Pulling model and animation sources from sm64-port repo with script
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+3
-3
@@ -16,9 +16,9 @@
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#include "engine/surface_collision.h"
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#include "engine/graph_node.h"
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#include "engine/geo_layout.h"
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#include "assets/mario_anim_data.h"
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#include "game/rendering_graph_node.h"
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#include "model/geo.inc.h"
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#include "mario/anim_data.h"
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#include "mario/geo.inc.h"
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#include "gfx_adapter.h"
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static struct AllocOnlyPool *s_mario_geo_pool;
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@@ -86,7 +86,7 @@ void sm64_global_init( SM64DebugPrintFunctionPtr debugPrintFunction )
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s_mario_geo_pool = alloc_only_pool_init();
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s_mario_graph_node = process_geo_layout( s_mario_geo_pool, mario_geo_ptr );
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D_80339D10.animDmaTable = (void*)(&gMarioAnims);
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D_80339D10.animDmaTable = mario_anims_ptr;
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D_80339D10.currentAnimAddr = NULL;
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D_80339D10.targetAnim = malloc( 0x4000 );
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