1 Commits

Author SHA1 Message Date
NepuShiro 060f117a01 ImGuiNet 2026-05-18 01:36:55 -05:00
9 changed files with 994 additions and 1772 deletions
+20 -175
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@@ -1,188 +1,50 @@
using System.Numerics;
using System.Runtime.CompilerServices;
using Hexa.NET.ImGui;
using Hexa.NET.ImPlot;
using ImGuiNET;
using SDL3_TestingSuite.SDL3;
using SDL3;
namespace SDL3_TestingSuite;
public class Program
{
private static bool _demoWindowVisible = true;
private static bool _imPlotDemoVisible;
private static bool _fontStuff;
private static readonly Dictionary<string, List<uint>?> GlyphsByName = new Dictionary<string, List<uint>?>();
private static bool _initialized;
private static ImFontPtr _font;
private static float size = 1f;
public static void Main()
{
SDL3Window window = new SDL3Window("SDL3 Testing Suite", 100, 100, 1280, 720);
window.RenderCallback += () =>
const SDL.WindowFlags flags = SDL.WindowFlags.Resizable | SDL.WindowFlags.HighPixelDensity | SDL.WindowFlags.Transparent;
SDL3Window window = new SDL3Window("SDL3 Testing Suite", 100, 100, 1280, 720, flags);
window.RenderCallback = () =>
{
ImGuiViewportPtr viewport = ImGui.GetMainViewport();
ImGui.SetNextWindowPos(viewport.WorkPos);
ImGui.SetNextWindowSize(viewport.WorkSize);
ImGui.SetNextWindowViewport(viewport.ID);
if (ImGui.Begin("MainWindow", ImGuiWindowFlags.NoBackground | ImGuiWindowFlags.MenuBar | ImGuiWindowFlags.NoDocking | ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoBringToFrontOnFocus))
ImGui.Begin("MainWindow", ImGuiWindowFlags.NoBackground | ImGuiWindowFlags.MenuBar | ImGuiWindowFlags.NoDocking | ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoBringToFrontOnFocus);
if (ImGui.BeginMenuBar())
{
if (ImGui.BeginMenuBar())
if (ImGui.BeginMenu("Stuff"))
{
if (ImGui.BeginMenu("Stuff"))
if (ImGui.MenuItem("Quit"))
{
if (ImGui.MenuItem("Quit"))
{
window.ShouldClose = true;
}
ImGui.EndMenu();
window.ShouldClose = true;
}
ImGui.Spacing();
ImGui.MenuItem("Demo Window", "", ref _demoWindowVisible);
ImGui.Spacing();
ImGui.MenuItem("ImPlot Demo Window", "", ref _imPlotDemoVisible);
ImGui.Spacing();
ImGui.MenuItem("Font Stuff", "", ref _fontStuff);
ImGui.EndMenuBar();
ImGui.EndMenu();
}
ImGui.Spacing();
ImGui.MenuItem("Demo Window", "", ref _demoWindowVisible);
ImGui.End();
ImGui.EndMenuBar();
}
if (_fontStuff)
{
ImGui.SetNextWindowSize(new Vector2(250, 500), ImGuiCond.FirstUseEver);
if (ImGui.Begin("FontStuff", ref _fontStuff))
{
ImGui.ShowFontSelector("Font");
bool change = false;
if (ImGui.GetFont() != _font)
{
_font = ImGui.GetFont();
change = true;
}
string fontName = _font.GetDebugNameS();
fontName = string.IsNullOrEmpty(fontName) ? _font.FontId.ToString() : fontName;
if (!_initialized || change)
{
if (!GlyphsByName.TryGetValue(fontName, out List<uint>? glyphs))
{
glyphs = new List<uint>();
ImFontPtr font = _font;
for (uint codepoint = 0; codepoint <= 0x10FFFF; codepoint++)
{
if (codepoint >= 0xD800 && codepoint <= 0xDFFF)
{
continue;
}
if (!font.IsGlyphInFont(codepoint)) continue;
glyphs.Add(codepoint);
}
GlyphsByName[fontName] = glyphs;
Logger.Log($"Initialized font {fontName} with {glyphs.Count} glyphs");
}
_initialized = true;
}
ImGui.PushFont(null, 24);
if (GlyphsByName.TryGetValue(fontName, out List<uint>? glyphs2))
{
float cursorXStart = ImGui.GetCursorPosX();
float maxWidth = ImGui.GetContentRegionAvail().X;
foreach (uint codepoint in glyphs2!)
{
string text = char.ConvertFromUtf32((int)codepoint);
float glyphWidth = ImGui.CalcTextSize(text).X;
float cursorX = ImGui.GetCursorPosX();
if (cursorX > cursorXStart && (cursorX + glyphWidth) > (cursorXStart + maxWidth))
{
ImGui.NewLine();
}
ImGui.TextUnformatted(text);
ImGui.SameLine();
}
}
ImGui.PopFont();
ImGui.End();
}
}
if (ImGui.Begin("Thing"))
{
float time = (float)ImGui.GetTime() * 5;
if (ImPlot.BeginPlot("Moving Rainbow Sine Wave"))
{
int count = 200;
float[] xs = new float[2];
float[] ys = new float[2];
for (int i = 0; i < count - 1; i++)
{
float x0 = i * 0.1f;
float x1 = (i + 1) * 0.1f;
float y0 = MathF.Sin(x0 * size + time);
float y1 = MathF.Sin(x1 * size + time);
xs[0] = x0;
xs[1] = x1;
ys[0] = y0;
ys[1] = y1;
float t = i / (float)count;
float r = 0.5f + 1f * MathF.Sin(6.2831f * (t));
float g = 0.5f + 1f * MathF.Sin(6.2831f * (t + 0.33f));
float b = 0.5f + 1f * MathF.Sin(6.2831f * (t + 0.66f));
ImPlot.PushStyleColor(ImPlotCol.Line, new Vector4(r, g, b, 1f));
ImPlot.PlotLine("##seg", ref xs[0], ref ys[0], 2);
ImPlot.PopStyleColor();
}
ImPlot.EndPlot();
}
ImGui.SliderFloat("Sine", ref size, 1f, 120f);
ImGui.End();
}
if (ImGui.Begin("ImageThing"))
{
ImGui.End();
}
ImGui.End();
if (_demoWindowVisible)
{
ImGui.ShowDemoWindow(ref _demoWindowVisible);
}
if (_imPlotDemoVisible)
{
ImPlot.ShowDemoWindow(ref _imPlotDemoVisible);
}
};
window.Run();
@@ -190,30 +52,13 @@ public class Program
public static class Logger
{
private const int MessageWidth = 80;
private const int CallerWidth = 35;
public static void Log(object? value, [CallerFilePath] string path = "", [CallerMemberName] string caller = "", [CallerLineNumber] int line = 0)
public static void Log(string? str, [CallerMemberName] string caller = "", [CallerLineNumber] int line = 0)
{
Write(value?.ToString(), path, caller, line);
Console.WriteLine($"{caller}({line}): {str}");
}
public static void Log(object?[] values, [CallerFilePath] string path = "", [CallerMemberName] string caller = "", [CallerLineNumber] int line = 0)
public static void Log(object? str, [CallerMemberName] string caller = "", [CallerLineNumber] int line = 0)
{
if (values == null)
{
Write("null", path, caller, line);
return;
}
Write(string.Join(" ", values), path, caller, line);
}
private static void Write(string? str, string path, string caller, int line)
{
string message = (str ?? string.Empty).PadRight(MessageWidth);
string method = caller.PadRight(CallerWidth);
Console.WriteLine($"{message} | {method} | {path}:{line}");
Log(str?.ToString(), caller, line);
}
}
}
+6 -6
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@@ -11,12 +11,12 @@
</PropertyGroup>
<ItemGroup>
<!--<PackageReference Include="ImGui.NET" Version="*" />-->
<PackageReference Include="Hexa.NET.ImGui" Version="2.2.9" />
<PackageReference Include="Hexa.NET.ImGui.Widgets" Version="1.2.18" />
<PackageReference Include="Hexa.NET.ImPlot" Version="2.2.9" />
<PackageReference Include="Hexa.NET.OpenGL3" Version="1.1.0" />
<PackageReference Include="Hexa.NET.Utilities" Version="2.2.12" />
<PackageReference Include="ImGui.NET" Version="*" />
<!-- <PackageReference Include="Hexa.NET.ImGui" Version="2.2.9" />-->
<!-- <PackageReference Include="Hexa.NET.ImGui.Widgets" Version="1.2.18" />-->
<!-- <PackageReference Include="Hexa.NET.ImPlot" Version="2.2.9" />-->
<!-- <PackageReference Include="Hexa.NET.ImPlot3D" Version="2.2.9" />-->
<!-- <PackageReference Include="Hexa.NET.Utilities" Version="2.2.12" />-->
<PackageReference Include="SDL3-CS" Version="3.2.18" />
<PackageReference Include="SDL3-CS.Native" Version="3.2.18" />
</ItemGroup>
+2 -1
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@@ -1,2 +1,3 @@
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-8
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@@ -1,8 +0,0 @@
using System.Runtime.InteropServices;
