Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 060f117a01 |
+11
-166
@@ -1,33 +1,27 @@
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using System.Numerics;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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using Hexa.NET.ImGui;
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using ImGuiNET;
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using Hexa.NET.ImPlot;
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using SDL3_TestingSuite.SDL3;
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using SDL3_TestingSuite.SDL3;
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using SDL3;
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namespace SDL3_TestingSuite;
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namespace SDL3_TestingSuite;
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public class Program
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public class Program
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{
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{
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private static bool _demoWindowVisible = true;
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private static bool _demoWindowVisible = true;
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private static bool _imPlotDemoVisible;
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private static bool _fontStuff;
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private static readonly Dictionary<string, List<uint>?> GlyphsByName = new Dictionary<string, List<uint>?>();
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private static bool _initialized;
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private static ImFontPtr _font;
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private static float size = 1f;
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public static void Main()
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public static void Main()
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{
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{
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SDL3Window window = new SDL3Window("SDL3 Testing Suite", 100, 100, 1280, 720);
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const SDL.WindowFlags flags = SDL.WindowFlags.Resizable | SDL.WindowFlags.HighPixelDensity | SDL.WindowFlags.Transparent;
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window.RenderCallback += () =>
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SDL3Window window = new SDL3Window("SDL3 Testing Suite", 100, 100, 1280, 720, flags);
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window.RenderCallback = () =>
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{
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{
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ImGuiViewportPtr viewport = ImGui.GetMainViewport();
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ImGuiViewportPtr viewport = ImGui.GetMainViewport();
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ImGui.SetNextWindowPos(viewport.WorkPos);
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ImGui.SetNextWindowPos(viewport.WorkPos);
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ImGui.SetNextWindowSize(viewport.WorkSize);
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ImGui.SetNextWindowSize(viewport.WorkSize);
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ImGui.SetNextWindowViewport(viewport.ID);
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if (ImGui.Begin("MainWindow", ImGuiWindowFlags.NoBackground | ImGuiWindowFlags.MenuBar | ImGuiWindowFlags.NoDocking | ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoBringToFrontOnFocus))
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ImGui.Begin("MainWindow", ImGuiWindowFlags.NoBackground | ImGuiWindowFlags.MenuBar | ImGuiWindowFlags.NoDocking | ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoBringToFrontOnFocus);
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{
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if (ImGui.BeginMenuBar())
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if (ImGui.BeginMenuBar())
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{
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{
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if (ImGui.BeginMenu("Stuff"))
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if (ImGui.BeginMenu("Stuff"))
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@@ -41,148 +35,16 @@ public class Program
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}
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}
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ImGui.Spacing();
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ImGui.Spacing();
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ImGui.MenuItem("Demo Window", "", ref _demoWindowVisible);
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ImGui.MenuItem("Demo Window", "", ref _demoWindowVisible);
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ImGui.Spacing();
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ImGui.MenuItem("ImPlot Demo Window", "", ref _imPlotDemoVisible);
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ImGui.Spacing();
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ImGui.MenuItem("Font Stuff", "", ref _fontStuff);
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ImGui.EndMenuBar();
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ImGui.EndMenuBar();
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}
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}
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ImGui.End();
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ImGui.End();
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}
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if (_fontStuff)
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{
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ImGui.SetNextWindowSize(new Vector2(250, 500), ImGuiCond.FirstUseEver);
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if (ImGui.Begin("FontStuff", ref _fontStuff))
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{
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ImGui.ShowFontSelector("Font");
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bool change = false;
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if (ImGui.GetFont() != _font)
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{
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_font = ImGui.GetFont();
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change = true;
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}
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string fontName = _font.GetDebugNameS();
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fontName = string.IsNullOrEmpty(fontName) ? _font.FontId.ToString() : fontName;
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if (!_initialized || change)
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{
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if (!GlyphsByName.TryGetValue(fontName, out List<uint>? glyphs))
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{
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glyphs = new List<uint>();
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ImFontPtr font = _font;
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for (uint codepoint = 0; codepoint <= 0x10FFFF; codepoint++)
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{
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if (codepoint >= 0xD800 && codepoint <= 0xDFFF)
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{
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continue;
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}
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if (!font.IsGlyphInFont(codepoint)) continue;
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glyphs.Add(codepoint);
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}
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GlyphsByName[fontName] = glyphs;
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Logger.Log($"Initialized font {fontName} with {glyphs.Count} glyphs");
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}
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_initialized = true;
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}
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ImGui.PushFont(null, 24);
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if (GlyphsByName.TryGetValue(fontName, out List<uint>? glyphs2))
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{
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float cursorXStart = ImGui.GetCursorPosX();
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float maxWidth = ImGui.GetContentRegionAvail().X;
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foreach (uint codepoint in glyphs2!)
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{
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string text = char.ConvertFromUtf32((int)codepoint);
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float glyphWidth = ImGui.CalcTextSize(text).X;
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float cursorX = ImGui.GetCursorPosX();
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if (cursorX > cursorXStart && (cursorX + glyphWidth) > (cursorXStart + maxWidth))
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{
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ImGui.NewLine();
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}
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ImGui.TextUnformatted(text);
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ImGui.SameLine();
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}
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}
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ImGui.PopFont();
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ImGui.End();
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}
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}
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if (ImGui.Begin("Thing"))
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{
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float time = (float)ImGui.GetTime() * 5;
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if (ImPlot.BeginPlot("Moving Rainbow Sine Wave"))
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{
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int count = 200;
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float[] xs = new float[2];
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float[] ys = new float[2];
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for (int i = 0; i < count - 1; i++)
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{
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float x0 = i * 0.1f;
