Pulling model and animation sources from sm64-port repo with script

This commit is contained in:
jaburns
2020-10-08 22:17:40 -06:00
parent 107a12030a
commit 043d97dbd1
8 changed files with 264 additions and 6 deletions
+3 -3
View File
@@ -16,9 +16,9 @@
#include "engine/surface_collision.h"
#include "engine/graph_node.h"
#include "engine/geo_layout.h"
#include "assets/mario_anim_data.h"
#include "game/rendering_graph_node.h"
#include "model/geo.inc.h"
#include "mario/anim_data.h"
#include "mario/geo.inc.h"
#include "gfx_adapter.h"
static struct AllocOnlyPool *s_mario_geo_pool;
@@ -86,7 +86,7 @@ void sm64_global_init( SM64DebugPrintFunctionPtr debugPrintFunction )
s_mario_geo_pool = alloc_only_pool_init();
s_mario_graph_node = process_geo_layout( s_mario_geo_pool, mario_geo_ptr );
D_80339D10.animDmaTable = (void*)(&gMarioAnims);
D_80339D10.animDmaTable = mario_anims_ptr;
D_80339D10.currentAnimAddr = NULL;
D_80339D10.targetAnim = malloc( 0x4000 );