namespace SDL3_TestingSuite.SDL3;
public unsafe static class DelegateHelpers
{
public static void* GetPtrForDelegate<TDelegate>(this TDelegate _delegate) where TDelegate : notnull => (void*)Marshal.GetFunctionPointerForDelegate(_delegate);
}
-160
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@@ -1,160 +0,0 @@
using Hexa.NET.ImGui;
namespace SDL3_TestingSuite.SDL3;
public struct FontMetrics
{
public ushort UnitsPerEm;
public short TypoAscender;
public short TypoDescender;
public short TypoLineGap;
public short WinAscent;
public short WinDescent;
public int TypoLineHeight;
public int WinLineHeight;
}
public static class FontFind
{
extension(ImGuiIOPtr io)
{
public unsafe ImFontPtr AddFont(string fontPath)
{
try
{
if (fontPath == null || io.Handle == null) return null;
FileInfo info = new FileInfo(fontPath);
if (!info.Exists || info.Length <= 0) return null;
FontMetrics metrics = ReadFontMetrics(fontPath);
float size = GetRecommendedPixelSize(metrics);
ImFontConfigPtr config = ImGui.ImFontConfig();
config.FontLoaderFlags |= (uint)ImGuiFreeTypeLoaderFlags.LoadColor;
ImFontPtr font = io.Fonts.AddFontFromFileTTF(fontPath, size, config);
Program.Logger.Log("Added font: " + Path.GetFileName(fontPath));
return font;
}
catch (Exception e)
{
Console.WriteLine(e);
}
return null;
}
public unsafe bool RemoveFont(string? fontName)
{
if (fontName == null || io.Handle == null) return false;
bool flag = false;
ImVector<ImFontPtr> fonts = io.Fonts.Fonts;
List<ImFontPtr> toRemove = new List<ImFontPtr>();
for (int i = 0; i < fonts.Size; i++)
{
ImFontPtr font = fonts[i];
if (font.GetDebugNameS() == fontName)
{
toRemove.Add(font);
flag = true;
}
}
foreach (ImFontPtr font in toRemove)
{
io.Fonts.RemoveFont(font);
Program.Logger.Log("Removed font: " + fontName);
}
return flag;
}
}
public static FontMetrics ReadFontMetrics(string fontPath)
{
byte[] data = File.ReadAllBytes(fontPath);
ushort numTables = ReadU16Be(4);
const int tableDir = 12;
int headOffset = 0;
int os2Offset = 0;
for (int i = 0; i < numTables; i++)
{
int entry = tableDir + i * 16;
string tag = ReadTag(entry);
uint offset = ReadU32Be(entry + 8);
if (tag == "head")
headOffset = (int)offset;
if (tag == "OS/2")
os2Offset = (int)offset;
}
FontMetrics metrics = new FontMetrics();
metrics.UnitsPerEm = ReadU16Be(headOffset + 18);
if (os2Offset != 0)
{
metrics.TypoAscender = ReadS16Be(os2Offset + 68);
metrics.TypoDescender = ReadS16Be(os2Offset + 70);
metrics.TypoLineGap = ReadS16Be(os2Offset + 72);
metrics.WinAscent = ReadS16Be(os2Offset + 74);
metrics.WinDescent = ReadS16Be(os2Offset + 76);
}
metrics.TypoLineHeight = metrics.TypoAscender - metrics.TypoDescender + metrics.TypoLineGap;
metrics.WinLineHeight = metrics.WinAscent + metrics.WinDescent;
return metrics;
ushort ReadU16Be(int o)
{
return (ushort)((data[o] << 8) | data[o + 1]);
}
short ReadS16Be(int o)
{
return (short)ReadU16Be(o);
}
uint ReadU32Be(int o)
{
return (uint)((data[o] << 24) | (data[o + 1] << 16) | (data[o + 2] << 8) | data[o + 3]);
}
string ReadTag(int o)
{
char c1 = (char)data[o];
char c2 = (char)data[o + 1];
char c3 = (char)data[o + 2];
char c4 = (char)data[o + 3];
return new string(new char[] { c1, c2, c3, c4 });
}
}
public static int GetRecommendedPixelSize(FontMetrics metrics)
{
if (metrics.UnitsPerEm == 0 || metrics.TypoLineHeight == 0)
return 16;
const float targetLineHeightPx = 18.0f;
float scale = targetLineHeightPx * metrics.UnitsPerEm / metrics.TypoLineHeight;
int size = (int)MathF.Round(scale);
if (size < 10) size = 10;
if (size > 72) size = 72;
return size;
}
}
+596 -593
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+281 -585
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@@ -1,674 +1,370 @@
using System.Diagnostics;
using System.Numerics;
using System.Runtime.InteropServices;
using Hexa.NET.ImGui;
using Hexa.NET.OpenGL;
using ImGuiNET;
using SDL3;
namespace SDL3_TestingSuite.SDL3;
/// <summary>
/// Implementation of ImGui for SDL3 Renderer backend.
/// https://github.com/ocornut/imgui/blob/master/backends/imgui_impl_sdlrenderer3.h
/// </summary>
public unsafe static class ImGuiSDL3Renderer
{
public class RendererData
{
public uint GlVersion; // e.g. 320 for GL 3.2
public string GlslVersionString = ""; // e.g. "#version 330 core\n"
public bool GlProfileIsES2;
public bool GlProfileIsES3;
public bool GlProfileIsCompat;
public int GlProfileMask;
public int MaxTextureSize;
public nint Renderer; // Main viewport's renderer
public ImVector<SDL.FColor> ColorBuffer;
public uint ShaderHandle;
public int AttribLocationTex;
public int AttribLocationProjMtx;
public uint AttribLocationVtxPos;
public uint AttribLocationVtxUV;
public uint AttribLocationVtxColor;
public uint VboHandle;
public uint ElementsHandle;
public bool HasPolygonMode;
public bool HasBindSampler;
public bool HasClipOrigin;
public uint[] TexSamplers = new uint[2]; // [0]=linear, [1]=nearest
public bool UseTexParameterToSetSampler;
public int NextSampler; // GL_LINEAR or GL_NEAREST
public GL Gl = null!;
// Render State
public SDL.ScaleMode CurrentScaleMode;
}
public static RendererData? GetRendererData() => ImGui.GetCurrentContext().Handle != null ? ImGuiUserData<RendererData>.Get(ImGui.GetIO().BackendRendererUserData) : null;
private struct BackupSDLRendererState
{
public SDL.Rect Viewport;
public bool ViewportEnabled;
public bool ClipEnabled;
public SDL.Rect ClipRect;
}
public static bool Init(GL gl, string? glslVersion = null)
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate void RendererCreateWindowFn(ImGuiViewportPtr viewport);
private static readonly RendererCreateWindowFn RendererCreateWindowDelegate = RendererCreateWindow;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate void RendererDestroyWindowFn(ImGuiViewportPtr viewport);
private static readonly RendererDestroyWindowFn RendererDestroyWindowDelegate = RendererDestroyWindow;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate void RendererSetWindowSizeFn(ImGuiViewportPtr viewport, Vector2 size);
private static readonly RendererSetWindowSizeFn RendererSetWindowSizeDelegate = RendererSetWindowSize;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate void RendererRenderWindowFn(ImGuiViewportPtr viewport);
private static readonly RendererRenderWindowFn RendererRenderWindowDelegate = RendererRenderWindow;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate void RendererSwapBuffersFn(ImGuiViewportPtr viewport);
private static readonly RendererSwapBuffersFn RendererSwapBuffersDelegate = RendererSwapBuffers;
public static RendererData Data => ImGui.GetCurrentContext() != nint.Zero ? ImGuiUserData<RendererData>.Get(ImGui.GetIO().BackendRendererUserData)! : null!;
private static nint _fontTexture = nint.Zero;
public static bool Init(nint renderer)
{
ImGuiIOPtr io = ImGui.GetIO();
Debug.Assert(io.BackendRendererUserData == null, "Already initialised a renderer backend!");
RendererData bd = new RendererData { Gl = gl };
RendererData bd = new RendererData();
io.BackendRendererUserData = ImGuiUserData<RendererData>.Store(bd);
io.BackendRendererName = (byte*)Marshal.StringToHGlobalAnsi("imgui_impl_opengl3_cs");
io.BackendFlags |= ImGuiBackendFlags.RendererHasVtxOffset; // We can honor the ImDrawCmd.VtxOffset field, allowing for large meshes.
