Pulling model and animation sources from sm64-port repo with script
This commit is contained in:
@@ -1,3 +1,4 @@
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/build/
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/libsm64.so
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Makefile
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/src/mario
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@@ -7,6 +7,11 @@ CFLAGS='-Wall -fPIC'
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BIN_FILE='libsm64.so'
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LDFLAGS=''
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prepare() {
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git submodule update --init --recursive
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./extract-decomp-source.py
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}
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c_to_obj() {
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printf 'build/'
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echo "$1" | sed 's/cp*$/o/;s:/:_:g'
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@@ -34,9 +39,14 @@ print_makefile() {
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make_cmd "$f"
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done
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echo '.PHONY: clean run'
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echo -e "src/mario/anim_data.inc.c: extract-decomp-source.py\n\t ./extract-decomp-source.py"
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echo -e "src/mario/geo.inc.c: extract-decomp-source.py\n\t ./extract-decomp-source.py"
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echo -e "src/mario/model.inc.c: extract-decomp-source.py\n\t ./extract-decomp-source.py"
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echo '.PHONY: clean run .FORCE'
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echo -e "clean:\n\t find . -iname '*.o' | xargs rm && rm -f ./$BIN_FILE"
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}
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prepare
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mkdir -p build
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print_makefile > Makefile
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print_makefile > Makefile
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Executable
+107
@@ -0,0 +1,107 @@
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#!/usr/bin/env python3
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import sys
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import os
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import subprocess
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import shutil
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geo_inc_c_header = """
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#include "../include/sm64.h"
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#include "../include/types.h"
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#include "../include/geo_commands.h"
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#include "../game/rendering_graph_node.h"
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#include "../shim.h"
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#include "../game/object_stuff.h"
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#include "../game/behavior_actions.h"
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#include "model.inc.h"
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#define SHADOW_CIRCLE_PLAYER 99
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"""
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geo_inc_c_footer = """
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const GeoLayout mario_geo_libsm64[] = {
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GEO_SHADOW(SHADOW_CIRCLE_PLAYER, 0xB4, 100),
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GEO_OPEN_NODE(),
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GEO_ZBUFFER(1),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 16384),
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo_mirror_mario_backface_culling),
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GEO_ASM(0, geo_mirror_mario_set_alpha),
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GEO_BRANCH(1, mario_geo_load_body),
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GEO_ASM(1, geo_mirror_mario_backface_culling),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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void *mario_geo_ptr = (void*)mario_geo_libsm64;
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"""
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geo_inc_h = """
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#pragma once
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extern void *mario_geo_ptr;
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"""
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anim_data_h = """
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#pragma once
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extern void *mario_anims_ptr;
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"""
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anim_data_c_footer = """
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void *mario_anims_ptr = &gMarioAnims;
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"""
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def main():
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os.chdir(os.path.dirname(sys.argv[0]))
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shutil.rmtree("src/mario", ignore_errors=True)
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os.makedirs("src/mario", exist_ok=True)
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geo_inc_c = ""
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model_inc_c = ""
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model_inc_h_lines = [
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"#pragma once",
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'#include "../include/types.h"',
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'#include "../include/PR/gbi.h"'
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]
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with open("sm64-port/actors/mario/geo.inc.c", "r") as file:
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geo_inc_c = file.read()
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with open("sm64-port/actors/mario/model.inc.c", "r") as file:
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lines = file.read().splitlines()
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for line in lines:
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if line.startswith("const "):
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model_inc_h_lines.append("extern " + line.replace(" = {", ";"))
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lines = [ x.replace("#include", "//#include") for x in lines ]
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lines.insert(0, "#include \"../model_hack.h\"")
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model_inc_c = "\n".join(lines)
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with open("src/mario/geo.inc.c", "w") as file:
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file.write(geo_inc_c_header + geo_inc_c + geo_inc_c_footer)
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with open("src/mario/model.inc.c", "w") as file:
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file.write(model_inc_c)
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with open("src/mario/model.inc.h", "w") as file:
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file.write("\n".join(model_inc_h_lines))
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with open("src/mario/geo.inc.h", "w") as file:
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file.write(geo_inc_h)
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os.chdir("sm64-port")
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mario_anims_pipe = subprocess.run(["tools/mario_anims_converter.py", "-l"], stdout=subprocess.PIPE)
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mario_anims_string = mario_anims_pipe.stdout.decode('utf-8')
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os.chdir("..")
