using System.Diagnostics; using System.Numerics; using System.Runtime.InteropServices; using Hexa.NET.ImGui; using Hexa.NET.OpenGL; namespace SDL3_TestingSuite.SDL3; public unsafe static class ImGuiSDL3Renderer { public class RendererData { public uint GlVersion; // e.g. 320 for GL 3.2 public string GlslVersionString = ""; // e.g. "#version 330 core\n" public bool GlProfileIsES2; public bool GlProfileIsES3; public bool GlProfileIsCompat; public int GlProfileMask; public int MaxTextureSize; public uint ShaderHandle; public int AttribLocationTex; public int AttribLocationProjMtx; public uint AttribLocationVtxPos; public uint AttribLocationVtxUV; public uint AttribLocationVtxColor; public uint VboHandle; public uint ElementsHandle; public bool HasPolygonMode; public bool HasBindSampler; public bool HasClipOrigin; public uint[] TexSamplers = new uint[2]; // [0]=linear, [1]=nearest public bool UseTexParameterToSetSampler; public int NextSampler; // GL_LINEAR or GL_NEAREST public GL Gl = null!; } public static RendererData? GetRendererData() => ImGui.GetCurrentContext().Handle != null ? ImGuiUserData.Get(ImGui.GetIO().BackendRendererUserData) : null; public static bool Init(GL gl, string? glslVersion = null) { ImGuiIOPtr io = ImGui.GetIO(); Debug.Assert(io.BackendRendererUserData == null, "Already initialised a renderer backend!"); RendererData bd = new RendererData { Gl = gl }; io.BackendRendererUserData = ImGuiUserData.Store(bd); io.BackendRendererName = (byte*)Marshal.StringToHGlobalAnsi("imgui_impl_opengl3_cs"); string? glVersionStr = Marshal.PtrToStringAnsi((nint)gl.GetString(GLStringName.Version)); if (glVersionStr != null && glVersionStr.StartsWith("OpenGL ES 2", StringComparison.Ordinal)) { bd.GlVersion = 200; bd.GlProfileIsES2 = true; } else { gl.GetIntegerv(GLGetPName.MajorVersion, out int major); gl.GetIntegerv(GLGetPName.MinorVersion, out int minor); if (major == 0 && minor == 0 && glVersionStr != null) { string[] parts = glVersionStr.Split('.'); if (parts.Length >= 2) { int.TryParse(parts[0], out major); int.TryParse(new string(parts[1].TakeWhile(char.IsDigit).ToArray()), out minor); } } bd.GlVersion = (uint)(major * 100 + minor * 10); if (glVersionStr != null && glVersionStr.StartsWith("OpenGL ES 3", StringComparison.Ordinal)) bd.GlProfileIsES3 = true; gl.GetIntegerv(GLGetPName.MaxTextureSize, out bd.MaxTextureSize); if (!bd.GlProfileIsES3 && bd.GlVersion >= 320) { gl.GetIntegerv(GLGetPName.ContextProfileMask, out bd.GlProfileMask); } } if (bd.GlVersion >= 320) io.BackendFlags |= ImGuiBackendFlags.RendererHasVtxOffset; // large meshes io.BackendFlags |= ImGuiBackendFlags.RendererHasTextures; // dynamic font atlas io.BackendFlags |= ImGuiBackendFlags.RendererHasViewports; // multi-viewport ImGuiPlatformIOPtr platformIO = ImGui.GetPlatformIO(); platformIO.RendererTextureMaxWidth = bd.MaxTextureSize; platformIO.RendererTextureMaxHeight = bd.MaxTextureSize; if (glslVersion == null) { if (bd.GlProfileIsES2) glslVersion = "#version 100"; else if (bd.GlProfileIsES3) glslVersion = "#version 300 es"; else if (OperatingSystem.IsMacOS()) glslVersion = "#version 150"; else glslVersion = "#version 130"; } bd.GlslVersionString = glslVersion + "\n"; bd.HasPolygonMode = !bd.GlProfileIsES2 && !bd.GlProfileIsES3; bd.HasBindSampler = bd.GlVersion >= 330 || bd.GlProfileIsES3; bd.HasClipOrigin = bd.GlVersion >= 450; if (!bd.HasClipOrigin && !bd.GlProfileIsES2 && !bd.GlProfileIsES3) { gl.GetIntegerv(GLGetPName.NumExtensions, out int numExt); for (uint i = 0; i < numExt; i++) { string? ext = Marshal.PtrToStringAnsi((nint)gl.GetStringi(GLStringName.Extensions, i)); if (ext == "GL_ARB_clip_control") { bd.HasClipOrigin = true; break; } } } InitMultiViewportSupport(); return true; } public static void Dispose() { RendererData? bd = GetRendererData(); Debug.Assert(bd != null, "No renderer backend to shut down, or already shut down?"); ImGuiIOPtr io = ImGui.GetIO(); ShutdownMultiViewportSupport(); DestroyDeviceObjects(); if (io.BackendRendererName != null) Marshal.FreeHGlobal((nint)io.BackendRendererName); ImGuiUserData.Free(io.BackendRendererUserData); io.BackendRendererName = null; io.BackendRendererUserData = null; io.BackendFlags &= ~(ImGuiBackendFlags.RendererHasVtxOffset | ImGuiBackendFlags.RendererHasTextures | ImGuiBackendFlags.RendererHasViewports); } public static void NewFrame() { RendererData? bd = GetRendererData(); Debug.Assert(bd != null, "Context or backend not initialised! Did you call ImGuiOpenGL3Renderer.Init()?"); if (bd.ShaderHandle == 0) { bool ok = CreateDeviceObjects(); Debug.Assert(ok, "ImGuiOpenGL3Renderer.CreateDeviceObjects() failed!"); } } public static void RenderDrawData(ImDrawDataPtr drawData) { if (drawData.Handle == null) return; int fbWidth = (int)(drawData.DisplaySize.X * drawData.FramebufferScale.X); int fbHeight = (int)(drawData.DisplaySize.Y * drawData.FramebufferScale.Y); if (fbWidth <= 0 || fbHeight <= 0) return; RendererData bd = GetRendererData()!; GL gl = bd.Gl; if (drawData.Textures.Size > 0) { for (int i = 0; i < drawData.Textures.Size; i++) { ImTextureDataPtr tex = drawData.Textures[i]; if (tex.Status != ImTextureStatus.Ok) UpdateTexture(tex); } } gl.GetIntegerv(GLGetPName.ActiveTexture, out int lastActiveTexture); gl.ActiveTexture(GLTextureUnit.Texture0); gl.GetIntegerv(GLGetPName.CurrentProgram, out int lastProgram); gl.GetIntegerv(GLGetPName.TextureBinding2D, out int lastTexture); gl.GetIntegerv(GLGetPName.SamplerBinding, out int lastSampler); gl.GetIntegerv(GLGetPName.ArrayBufferBinding, out int lastArrayBuffer); gl.GetIntegerv(GLGetPName.VertexArrayBinding, out int lastVertexArray); int[] lastPolygonMode = new int[2]; if (bd.HasPolygonMode) gl.GetIntegerv(GLGetPName.PolygonMode, lastPolygonMode); int[] lastViewport = new int[4]; gl.GetIntegerv(GLGetPName.Viewport, lastViewport); int[] lastScissorBox = new int[4]; gl.GetIntegerv(GLGetPName.ScissorBox, lastScissorBox); gl.GetIntegerv(GLGetPName.BlendSrcRgb, out