io.BackendFlags |= ImGuiBackendFlags.RendererHasViewports;
string? glVersionStr = Marshal.PtrToStringAnsi((nint)gl.GetString(GLStringName.Version));
if (glVersionStr != null && glVersionStr.StartsWith("OpenGL ES 2", StringComparison.Ordinal))
{
bd.GlVersion = 200;
bd.GlProfileIsES2 = true;
}
else
{
gl.GetIntegerv(GLGetPName.MajorVersion, out int major);
gl.GetIntegerv(GLGetPName.MinorVersion, out int minor);
if (major == 0 && minor == 0 && glVersionStr != null)
{
string[] parts = glVersionStr.Split('.');
if (parts.Length >= 2)
{
int.TryParse(parts[0], out major);
int.TryParse(new string(parts[1].TakeWhile(char.IsDigit).ToArray()), out minor);
}
}
bd.GlVersion = (uint)(major * 100 + minor * 10);
if (glVersionStr != null && glVersionStr.StartsWith("OpenGL ES 3", StringComparison.Ordinal))
bd.GlProfileIsES3 = true;
gl.GetIntegerv(GLGetPName.MaxTextureSize, out bd.MaxTextureSize);
if (!bd.GlProfileIsES3 && bd.GlVersion >= 320)
{
gl.GetIntegerv(GLGetPName.ContextProfileMask, out bd.GlProfileMask);
}
}
if (bd.GlVersion >= 320)
io.BackendFlags |= ImGuiBackendFlags.RendererHasVtxOffset; // large meshes
io.BackendFlags |= ImGuiBackendFlags.RendererHasTextures; // dynamic font atlas
io.BackendFlags |= ImGuiBackendFlags.RendererHasViewports; // multi-viewport
bd.Renderer = renderer;
ImGuiPlatformIOPtr platformIO = ImGui.GetPlatformIO();
platformIO.RendererTextureMaxWidth = bd.MaxTextureSize;
platformIO.RendererTextureMaxHeight = bd.MaxTextureSize;
if (glslVersion == null)
{
if (bd.GlProfileIsES2) glslVersion = "#version 100";
else if (bd.GlProfileIsES3) glslVersion = "#version 300 es";
else if (OperatingSystem.IsMacOS()) glslVersion = "#version 150";
else glslVersion = "#version 130";
}
bd.GlslVersionString = glslVersion + "\n";
bd.HasPolygonMode = !bd.GlProfileIsES2 && !bd.GlProfileIsES3;
bd.HasBindSampler = bd.GlVersion >= 330 || bd.GlProfileIsES3;
bd.HasClipOrigin = bd.GlVersion >= 450;
if (!bd.HasClipOrigin && !bd.GlProfileIsES2 && !bd.GlProfileIsES3)
{
gl.GetIntegerv(GLGetPName.NumExtensions, out int numExt);
for (uint i = 0; i < numExt; i++)
{
string? ext = Marshal.PtrToStringAnsi((nint)gl.GetStringi(GLStringName.Extensions, i));
if (ext == "GL_ARB_clip_control")
{
bd.HasClipOrigin = true;
break;
}
}
}
InitMultiViewportSupport();
platformIO.Renderer_CreateWindow = Marshal.GetFunctionPointerForDelegate(RendererCreateWindowDelegate);
platformIO.Renderer_DestroyWindow = Marshal.GetFunctionPointerForDelegate(RendererDestroyWindowDelegate);
platformIO.Renderer_SetWindowSize = Marshal.GetFunctionPointerForDelegate(RendererSetWindowSizeDelegate);
platformIO.Renderer_RenderWindow = Marshal.GetFunctionPointerForDelegate(RendererRenderWindowDelegate);
platformIO.Renderer_SwapBuffers = Marshal.GetFunctionPointerForDelegate(RendererSwapBuffersDelegate);
return true;
}
public static void Dispose()
{
RendererData? bd = GetRendererData();
Debug.Assert(bd != null, "No renderer backend to shut down, or already shut down?");
var io = ImGui.GetIO();
var platformIO = ImGui.GetPlatformIO();
ImGuiIOPtr io = ImGui.GetIO();
ShutdownMultiViewportSupport();
DestroyDeviceObjects();
if (io.BackendRendererName != null)
Marshal.FreeHGlobal((nint)io.BackendRendererName);
ImGuiUserData<RendererData>.Free(io.BackendRendererUserData);
io.BackendRendererName = null;
io.BackendRendererUserData = null;
io.BackendFlags &= ~(ImGuiBackendFlags.RendererHasVtxOffset | ImGuiBackendFlags.RendererHasTextures | ImGuiBackendFlags.RendererHasViewports);
io.BackendRendererUserData = nint.Zero;
io.BackendFlags &= ~ImGuiBackendFlags.RendererHasVtxOffset;
platformIO.Renderer_RenderState = nint.Zero;
platformIO.Renderer_CreateWindow = nint.Zero;
platformIO.Renderer_DestroyWindow = nint.Zero;
platformIO.Renderer_SetWindowSize = nint.Zero;
platformIO.Renderer_RenderWindow = nint.Zero;
platformIO.Renderer_SwapBuffers = nint.Zero;
}
public static void NewFrame()
{
RendererData? bd = GetRendererData();
Debug.Assert(bd != null, "Context or backend not initialised! Did you call ImGuiOpenGL3Renderer.Init()?");
if (bd.ShaderHandle == 0)
if (_fontTexture == nint.Zero)
{
bool ok = CreateDeviceObjects();
Debug.Assert(ok, "ImGuiOpenGL3Renderer.CreateDeviceObjects() failed!");
CreateDeviceObjects();
}
}
public static void RenderDrawData(ImDrawDataPtr drawData)
private static void RendererCreateWindow(ImGuiViewportPtr viewport)
{
if (drawData.Handle == null) return;
Program.Logger.Log(null);
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
if (vd == null || vd.Window == nint.Zero)
return;
int fbWidth = (int)(drawData.DisplaySize.X * drawData.FramebufferScale.X);
int fbHeight = (int)(drawData.DisplaySize.Y * drawData.FramebufferScale.Y);
if (fbWidth <= 0 || fbHeight <= 0) return;
RendererData bd = GetRendererData()!;
GL gl = bd.Gl;
if (drawData.Textures.Size > 0)
if (vd.Renderer == nint.Zero)
{
for (int i = 0; i < drawData.Textures.Size; i++)
{
ImTextureDataPtr tex = drawData.Textures[i];
if (tex.Status != ImTextureStatus.Ok)
UpdateTexture(tex);
}
vd.Renderer = SDL.CreateRenderer(vd.Window, (string?)null);
vd.RendererOwned = true;
}
Program.Logger.Log(null);
}
private static void RendererDestroyWindow(ImGuiViewportPtr viewport)
{
Program.Logger.Log(null);
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
if (vd == null)
return;
if (vd.RendererOwned && vd.Renderer != nint.Zero)
{
SDL.DestroyRenderer(vd.Renderer);
}
gl.GetIntegerv(GLGetPName.ActiveTexture, out int lastActiveTexture);
gl.ActiveTexture(GLTextureUnit.Texture0);
gl.GetIntegerv(GLGetPName.CurrentProgram, out int lastProgram);
gl.GetIntegerv(GLGetPName.TextureBinding2D, out int lastTexture);
gl.GetIntegerv(GLGetPName.SamplerBinding, out int lastSampler);
gl.GetIntegerv(GLGetPName.ArrayBufferBinding, out int lastArrayBuffer);
gl.GetIntegerv(GLGetPName.VertexArrayBinding, out int lastVertexArray);
int[] lastPolygonMode = new int[2];
if (bd.HasPolygonMode) gl.GetIntegerv(GLGetPName.PolygonMode, lastPolygonMode);
int[] lastViewport = new int[4];
gl.GetIntegerv(GLGetPName.Viewport, lastViewport);
int[] lastScissorBox = new int[4];
gl.GetIntegerv(GLGetPName.ScissorBox, lastScissorBox);
vd.Renderer = nint.Zero;
vd.RendererOwned = false;
Program.Logger.Log(null);
}
gl.GetIntegerv(GLGetPName.BlendSrcRgb, out int lastBlendSrcRgb);
gl.GetIntegerv(GLGetPName.BlendDstRgb, out int lastBlendDstRgb);
gl.GetIntegerv(GLGetPName.BlendSrcAlpha, out int lastBlendSrcAlpha);
gl.GetIntegerv(GLGetPName.BlendDstAlpha, out int lastBlendDstAlpha);
gl.GetIntegerv(GLGetPName.BlendEquationRgb, out int lastBlendEqRgb);
gl.GetIntegerv(GLGetPName.BlendEquationAlpha, out int lastBlendEqAlpha);
private static void RendererSetWindowSize(ImGuiViewportPtr viewport, Vector2 size)
{
// SDL renderer windows track size through the platform window callback.
