#ifndef MARIO_ACTIONS_CUTSCENE_H
#define MARIO_ACTIONS_CUTSCENE_H

#include "../include/PR/ultratypes.h"

#include "../include/macros.h"
#include "../include/types.h"

void print_displaying_credits_entry(void);

void bhv_end_peach_loop(void);

void bhv_end_toad_loop(void);

s32 geo_switch_peach_eyes(s32 run, struct GraphNode *node, UNUSED s32 a2);

s32 mario_ready_to_speak(void);

s32 set_mario_npc_dialog(s32 actionArg);

s32 mario_execute_cutscene_action(struct MarioState *m);

#endif // MARIO_ACTIONS_CUTSCENE_H