int lastBlendSrcRgb); gl.GetIntegerv(GLGetPName.BlendDstRgb, out int lastBlendDstRgb); gl.GetIntegerv(GLGetPName.BlendSrcAlpha, out int lastBlendSrcAlpha); gl.GetIntegerv(GLGetPName.BlendDstAlpha, out int lastBlendDstAlpha); gl.GetIntegerv(GLGetPName.BlendEquationRgb, out int lastBlendEqRgb); gl.GetIntegerv(GLGetPName.BlendEquationAlpha, out int lastBlendEqAlpha); bool lastBlend = gl.IsEnabled(GLEnableCap.Blend); bool lastCullFace = gl.IsEnabled(GLEnableCap.CullFace); bool lastDepthTest = gl.IsEnabled(GLEnableCap.DepthTest); bool lastStencilTest = gl.IsEnabled(GLEnableCap.StencilTest); bool lastScissorTest = gl.IsEnabled(GLEnableCap.ScissorTest); bool lastPrimRestart = bd.GlVersion >= 310 && !bd.GlProfileIsES3 && gl.IsEnabled(GLEnableCap.PrimitiveRestart); uint vao = 0; gl.GenVertexArrays(1, ref vao); SetupRenderState(drawData, fbWidth, fbHeight, vao); Vector2 clipOff = drawData.DisplayPos; Vector2 clipScale = drawData.FramebufferScale; for (int listIdx = 0; listIdx < drawData.CmdListsCount; listIdx++) { ImDrawListPtr drawList = drawData.CmdLists[listIdx]; int vtxSize = drawList.VtxBuffer.Size * sizeof(ImDrawVert); int idxSize = drawList.IdxBuffer.Size * sizeof(ushort); gl.BufferData(GLBufferTargetARB.ArrayBuffer, vtxSize, drawList.VtxBuffer.Data, GLBufferUsageARB.StreamDraw); gl.BufferData(GLBufferTargetARB.ElementArrayBuffer, idxSize, drawList.IdxBuffer.Data, GLBufferUsageARB.StreamDraw); for (int cmdIdx = 0; cmdIdx < drawList.CmdBuffer.Size; cmdIdx++) { ImDrawCmd cmd = drawList.CmdBuffer[cmdIdx]; if (cmd.UserCallback != null) { nint cbPtr = (nint)cmd.UserCallback; if (cbPtr == (nint)DelegateStorage.DrawCallbackResetRenderStateDelegate.GetPtrForDelegate()) SetupRenderState(drawData, fbWidth, fbHeight, vao); else if (cbPtr == (nint)DelegateStorage.DrawCallbackSetSamplerLinearDelegate.GetPtrForDelegate()) ApplySamplerLinear(bd); else if (cbPtr == (nint)DelegateStorage.DrawCallbackSetSamplerNearestDelegate.GetPtrForDelegate()) ApplySamplerNearest(bd); else { ImDrawCmdPtr cmdPtr = new ImDrawCmdPtr { Handle = &cmd }; ((delegate* unmanaged[Cdecl])cmd.UserCallback)(drawList, cmdPtr); } continue; } float clipMinX = (cmd.ClipRect.X - clipOff.X) * clipScale.X; float clipMinY = (cmd.ClipRect.Y - clipOff.Y) * clipScale.Y; float clipMaxX = (cmd.ClipRect.Z - clipOff.X) * clipScale.X; float clipMaxY = (cmd.ClipRect.W - clipOff.Y) * clipScale.Y; if (clipMaxX <= clipMinX || clipMaxY <= clipMinY) continue; gl.Scissor((int)clipMinX, fbHeight - (int)clipMaxY, (int)(clipMaxX - clipMinX), (int)(clipMaxY - clipMinY)); gl.BindTexture(GLTextureTarget.Texture2D, (uint)(nint)cmd.GetTexID()); if (!bd.HasBindSampler && bd.UseTexParameterToSetSampler) { gl.TexParameterf(GLTextureTarget.Texture2D, GLTextureParameterName.MinFilter, bd.NextSampler); gl.TexParameterf(GLTextureTarget.Texture2D, GLTextureParameterName.MagFilter, bd.NextSampler); } if (bd.GlVersion >= 