Program.Logger.Log(null);
}
bool lastBlend = gl.IsEnabled(GLEnableCap.Blend);
bool lastCullFace = gl.IsEnabled(GLEnableCap.CullFace);
bool lastDepthTest = gl.IsEnabled(GLEnableCap.DepthTest);
bool lastStencilTest = gl.IsEnabled(GLEnableCap.StencilTest);
bool lastScissorTest = gl.IsEnabled(GLEnableCap.ScissorTest);
bool lastPrimRestart = bd.GlVersion >= 310 && !bd.GlProfileIsES3 && gl.IsEnabled(GLEnableCap.PrimitiveRestart);
uint vao = 0;
gl.GenVertexArrays(1, ref vao);
SetupRenderState(drawData, fbWidth, fbHeight, vao);
Vector2 clipOff = drawData.DisplayPos;
Vector2 clipScale = drawData.FramebufferScale;
for (int listIdx = 0; listIdx < drawData.CmdListsCount; listIdx++)
private static void RendererRenderWindow(ImGuiViewportPtr viewport)
{
Program.Logger.Log(null);
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
if (vd == null || vd.Renderer == nint.Zero)
{
ImDrawListPtr drawList = drawData.CmdLists[listIdx];
return;
}
int vtxSize = drawList.VtxBuffer.Size * sizeof(ImDrawVert);
int idxSize = drawList.IdxBuffer.Size * sizeof(ushort);
RenderDrawData(viewport.DrawData, vd.Renderer);
Program.Logger.Log(null);
}
gl.BufferData(GLBufferTargetARB.ArrayBuffer, vtxSize, drawList.VtxBuffer.Data, GLBufferUsageARB.StreamDraw);
private static void RendererSwapBuffers(ImGuiViewportPtr viewport)
{
Program.Logger.Log(null);
ImGuiSDL3Platform.ViewPortData? vd = ImGuiUserData<ImGuiSDL3Platform.ViewPortData>.Get(viewport.PlatformUserData);
if (vd == null || vd.Renderer == nint.Zero)
return;
gl.BufferData(GLBufferTargetARB.ElementArrayBuffer, idxSize, drawList.IdxBuffer.Data, GLBufferUsageARB.StreamDraw);
SDL.RenderPresent(vd.Renderer);
Program.Logger.Log(null);
}
for (int cmdIdx = 0; cmdIdx < drawList.CmdBuffer.Size; cmdIdx++)
public static void RenderDrawData(ImDrawDataPtr drawData, nint renderer)
{
// Skip if no data to render
if (drawData.NativePtr == null || drawData.CmdListsCount == 0)
return;
SDL.GetRenderScale(renderer, out float renderScaleX, out float renderScaleY);
Vector2 renderScale = new Vector2(
renderScaleX == 1.0f ? drawData.FramebufferScale.X : 1.0f,
renderScaleY == 1.0f ? drawData.FramebufferScale.Y : 1.0f);
int fbWidth = (int)(drawData.DisplaySize.X * renderScale.X);
int fbHeight = (int)(drawData.DisplaySize.Y * renderScale.Y);
if (fbWidth <= 0 || fbHeight <= 0)
return;
// Backup SDL renderer state
BackupSDLRendererState old = new BackupSDLRendererState
{
ViewportEnabled = SDL.RenderViewportSet(renderer),
ClipEnabled = SDL.RenderClipEnabled(renderer)
};
SDL.GetRenderViewport(renderer, out var oldViewport);
old.Viewport = oldViewport;
SDL.GetRenderClipRect(renderer, out var oldClipRect);
old.ClipRect = oldClipRect;
// Set up render state
SDL.SetRenderViewport(renderer, 0);
SDL.SetRenderClipRect(renderer, nint.Zero);
// Set render state in platform IO
ImGuiPlatformIOPtr platformIo = ImGui.GetPlatformIO();
platformIo.Renderer_RenderState = renderer;
Vector2 clipOffset = drawData.DisplayPos;
// Render command lists
for (int n = 0; n < drawData.CmdListsCount; n++)
{
ImDrawListPtr cmdList = drawData.CmdLists[n];
for (int cmdIndex = 0; cmdIndex < cmdList.CmdBuffer.Size; cmdIndex++)
{
ImDrawCmd cmd = drawList.CmdBuffer[cmdIdx];
ImDrawCmdPtr cmd = cmdList.CmdBuffer[cmdIndex];
if (cmd.UserCallback != null)
if (cmd.UserCallback != nint.Zero)
{
continue; // User callback not implemented
}
nint cbPtr = (nint)cmd.UserCallback;
if (cbPtr == (nint)DelegateStorage.DrawCallbackResetRenderStateDelegate.GetPtrForDelegate())
SetupRenderState(drawData, fbWidth, fbHeight, vao);
else if (cbPtr == (nint)DelegateStorage.DrawCallbackSetSamplerLinearDelegate.GetPtrForDelegate())
ApplySamplerLinear(bd);
else if (cbPtr == (nint)DelegateStorage.DrawCallbackSetSamplerNearestDelegate.GetPtrForDelegate())
ApplySamplerNearest(bd);
else
{
ImDrawCmdPtr cmdPtr = new ImDrawCmdPtr { Handle = &cmd };
((delegate* unmanaged[Cdecl]<ImDrawListPtr, ImDrawCmdPtr, void>)cmd.UserCallback)(drawList, cmdPtr);
}
// Apply clipping rectangle
Vector4 clipRect = cmd.ClipRect;
Vector2 clipMin = new Vector2((clipRect.X - clipOffset.X) * renderScale.X, (clipRect.Y - clipOffset.Y) * renderScale.Y);
Vector2 clipMax = new Vector2((clipRect.Z - clipOffset.X) * renderScale.X, (clipRect.W - clipOffset.Y) * renderScale.Y);
clipMin.X = Math.Max(0, clipMin.X);
clipMin.Y = Math.Max(0, clipMin.Y);
clipMax.X = Math.Min(fbWidth, clipMax.X);
clipMax.Y = Math.Min(fbHeight, clipMax.Y);
if (clipMax.X <= clipMin.X || clipMax.Y <= clipMin.Y)
continue;
}
float clipMinX = (cmd.ClipRect.X - clipOff.X) * clipScale.X;
float clipMinY = (cmd.ClipRect.Y - clipOff.Y) * clipScale.Y;
float clipMaxX = (cmd.ClipRect.Z - clipOff.X) * clipScale.X;
float clipMaxY = (cmd.ClipRect.W - clipOff.Y) * clipScale.Y;
if (clipMaxX <= clipMinX || clipMaxY <= clipMinY) continue;
gl.Scissor((int)clipMinX, fbHeight - (int)clipMaxY, (int)(clipMaxX - clipMinX), (int)(clipMaxY - clipMinY));
gl.BindTexture(GLTextureTarget.Texture2D, (uint)(nint)cmd.GetTexID());
if (!bd.HasBindSampler && bd.UseTexParameterToSetSampler)
SDL.Rect r = new SDL.Rect
{
gl.TexParameterf(GLTextureTarget.Texture2D, GLTextureParameterName.MinFilter, bd.NextSampler);
gl.TexParameterf(GLTextureTarget.Texture2D, GLTextureParameterName.MagFilter, bd.NextSampler);
}
X = (int)clipMin.X,
Y = (int)clipMin.Y,
W = (int)(clipMax.X - clipMin.X),
H = (int)(clipMax.Y - clipMin.Y)
};
SDL.SetRenderClipRect(renderer, r);
if (bd.GlVersion >= 320)
// Get texture
nint texId = cmd.GetTexID();
// Convert ImGui vertices to SDL vertices
if (!RenderDrawCommand(cmdList, cmd, renderer, texId, renderScale))
{
gl.DrawElementsBaseVertex(GLPrimitiveType.Triangles, (int)cmd.ElemCount, GLDrawElementsType.UnsignedShort, (void*)(cmd.IdxOffset * sizeof(ushort)), (int)cmd.VtxOffset);
}
else
{
gl.DrawElements(GLPrimitiveType.Triangles, (int)cmd.ElemCount, GLDrawElementsType.UnsignedShort, (void*)(cmd.IdxOffset * sizeof(ushort)));
Console.WriteLine($"Failed to render ImGui draw command: {SDL.GetError()}");
}
}
}
gl.DeleteVertexArray(vao);
// Reset render state
platformIo.Renderer_RenderState = nint.Zero;
if (lastProgram == 0 || gl.IsProgram((uint)lastProgram))
gl.UseProgram((uint)lastProgram);
gl.BindTexture(GLTextureTarget.Texture2D, (uint)lastTexture);
if (bd.HasBindSampler) gl.BindSampler(0, (uint)lastSampler);
gl.ActiveTexture((GLTextureUnit)lastActiveTexture);
gl.BindVertexArray((uint)lastVertexArray);
gl.BindBuffer(GLBufferTargetARB.ArrayBuffer, (uint)lastArrayBuffer);
gl.BlendEquationSeparate((GLBlendEquationModeEXT)lastBlendEqRgb, (GLBlendEquationModeEXT)lastBlendEqAlpha);
