale(Renderer, io.DisplayFramebufferScale.X, io.DisplayFramebufferScale.Y); GL.MakeCurrent();
SDL.SetRenderDrawColorFloat(Renderer, ClearColor.X, ClearColor.Y, ClearColor.Z, ClearColor.W);
SDL.RenderClear(Renderer);
ImGuiSDL3Renderer.RenderDrawData(ImGui.GetDrawData(), Renderer); ImGuiSDL3Renderer.RenderDrawData(ImGui.GetDrawData());
if ((io.ConfigFlags & ImGuiConfigFlags.ViewportsEnable) != 0) if ((io.ConfigFlags & ImGuiConfigFlags.ViewportsEnable) != 0)
{ {
ImGui.UpdatePlatformWindows(); ImGui.UpdatePlatformWindows();
ImGui.RenderPlatformWindowsDefault(); ImGui.RenderPlatformWindowsDefault();
} }
SDL.RenderPresent(Renderer); GL.MakeCurrent();
GL.SwapBuffers();
if (ShouldClose) if (ShouldClose)
{ {
@@ -184,10 +263,13 @@ public sealed unsafe class SDL3Window : IDisposable
ImPlot.SetCurrentContext(_imPlotContext); ImPlot.SetCurrentContext(_imPlotContext);
} }
Disposing?.Invoke();
ImGuiSDL3Renderer.Dispose(); ImGuiSDL3Renderer.Dispose();
ImGuiSDL3Platform.Dispose(); ImGuiSDL3Platform.Dispose();
RenderCallback = null; RenderCallback = null;
Disposing = null;
} }
if (_imGuiContext.Handle != null) if (_imGuiContext.Handle != null)
@@ -202,11 +284,23 @@ public sealed unsafe class SDL3Window : IDisposable
ImPlot.DestroyContext(_imPlotContext); ImPlot.DestroyContext(_imPlotContext);
_imPlotContext = null; _imPlotContext = null;
} }
if (_imNodesContext.Handle != null)
if (Renderer != nint.Zero)
{ {
SDL.DestroyRenderer(Renderer); ImNodes.SetCurrentContext(null);
ImNodes.DestroyContext(_imNodesContext);
_imNodesContext = null;
} }
// if (_imPlot3DContext.Handle != null)
// {
// ImPlot3D.SetCurrentContext(null);
// ImPlot3D.DestroyContext(_imPlot3DContext);
// _imPlot3DContext = null;
// }
// if (Renderer != nint.Zero)
// {
// SDL.DestroyRenderer(Renderer);
// }
if (Window != nint.Zero) if (Window != nint.Zero)
{ {
@@ -214,4 +308,53 @@ public sealed unsafe class SDL3Window : IDisposable
} }
} }
} }
public unsafe class BindingsContext : IGLContext
{
private readonly nint window;
private readonly nint context;
public BindingsContext(nint window, nint context)
{
this.window = window;
this.context = context;
}
public nint Handle => window;
public bool IsCurrent => SDL.GLGetCurrentContext() == context;
public void Dispose() { }
public nint GetProcAddress(string procName)
{
return (nint)SDL.GLGetProcAddress(procName).GetPtrForDelegate();
}
public bool IsExtensionSupported(string extensionName)
{
return SDL.GLExtensionSupported(extensionName);
}
public void MakeCurrent()
{
SDL.GLMakeCurrent(window, context);
}
public void SwapBuffers()
{
SDL.GLSwapWindow(window);
}
public void SwapInterval(int interval)
{
SDL.GLSetSwapInterval(interval);
}
public bool TryGetProcAddress(string procName, out nint procAddress)
{
procAddress = (nint)SDL.GLGetProcAddress(procName).GetPtrForDelegate();
return procAddress != 0;
}
}