Pulling model and animation sources from sm64-port repo with script

This commit is contained in:
jaburns
2020-10-08 22:17:40 -06:00
parent 107a12030a
commit 043d97dbd1
8 changed files with 264 additions and 6 deletions
+1
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@@ -1,3 +1,4 @@
/build/ /build/
/libsm64.so /libsm64.so
Makefile Makefile
/src/mario
Vendored
+11 -1
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@@ -7,6 +7,11 @@ CFLAGS='-Wall -fPIC'
BIN_FILE='libsm64.so' BIN_FILE='libsm64.so'
LDFLAGS='' LDFLAGS=''
prepare() {
git submodule update --init --recursive
./extract-decomp-source.py
}
c_to_obj() { c_to_obj() {
printf 'build/' printf 'build/'
echo "$1" | sed 's/cp*$/o/;s:/:_:g' echo "$1" | sed 's/cp*$/o/;s:/:_:g'
@@ -34,9 +39,14 @@ print_makefile() {
make_cmd "$f" make_cmd "$f"
done done
echo '.PHONY: clean run' echo -e "src/mario/anim_data.inc.c: extract-decomp-source.py\n\t ./extract-decomp-source.py"
echo -e "src/mario/geo.inc.c: extract-decomp-source.py\n\t ./extract-decomp-source.py"
echo -e "src/mario/model.inc.c: extract-decomp-source.py\n\t ./extract-decomp-source.py"
echo '.PHONY: clean run .FORCE'
echo -e "clean:\n\t find . -iname '*.o' | xargs rm && rm -f ./$BIN_FILE" echo -e "clean:\n\t find . -iname '*.o' | xargs rm && rm -f ./$BIN_FILE"
} }
prepare
mkdir -p build mkdir -p build
print_makefile > Makefile print_makefile > Makefile
+107
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@@ -0,0 +1,107 @@
#!/usr/bin/env python3
import sys
import os
import subprocess
import shutil
geo_inc_c_header = """
#include "../include/sm64.h"
#include "../include/types.h"
#include "../include/geo_commands.h"
#include "../game/rendering_graph_node.h"
#include "../shim.h"
#include "../game/object_stuff.h"
#include "../game/behavior_actions.h"
#include "model.inc.h"
#define SHADOW_CIRCLE_PLAYER 99
"""
geo_inc_c_footer = """
const GeoLayout mario_geo_libsm64[] = {
GEO_SHADOW(SHADOW_CIRCLE_PLAYER, 0xB4, 100),
GEO_OPEN_NODE(),
GEO_ZBUFFER(1),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mirror_mario_backface_culling),
GEO_ASM(0, geo_mirror_mario_set_alpha),
GEO_BRANCH(1, mario_geo_load_body),
GEO_ASM(1, geo_mirror_mario_backface_culling),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};
void *mario_geo_ptr = (void*)mario_geo_libsm64;
"""
geo_inc_h = """
#pragma once
extern void *mario_geo_ptr;
"""
anim_data_h = """
#pragma once
extern void *mario_anims_ptr;
"""
anim_data_c_footer = """
void *mario_anims_ptr = &gMarioAnims;
"""
def main():
os.chdir(os.path.dirname(sys.argv[0]))
shutil.rmtree("src/mario", ignore_errors=True)
os.makedirs("src/mario", exist_ok=True)
geo_inc_c = ""
model_inc_c = ""
model_inc_h_lines = [
"#pragma once",
'#include "../include/types.h"',
'#include "../include/PR/gbi.h"'
]
with open("sm64-port/actors/mario/geo.inc.c", "r") as file:
geo_inc_c = file.read()
with open("sm64-port/actors/mario/model.inc.c", "r") as file:
lines = file.read().splitlines()
for line in lines:
if line.startswith("const "):
model_inc_h_lines.append("extern " + line.replace(" = {", ";"))
lines = [ x.replace("#include", "//#include") for x in lines ]
lines.insert(0, "#include \"../model_hack.h\"")
model_inc_c = "\n".join(lines)
with open("src/mario/geo.inc.c", "w") as file:
file.write(geo_inc_c_header + geo_inc_c + geo_inc_c_footer)
with open("src/mario/model.inc.c", "w") as file:
file.write(model_inc_c)
with open("src/mario/model.inc.h", "w") as file:
file.write("\n".join(model_inc_h_lines))
with open("src/mario/geo.inc.h", "w") as file:
file.write(geo_inc_h)
os.chdir("sm64-port")
mario_anims_pipe = subprocess.run(["tools/mario_anims_converter.py", "-l"], stdout=subprocess.PIPE)
mario_anims_string = mario_anims_pipe.stdout.decode('utf-8')
os.chdir("..")