gl.BlendFuncSeparate((GLBlendingFactor)lastBlendSrcRgb, (GLBlendingFactor)lastBlendDstRgb, (GLBlendingFactor)lastBlendSrcAlpha, (GLBlendingFactor)lastBlendDstAlpha);
SetCap(gl, GLEnableCap.Blend, lastBlend);
SetCap(gl, GLEnableCap.CullFace, lastCullFace);
SetCap(gl, GLEnableCap.DepthTest, lastDepthTest);
SetCap(gl, GLEnableCap.StencilTest, lastStencilTest);
SetCap(gl, GLEnableCap.ScissorTest, lastScissorTest);
if (bd.GlVersion >= 310 && !bd.GlProfileIsES3)
SetCap(gl, GLEnableCap.PrimitiveRestart, lastPrimRestart);
if (bd.HasPolygonMode)
{
if (bd.GlVersion <= 310 || bd.GlProfileIsCompat)
{
gl.PolygonMode(GLTriangleFace.Front, (GLPolygonMode)lastPolygonMode[0]);
gl.PolygonMode(GLTriangleFace.Back, (GLPolygonMode)lastPolygonMode[1]);
}
else
{
gl.PolygonMode(GLTriangleFace.FrontAndBack, (GLPolygonMode)lastPolygonMode[0]);
}
}
gl.Viewport(lastViewport[0], lastViewport[1], lastViewport[2], lastViewport[3]);
gl.Scissor(lastScissorBox[0], lastScissorBox[1], lastScissorBox[2], lastScissorBox[3]);
// Restore renderer state
SDL.SetRenderViewport(renderer, old.ViewportEnabled ? old.Viewport : new SDL.Rect());
SDL.SetRenderClipRect(renderer, old.ClipEnabled ? old.ClipRect : new SDL.Rect());
}
private static void SetupRenderState(ImDrawDataPtr drawData, int fbWidth, int fbHeight, uint vao)
private static bool RenderDrawCommand(ImDrawListPtr drawList, ImDrawCmdPtr cmd, nint renderer, nint texId, Vector2 scale)
{
RendererData bd = GetRendererData()!;
GL gl = bd.Gl;
uint indexOffset = cmd.IdxOffset;
uint vertexOffset = cmd.VtxOffset;
uint elemCount = cmd.ElemCount;
gl.Enable(GLEnableCap.Blend);
gl.BlendEquation(GLBlendEquationModeEXT.FuncAdd);
gl.BlendFuncSeparate(GLBlendingFactor.SrcAlpha, GLBlendingFactor.OneMinusSrcAlpha, GLBlendingFactor.One, GLBlendingFactor.OneMinusSrcAlpha);
gl.Disable(GLEnableCap.CullFace);
gl.Disable(GLEnableCap.DepthTest);
gl.Disable(GLEnableCap.StencilTest);
gl.Enable(GLEnableCap.ScissorTest);
SDL.Vertex[] vertices = new SDL.Vertex[elemCount];
int[] indices = new int[elemCount];
if (bd.GlVersion >= 310 && !bd.GlProfileIsES3)
gl.Disable(GLEnableCap.PrimitiveRestart);
if (bd.HasPolygonMode)
gl.PolygonMode(GLTriangleFace.FrontAndBack, GLPolygonMode.Fill);
gl.Viewport(0, 0, fbWidth, fbHeight);
float L = drawData.DisplayPos.X;
float R = drawData.DisplayPos.X + drawData.DisplaySize.X;
float T = drawData.DisplayPos.Y;
float B = drawData.DisplayPos.Y + drawData.DisplaySize.Y;
if (bd.HasClipOrigin)
for (int i = 0; i < elemCount; i++)
{
gl.GetIntegerv(GLGetPName.ClipPlane0, out int clipOrigin);
if (clipOrigin == (int)GLEnum.UpperLeft)
ushort idx = drawList.IdxBuffer[(int)indexOffset + i];
int vertIdx = (int)(vertexOffset + idx);
ImDrawVertPtr srcVert = drawList.VtxBuffer[vertIdx];
uint col = srcVert.col;
byte r = (byte)((col >> 0) & 0xFF);
byte g = (byte)((col >> 8) & 0xFF);
byte b = (byte)((col >> 16) & 0xFF);
byte a = (byte)((col >> 24) & 0xFF);
vertices[i] = new SDL.Vertex()
{
(T, B) = (B, T);
}
Position = new SDL.FPoint()
{
X = srcVert.pos.X * scale.X,
Y = srcVert.pos.Y * scale.Y
},
Color = new SDL.FColor()
{
R = r / 255f,
G = g / 255f,
B = b / 255f,
A = a / 255f
},
TexCoord = new SDL.FPoint()
{
X = srcVert.uv.X,
Y = srcVert.uv.Y
}
};
indices[i] = i;
}
float[] ortho =
{
2.0f / (R - L), 0.0f, 0.0f, 0.0f,
0.0f, 2.0f / (T - B), 0.0f, 0.0f,
0.0f, 0.0f, -1.0f, 0.0f,
(R + L) / (L - R), (T + B) / (B - T), 0.0f, 1.0f,
};
gl.UseProgram(bd.ShaderHandle);
gl.Uniform1f(bd.AttribLocationTex, 0);
gl.UniformMatrix4fv(bd.AttribLocationProjMtx, 1, false, ortho);
if (bd.HasBindSampler)
gl.BindSampler(0, bd.TexSamplers[0]); // linear
gl.BindVertexArray(vao);
gl.BindBuffer(GLBufferTargetARB.ArrayBuffer, bd.VboHandle);
gl.BindBuffer(GLBufferTargetARB.ElementArrayBuffer, bd.ElementsHandle);
gl.EnableVertexAttribArray(bd.AttribLocationVtxPos);
gl.VertexAttribPointer(bd.AttribLocationVtxPos, 2, GLVertexAttribPointerType.Float, false, sizeof(ImDrawVert), (void*)0);
gl.EnableVertexAttribArray(bd.AttribLocationVtxUV);
gl.VertexAttribPointer(bd.AttribLocationVtxUV, 2, GLVertexAttribPointerType.Float, false, sizeof(ImDrawVert), (void*)8);
gl.EnableVertexAttribArray(bd.AttribLocationVtxColor);
gl.VertexAttribPointer(bd.AttribLocationVtxColor, 4, GLVertexAttribPointerType.UnsignedByte, true, sizeof(ImDrawVert), (void*)16);
return SDL.RenderGeometry(renderer, texId, vertices, vertices.Length, indices, indices.Length);
}
public static void UpdateTexture(ImTextureDataPtr tex)
public static void CreateDeviceObjects()
{
RendererData bd = GetRendererData()!;
GL gl = bd.Gl;
ImGuiIOPtr io = ImGui.GetIO();
var data = Data;
if (tex.Status == ImTextureStatus.WantDestroy)
io.Fonts.AddFontDefault();
// TODO: Load custom fonts from "Fonts" directory
//string fontsPath = Path.Combine(Plugin.AssemblyDirectory, "Fonts");
//if (Path.Exists(fontsPath))
//{
// string[] fonts = Directory.GetFiles(fontsPath, "*.ttf");
// if (fonts.Length > 0)
// {
// foreach (string font in fonts)
// {
// io.Fonts.AddFontFromFileTTF(font, 20f);
// }
// }
//}
// Build texture atlas
io.Fonts.GetTexDataAsRGBA32(out byte* pixels, out int width, out int height);
// Create surface from pixel data
nint surface = SDL.CreateSurfaceFrom(width, height, SDL.PixelFormat.RGBA8888, (nint)pixels, width * 4);
if (surface == nint.Zero)
{
if (tex.TexID != ImTextureID.Null)
{
uint glId = (uint)(nint)tex.TexID;
gl.DeleteTexture(glId);
}
tex.SetTexID(ImTextureID.Null);
tex.SetStatus(ImTextureStatus.Destroyed);
SDL.LogError(SDL.LogCategory.Application, $"Failed to create font surface: {SDL.GetError()}");
return;
}
gl.PixelStoref(GLPixelStoreParameter.UnpackRowLength, 0);
gl.PixelStoref(GLPixelStoreParameter.UnpackAlignment, 1);
if (tex.Status == ImTextureStatus.WantCreate)
// Create texture
_fontTexture = SDL.CreateTextureFromSurface(data.Renderer, surface);
if (_fontTexture == nint.Zero)
{
Debug.Assert(tex.Format == ImTextureFormat.Rgba32);
gl.GetIntegerv(GLGetPName.TextureBinding2D, out int lastTex);
uint glTexId = 0;
gl.GenTextures(1, ref glTexId);
gl.BindTexture(GLTextureTarget.Texture2D, glTexId);
gl.TexParameterf(GLTextureTarget.Texture2D, GLTextureParameterName.MinFilter, (int)GLEnum.Linear);
gl.TexParameterf(GLTextureTarget.Texture2D, GLTextureParameterName.MagFilter, (int)GLEnum.Linear);
gl.TexParameterf(GLTextureTarget.Texture2D, GLTextureParameterName.WrapS, (int)GLEnum.ClampToEdge);
gl.TexParameterf(GLTextureTarget.Texture2D, GLTextureParameterName.WrapT, (int)GLEnum.ClampToEdge);
gl.TexImage2D(GLTextureTarget.Texture2D, 0, GLInternalFormat.Rgba, tex.Width, tex.Height, 0, GLPixelFormat.Rgba, GLPixelType.UnsignedByte, tex.GetPixels());