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float x1 = (i + 1) * 0.1f;
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float y0 = MathF.Sin(x0 * size + time);
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float y1 = MathF.Sin(x1 * size + time);
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xs[0] = x0;
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xs[1] = x1;
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ys[0] = y0;
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ys[1] = y1;
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float t = i / (float)count;
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float r = 0.5f + 1f * MathF.Sin(6.2831f * (t));
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float g = 0.5f + 1f * MathF.Sin(6.2831f * (t + 0.33f));
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float b = 0.5f + 1f * MathF.Sin(6.2831f * (t + 0.66f));
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ImPlot.PushStyleColor(ImPlotCol.Line, new Vector4(r, g, b, 1f));
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ImPlot.PlotLine("##seg", ref xs[0], ref ys[0], 2);
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ImPlot.PopStyleColor();
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}
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ImPlot.EndPlot();
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}
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ImGui.SliderFloat("Sine", ref size, 1f, 120f);
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ImGui.End();
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}
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if (ImGui.Begin("ImageThing"))
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{
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ImGui.End();
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}
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if (_demoWindowVisible)
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if (_demoWindowVisible)
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{
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{
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ImGui.ShowDemoWindow(ref _demoWindowVisible);
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ImGui.ShowDemoWindow(ref _demoWindowVisible);
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}
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}
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if (_imPlotDemoVisible)
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{
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ImPlot.ShowDemoWindow(ref _imPlotDemoVisible);
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}
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};
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};
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window.Run();
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window.Run();
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@@ -190,30 +52,13 @@ public class Program
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public static class Logger
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public static class Logger
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{
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{
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private const int MessageWidth = 80;
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public static void Log(string? str, [CallerMemberName] string caller = "", [CallerLineNumber] int line = 0)
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private const int CallerWidth = 35;
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public static void Log(object? value, [CallerFilePath] string path = "", [CallerMemberName] string caller = "", [CallerLineNumber] int line = 0)
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{
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{
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Write(value?.ToString(), path, caller, line);
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Console.WriteLine($"{caller}({line}): {str}");
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}
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}
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public static void Log(object? str, [CallerMemberName] string caller = "", [CallerLineNumber] int line = 0)
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public static void Log(object?[] values, [CallerFilePath] string path = "", [CallerMemberName] string caller = "", [CallerLineNumber] int line = 0)
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{
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{
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if (values == null)
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Log(str?.ToString(), caller, line);
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{
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Write("null", path, caller, line);
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return;
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}
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Write(string.Join(" ", values), path, caller, line);
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}
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private static void Write(string? str, string path, string caller, int line)
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{
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string message = (str ?? string.Empty).PadRight(MessageWidth);
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string method = caller.PadRight(CallerWidth);
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Console.WriteLine($"{message} | {method} | {path}:{line}");
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}
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}
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}
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}
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}
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}
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@@ -11,11 +11,12 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<!--<PackageReference Include="ImGui.NET" Version="*" />-->
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<PackageReference Include="ImGui.NET" Version="*" />
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<PackageReference Include="Hexa.NET.ImGui" Version="2.2.9" />
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<!-- <PackageReference Include="Hexa.NET.ImGui" Version="2.2.9" />-->
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<PackageReference Include="Hexa.NET.ImGui.Widgets" Version="1.2.18" />
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<!-- <PackageReference Include="Hexa.NET.ImGui.Widgets" Version="1.2.18" />-->
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<PackageReference Include="Hexa.NET.ImPlot" Version="2.2.9" />
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<!-- <PackageReference Include="Hexa.NET.ImPlot" Version="2.2.9" />-->
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<PackageReference Include="Hexa.NET.Utilities" Version="2.2.12" />
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<!-- <PackageReference Include="Hexa.NET.ImPlot3D" Version="2.2.9" />-->
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<!-- <PackageReference Include="Hexa.NET.Utilities" Version="2.2.12" />-->
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<PackageReference Include="SDL3-CS" Version="3.2.18" />
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<PackageReference Include="SDL3-CS" Version="3.2.18" />
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<PackageReference Include="SDL3-CS.Native" Version="3.2.18" />
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<PackageReference Include="SDL3-CS.Native" Version="3.2.18" />
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</ItemGroup>
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</ItemGroup>
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@@ -1,2 +1,3 @@
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AImFontConfig_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003Fhome_003Fnepushiro_003F_002Econfig_003FJetBrains_003FRider2026_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fc97073b326e54291bbfaa37650bd4af34d6200_003F7f_003F46ea95ef_003FImFontConfig_002Ecs/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AImFontConfig_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003Fhome_003Fnepushiro_003F_002Econfig_003FJetBrains_003FRider2026_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fc97073b326e54291bbfaa37650bd4af34d6200_003F7f_003F46ea95ef_003FImFontConfig_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AImPtrVector_00601_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003Fhome_003Fnepushiro_003F_002Econfig_003FJetBrains_003FRider2026_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F8243060d9bfb43bd93c81caad5fecadf4d800_003Ffa_003Ff2bd8dce_003FImPtrVector_00601_002Ecs/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>
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@@ -1,8 +0,0 @@
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using System.Runtime.InteropServices;
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namespace SDL3_TestingSuite.SDL3;
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public unsafe static class DelegateHelpers
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{
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public static void* GetPtrForDelegate<TDelegate>(this TDelegate _delegate) where TDelegate : notnull => (void*)Marshal.GetFunctionPointerForDelegate(_delegate);
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}
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@@ -1,160 +0,0 @@
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using Hexa.NET.ImGui;
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namespace SDL3_TestingSuite.SDL3;
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public struct FontMetrics
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{
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public ushort UnitsPerEm;
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public short TypoAscender;
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public short TypoDescender;
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public short TypoLineGap;
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public short WinAscent;
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public short WinDescent;
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public int TypoLineHeight;
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public int WinLineHeight;
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}
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public static class FontFind