320) { gl.DrawElementsBaseVertex(GLPrimitiveType.Triangles, (int)cmd.ElemCount, GLDrawElementsType.UnsignedShort, (void*)(cmd.IdxOffset * sizeof(ushort)), (int)cmd.VtxOffset); } else { gl.DrawElements(GLPrimitiveType.Triangles, (int)cmd.ElemCount, GLDrawElementsType.UnsignedShort, (void*)(cmd.IdxOffset * sizeof(ushort))); } } } gl.DeleteVertexArray(vao); if (lastProgram == 0 || gl.IsProgram((uint)lastProgram)) gl.UseProgram((uint)lastProgram); gl.BindTexture(GLTextureTarget.Texture2D, (uint)lastTexture); if (bd.HasBindSampler) gl.BindSampler(0, (uint)lastSampler); gl.ActiveTexture((GLTextureUnit)lastActiveTexture); gl.BindVertexArray((uint)lastVertexArray); gl.BindBuffer(GLBufferTargetARB.ArrayBuffer, (uint)lastArrayBuffer); gl.BlendEquationSeparate((GLBlendEquationModeEXT)lastBlendEqRgb, (GLBlendEquationModeEXT)lastBlendEqAlpha); gl.BlendFuncSeparate((GLBlendingFactor)lastBlendSrcRgb, (GLBlendingFactor)lastBlendDstRgb, (GLBlendingFactor)lastBlendSrcAlpha, (GLBlendingFactor)lastBlendDstAlpha); SetCap(gl, GLEnableCap.Blend, lastBlend); SetCap(gl, GLEnableCap.CullFace, lastCullFace); SetCap(gl, GLEnableCap.DepthTest, lastDepthTest); SetCap(gl, GLEnableCap.StencilTest, lastStencilTest); SetCap(gl, GLEnableCap.ScissorTest, lastScissorTest); if (bd.GlVersion >= 310 && !bd.GlProfileIsES3) SetCap(gl, GLEnableCap.PrimitiveRestart, lastPrimRestart); if (bd.HasPolygonMode) { if (bd.GlVersion <= 310 || bd.GlProfileIsCompat) { gl.PolygonMode(GLTriangleFace.Front, (GLPolygonMode)lastPolygonMode[0]); gl.PolygonMode(GLTriangleFace.Back, (GLPolygonMode)lastPolygonMode[1]); } else { gl.PolygonMode(GLTriangleFace.FrontAndBack, (GLPolygonMode)lastPolygonMode[0]); } } gl.Viewport(lastViewport[0], lastViewport[1], lastViewport[2], lastViewport[3]); gl.Scissor(lastScissorBox[0], lastScissorBox[1], lastScissorBox[2], lastScissorBox[3]); } private static void SetupRenderState(ImDrawDataPtr drawData, int fbWidth, int fbHeight, uint vao) { RendererData bd = GetRendererData()!; GL gl = bd.Gl; gl.Enable(GLEnableCap.Blend); gl.BlendEquation(GLBlendEquationModeEXT.FuncAdd); gl.BlendFuncSeparate(GLBlendingFactor.SrcAlpha, GLBlendingFactor.OneMinusSrcAlpha, GLBlendingFactor.One, GLBlendingFactor.OneMinusSrcAlpha); gl.Disable(GLEnableCap.CullFace); gl.Disable(GLEnableCap.DepthTest); gl.Disable(GLEnableCap.StencilTest); gl.Enable(GLEnableCap.ScissorTest); if (bd.GlVersion >= 310 && !bd.GlProfileIsES3) gl.Disable(GLEnableCap.PrimitiveRestart); if (bd.HasPolygonMode) gl.PolygonMode(GLTriangleFace.FrontAndBack, GLPolygonMode.Fill); gl.Viewport(0, 0, fbWidth, fbHeight); float L = drawData.DisplayPos.X; float R = drawData.DisplayPos.X + drawData.DisplaySize.X; float T = drawData.DisplayPos.Y; float B = drawData.DisplayPos.Y + drawData.DisplaySize.Y; if (bd.HasClipOrigin) { gl.GetIntegerv(GLGetPName.ClipPlane0, out int clipOrigin); if (clipOrigin == (int)GLEnum.UpperLeft) { (T, B) = (B, T); } } float[] ortho = { 2.0f / (R - L), 0.0f, 0.0f, 0.0f, 0.0f, 2.0f / (T - B), 