tex.SetTexID((nint)glTexId);
tex.SetStatus(ImTextureStatus.Ok);
gl.BindTexture(GLTextureTarget.Texture2D, (uint)lastTex);
SDL.LogError(SDL.LogCategory.Application, $"Failed to create font texture: {SDL.GetError()}");
return;
}
if (tex.Status == ImTextureStatus.WantUpdates)
// Update texture directly without converting pixel format
if (!SDL.UpdateTexture(_fontTexture, nint.Zero, (nint)pixels, width * 4))
{
gl.GetIntegerv(GLGetPName.TextureBinding2D, out int lastTex);
uint glTexId = (uint)(nint)tex.TexID;
gl.BindTexture(GLTextureTarget.Texture2D, glTexId);
for (int i = 0; i < tex.Updates.Size; i++)
{
ImTextureRect r = tex.Updates[i];
gl.PixelStoref(GLPixelStoreParameter.UnpackRowLength, tex.Width);
gl.TexSubImage2D(GLTextureTarget.Texture2D, 0, r.X, r.Y, r.W, r.H, GLPixelFormat.Rgba, GLPixelType.UnsignedByte, tex.GetPixelsAt(r.X, r.Y));
}
gl.PixelStoref(GLPixelStoreParameter.UnpackRowLength, 0);
tex.SetStatus(ImTextureStatus.Ok);
gl.BindTexture(GLTextureTarget.Texture2D, (uint)lastTex);
}
}
public static bool CreateDeviceObjects()
{
RendererData bd = GetRendererData()!;
GL gl = bd.Gl;
gl.GetIntegerv(GLGetPName.TextureBinding2D, out int lastTexture);
gl.GetIntegerv(GLGetPName.ArrayBufferBinding, out int lastArrayBuffer);
gl.GetIntegerv(GLGetPName.VertexArrayBinding, out int lastVertexArray);
int glslVersion = 130;
{
string vstr = bd.GlslVersionString.TrimStart().TrimStart('#');
if (vstr.StartsWith("version "))
int.TryParse(vstr["version ".Length..].Split(' ')[0], out glslVersion);
}
const string vertSrc120 = "uniform mat4 ProjMtx;\n" + "attribute vec2 Position;\n" + "attribute vec2 UV;\n" + "attribute vec4 Color;\n" + "varying vec2 Frag_UV;\n" + "varying vec4 Frag_Color;\n" + "void main() {\n" + " Frag_UV = UV;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" + "}\n";
const string fragSrc120 = "#ifdef GL_ES\n precision mediump float;\n#endif\n" + "uniform sampler2D Texture;\n" + "varying vec2 Frag_UV;\n" + "varying vec4 Frag_Color;\n" + "void main() {\n" + " gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);\n" + "}\n";
const string vertSrc130 = "uniform mat4 ProjMtx;\n" + "in vec2 Position;\nin vec2 UV;\nin vec4 Color;\n" + "out vec2 Frag_UV;\nout vec4 Frag_Color;\n" + "void main() {\n" + " Frag_UV = UV;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" + "}\n";
const string fragSrc130 = "uniform sampler2D Texture;\n" + "in vec2 Frag_UV;\nin vec4 Frag_Color;\n" + "out vec4 Out_Color;\n" + "void main() {\n" + " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" + "}\n";
const string vertSrc300es = "precision highp float;\n" + "layout (location = 0) in vec2 Position;\n" + "layout (location = 1) in vec2 UV;\n" + "layout (location = 2) in vec4 Color;\n" + "uniform mat4 ProjMtx;\n" + "out vec2 Frag_UV;\nout vec4 Frag_Color;\n" + "void main() {\n" + " Frag_UV = UV;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" + "}\n";
const string fragSrc300es = "precision mediump float;\n" + "uniform sampler2D Texture;\n" + "in vec2 Frag_UV;\nin vec4 Frag_Color;\n" + "layout (location = 0) out vec4 Out_Color;\n" + "void main() {\n" + " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" + "}\n";
const string vertSrc410 = "layout (location = 0) in vec2 Position;\n" + "layout (location = 1) in vec2 UV;\n" + "layout (location = 2) in vec4 Color;\n" + "uniform mat4 ProjMtx;\n" + "out vec2 Frag_UV;\nout vec4 Frag_Color;\n" + "void main() {\n" + " Frag_UV = UV;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" + "}\n";
const string fragSrc410 = "in vec2 Frag_UV;\nin vec4 Frag_Color;\n" + "uniform sampler2D Texture;\n" + "layout (location = 0) out vec4 Out_Color;\n" + "void main() {\n" + " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" + "}\n";
(string vertSrc, string fragSrc) = glslVersion switch
{
< 130 => (vertSrc120, fragSrc120),
300 => (vertSrc300es, fragSrc300es),
>= 410 => (vertSrc410, fragSrc410),
_ => (vertSrc130, fragSrc130),
};
string fullVert = bd.GlslVersionString + vertSrc;
string fullFrag = bd.GlslVersionString + fragSrc;
uint vert = gl.CreateShader(GLShaderType.VertexShader);
gl.ShaderSource(vert, fullVert);
gl.CompileShader(vert);
if (!CheckShader(gl, vert, "vertex shader")) return false;
uint frag = gl.CreateShader(GLShaderType.FragmentShader);
gl.ShaderSource(frag, fullFrag);
gl.CompileShader(frag);
if (!CheckShader(gl, frag, "fragment shader")) return false;
bd.ShaderHandle = gl.CreateProgram();
gl.AttachShader(bd.ShaderHandle, vert);
gl.AttachShader(bd.ShaderHandle, frag);
gl.LinkProgram(bd.ShaderHandle);
if (!CheckProgram(gl, bd.ShaderHandle, "shader program")) return false;
gl.DetachShader(bd.ShaderHandle, vert);
gl.DetachShader(bd.ShaderHandle, frag);
gl.DeleteShader(vert);
gl.DeleteShader(frag);
bd.AttribLocationTex = gl.GetUniformLocation(bd.ShaderHandle, "Texture");
bd.AttribLocationProjMtx = gl.GetUniformLocation(bd.ShaderHandle, "ProjMtx");
bd.AttribLocationVtxPos = (uint)gl.GetAttribLocation(bd.ShaderHandle, "Position");
bd.AttribLocationVtxUV = (uint)gl.GetAttribLocation(bd.ShaderHandle, "UV");
bd.AttribLocationVtxColor = (uint)gl.GetAttribLocation(bd.ShaderHandle, "Color");
gl.GenBuffers(1, ref bd.VboHandle);
gl.GenBuffers(1, ref bd.ElementsHandle);
if (bd.HasBindSampler)
{
gl.GenSamplers(2, bd.TexSamplers);
for (int i = 0; i < 2; i++)
{
int filter = i == 0 ? (int)GLEnum.Linear : (int)GLEnum.Nearest;
gl.SamplerParameteri(bd.TexSamplers[i], GLSamplerParameterI.TextureMinFilter, filter);
gl.SamplerParameteri(bd.TexSamplers[i], GLSamplerParameterI.TextureMagFilter, filter);
gl.SamplerParameteri(bd.TexSamplers[i], GLSamplerParameterI.TextureWrapS, (int)GLEnum.ClampToEdge);
gl.SamplerParameteri(bd.TexSamplers[i], GLSamplerParameterI.TextureWrapT, (int)GLEnum.ClampToEdge);
}
}
gl.BindTexture(GLTextureTarget.Texture2D, (uint)lastTexture);
gl.BindBuffer(GLBufferTargetARB.ArrayBuffer, (uint)lastArrayBuffer);
gl.BindVertexArray((uint)lastVertexArray);
return true;
}
public static void DestroyDeviceObjects()
{
RendererData? bd = GetRendererData();
if (bd == null) return;
GL gl = bd.Gl;
if (bd.HasBindSampler && bd.TexSamplers[0] != 0)
{
gl.DeleteSamplers(2, bd.TexSamplers);
bd.TexSamplers[0] = bd.TexSamplers[1] = 0;
}
if (bd.VboHandle != 0)
{
gl.DeleteBuffer(bd.VboHandle);
bd.VboHandle = 0;
}
if (bd.ElementsHandle != 0)
{
gl.DeleteBuffer(bd.ElementsHandle);
bd.ElementsHandle = 0;
}
if (bd.ShaderHandle != 0)
{
gl.DeleteProgram(bd.ShaderHandle);
bd.ShaderHandle = 0;
}
ImVector<ImTextureDataPtr> textures = ImGui.GetPlatformIO().Textures;