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{
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extension(ImGuiIOPtr io)
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{
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public unsafe ImFontPtr AddFont(string fontPath)
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||||||
{
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try
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|
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{
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if (fontPath == null || io.Handle == null) return null;
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FileInfo info = new FileInfo(fontPath);
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if (!info.Exists || info.Length <= 0) return null;
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||||||
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FontMetrics metrics = ReadFontMetrics(fontPath);
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float size = GetRecommendedPixelSize(metrics);
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||||||
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ImFontConfigPtr config = ImGui.ImFontConfig();
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config.FontLoaderFlags |= (uint)ImGuiFreeTypeLoaderFlags.LoadColor;
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ImFontPtr font = io.Fonts.AddFontFromFileTTF(fontPath, size, config);
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Program.Logger.Log("Added font: " + Path.GetFileName(fontPath));
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return font;
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||||||
}
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||||||
catch (Exception e)
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||||||
{
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Console.WriteLine(e);
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|
||||||
}
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||||||
return null;
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||||||
}
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||||||
public unsafe bool RemoveFont(string? fontName)
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||||||
{
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if (fontName == null || io.Handle == null) return false;
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||||||
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||||||
bool flag = false;
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ImVector<ImFontPtr> fonts = io.Fonts.Fonts;
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List<ImFontPtr> toRemove = new List<ImFontPtr>();
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for (int i = 0; i < fonts.Size; i++)
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{
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ImFontPtr font = fonts[i];
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||||||
if (font.GetDebugNameS() == fontName)
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||||||
{
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toRemove.Add(font);
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flag = true;
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|
||||||
}
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|
||||||
}
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||||||
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||||||
foreach (ImFontPtr font in toRemove)
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||||||
{
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||||||
io.Fonts.RemoveFont(font);
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||||||
Program.Logger.Log("Removed font: " + fontName);
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|
||||||
}
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|
||||||
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||||||
return flag;
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|
||||||
}
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|
||||||
}
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|
||||||
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|
||||||
public static FontMetrics ReadFontMetrics(string fontPath)
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|
||||||
{
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|
||||||
byte[] data = File.ReadAllBytes(fontPath);
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|
||||||
|
|
||||||
ushort numTables = ReadU16Be(4);
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|
||||||
const int tableDir = 12;
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|
||||||
|
|
||||||
int headOffset = 0;
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|
||||||
int os2Offset = 0;
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|
||||||
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|
||||||
for (int i = 0; i < numTables; i++)
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|
||||||
{
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||||||
int entry = tableDir + i * 16;
|
|
||||||
string tag = ReadTag(entry);
|
|
||||||
|
|
||||||
uint offset = ReadU32Be(entry + 8);
|
|
||||||
|
|
||||||
if (tag == "head")
|
|
||||||
headOffset = (int)offset;
|
|
||||||
|
|
||||||
if (tag == "OS/2")
|
|
||||||
os2Offset = (int)offset;
|
|
||||||
}
|
|
||||||
|
|
||||||
FontMetrics metrics = new FontMetrics();
|
|
||||||
|
|
||||||
metrics.UnitsPerEm = ReadU16Be(headOffset + 18);
|
|
||||||
|
|
||||||
if (os2Offset != 0)
|
|
||||||
{
|
|
||||||
metrics.TypoAscender = ReadS16Be(os2Offset + 68);
|
|
||||||
metrics.TypoDescender = ReadS16Be(os2Offset + 70);
|
|
||||||
metrics.TypoLineGap = ReadS16Be(os2Offset + 72);
|
|
||||||
|
|
||||||
metrics.WinAscent = ReadS16Be(os2Offset + 74);
|
|
||||||
metrics.WinDescent = ReadS16Be(os2Offset + 76);
|
|
||||||
}
|
|
||||||
|
|
||||||
metrics.TypoLineHeight = metrics.TypoAscender - metrics.TypoDescender + metrics.TypoLineGap;
|
|
||||||
|
|
||||||
metrics.WinLineHeight = metrics.WinAscent + metrics.WinDescent;
|
|
||||||
|
|
||||||
return metrics;
|
|
||||||
|
|
||||||
ushort ReadU16Be(int o)
|
|
||||||
{
|
|
||||||
return (ushort)((data[o] << 8) | data[o + 1]);
|
|
||||||
}
|
|
||||||
|
|
||||||
short ReadS16Be(int o)
|
|
||||||
{
|
|
||||||
return (short)ReadU16Be(o);
|
|
||||||
}
|
|
||||||
|
|
||||||
uint ReadU32Be(int o)
|
|
||||||
{
|
|
||||||
return (uint)((data[o] << 24) | (data[o + 1] << 16) | (data[o + 2] << 8) | data[o + 3]);
|
|
||||||
}
|
|
||||||
|
|
||||||
string ReadTag(int o)
|
|
||||||
{
|
|
||||||
char c1 = (char)data[o];
|
|
||||||
char c2 = (char)data[o + 1];
|
|
||||||
char c3 = (char)data[o + 2];
|
|
||||||
char c4 = (char)data[o + 3];
|
|
||||||
return new string(new char[] { c1, c2, c3, c4 });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static int GetRecommendedPixelSize(FontMetrics metrics)
|
|
||||||
{
|
|
||||||
if (metrics.UnitsPerEm == 0 || metrics.TypoLineHeight == 0)
|
|
||||||
return 16;
|
|
||||||
|
|
||||||
const float targetLineHeightPx = 18.0f;
|
|
||||||
|
|
||||||
float scale = targetLineHeightPx * metrics.UnitsPerEm / metrics.TypoLineHeight;
|
|
||||||
|
|
||||||
int size = (int)MathF.Round(scale);
|
|
||||||
|
|
||||||
if (size < 10) size = 10;
|
|
||||||
if (size > 72) size = 72;
|
|
||||||
|
|
||||||
return size;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
+537
-497
File diff suppressed because it is too large
Load Diff
+214
-221
@@ -1,8 +1,6 @@
|
|||||||
using System.Diagnostics;
|
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using Hexa.NET.ImGui;
|
using ImGuiNET;
|
||||||
using SDL3;
|
using SDL3;
|
||||||
|
|
||||||
namespace SDL3_TestingSuite.SDL3;
|
namespace SDL3_TestingSuite.SDL3;
|
||||||
@@ -25,137 +23,199 @@ public unsafe static class ImGuiSDL3Renderer
|
|||||||
private struct BackupSDLRendererState
|
private struct BackupSDLRendererState
|
||||||
{
|
{
|
||||||
public SDL.Rect Viewport;
|
public SDL.Rect Viewport;
|
||||||
|
public bool ViewportEnabled;
|
||||||
public bool ClipEnabled;
|
public bool ClipEnabled;
|
||||||
public SDL.Rect ClipRect;
|
public SDL.Rect ClipRect;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static RendererData GetRendererData() => ImGui.GetCurrentContext().Handle != null ? ImGuiUserData<RendererData>.Get(ImGui.GetIO().BackendRendererUserData)! : null!;
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||||
|
private delegate void RendererCreateWindowFn(ImGuiViewportPtr viewport);
|
||||||
|
|
||||||
public static SDL3Window? Parent;
|
private static readonly RendererCreateWindowFn RendererCreateWindowDelegate = RendererCreateWindow;
|
||||||
|
|
||||||
public static bool Init(nint renderer, SDL3Window? parentWindow = null)
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||||
|
private delegate void RendererDestroyWindowFn(ImGuiViewportPtr viewport);
|
||||||
|
|
||||||
|
private static readonly RendererDestroyWindowFn RendererDestroyWindowDelegate = RendererDestroyWindow;
|
||||||
|
|
||||||
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||||
|
private delegate void RendererSetWindowSizeFn(ImGuiViewportPtr viewport, Vector2 size);
|
||||||
|
|
||||||
|
private static readonly RendererSetWindowSizeFn RendererSetWindowSizeDelegate = RendererSetWindowSize;
|
||||||
|
|
||||||
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||||
|
private delegate void RendererRenderWindowFn(ImGuiViewportPtr viewport);
|
||||||
|
|
||||||
|
private static readonly RendererRenderWindowFn RendererRenderWindowDelegate = RendererRenderWindow;
|
||||||
|
|
||||||
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||||
|
private delegate void RendererSwapBuffersFn(ImGuiViewportPtr viewport);
|
||||||
|
|
||||||
|
private static readonly RendererSwapBuffersFn RendererSwapBuffersDelegate = RendererSwapBuffers;
|
||||||
|
|
||||||
|
public static RendererData Data => ImGui.GetCurrentContext() != nint.Zero ? ImGuiUserData<RendererData>.Get(ImGui.GetIO().BackendRendererUserData)! : null!;
|
||||||
|
|
||||||
|
private static nint _fontTexture = nint.Zero;
|
||||||
|
|
||||||
|
public static bool Init(nint renderer)
|
||||||
{
|
{
|
||||||
Parent = parentWindow;
|
|
||||||
ImGuiIOPtr io = ImGui.GetIO();
|
ImGuiIOPtr io = ImGui.GetIO();
|
||||||
|
|
||||||
RendererData bd = new RendererData();
|
RendererData bd = new RendererData();
|
||||||
io.BackendRendererUserData = ImGuiUserData<RendererData>.Store(bd);
|
io.BackendRendererUserData = ImGuiUserData<RendererData>.Store(bd);
|
||||||
io.BackendRendererName = (byte*)Marshal.StringToHGlobalAnsi("NepImGuiSDL3Renderer");
|
|
||||||
io.BackendFlags |= ImGuiBackendFlags.RendererHasVtxOffset; // We can honor the ImDrawCmd.VtxOffset field, allowing for large meshes.
|
io.BackendFlags |= ImGuiBackendFlags.RendererHasVtxOffset; // We can honor the ImDrawCmd.VtxOffset field, allowing for large meshes.
|
||||||
io.BackendFlags |= ImGuiBackendFlags.RendererHasTextures; // We can honor ImGuiPlatformIO.Textures[] requests during render.