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, (R + L) / (L - R), (T + B) / (B - T), 0.0f, 1.0f, }; gl.UseProgram(bd.ShaderHandle); gl.Uniform1f(bd.AttribLocationTex, 0); gl.UniformMatrix4fv(bd.AttribLocationProjMtx, 1, false, ortho); if (bd.HasBindSampler) gl.BindSampler(0, bd.TexSamplers[0]); // linear gl.BindVertexArray(vao); gl.BindBuffer(GLBufferTargetARB.ArrayBuffer, bd.VboHandle); gl.BindBuffer(GLBufferTargetARB.ElementArrayBuffer, bd.ElementsHandle); gl.EnableVertexAttribArray(bd.AttribLocationVtxPos); gl.VertexAttribPointer(bd.AttribLocationVtxPos, 2, GLVertexAttribPointerType.Float, false, sizeof(ImDrawVert), (void*)0); gl.EnableVertexAttribArray(bd.AttribLocationVtxUV); gl.VertexAttribPointer(bd.AttribLocationVtxUV, 2, GLVertexAttribPointerType.Float, false, sizeof(ImDrawVert), (void*)8); gl.EnableVertexAttribArray(bd.AttribLocationVtxColor); gl.VertexAttribPointer(bd.AttribLocationVtxColor, 4, GLVertexAttribPointerType.UnsignedByte, true, sizeof(ImDrawVert), (void*)16); } public static void UpdateTexture(ImTextureDataPtr tex) { RendererData bd = GetRendererData()!; GL gl = bd.Gl; if (tex.Status == ImTextureStatus.WantDestroy) { if (tex.TexID != ImTextureID.Null) { uint glId = (uint)(nint)tex.TexID; gl.DeleteTexture(glId); } tex.SetTexID(ImTextureID.Null); tex.SetStatus(ImTextureStatus.Destroyed); return; } gl.PixelStoref(GLPixelStoreParameter.UnpackRowLength, 0); gl.PixelStoref(GLPixelStoreParameter.UnpackAlignment, 1); if (tex.Status == ImTextureStatus.WantCreate) { Debug.Assert(tex.Format == ImTextureFormat.Rgba32); gl.GetIntegerv(GLGetPName.TextureBinding2D, out int lastTex); uint glTexId = 0; gl.GenTextures(1, ref glTexId); gl.BindTexture(GLTextureTarget.Texture2D, glTexId); gl.TexParameterf(GLTextureTarget.Texture2D, GLTextureParameterName.MinFilter, (int)GLEnum.Linear); gl.TexParameterf(GLTextureTarget.Texture2D, GLTextureParameterName.MagFilter, (int)GLEnum.Linear); gl.TexParameterf(GLTextureTarget.Texture2D, GLTextureParameterName.WrapS, (int)GLEnum.ClampToEdge); gl.TexParameterf(GLTextureTarget.Texture2D, GLTextureParameterName.WrapT, (int)GLEnum.ClampToEdge); gl.TexImage2D(GLTextureTarget.Texture2D, 0, GLInternalFormat.Rgba, tex.Width, tex.Height, 0, GLPixelFormat.Rgba, GLPixelType.UnsignedByte, tex.GetPixels()); tex.SetTexID((nint)glTexId); tex.SetStatus(ImTextureStatus.Ok); gl.BindTexture(GLTextureTarget.Texture2D, (uint)lastTex); return; } if (tex.Status == ImTextureStatus.WantUpdates) { gl.GetIntegerv(GLGetPName.TextureBinding2D, out int lastTex); uint glTexId = (uint)(nint)tex.TexID; gl.BindTexture(GLTextureTarget.Texture2D, glTexId); for (int i = 0; i < tex.Updates.Size; i++) { ImTextureRect r = tex.Updates[i]; gl.PixelStoref(GLPixelStoreParameter.UnpackRowLength, tex.Width); gl.TexSubImage2D(GLTextureTarget.Texture2D, 0, r.X, r.Y, r.W, r.H, GLPixelFormat.Rgba, GLPixelType.UnsignedByte, tex.GetPixelsAt(r.X, r.Y)); } gl.PixelStoref(GLPixelStoreParameter.UnpackRowLength, 