with open("src/mario/anim_data.c", "w") as file:
file.write(mario_anims_string.replace('#include "types.h"', '#include "../include/types.h"\n#include "anim_data.h"') + anim_data_c_footer)
with open("src/mario/anim_data.h", "w") as file:
file.write(anim_data_h)
main()
+19
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@@ -0,0 +1,19 @@
#include "behavior_actions.h"
#include "rendering_graph_node.h"
#include "../shim.h"
// not sure what this is doing here. not in a behavior file.
Gfx *geo_move_mario_part_from_parent(s32 run, UNUSED struct GraphNode *node, Mat4 mtx) {
Mat4 sp20;
struct Object *sp1C;
if (run == TRUE) {
sp1C = (struct Object *) gCurGraphNodeObject;
if (sp1C == gMarioObject && sp1C->prevObj != NULL) {
create_transformation_from_matrices(sp20, mtx, *gCurGraphNodeCamera->matrixPtr);
obj_update_pos_from_parent_transformation(sp20, sp1C->prevObj);
obj_set_gfx_pos_from_pos(sp1C->prevObj);
}
}
return NULL;
}
+6
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@@ -0,0 +1,6 @@
#pragma once
#include "../include/types.h"
#include "../mario/model.inc.h"
extern Gfx *geo_move_mario_part_from_parent(s32 run, UNUSED struct GraphNode *node, Mat4 mtx);
+1 -1
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@@ -18,7 +18,7 @@
#include "../model/model.inc.h" #include "../mario/model.inc.h"
// PATCH // PATCH
+3 -3
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@@ -16,9 +16,9 @@
#include "engine/surface_collision.h" #include "engine/surface_collision.h"
#include "engine/graph_node.h" #include "engine/graph_node.h"
#include "engine/geo_layout.h" #include "engine/geo_layout.h"
#include "assets/mario_anim_data.h"
#include "game/rendering_graph_node.h" #include "game/rendering_graph_node.h"
#include "model/geo.inc.h" #include "mario/anim_data.h"
#include "mario/geo.inc.h"
#include "gfx_adapter.h" #include "gfx_adapter.h"
static struct AllocOnlyPool *s_mario_geo_pool; static struct AllocOnlyPool *s_mario_geo_pool;
@@ -86,7 +86,7 @@ void sm64_global_init( SM64DebugPrintFunctionPtr debugPrintFunction )
s_mario_geo_pool = alloc_only_pool_init(); s_mario_geo_pool = alloc_only_pool_init();
s_mario_graph_node = process_geo_layout( s_mario_geo_pool, mario_geo_ptr ); s_mario_graph_node = process_geo_layout( s_mario_geo_pool, mario_geo_ptr );
D_80339D10.animDmaTable = (void*)(&gMarioAnims); D_80339D10.animDmaTable = mario_anims_ptr;
D_80339D10.currentAnimAddr = NULL; D_80339D10.currentAnimAddr = NULL;
D_80339D10.targetAnim = malloc( 0x4000 ); D_80339D10.targetAnim = malloc( 0x4000 );
+115
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@@ -0,0 +1,115 @@
#pragma once
#include "include/types.h"
#include "gfx_adapter_commands.h"
/*
* Vertex (set up for use with colors)
*/
typedef struct {
#ifndef GBI_FLOATS
short ob[3]; /* x, y, z */