|
|
||||||
io.BackendFlags |= ImGuiBackendFlags.RendererHasViewports;
|
io.BackendFlags |= ImGuiBackendFlags.RendererHasViewports;
|
||||||
|
|
||||||
bd.Renderer = renderer;
|
bd.Renderer = renderer;
|
||||||
|
|
||||||
ImGuiPlatformIOPtr platformIO = ImGui.GetPlatformIO();
|
ImGuiPlatformIOPtr platformIO = ImGui.GetPlatformIO();
|
||||||
platformIO.RendererCreateWindow = DelegateStorage.RendererCreateWindowDelegate.GetPtrForDelegate();
|
platformIO.Renderer_CreateWindow = Marshal.GetFunctionPointerForDelegate(RendererCreateWindowDelegate);
|
||||||
platformIO.RendererDestroyWindow = DelegateStorage.RendererDestroyWindowDelegate.GetPtrForDelegate();
|
platformIO.Renderer_DestroyWindow = Marshal.GetFunctionPointerForDelegate(RendererDestroyWindowDelegate);
|
||||||
platformIO.RendererRenderWindow = DelegateStorage.RendererRenderWindowDelegate.GetPtrForDelegate();
|
platformIO.Renderer_SetWindowSize = Marshal.GetFunctionPointerForDelegate(RendererSetWindowSizeDelegate);
|
||||||
platformIO.RendererSwapBuffers = DelegateStorage.RendererSwapBuffersDelegate.GetPtrForDelegate();
|
platformIO.Renderer_RenderWindow = Marshal.GetFunctionPointerForDelegate(RendererRenderWindowDelegate);
|
||||||
|
platformIO.Renderer_SwapBuffers = Marshal.GetFunctionPointerForDelegate(RendererSwapBuffersDelegate);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Dispose()
|
public static void Dispose()
|
||||||
{
|
{
|
||||||
ImGuiIOPtr io = ImGui.GetIO();
|
var io = ImGui.GetIO();
|
||||||
ImGuiPlatformIOPtr platformIO = ImGui.GetPlatformIO();
|
var platformIO = ImGui.GetPlatformIO();
|
||||||
|
|
||||||
if (io.BackendRendererName != null)
|
DestroyDeviceObjects();
|
||||||
{
|
|
||||||
Marshal.FreeHGlobal((nint)io.BackendRendererName);
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGuiUserData<RendererData>.Free(io.BackendRendererUserData);
|
io.BackendRendererUserData = nint.Zero;
|
||||||
io.BackendRendererName = null;
|
io.BackendFlags &= ~ImGuiBackendFlags.RendererHasVtxOffset;
|
||||||
io.BackendRendererUserData = null;
|
platformIO.Renderer_RenderState = nint.Zero;
|
||||||
io.BackendFlags &= ~(ImGuiBackendFlags.RendererHasVtxOffset | ImGuiBackendFlags.RendererHasTextures | ImGuiBackendFlags.RendererHasViewports);
|
platformIO.Renderer_CreateWindow = nint.Zero;
|
||||||
platformIO.RendererTextureMaxWidth = 0;
|
platformIO.Renderer_DestroyWindow = nint.Zero;
|
||||||
platformIO.RendererTextureMaxHeight = 0;
|
platformIO.Renderer_SetWindowSize = nint.Zero;
|
||||||
platformIO.RendererRenderState = null;
|
platformIO.Renderer_RenderWindow = nint.Zero;
|
||||||
}
|
platformIO.Renderer_SwapBuffers = nint.Zero;
|
||||||
|
|
||||||
public static void SetupRenderState(nint renderer)
|
|
||||||
{
|
|
||||||
// Clear out any viewports and cliprect set by the user
|
|
||||||
// FIXME: Technically speaking there are lots of other things we could backup/setup/restore during our render process.
|
|
||||||
SDL.SetRenderViewport(renderer, nint.Zero);
|
|
||||||
SDL.SetRenderClipRect(renderer, nint.Zero);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void NewFrame()
|
public static void NewFrame()
|
||||||
{
|
{
|
||||||
RendererData bd = GetRendererData();
|
if (_fontTexture == nint.Zero)
|
||||||
Debug.Assert(bd != null, "Context or backend not initialized! Did you call ImGuiSDL3Renderer.Init()?");
|
{
|
||||||
|
CreateDeviceObjects();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void RendererCreateWindow(ImGuiViewportPtr viewport)
|
||||||
|
{
|
||||||
|
Program.Logger.Log(null);
|
||||||
|
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
|
||||||
|
if (vd == null || vd.Window == nint.Zero)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (vd.Renderer == nint.Zero)
|
||||||
|
{
|
||||||
|
vd.Renderer = SDL.CreateRenderer(vd.Window, (string?)null);
|
||||||
|
vd.RendererOwned = true;
|
||||||
|
}
|
||||||
|
Program.Logger.Log(null);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void RendererDestroyWindow(ImGuiViewportPtr viewport)
|
||||||
|
{
|
||||||
|
Program.Logger.Log(null);
|
||||||
|
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
|
||||||
|
if (vd == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (vd.RendererOwned && vd.Renderer != nint.Zero)
|
||||||
|
{
|
||||||
|
SDL.DestroyRenderer(vd.Renderer);
|
||||||
|
}
|
||||||
|
|
||||||
|
vd.Renderer = nint.Zero;
|
||||||
|
vd.RendererOwned = false;
|
||||||
|
Program.Logger.Log(null);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void RendererSetWindowSize(ImGuiViewportPtr viewport, Vector2 size)
|
||||||
|
{
|
||||||
|
// SDL renderer windows track size through the platform window callback.
|
||||||
|
Program.Logger.Log(null);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void RendererRenderWindow(ImGuiViewportPtr viewport)
|
||||||
|
{
|
||||||
|
Program.Logger.Log(null);
|
||||||
|
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
|
||||||
|
if (vd == null || vd.Renderer == nint.Zero)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
RenderDrawData(viewport.DrawData, vd.Renderer);
|
||||||
|
Program.Logger.Log(null);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void RendererSwapBuffers(ImGuiViewportPtr viewport)
|
||||||
|
{
|
||||||
|
Program.Logger.Log(null);
|
||||||
|
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
|
||||||
|
if (vd == null || vd.Renderer == nint.Zero)
|
||||||
|
return;
|
||||||
|
|
||||||
|
SDL.RenderPresent(vd.Renderer);
|
||||||
|
Program.Logger.Log(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void RenderDrawData(ImDrawDataPtr drawData, nint renderer)
|
public static void RenderDrawData(ImDrawDataPtr drawData, nint renderer)
|
||||||
{
|
{
|
||||||
// Skip if no data to render
|
// Skip if no data to render
|
||||||
if (drawData.Handle == null || drawData.CmdListsCount == 0)
|
if (drawData.NativePtr == null || drawData.CmdListsCount == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
SDL.GetRenderScale(renderer, out float renderScaleX, out float renderScaleY);
|
SDL.GetRenderScale(renderer, out float renderScaleX, out float renderScaleY);
|
||||||