0); tex.SetStatus(ImTextureStatus.Ok); gl.BindTexture(GLTextureTarget.Texture2D, (uint)lastTex); } } public static bool CreateDeviceObjects() { RendererData bd = GetRendererData()!; GL gl = bd.Gl; gl.GetIntegerv(GLGetPName.TextureBinding2D, out int lastTexture); gl.GetIntegerv(GLGetPName.ArrayBufferBinding, out int lastArrayBuffer); gl.GetIntegerv(GLGetPName.VertexArrayBinding, out int lastVertexArray); int glslVersion = 130; { string vstr = bd.GlslVersionString.TrimStart().TrimStart('#'); if (vstr.StartsWith("version ")) int.TryParse(vstr["version ".Length..].Split(' ')[0], out glslVersion); } const string vertSrc120 = "uniform mat4 ProjMtx;\n" + "attribute vec2 Position;\n" + "attribute vec2 UV;\n" + "attribute vec4 Color;\n" + "varying vec2 Frag_UV;\n" + "varying vec4 Frag_Color;\n" + "void main() {\n" + " Frag_UV = UV;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" + "}\n"; const string fragSrc120 = "#ifdef GL_ES\n precision mediump float;\n#endif\n" + "uniform sampler2D Texture;\n" + "varying vec2 Frag_UV;\n" + "varying vec4 Frag_Color;\n" + "void main() {\n" + " gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);\n" + "}\n"; const string vertSrc130 = "uniform mat4 ProjMtx;\n" + "in vec2 Position;\nin vec2 UV;\nin vec4 Color;\n" + "out vec2 Frag_UV;\nout vec4 Frag_Color;\n" + "void main() {\n" + " Frag_UV = UV;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" + "}\n"; const string fragSrc130 = "uniform sampler2D Texture;\n" + "in vec2 Frag_UV;\nin vec4 Frag_Color;\n" + "out vec4 Out_Color;\n" + "void main() {\n" + " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" + "}\n"; const string vertSrc300es = "precision highp float;\n" + "layout (location = 0) in vec2 Position;\n" + "layout (location = 1) in vec2 UV;\n" + "layout (location = 2) in vec4 Color;\n" + "uniform mat4 ProjMtx;\n" + "out vec2 Frag_UV;\nout vec4 Frag_Color;\n" + "void main() {\n" + " Frag_UV = UV;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" + "}\n"; const string fragSrc300es = "precision mediump float;\n" + "uniform sampler2D Texture;\n" + "in vec2 Frag_UV;\nin vec4 Frag_Color;\n" + "layout (location = 0) out vec4 Out_Color;\n" + "void main() {\n" + " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" + "}\n"; const string vertSrc410 = "layout (location = 0) in vec2 Position;\n" + "layout (location = 1) in vec2 UV;\n" + "layout (location = 2) in vec4 Color;\n" + "uniform mat4 ProjMtx;\n" + "out vec2 Frag_UV;\nout vec4 Frag_Color;\n" + "void main() {\n" + " Frag_UV = UV;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" + "}\n"; const string fragSrc410 = "in vec2 Frag_UV;\nin vec4 Frag_Color;\n" + "uniform sampler2D Texture;\n" + "layout (location = 0) out vec4 Out_Color;\n" + "void main() {\n" + " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" + "}\n"; (string vertSrc, string fragSrc) = glslVersion switch { < 130 => (vertSrc120, fragSrc120), 300 => (vertSrc300es, fragSrc300es), >= 410 => (vertSrc410, fragSrc410), _ => (vertSrc130, fragSrc130), }; string fullVert = bd.GlslVersionString + vertSrc; string fullFrag = bd.GlslVersionString + fragSrc; uint vert = gl.CreateShader(GLShaderType.VertexShader); gl.ShaderSource(vert, fullVert); gl.CompileShader(vert); if (!CheckShader(gl, vert, "vertex shader")) return false; uint frag = gl.CreateShader(GLShaderType.FragmentShader); gl.ShaderSource(frag, fullFrag); gl.CompileShader(frag); if (!CheckShader(gl, frag, "fragment shader")) return false; bd.ShaderHandle = gl.CreateProgram(); gl.AttachShader(bd.ShaderHandle, vert); gl.AttachShader(bd.ShaderHandle, frag); gl.LinkProgram(bd.ShaderHandle); if (!CheckProgram(gl, bd.ShaderHandle, "shader program")) return false; gl.DetachShader(bd.ShaderHandle, vert); gl.DetachShader(bd.ShaderHandle, frag); gl.DeleteShader(vert); gl.DeleteShader(frag); bd.AttribLocationTex = gl.GetUniformLocation(bd.ShaderHandle, "Texture"); bd.AttribLocationProjMtx = gl.GetUniformLocation(bd.ShaderHandle, "ProjMtx"); bd.AttribLocationVtxPos = (uint)gl.GetAttribLocation(bd.ShaderHandle, "Position"); bd.AttribLocationVtxUV = (uint)gl.GetAttribLocation(bd.ShaderHandle, "UV"); bd.AttribLocationVtxColor = (uint)gl.GetAttribLocation(bd.ShaderHandle, "Color"); gl.GenBuffers(1, ref bd.VboHandle); gl.GenBuffers(1, ref bd.ElementsHandle); if (bd.HasBindSampler) { gl.GenSamplers(2, bd.TexSamplers); for (int i = 0; i < 2; i++) { int filter = i == 0 ? (int)GLEnum.Linear : (int)GLEnum.Nearest; gl.SamplerParameteri(bd.TexSamplers[i], GLSamplerParameterI.TextureMinFilter, filter); gl.SamplerParameteri(bd.TexSamplers[i], GLSamplerParameterI.TextureMagFilter, filter); gl.SamplerParameteri(bd.TexSamplers[i], GLSamplerParameterI.TextureWrapS, (int)GLEnum.ClampToEdge); gl.SamplerParameteri(bd.TexSamplers[i], GLSamplerParameterI.TextureWrapT, (int)GLEnum.ClampToEdge); } } gl.BindTexture(GLTextureTarget.Texture2D, (uint)lastTexture); gl.BindBuffer(GLBufferTargetARB.ArrayBuffer, (uint)lastArrayBuffer); gl.BindVertexArray((uint)lastVertexArray); return true; } public static void DestroyDeviceObjects() { RendererData? bd = GetRendererData(); if (bd == null) return; GL gl = bd.Gl; if (bd.HasBindSampler && bd.TexSamplers[0] != 0) { gl.DeleteSamplers(2, bd.TexSamplers); bd.TexSamplers[0] = bd.TexSamplers[1] = 0; } if (bd.VboHandle != 0) { gl.DeleteBuffer(bd.VboHandle); bd.VboHandle = 0; } if (bd.ElementsHandle != 0) { gl.DeleteBuffer(bd.ElementsHandle); bd.ElementsHandle = 0; } if (bd.ShaderHandle != 0) { gl.DeleteProgram(bd.ShaderHandle); bd.ShaderHandle = 0; } ImVector textures = ImGui.GetPlatformIO().Textures; for (int i = 0; i < textures.Size; i++) { ImTextureDataPtr tex = textures[i]; if (tex.RefCount == 1) { tex.SetStatus(ImTextureStatus.WantDestroy); UpdateTexture(tex); } } } private static void InitMultiViewportSupport() { ImGuiPlatformIOPtr platformIO = ImGui.GetPlatformIO(); platformIO.RendererRenderWindow = DelegateStorage.RendererRenderWindowDelegate.GetPtrForDelegate(); } private