for (int i = 0; i < textures.Size; i++)
{
ImTextureDataPtr tex = textures[i];
if (tex.RefCount == 1)
{
tex.SetStatus(ImTextureStatus.WantDestroy);
UpdateTexture(tex);
}
}
}
private static void InitMultiViewportSupport()
{
ImGuiPlatformIOPtr platformIO = ImGui.GetPlatformIO();
platformIO.RendererRenderWindow = DelegateStorage.RendererRenderWindowDelegate.GetPtrForDelegate();
}
private static void ShutdownMultiViewportSupport()
{
ImGui.DestroyPlatformWindows();
}
private static void ApplySamplerLinear(RendererData bd)
{
if (bd.HasBindSampler) bd.Gl.BindSampler(0, bd.TexSamplers[0]);
else
{
bd.UseTexParameterToSetSampler = true;
bd.NextSampler = (int)GLEnum.Linear;
}
}
private static void ApplySamplerNearest(RendererData bd)
{
if (bd.HasBindSampler) bd.Gl.BindSampler(0, bd.TexSamplers[1]);
else
{
bd.UseTexParameterToSetSampler = true;
bd.NextSampler = (int)GLEnum.Nearest;
}
}
private static bool CheckShader(GL gl, uint handle, string desc)
{
gl.GetShaderiv(handle, GLShaderParameterName.CompileStatus, out int status);
gl.GetShaderiv(handle, GLShaderParameterName.InfoLogLength, out int logLen);
if (status == 0)
{
string log = logLen > 1 ? gl.GetShaderInfoLog(handle) : "";
Console.Error.WriteLine($"[ImGui OpenGL3] Failed to compile {desc}:\n{log}");
}
return status != 0;
}
private static bool CheckProgram(GL gl, uint handle, string desc)
{
gl.GetProgramiv(handle, GLProgramPropertyARB.LinkStatus, out int status);
gl.GetProgramiv(handle, GLProgramPropertyARB.InfoLogLength, out int logLen);
if (status == 0)
{
string log = logLen > 1 ? gl.GetProgramInfoLog(handle) : "";
Console.Error.WriteLine($"[ImGui OpenGL3] Failed to link {desc}:\n{log}");
}
return status != 0;
}
private static void SetCap(GL gl, GLEnableCap cap, bool enabled)
{
if (enabled) gl.Enable(cap);
else gl.Disable(cap);
}
public static class DelegateStorage
{
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
internal delegate void DrawCallbackFn(ImDrawListPtr drawList, ImDrawCmdPtr cmd);
internal static readonly DrawCallbackFn DrawCallbackResetRenderStateDelegate = DrawCallbackResetRenderState;
private static void DrawCallbackResetRenderState(ImDrawListPtr _, ImDrawCmdPtr __) { } // Intentionally empty.
internal static readonly DrawCallbackFn DrawCallbackSetSamplerLinearDelegate = DrawCallbackSetSamplerLinear;
private static void DrawCallbackSetSamplerLinear(ImDrawListPtr _, ImDrawCmdPtr __)
{
RendererData? bd = GetRendererData();
if (bd != null) ApplySamplerLinear(bd);
}
internal static readonly DrawCallbackFn DrawCallbackSetSamplerNearestDelegate = DrawCallbackSetSamplerNearest;
private static void DrawCallbackSetSamplerNearest(ImDrawListPtr _, ImDrawCmdPtr __)
{
RendererData? bd = GetRendererData();
if (bd != null) ApplySamplerNearest(bd);
}
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
internal delegate void RendererRenderWindowFn(ImGuiViewportPtr viewport, void* renderArg);
internal static readonly RendererRenderWindowFn RendererRenderWindowDelegate = RendererRenderWindow;
private static void RendererRenderWindow(ImGuiViewportPtr viewport, void* renderArg)
{
if ((viewport.Flags & ImGuiViewportFlags.NoRendererClear) == 0)
{
RendererData? bd = GetRendererData();
if (bd != null)
{
bd.Gl.ClearColor(0f, 0f, 0f, 1f);
bd.Gl.Clear(GLClearBufferMask.ColorBufferBit);
}
}
RenderDrawData(viewport.DrawData);
SDL.LogError(SDL.LogCategory.Application, $"Failed to update font texture: {SDL.GetError()}");
return;
}
// Ensure proper blending for font rendering
SDL.SetTextureBlendMode(_fontTexture, SDL.BlendMode.Blend);
// Use nearest neighbor filtering for crisp font rendering at small sizes
SDL.SetTextureScaleMode(_fontTexture, SDL.ScaleMode.Linear);
// Store our identifier
io.Fonts.SetTexID(_fontTexture);
SDL.DestroySurface(surface);
io.Fonts.ClearTexData();
}
public static void DestroyDeviceObjects() { }
}
-35
View File
@@ -1,35 +0,0 @@
using System.Runtime.InteropServices;
namespace SDL3_TestingSuite.SDL3;
public unsafe static class ImGuiUserData<T> where T : class
{
public static void* Store(T value)
{
if (value == null)
return null;
GCHandle handle = GCHandle.Alloc(value, GCHandleType.Normal);
return (void*)GCHandle.ToIntPtr(handle);
}
public static T? Get(void* ptr)
{
if (ptr == null)
return null;
GCHandle handle = GCHandle.FromIntPtr((nint)ptr);
return (T?)handle.Target;
}
public static void Free(void* ptr)
{
if (ptr == null)
return;
GCHandle handle = GCHandle.FromIntPtr((nint)ptr);
if (handle.IsAllocated)
handle.Free();
}
}
+81 -201
View File
@@ -1,178 +1,72 @@
using System.Numerics;
using Hexa.NET.ImGui;
using Hexa.NET.ImGuizmo;
using Hexa.NET.ImPlot;
using Hexa.NET.OpenGL;
using HexaGen.Runtime;
using System;
using System.Diagnostics;
using System.Numerics;
using System.Runtime.InteropServices;
using ImGuiNET;
using SDL3;
namespace SDL3_TestingSuite.SDL3;
public sealed unsafe class SDL3Window : IDisposable
public sealed class SDL3Window : IDisposable
{
public readonly nint Window;
public readonly nint Renderer;
public readonly Vector4 DefaultClearColor = new Vector4(0.06f, 0.06f, 0.06f, 1f);
internal Action? RenderCallback { get; set; }
private Vector4? _clearColor;
public Vector4 ClearColor
{
get => _clearColor ?? DefaultClearColor;
set => _clearColor = value;
}
public Vector4 ClearColor = new Vector4(0.06f, 0.05882353f, 0.05882353f, 1f);
public event Action? RenderCallback;
private readonly Stopwatch _timer = Stopwatch.StartNew();
private TimeSpan _time = TimeSpan.Zero;
private ImGuiContextPtr _imGuiContext;
private ImPlotContextPtr _imPlotContext;
private SDL.Rect _screenClipRect;
private nint _imGuiContext;
public bool Disposed => _disposed;
private bool _disposed;
private readonly FileSystemWatcher? _watcher;
private readonly GL _gl;
private FileSystemWatcher? _watcher;
public SDL3Window(string name, int posX, int posY, int width, int height, SDL.WindowFlags flags = SDL.WindowFlags.Resizable | SDL.WindowFlags.HighPixelDensity)
{
if (!SDL.Init(SDL.InitFlags.Events | SDL.InitFlags.Video | SDL.InitFlags.Gamepad))
throw new Exception($"SDL_Init failed: {SDL.GetError()}");
SDL.GLSetAttribute(SDL.GLAttr.ContextFlags, (int)SDL.GLContextFlag.ForwardCompatible);
SDL.GLSetAttribute(SDL.GLAttr.ContextProfileMask, (int)SDL.GLProfile.Core);
SDL.GLSetAttribute(SDL.GLAttr.ContextMajorVersion, 3);
SDL.GLSetAttribute(SDL.GLAttr.ContextMinorVersion, 3);
SDL.SetHint(SDL.Hints.IMEImplementedUI, "1");
// Create window & renderer
SDL.GLSetAttribute(SDL.GLAttr.DoubleBuffer, 1);
SDL.GLSetAttribute(SDL.GLAttr.DepthSize, 24);