Vector2 renderScale = new Vector2(renderScaleX == 1.0f ? drawData.FramebufferScale.X : 1.0f, renderScaleY == 1.0f ? drawData.FramebufferScale.Y : 1.0f);
|
Vector2 renderScale = new Vector2(
|
||||||
|
renderScaleX == 1.0f ? drawData.FramebufferScale.X : 1.0f,
|
||||||
|
renderScaleY == 1.0f ? drawData.FramebufferScale.Y : 1.0f);
|
||||||
|
|
||||||
int fbWidth = (int)(drawData.DisplaySize.X * renderScale.X);
|
int fbWidth = (int)(drawData.DisplaySize.X * renderScale.X);
|
||||||
int fbHeight = (int)(drawData.DisplaySize.Y * renderScale.Y);
|
int fbHeight = (int)(drawData.DisplaySize.Y * renderScale.Y);
|
||||||
if (fbWidth <= 0 || fbHeight <= 0)
|
if (fbWidth <= 0 || fbHeight <= 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
for (int i = 0; i < drawData.Textures.Size; i++)
|
|
||||||
{
|
|
||||||
ImTextureDataPtr texture = drawData.Textures[i];
|
|
||||||
if (texture.Handle != null)
|
|
||||||
{
|
|
||||||
UpdateTexture(texture, renderer);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Backup SDL renderer state
|
// Backup SDL renderer state
|
||||||
BackupSDLRendererState old = new BackupSDLRendererState
|
BackupSDLRendererState old = new BackupSDLRendererState
|
||||||
{
|
{
|
||||||
|
ViewportEnabled = SDL.RenderViewportSet(renderer),
|
||||||
ClipEnabled = SDL.RenderClipEnabled(renderer)
|
ClipEnabled = SDL.RenderClipEnabled(renderer)
|
||||||
};
|
};
|
||||||
SDL.GetRenderViewport(renderer, out old.Viewport);
|
SDL.GetRenderViewport(renderer, out var oldViewport);
|
||||||
SDL.GetRenderClipRect(renderer, out old.ClipRect);
|
old.Viewport = oldViewport;
|
||||||
|
SDL.GetRenderClipRect(renderer, out var oldClipRect);
|
||||||
|
old.ClipRect = oldClipRect;
|
||||||
|
|
||||||
// Set up render state
|
// Set up render state
|
||||||
SetupRenderState(renderer);
|
SDL.SetRenderViewport(renderer, 0);
|
||||||
|
SDL.SetRenderClipRect(renderer, nint.Zero);
|
||||||
|
|
||||||
// Set render state in platform IO
|
// Set render state in platform IO
|
||||||
ImGuiPlatformIOPtr platformIo = ImGui.GetPlatformIO();
|
ImGuiPlatformIOPtr platformIo = ImGui.GetPlatformIO();
|
||||||
platformIo.RendererRenderState = (void*)renderer;
|
platformIo.Renderer_RenderState = renderer;
|
||||||
|
|
||||||
Vector2 clipOffset = drawData.DisplayPos;
|
Vector2 clipOffset = drawData.DisplayPos;
|
||||||
|
|
||||||
// Render command lists
|
// Render command lists
|
||||||
for (int n = 0; n < drawData.CmdListsCount; n++)
|
for (int n = 0; n < drawData.CmdListsCount; n++)
|
||||||
{
|
{
|
||||||
ImDrawListPtr drawList = drawData.CmdLists[n];
|
ImDrawListPtr cmdList = drawData.CmdLists[n];
|
||||||
|
|
||||||
for (int cmdIndex = 0; cmdIndex < drawList.CmdBuffer.Size; cmdIndex++)
|
for (int cmdIndex = 0; cmdIndex < cmdList.CmdBuffer.Size; cmdIndex++)
|
||||||
{
|
{
|
||||||
ImDrawCmd cmd = drawList.CmdBuffer[cmdIndex];
|
ImDrawCmdPtr cmd = cmdList.CmdBuffer[cmdIndex];
|
||||||
|
|
||||||
if (cmd.UserCallback != null)
|
if (cmd.UserCallback != nint.Zero)
|
||||||
{
|
{
|
||||||
if (cmd.UserCallback == DelegateStorage.DrawCallbackResetRenderStateDelegate.GetPtrForDelegate())
|
continue; // User callback not implemented
|
||||||
{
|
|
||||||
SetupRenderState(renderer);
|
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
// this is cursed af and idk if it even works :)
|
|
||||||
ImDrawCmdPtr cmdPtr = new ImDrawCmdPtr
|
|
||||||
{
|
|
||||||
Handle = (ImDrawCmd*)Unsafe.AsPointer(ref cmd)
|
|
||||||
};
|
|
||||||
((delegate* unmanaged[Cdecl]<ImDrawListPtr, ImDrawCmdPtr, void>)cmd.UserCallback)(drawList, cmdPtr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Apply clipping rectangle
|
// Apply clipping rectangle
|
||||||
Vector4 clipRect = cmd.ClipRect;
|
Vector4 clipRect = cmd.ClipRect;
|
||||||
Vector2 clipMin = new Vector2((clipRect.X - clipOffset.X) * renderScale.X, (clipRect.Y - clipOffset.Y) * renderScale.Y);
|
Vector2 clipMin = new Vector2((clipRect.X - clipOffset.X) * renderScale.X, (clipRect.Y - clipOffset.Y) * renderScale.Y);
|
||||||
@@ -177,7 +237,27 @@ public unsafe static class ImGuiSDL3Renderer
|
|||||||
};
|
};
|
||||||
SDL.SetRenderClipRect(renderer, r);
|
SDL.SetRenderClipRect(renderer, r);
|
||||||
|
|
||||||
|
// Get texture
|
||||||
|
nint texId = cmd.GetTexID();
|
||||||
|
|
||||||
// Convert ImGui vertices to SDL vertices
|
// Convert ImGui vertices to SDL vertices
|
||||||
|
if (!RenderDrawCommand(cmdList, cmd, renderer, texId, renderScale))
|
||||||
|
{
|
||||||
|
Console.WriteLine($"Failed to render ImGui draw command: {SDL.GetError()}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset render state
|
||||||
|
platformIo.Renderer_RenderState = nint.Zero;
|
||||||
|
|
||||||
|
// Restore renderer state
|
||||||
|
SDL.SetRenderViewport(renderer, old.ViewportEnabled ? old.Viewport : new SDL.Rect());
|
||||||
|
SDL.SetRenderClipRect(renderer, old.ClipEnabled ? old.ClipRect : new SDL.Rect());
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool RenderDrawCommand(ImDrawListPtr drawList, ImDrawCmdPtr cmd, nint renderer, nint texId, Vector2 scale)
|
||||||
|
{
|
||||||
uint indexOffset = cmd.IdxOffset;
|
uint indexOffset = cmd.IdxOffset;
|
||||||
uint vertexOffset = cmd.VtxOffset;
|
uint vertexOffset = cmd.VtxOffset;
|
||||||
uint elemCount = cmd.ElemCount;
|
uint elemCount = cmd.ElemCount;
|
||||||
@@ -190,188 +270,101 @@ public unsafe static class ImGuiSDL3Renderer
|
|||||||
ushort idx = drawList.IdxBuffer[(int)indexOffset + i];
|
ushort idx = drawList.IdxBuffer[(int)indexOffset + i];
|
||||||
int vertIdx = (int)(vertexOffset + idx);
|
int vertIdx = (int)(vertexOffset + idx);
|
||||||
|
|
||||||
ImDrawVert srcVert = drawList.VtxBuffer[vertIdx];
|
ImDrawVertPtr srcVert = drawList.VtxBuffer[vertIdx];
|
||||||
|
|
||||||
uint col = srcVert.Col;
|
uint col = srcVert.col;
|
||||||
|
|
||||||
byte colR = (byte)((col >> 0) & 0xFF);
|
byte r = (byte)((col >> 0) & 0xFF);
|
||||||
byte colG = (byte)((col >> 8) & 0xFF);
|
byte g = (byte)((col >> 8) & 0xFF);
|
||||||
byte colB = (byte)((col >> 16) & 0xFF);
|
byte b = (byte)((col >> 16) & 0xFF);
|
||||||
byte colA = (byte)((col >> 24) & 0xFF);
|
byte a = (byte)((col >> 24) & 0xFF);
|
||||||
|
|
||||||
vertices[i] = new SDL.Vertex
|
