#include "play_sound.h"

#include "decomp/audio/external.h"
#include "debug_print.h"
#include "load_audio_data.h"

SM64PlaySoundFunctionPtr g_play_sound_func = NULL;

extern void play_sound(uint32_t soundBits, f32 *pos)
{
    if (g_is_audio_initialized)
    {
        DEBUG_PRINT("$ play_sound(%d) request %d; pos %f %f %f\n", soundBits, sSoundRequestCount, pos[0], pos[1], pos[2]);
        sSoundRequests[sSoundRequestCount].soundBits = soundBits;
        sSoundRequests[sSoundRequestCount].position = pos;
        sSoundRequestCount++;
    }

    if (g_play_sound_func)
    {
        g_play_sound_func(soundBits, pos);
    }
}