#else
float ob[3]; /* x, y, z */
#endif
unsigned short flag;
short tc[2]; /* texture coord */
unsigned char cn[4]; /* color & alpha */
} Vtx_t;
/*
* Vertex (set up for use with normals)
*/
typedef struct {
#ifndef GBI_FLOATS
short ob[3]; /* x, y, z */
#else
float ob[3]; /* x, y, z */
#endif
unsigned short flag;
short tc[2]; /* texture coord */
signed char n[3]; /* normal */
unsigned char a; /* alpha */
} Vtx_tn;
typedef union {
Vtx_t v; /* Use this one for colors */
Vtx_tn n; /* Use this one for normals */
long long int force_structure_alignment;
} Vtx;
typedef struct {
unsigned char col[3]; /* diffuse light value (rgba) */
char pad1;
unsigned char colc[3]; /* copy of diffuse light value (rgba) */
char pad2;
signed char dir[3]; /* direction of light (normalized) */
char pad3;
} Light_t;
typedef struct {
unsigned char col[3]; /* ambient light value (rgba) */
char pad1;
unsigned char colc[3]; /* copy of ambient light value (rgba) */
char pad2;
} Ambient_t;
typedef union {
Light_t l;
long long int force_structure_alignment[2];
} Light;
typedef union {
Ambient_t l;
long long int force_structure_alignment[1];
} Ambient;
typedef struct {
Ambient a;
Light l[1];
} Lights1;
//static const Lights1 mario_blue_lights_group = gdSPDefLights1( 0x00, 0x00, 0x7f, 0x00, 0x00, 0xff, 0x28, 0x28, 0x28);
#define gdSPDefLights1(ar,ag,ab,r1,g1,b1,x1,y1,z1) {{{ {ar,ag,ab},0,{ar,ag,ab},0}}, {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}} }
#define gsSPVertex(v, n, v0) \
GFXCMD_VertexData, \
(int64_t)v, n, v0
#define gsSP2Triangles(v00, v01, v02, flag0, v10, v11, v12, flag1) \
GFXCMD_Triangle, \
v00, v01, v02, flag0, \
GFXCMD_Triangle, \
v10, v11, v12, flag1
#define gsSP1Triangle(v00, v01, v02, flag0) \
GFXCMD_Triangle, \
v00, v01, v02, flag0
#define gsSPEndDisplayList() \
GFXCMD_EndDisplayList
#define gsSPDisplayList(dl) \
GFXCMD_SubDisplayList, \
(int64_t)dl
#define gsSPLight(l, n) \
GFXCMD_Light, \
(int64_t)l, n
#define gsDPPipeSync() (GFXCMD_None)
#define gsDPSetCombineMode(a, b) (GFXCMD_None)
#define gsSPSetGeometryMode(word) (GFXCMD_None)
#define gsDPLoadTextureBlock(timg, fmt, siz, width, height, pal, cms, cmt, masks, maskt, shifts, shiftt) (GFXCMD_None)
#define gsSPTexture(s, t, level, tile, on) (GFXCMD_None)
#define gsSPClearGeometryMode(word) (GFXCMD_None)
#define gsDPSetEnvColor(r, g, b, a) (GFXCMD_None)
#define gsDPSetAlphaCompare(type) (GFXCMD_None)
#define gsDPTileSync() (GFXCMD_None)
#define gsDPSetTile(fmt, siz, line, tmem, tile, palette, cmt, maskt, shiftt, cms, masks, shifts) (GFXCMD_None)
#define gsDPSetTileSize(t, uls, ult, lrs, lrt) (GFXCMD_None)
#define gsDPSetTextureImage(f, s, w, i) (GFXCMD_None)
#define gsDPLoadBlock(tile, uls, ult, lrs, dxt) (GFXCMD_None)
#define gsDPLoadSync() (GFXCMD_None)
typedef int64_t Gfx;