vertices[i] = new SDL.Vertex()
|
||||||
{
|
{
|
||||||
Position = new SDL.FPoint
|
Position = new SDL.FPoint()
|
||||||
{
|
{
|
||||||
X = (srcVert.Pos.X - clipOffset.X) * renderScale.X,
|
X = srcVert.pos.X * scale.X,
|
||||||
Y = (srcVert.Pos.Y - clipOffset.Y) * renderScale.Y
|
Y = srcVert.pos.Y * scale.Y
|
||||||
},
|
},
|
||||||
Color = new SDL.FColor
|
Color = new SDL.FColor()
|
||||||
{
|
{
|
||||||
R = colR / 255f,
|
R = r / 255f,
|
||||||
G = colG / 255f,
|
G = g / 255f,
|
||||||
B = colB / 255f,
|
B = b / 255f,
|
||||||
A = colA / 255f
|
A = a / 255f
|
||||||
},
|
},
|
||||||
TexCoord = new SDL.FPoint
|
TexCoord = new SDL.FPoint()
|
||||||
{
|
{
|
||||||
X = srcVert.Uv.X,
|
X = srcVert.uv.X,
|
||||||
Y = srcVert.Uv.Y
|
Y = srcVert.uv.Y
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
indices[i] = i;
|
indices[i] = i;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get texture
|
return SDL.RenderGeometry(renderer, texId, vertices, vertices.Length, indices, indices.Length);
|
||||||
ImTextureID texId = cmd.GetTexID();
|
}
|
||||||
if (!SDL.RenderGeometry(renderer, texId, vertices, vertices.Length, indices, indices.Length))
|
|
||||||
|
public static void CreateDeviceObjects()
|
||||||
{
|
{
|
||||||
Program.Logger.Log($"Failed to render ImGui draw command: {SDL.GetError()}");
|
ImGuiIOPtr io = ImGui.GetIO();
|
||||||
}
|
var data = Data;
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Reset render state
|
io.Fonts.AddFontDefault();
|
||||||
platformIo.RendererRenderState = null;
|
|
||||||
|
|
||||||
// Restore renderer state
|
// TODO: Load custom fonts from "Fonts" directory
|
||||||
SDL.SetRenderViewport(renderer, old.Viewport);
|
//string fontsPath = Path.Combine(Plugin.AssemblyDirectory, "Fonts");
|
||||||
SDL.SetRenderClipRect(renderer, old.ClipEnabled ? old.ClipRect : new SDL.Rect());
|
//if (Path.Exists(fontsPath))
|
||||||
}
|
//{
|
||||||
|
// string[] fonts = Directory.GetFiles(fontsPath, "*.ttf");
|
||||||
|
// if (fonts.Length > 0)
|
||||||
|
// {
|
||||||
|
// foreach (string font in fonts)
|
||||||
|
// {
|
||||||
|
// io.Fonts.AddFontFromFileTTF(font, 20f);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
private static void UpdateTexture(ImTextureDataPtr tex, nint renderer)
|
// Build texture atlas
|
||||||
|
io.Fonts.GetTexDataAsRGBA32(out byte* pixels, out int width, out int height);
|
||||||
|
|
||||||
|
// Create surface from pixel data
|
||||||
|
nint surface = SDL.CreateSurfaceFrom(width, height, SDL.PixelFormat.RGBA8888, (nint)pixels, width * 4);
|
||||||
|
if (surface == nint.Zero)
|
||||||
{
|
{
|
||||||
if (tex.Status == ImTextureStatus.WantDestroy)
|
SDL.LogError(SDL.LogCategory.Application, $"Failed to create font surface: {SDL.GetError()}");
|
||||||
{
|
|
||||||
if (tex.TexID != ImTextureID.Null)
|
|
||||||
SDL.DestroyTexture(tex.TexID);
|
|
||||||
|
|
||||||
tex.SetTexID(ImTextureID.Null);
|
|
||||||
tex.SetStatus(ImTextureStatus.Destroyed);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool needsCreate = tex.TexID == ImTextureID.Null || SDL.GetRendererFromTexture(tex.TexID) != renderer;
|
// Create texture
|
||||||
if (tex.Status == ImTextureStatus.WantCreate || needsCreate)
|
_fontTexture = SDL.CreateTextureFromSurface(data.Renderer, surface);
|
||||||
|
if (_fontTexture == nint.Zero)
|
||||||
{
|
{
|
||||||
if (tex.TexID != ImTextureID.Null)
|
SDL.LogError(SDL.LogCategory.Application, $"Failed to create font texture: {SDL.GetError()}");
|
||||||
SDL.DestroyTexture(tex.TexID);
|
|
||||||
|
|
||||||
// Create texture on the renderer that is actually drawing this viewport.
|
|
||||||
// SDL textures are renderer-owned and cannot be shared across renderer instances.
|
|
||||||
nint sdlTexture = SDL.CreateTexture(renderer, SDL.PixelFormat.ABGR8888, SDL.TextureAccess.Static, tex.Width, tex.Height);
|
|
||||||
SDL.UpdateTexture(sdlTexture, nint.Zero, (nint)tex.GetPixels(), tex.GetPitch());
|
|
||||||
SDL.SetTextureBlendMode(sdlTexture, SDL.BlendMode.Blend);
|
|
||||||
SDL.SetTextureScaleMode(sdlTexture, SDL.ScaleMode.Linear);
|
|
||||||
|
|
||||||
tex.SetTexID(sdlTexture);
|
|
||||||
tex.SetStatus(ImTextureStatus.Ok);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (tex.Status == ImTextureStatus.WantUpdates)
|
// Update texture directly without converting pixel format
|
||||||
{
|
if (!SDL.UpdateTexture(_fontTexture, nint.Zero, (nint)pixels, width * 4))
|
||||||
// Update selected blocks. We only ever write to textures regions which have never been used before!
|
|
||||||
// This backend choose to use tex.Updates[] but you can use tex.UpdateRect to upload a single region.
|
|
||||||
nint sdlTexture = tex.TexID;
|
|
||||||
for (int i = 0; i < tex.Updates.Size; i++)
|
|
||||||
{
|
|
||||||
ImTextureRect r = tex.Updates[i];
|
|
||||||
SDL.Rect sdlR = new SDL.Rect { X = r.X, Y = r.Y, W = r.W, H = r.H };
|
|
||||||
SDL.UpdateTexture(sdlTexture, sdlR, (nint)tex.GetPixelsAt(r.X, r.Y), tex.GetPitch());
|
|
||||||
}
|
|
||||||
tex.SetStatus(ImTextureStatus.Ok);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void CreateDeviceObjects() { }
|
|
||||||
|
|
||||||
public static void DestroyDeviceObjects()
|
|
||||||
{
|
|
||||||
ImVector<ImTextureDataPtr> texures = ImGui.GetPlatformIO().Textures;
|
|
||||||
for (int i = 0; i < texures.Size; i++)
|
|
||||||
{
|
|
||||||
ImTextureDataPtr texture = texures[i];
|
|
||||||
texture.Status = ImTextureStatus.WantDestroy;
|
|
||||||
UpdateTexture(texture, GetRendererData().Renderer);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// @formatter:off — disable formatter after this line
|
|
||||||
public static class DelegateStorage
|
|
||||||
{
|
|
||||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
|
||||||
internal delegate void DrawCallbackResetRenderStateFn(ImDrawListPtr drawList, ImDrawCmdPtr cmd);
|
|
||||||
internal static readonly DrawCallbackResetRenderStateFn DrawCallbackResetRenderStateDelegate = DrawCallbackResetRenderState;
|
|
||||||
private static void DrawCallbackResetRenderState(ImDrawListPtr drawList, ImDrawCmdPtr cmd) { } // Intentionally empty. Used as an identifier for rendering loop to call its code. Simpler to implement this way.