SDL.GLSetAttribute(SDL.GLAttr.StencilSize, 8);
Window = SDL.CreateWindow(name, width, height, flags | SDL.WindowFlags.OpenGL);
if (Window == nint.Zero)
if (!SDL.CreateWindowAndRenderer(name, width, height, flags, out Window, out Renderer))
throw new Exception($"SDL_CreateWindowAndRenderer failed: {SDL.GetError()}");
nint glContext = SDL.GLCreateContext(Window);
if (glContext == nint.Zero)
throw new Exception($"SDL_GL_CreateContext failed: {SDL.GetError()}");
SDL.GLMakeCurrent(Window, glContext);
SDL.GLSetSwapInterval(1);
SDL.SetWindowPosition(Window, posX, posY);
// SDL.SetRenderVSync(Renderer, 1);
SDL.SetRenderVSync(Renderer, 1);
SDL.ShowWindow(Window);
// Create ImGui context
_imGuiContext = ImGui.CreateContext();
_imPlotContext = ImPlot.CreateContext();
ImPlot.SetImGuiContext(_imGuiContext);
ImGuizmo.SetImGuiContext(_imGuiContext);
ImGuiIOPtr io = ImGui.GetIO();
io.ConfigFlags |= ImGuiConfigFlags.NavEnableKeyboard | ImGuiConfigFlags.NavEnableGamepad | ImGuiConfigFlags.DockingEnable;
io.ConfigFlags |= ImGuiConfigFlags.ViewportsEnable;
// io.ConfigFlags |= ImGuiConfigFlags.ViewportsEnable;
io.Fonts.Flags |= ImFontAtlasFlags.NoBakedLines;
io.Fonts.AddFontDefault();
try
{
string fontsPath = Path.Combine(AppContext.BaseDirectory, "Fonts");
if (!Path.Exists(fontsPath)) Directory.CreateDirectory(fontsPath);
_watcher = new FileSystemWatcher(fontsPath);
_watcher.NotifyFilter = NotifyFilters.FileName | NotifyFilters.CreationTime;
_watcher.Created += (_, b) =>
{
if (!File.Exists(b.FullPath)) return;
if (Path.GetExtension(b.FullPath) != ".ttf") return;
ImGui.GetIO().AddFont(b.FullPath);
};
_watcher.Deleted += (_, b) =>
{
if (Path.GetExtension(b.FullPath) != ".ttf") return;
ImGui.GetIO().RemoveFont(b.Name);
};
_watcher.IncludeSubdirectories = false;
_watcher.EnableRaisingEvents = true;
string[] fonts = Directory.GetFiles(fontsPath, "*.ttf", SearchOption.AllDirectories);
foreach (string font in fonts)
{
io.AddFont(font);
}
}
catch (Exception e)
{
Console.WriteLine(e);
}
_gl = new GL(new BindingsContext(Window, glContext));
// Init platform and renderer
ImGuiSDL3Platform.Init(_gl, glContext, Window, this);
ImGuiSDL3Renderer.Init(_gl, "#version 330");
ImGuiSDL3Platform.Init(Window, Renderer);
ImGuiSDL3Renderer.Init(Renderer);
}
public bool ShouldClose;
public void Run()
{
while (!_disposed)
{
SDL.PumpEvents();
ImGui.GetIO().DeltaTime = (float)(_timer.Elapsed - _time).TotalSeconds;
_time = _timer.Elapsed;
if (ImGui.GetIO().WantTextInput && !SDL.TextInputActive(Window))
SDL.StartTextInput(Window);
else if (!ImGui.GetIO().WantTextInput && SDL.TextInputActive(Window))
SDL.StopTextInput(Window);
PollEvents();
while (SDL.PollEvent(out SDL.Event ev))
{
ImGuiSDL3Platform.ProcessEvent(ev);
switch ((SDL.EventType)ev.Type)
{
case SDL.EventType.Terminating:
case SDL.EventType.WindowCloseRequested:
case SDL.EventType.Quit:
ShouldClose = true;
break;
}
}
_gl.MakeCurrent();
_gl.ClearColor(ClearColor.X, ClearColor.Y, ClearColor.Z, ClearColor.W);
_gl.Clear(GLClearBufferMask.ColorBufferBit);
ImGuiSDL3Platform.NewFrame();
ImGuiSDL3Renderer.NewFrame();
ImGui.NewFrame();
Update();
RenderCallback?.Invoke();
ImGuiIOPtr io = ImGui.GetIO();
ImGui.Render();
_gl.MakeCurrent();
ImGuiSDL3Renderer.RenderDrawData(ImGui.GetDrawData());
if ((io.ConfigFlags & ImGuiConfigFlags.ViewportsEnable) != 0)
{
ImGui.UpdatePlatformWindows();
ImGui.RenderPlatformWindowsDefault();
}
_gl.MakeCurrent();
_gl.SwapBuffers();
Render();
if (ShouldClose)
{
@@ -185,6 +79,56 @@ public sealed unsafe class SDL3Window : IDisposable
Dispose();
}
public bool ShouldClose;
private void PollEvents()
{
if (ImGui.GetIO().WantTextInput && !SDL.TextInputActive(Window))
SDL.StartTextInput(Window);
else if (!ImGui.GetIO().WantTextInput && SDL.TextInputActive(Window))
SDL.StopTextInput(Window);
while (SDL.PollEvent(out SDL.Event ev))
{
ImGuiSDL3Platform.ProcessEvent(ev);
switch ((SDL.EventType)ev.Type)
{
case SDL.EventType.Terminating:
case SDL.EventType.WindowCloseRequested:
case SDL.EventType.Quit:
ShouldClose = true;
break;
}
}
}
private void Update()
{
ImGuiSDL3Platform.NewFrame();
ImGuiSDL3Renderer.NewFrame();
ImGui.NewFrame();
}
private void Render()
{
ImGuiIOPtr io = ImGui.GetIO();
ImGui.Render();
SDL.SetRenderScale(Renderer, io.DisplayFramebufferScale.X, io.DisplayFramebufferScale.Y);
SDL.SetRenderDrawColorFloat(Renderer, ClearColor.X, ClearColor.Y, ClearColor.Z, ClearColor.W);
SDL.RenderClear(Renderer);
ImGuiSDL3Renderer.RenderDrawData(ImGui.GetDrawData(), Renderer);
if ((io.ConfigFlags & ImGuiConfigFlags.ViewportsEnable) != 0)
{
ImGui.UpdatePlatformWindows();
ImGui.RenderPlatformWindowsDefault();
}
SDL.RenderPresent(Renderer);
}
~SDL3Window()
{
Dispose(false);
@@ -203,38 +147,23 @@ public sealed unsafe class SDL3Window : IDisposable
if (disposing)
{
if (_imGuiContext.Handle != null)
{
ImGui.SetCurrentContext(_imGuiContext);
}
if (_imPlotContext.Handle != null)
{
ImPlot.SetCurrentContext(_imPlotContext);
}
ImGuiSDL3Renderer.Dispose();
ImGuiSDL3Platform.Dispose();
RenderCallback = null;
}
if (_imGuiContext.Handle != null)
if (_imGuiContext != nint.Zero)
{
ImGui.SetCurrentContext(null);
ImGui.SetCurrentContext(nint.Zero);
ImGui.DestroyContext(_imGuiContext);
_imGuiContext = null;
}
if (_imPlotContext.Handle != null)
{
ImPlot.SetCurrentContext(null);
ImPlot.DestroyContext(_imPlotContext);
_imPlotContext = null;
_imGuiContext = nint.Zero;
}
// if (Renderer != nint.Zero)
// {
// SDL.DestroyRenderer(Renderer);
// }
if (Renderer != nint.Zero)
{
SDL.DestroyRenderer(Renderer);
}
if (Window != nint.Zero)
{
@@ -243,52 +172,3 @@ public sealed unsafe class SDL3Window : IDisposable
}
}
public unsafe class BindingsContext : IGLContext
{
private readonly nint window;
private readonly nint context;
public BindingsContext(nint window, nint context)
{
this.window = window;
this.context = context;
}
public nint Handle => window;
public bool IsCurrent => SDL.GLGetCurrentContext() == context;
public void Dispose() { }
public nint GetProcAddress(string procName)
{
return (nint)SDL.GLGetProcAddress(procName).GetPtrForDelegate();
}
public bool IsExtensionSupported(string extensionName)
{
return SDL.GLExtensionSupported(extensionName);
}
public void MakeCurrent()
{
SDL.GLMakeCurrent(window, context);
}
public void SwapBuffers()
{
SDL.GLSwapWindow(window);
}
public void SwapInterval(int interval)
{
SDL.GLSetSwapInterval(interval);
}
public bool TryGetProcAddress(string procName, out nint procAddress)
{
procAddress = (nint)SDL.GLGetProcAddress(procName).GetPtrForDelegate();
return procAddress != 0;
}
}