static void ShutdownMultiViewportSupport() { ImGui.DestroyPlatformWindows(); } private static void ApplySamplerLinear(RendererData bd) { if (bd.HasBindSampler) bd.Gl.BindSampler(0, bd.TexSamplers[0]); else { bd.UseTexParameterToSetSampler = true; bd.NextSampler = (int)GLEnum.Linear; } } private static void ApplySamplerNearest(RendererData bd) { if (bd.HasBindSampler) bd.Gl.BindSampler(0, bd.TexSamplers[1]); else { bd.UseTexParameterToSetSampler = true; bd.NextSampler = (int)GLEnum.Nearest; } } private static bool CheckShader(GL gl, uint handle, string desc) { gl.GetShaderiv(handle, GLShaderParameterName.CompileStatus, out int status); gl.GetShaderiv(handle, GLShaderParameterName.InfoLogLength, out int logLen); if (status == 0) { string log = logLen > 1 ? gl.GetShaderInfoLog(handle) : ""; Console.Error.WriteLine($"[ImGui OpenGL3] Failed to compile {desc}:\n{log}"); } return status != 0; } private static bool CheckProgram(GL gl, uint handle, string desc) { gl.GetProgramiv(handle, GLProgramPropertyARB.LinkStatus, out int status); gl.GetProgramiv(handle, GLProgramPropertyARB.InfoLogLength, out int logLen); if (status == 0) { string log = logLen > 1 ? gl.GetProgramInfoLog(handle) : ""; Console.Error.WriteLine($"[ImGui OpenGL3] Failed to link {desc}:\n{log}"); } return status != 0; } private static void SetCap(GL gl, GLEnableCap cap, bool enabled) { if (enabled) gl.Enable(cap); else gl.Disable(cap); } public static class DelegateStorage { [UnmanagedFunctionPointer(CallingConvention.Cdecl)] internal delegate void DrawCallbackFn(ImDrawListPtr drawList, ImDrawCmdPtr cmd); internal static readonly DrawCallbackFn DrawCallbackResetRenderStateDelegate = DrawCallbackResetRenderState; private static void DrawCallbackResetRenderState(ImDrawListPtr _, ImDrawCmdPtr __) { } // Intentionally empty. internal static readonly DrawCallbackFn DrawCallbackSetSamplerLinearDelegate = DrawCallbackSetSamplerLinear; private static void DrawCallbackSetSamplerLinear(ImDrawListPtr _, ImDrawCmdPtr __) { RendererData? bd = GetRendererData(); if (bd != null) ApplySamplerLinear(bd); } internal static readonly DrawCallbackFn DrawCallbackSetSamplerNearestDelegate = DrawCallbackSetSamplerNearest; private static void DrawCallbackSetSamplerNearest(ImDrawListPtr _, ImDrawCmdPtr __) { RendererData? bd = GetRendererData(); if (bd != null) ApplySamplerNearest(bd); } [UnmanagedFunctionPointer(CallingConvention.Cdecl)] internal delegate void RendererRenderWindowFn(ImGuiViewportPtr viewport, void* renderArg); internal static readonly RendererRenderWindowFn RendererRenderWindowDelegate = RendererRenderWindow; private static void RendererRenderWindow(ImGuiViewportPtr viewport, void* renderArg) { if ((viewport.Flags & ImGuiViewportFlags.NoRendererClear) == 0) { RendererData? bd = GetRendererData(); if (bd != null) { bd.Gl.ClearColor(0f, 0f, 0f, 1f); bd.Gl.Clear(GLClearBufferMask.ColorBufferBit); } } RenderDrawData(viewport.DrawData); } } }