|
|
||||||
|
|
||||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
|
||||||
internal delegate void RendererCreateWindowFn(ImGuiViewportPtr viewport);
|
|
||||||
internal static readonly RendererCreateWindowFn RendererCreateWindowDelegate = RendererCreateWindow;
|
|
||||||
private static void RendererCreateWindow(ImGuiViewportPtr viewport)
|
|
||||||
{
|
|
||||||
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
|
|
||||||
if (vd == null || vd.Window == nint.Zero)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (vd.Renderer == nint.Zero)
|
|
||||||
{
|
|
||||||
vd.Renderer = SDL.CreateRenderer(vd.Window, null);
|
|
||||||
vd.RendererOwned = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
|
||||||
internal delegate void RendererDestroyWindowFn(ImGuiViewportPtr viewport);
|
|
||||||
internal static readonly RendererDestroyWindowFn RendererDestroyWindowDelegate = RendererDestroyWindow;
|
|
||||||
private static void RendererDestroyWindow(ImGuiViewportPtr viewport)
|
|
||||||
{
|
|
||||||
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
|
|
||||||
if (vd == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (vd.RendererOwned && vd.Renderer != nint.Zero)
|
|
||||||
{
|
|
||||||
SDL.DestroyRenderer(vd.Renderer);
|
|
||||||
}
|
|
||||||
|
|
||||||
vd.Renderer = nint.Zero;
|
|
||||||
vd.RendererOwned = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
|
||||||
internal delegate void RendererRenderWindowFn(ImGuiViewportPtr viewport);
|
|
||||||
internal static readonly RendererRenderWindowFn RendererRenderWindowDelegate = RendererRenderWindow;
|
|
||||||
private static void RendererRenderWindow(ImGuiViewportPtr viewport)
|
|
||||||
{
|
|
||||||
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
|
|
||||||
if (vd == null || vd.Renderer == nint.Zero)
|
|
||||||
{
|
{
|
||||||
|
SDL.LogError(SDL.LogCategory.Application, $"Failed to update font texture: {SDL.GetError()}");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Parent != null)
|
// Ensure proper blending for font rendering
|
||||||
{
|
SDL.SetTextureBlendMode(_fontTexture, SDL.BlendMode.Blend);
|
||||||
SDL.SetRenderDrawColorFloat(vd.Renderer, Parent.ClearColor.X, Parent.ClearColor.Y, Parent.ClearColor.Z, 0f);
|
|
||||||
SDL.RenderClear(vd.Renderer);
|
// Use nearest neighbor filtering for crisp font rendering at small sizes
|
||||||
|
SDL.SetTextureScaleMode(_fontTexture, SDL.ScaleMode.Linear);
|
||||||
|
|
||||||
|
// Store our identifier
|
||||||
|
io.Fonts.SetTexID(_fontTexture);
|
||||||
|
|
||||||
|
SDL.DestroySurface(surface);
|
||||||
|
io.Fonts.ClearTexData();
|
||||||
}
|
}
|
||||||
|
|
||||||
RenderDrawData(viewport.DrawData, vd.Renderer);
|
public static void DestroyDeviceObjects() { }
|
||||||
}
|
|
||||||
|
|
||||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
|
||||||
internal delegate void RendererSwapBuffersFn(ImGuiViewportPtr viewport);
|
|
||||||
internal static readonly RendererSwapBuffersFn RendererSwapBuffersDelegate = RendererSwapBuffers;
|
|
||||||
private static void RendererSwapBuffers(ImGuiViewportPtr viewport)
|
|
||||||
{
|
|
||||||
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
|
|
||||||
if (vd == null || vd.Renderer == nint.Zero)
|
|
||||||
return;
|
|
||||||
|
|
||||||
SDL.RenderPresent(vd.Renderer);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// @formatter:on — enable formatter after this line
|
|
||||||
}
|
}
|
||||||
@@ -1,35 +0,0 @@
|
|||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
namespace SDL3_TestingSuite.SDL3;
|
|
||||||
|
|
||||||
public unsafe static class ImGuiUserData<T> where T : class
|
|
||||||
{
|
|
||||||
public static void* Store(T value)
|
|
||||||
{
|
|
||||||
if (value == null)
|
|
||||||
return null;
|
|
||||||
|
|
||||||
GCHandle handle = GCHandle.Alloc(value, GCHandleType.Normal);
|
|
||||||
return (void*)GCHandle.ToIntPtr(handle);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static T? Get(void* ptr)
|
|
||||||
{
|
|
||||||
if (ptr == null)
|
|
||||||
return null;
|
|
||||||
|
|
||||||
GCHandle handle = GCHandle.FromIntPtr((nint)ptr);
|
|
||||||
return (T?)handle.Target;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void Free(void* ptr)
|
|
||||||
{
|
|
||||||
if (ptr == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
GCHandle handle = GCHandle.FromIntPtr((nint)ptr);
|
|
||||||
|
|
||||||
if (handle.IsAllocated)
|
|
||||||
handle.Free();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
+51
-94
@@ -1,34 +1,31 @@
|
|||||||
using System.Numerics;
|
using System;
|
||||||
using Hexa.NET.ImGui;
|
using System.Diagnostics;
|
||||||
using Hexa.NET.ImGuizmo;
|
using System.Numerics;
|
||||||
using Hexa.NET.ImPlot;
|
using System.Runtime.InteropServices;
|
||||||
|
using ImGuiNET;
|
||||||
using SDL3;
|
using SDL3;
|
||||||
|
|
||||||
namespace SDL3_TestingSuite.SDL3;
|
namespace SDL3_TestingSuite.SDL3;
|
||||||
|
|
||||||
public sealed unsafe class SDL3Window : IDisposable
|
public sealed class SDL3Window : IDisposable
|
||||||
{
|
{
|
||||||
public readonly nint Window;
|
public readonly nint Window;
|
||||||
public readonly nint Renderer;
|
public readonly nint Renderer;
|
||||||
|
|
||||||
public readonly Vector4 DefaultClearColor = new Vector4(0.06f, 0.06f, 0.06f, 1f);
|
internal Action? RenderCallback { get; set; }
|
||||||
|
|
||||||
private Vector4? _clearColor;
|
public Vector4 ClearColor = new Vector4(0.06f, 0.05882353f, 0.05882353f, 1f);
|
||||||
public Vector4 ClearColor
|
|
||||||
{
|
|
||||||
get => _clearColor ?? DefaultClearColor;
|
|
||||||
set => _clearColor = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public event Action? RenderCallback;
|
private readonly Stopwatch _timer = Stopwatch.StartNew();
|
||||||
|
private TimeSpan _time = TimeSpan.Zero;
|
||||||
|
|
||||||
private ImGuiContextPtr _imGuiContext;
|
private SDL.Rect _screenClipRect;
|
||||||
private ImPlotContextPtr _imPlotContext;
|
private nint _imGuiContext;
|
||||||
|
|
||||||
public bool Disposed => _disposed;
|
public bool Disposed => _disposed;
|
||||||
private bool _disposed;
|
private bool _disposed;
|
||||||
|
|
||||||
private readonly FileSystemWatcher? _watcher;
|
private FileSystemWatcher? _watcher;
|
||||||
|
|
||||||
public SDL3Window(string name, int posX, int posY, int width, int height, SDL.WindowFlags flags = SDL.WindowFlags.Resizable | SDL.WindowFlags.HighPixelDensity)
|
public SDL3Window(string name, int posX, int posY, int width, int height, SDL.WindowFlags flags = SDL.WindowFlags.Resizable | SDL.WindowFlags.HighPixelDensity)
|
||||||
{
|
{
|
||||||
@@ -45,63 +42,46 @@ public sealed unsafe class SDL3Window : IDisposable
|
|||||||
|
|
||||||
// Create ImGui context
|
// Create ImGui context
|
||||||
_imGuiContext = ImGui.CreateContext();
|
_imGuiContext = ImGui.CreateContext();
|
||||||
_imPlotContext = ImPlot.CreateContext();
|
|
||||||
ImPlot.SetImGuiContext(_imGuiContext);
|
|
||||||
ImGuizmo.SetImGuiContext(_imGuiContext);
|
|
||||||
|
|
||||||
ImGuiIOPtr io = ImGui.GetIO();
|
ImGuiIOPtr io = ImGui.GetIO();
|
||||||
io.ConfigFlags |= ImGuiConfigFlags.NavEnableKeyboard | ImGuiConfigFlags.NavEnableGamepad | ImGuiConfigFlags.DockingEnable;
|
io.ConfigFlags |= ImGuiConfigFlags.NavEnableKeyboard | ImGuiConfigFlags.NavEnableGamepad | ImGuiConfigFlags.DockingEnable;
|
||||||
io.ConfigFlags |= ImGuiConfigFlags.ViewportsEnable;
|
// io.ConfigFlags |= ImGuiConfigFlags.ViewportsEnable;
|
||||||
|
|
||||||
io.Fonts.Flags |= ImFontAtlasFlags.NoBakedLines;
|
io.Fonts.Flags |= ImFontAtlasFlags.NoBakedLines;
|
||||||
io.Fonts.AddFontDefault();
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
string fontsPath = Path.Combine(AppContext.BaseDirectory, "Fonts");
|
|
||||||
if (!Path.Exists(fontsPath)) Directory.CreateDirectory(fontsPath);
|
|
||||||
|
|
||||||
_watcher = new FileSystemWatcher(fontsPath);
|
|
||||||
_watcher.NotifyFilter = NotifyFilters.FileName | NotifyFilters.CreationTime;
|
|
||||||
_watcher.Created += (_, b) =>
|
|
||||||
{
|
|
||||||
if (!File.Exists(b.FullPath)) return;
|
|
||||||
|
|
||||||
if (Path.GetExtension(b.FullPath) != ".ttf") return;
|
|
||||||
|
|
||||||
ImGui.GetIO().AddFont(b.FullPath);
|
|
||||||
};
|
|
||||||
_watcher.Deleted += (_, b) =>
|
|
||||||
{
|
|
||||||
if (Path.GetExtension(b.FullPath) != ".ttf") return;
|
|
||||||
|
|
||||||
ImGui.GetIO().RemoveFont(b.Name);
|
|
||||||
};
|
|
||||||
|
|
||||||
_watcher.IncludeSubdirectories = false;
|
|
||||||
_watcher.EnableRaisingEvents = true;
|
|
||||||
|
|
||||||
string[] fonts = Directory.GetFiles(fontsPath, "*.ttf", SearchOption.AllDirectories);
|
|
||||||
foreach (string font in fonts)
|
|
||||||
{
|
|
||||||
io.AddFont(font);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Console.WriteLine(e);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Init platform and renderer
|
// Init platform and renderer
|
||||||
ImGuiSDL3Platform.Init(Window, Renderer, this);
|
ImGuiSDL3Platform.Init(Window, Renderer);
|
||||||
ImGuiSDL3Renderer.Init(Renderer, this);
|
ImGuiSDL3Renderer.Init(Renderer);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool ShouldClose;
|
|
||||||
|
|
||||||
public void Run()
|
public void Run()
|
||||||
{
|
{
|
||||||
while (!_disposed)
|
while (!_disposed)
|
||||||
|
{
|
||||||
|
ImGui.GetIO().DeltaTime = (float)(_timer.Elapsed - _time).TotalSeconds;
|
||||||
|
_time = _timer.Elapsed;
|
||||||
|
|
||||||
|
PollEvents();
|
||||||
|
|
||||||
|
Update();
|
||||||
|
|
||||||
|
RenderCallback?.Invoke();
|
||||||
|
|
||||||
|
Render();
|
||||||
|
|
||||||
|
if (ShouldClose)
|
||||||
|
{
|
||||||
|
Dispose();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!_disposed)
|
||||||
|
Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool ShouldClose;
|
||||||
|
|
||||||
|
private void PollEvents()
|
||||||
{
|
{
|
||||||
if (ImGui.GetIO().WantTextInput && !SDL.TextInputActive(Window))
|
if (ImGui.GetIO().WantTextInput && !SDL.TextInputActive(Window))
|
||||||
SDL.StartTextInput(Window);
|
SDL.StartTextInput(Window);
|
||||||
@@ -121,21 +101,23 @@ public sealed unsafe class SDL3Window : IDisposable
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
ImGuiSDL3Platform.NewFrame();
|
ImGuiSDL3Platform.NewFrame();
|
||||||
ImGuiSDL3Renderer.NewFrame();
|
ImGuiSDL3Renderer.NewFrame();
|
||||||
ImGui.NewFrame();
|
ImGui.NewFrame();
|
||||||
|
}
|
||||||
|
|
||||||
RenderCallback?.Invoke();
|
private void Render()
|
||||||
|
{
|
||||||
ImGuiIOPtr io = ImGui.GetIO();
|
ImGuiIOPtr io = ImGui.GetIO();
|
||||||
|
|
||||||
ImGui.Render();
|
ImGui.Render();
|
||||||
|
|
||||||
SDL.SetRenderScale(Renderer, io.DisplayFramebufferScale.X, io.DisplayFramebufferScale.Y);
|
SDL.SetRenderScale(Renderer, io.DisplayFramebufferScale.X, io.DisplayFramebufferScale.Y);
|
||||||
SDL.SetRenderDrawColorFloat(Renderer, ClearColor.X, ClearColor.Y, ClearColor.Z, ClearColor.W);
|
SDL.SetRenderDrawColorFloat(Renderer, ClearColor.X, ClearColor.Y, ClearColor.Z, ClearColor.W);
|
||||||
SDL.RenderClear(Renderer);
|
SDL.RenderClear(Renderer);
|
||||||
|
|
||||||
ImGuiSDL3Renderer.RenderDrawData(ImGui.GetDrawData(), Renderer);
|
ImGuiSDL3Renderer.RenderDrawData(ImGui.GetDrawData(), Renderer);
|
||||||
|
|
||||||
if ((io.ConfigFlags & ImGuiConfigFlags.ViewportsEnable) != 0)
|
if ((io.ConfigFlags & ImGuiConfigFlags.ViewportsEnable) != 0)
|
||||||
@@ -145,16 +127,6 @@ public sealed unsafe class SDL3Window : IDisposable
|
|||||||
}
|
}
|
||||||
|
|
||||||
SDL.RenderPresent(Renderer);
|
SDL.RenderPresent(Renderer);
|
||||||
|
|
||||||
if (ShouldClose)
|
|
||||||
{
|
|
||||||
Dispose();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!_disposed)
|
|
||||||
Dispose();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
~SDL3Window()
|
~SDL3Window()
|
||||||
@@ -175,32 +147,17 @@ public sealed unsafe class SDL3Window : IDisposable
|
|||||||
|
|
||||||
if (disposing)
|
if (disposing)
|
||||||
{
|
{
|
||||||
if (_imGuiContext.Handle != null)
|
|
||||||
{
|
|
||||||
ImGui.SetCurrentContext(_imGuiContext);
|
|
||||||
}
|
|
||||||
if (_imPlotContext.Handle != null)
|
|
||||||
{
|
|
||||||
ImPlot.SetCurrentContext(_imPlotContext);
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGuiSDL3Renderer.Dispose();
|
ImGuiSDL3Renderer.Dispose();
|
||||||
ImGuiSDL3Platform.Dispose();
|
ImGuiSDL3Platform.Dispose();
|
||||||
|
|
||||||
RenderCallback = null;
|
RenderCallback = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_imGuiContext.Handle != null)
|
if (_imGuiContext != nint.Zero)
|
||||||
{
|
{
|
||||||
ImGui.SetCurrentContext(null);
|
ImGui.SetCurrentContext(nint.Zero);
|
||||||
ImGui.DestroyContext(_imGuiContext);
|
ImGui.DestroyContext(_imGuiContext);
|
||||||
_imGuiContext = null;
|
_imGuiContext = nint.Zero;
|
||||||
}
|
|
||||||
if (_imPlotContext.Handle != null)
|
|
||||||
{
|
|
||||||
ImPlot.SetCurrentContext(null);
|
|
||||||
ImPlot.DestroyContext(_imPlotContext);
|
|
||||||
_imPlotContext = null;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Renderer != nint.Zero)
|
if (Renderer != nint.Zero)
|
||||||
|
|||||||
Reference in New Issue
Block a user