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with open("src/mario/anim_data.c", "w") as file:
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file.write(mario_anims_string.replace('#include "types.h"', '#include "../include/types.h"\n#include "anim_data.h"') + anim_data_c_footer)
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with open("src/mario/anim_data.h", "w") as file:
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file.write(anim_data_h)
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main()
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@@ -0,0 +1,19 @@
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#include "behavior_actions.h"
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#include "rendering_graph_node.h"
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#include "../shim.h"
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// not sure what this is doing here. not in a behavior file.
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Gfx *geo_move_mario_part_from_parent(s32 run, UNUSED struct GraphNode *node, Mat4 mtx) {
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Mat4 sp20;
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struct Object *sp1C;
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if (run == TRUE) {
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sp1C = (struct Object *) gCurGraphNodeObject;
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if (sp1C == gMarioObject && sp1C->prevObj != NULL) {
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create_transformation_from_matrices(sp20, mtx, *gCurGraphNodeCamera->matrixPtr);
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obj_update_pos_from_parent_transformation(sp20, sp1C->prevObj);
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obj_set_gfx_pos_from_pos(sp1C->prevObj);
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}
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}
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return NULL;
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}
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@@ -0,0 +1,6 @@
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#pragma once
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#include "../include/types.h"
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#include "../mario/model.inc.h"
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extern Gfx *geo_move_mario_part_from_parent(s32 run, UNUSED struct GraphNode *node, Mat4 mtx);
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@@ -18,7 +18,7 @@
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#include "../model/model.inc.h"
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#include "../mario/model.inc.h"
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// PATCH
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+3
-3
@@ -16,9 +16,9 @@
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#include "engine/surface_collision.h"
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#include "engine/graph_node.h"
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#include "engine/geo_layout.h"
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#include "assets/mario_anim_data.h"
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#include "game/rendering_graph_node.h"
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#include "model/geo.inc.h"
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#include "mario/anim_data.h"
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#include "mario/geo.inc.h"
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#include "gfx_adapter.h"
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static struct AllocOnlyPool *s_mario_geo_pool;
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@@ -86,7 +86,7 @@ void sm64_global_init( SM64DebugPrintFunctionPtr debugPrintFunction )
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s_mario_geo_pool = alloc_only_pool_init();
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s_mario_graph_node = process_geo_layout( s_mario_geo_pool, mario_geo_ptr );
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D_80339D10.animDmaTable = (void*)(&gMarioAnims);
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D_80339D10.animDmaTable = mario_anims_ptr;
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D_80339D10.currentAnimAddr = NULL;
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D_80339D10.targetAnim = malloc( 0x4000 );
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@@ -0,0 +1,115 @@
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#pragma once
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#include "include/types.h"
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#include "gfx_adapter_commands.h"
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/*
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* Vertex (set up for use with colors)
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*/
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typedef struct {
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#ifndef GBI_FLOATS
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short ob[3]; /* x, y, z */
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#else
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float ob[3]; /* x, y, z */
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#endif
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unsigned short flag;
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short tc[2]; /* texture coord */
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unsigned char cn[4]; /* color & alpha */
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} Vtx_t;
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/*
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* Vertex (set up for use with normals)
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*/
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typedef struct {
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#ifndef GBI_FLOATS
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short ob[3]; /* x, y, z */
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#else
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float ob[3]; /* x, y, z */
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#endif
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unsigned short flag;
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short tc[2]; /* texture coord */
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signed char n[3]; /* normal */
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unsigned char a; /* alpha */
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} Vtx_tn;
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typedef union {
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Vtx_t v; /* Use this one for colors */
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Vtx_tn n; /* Use this one for normals */
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long long int force_structure_alignment;
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} Vtx;
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typedef struct {
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unsigned char col[3]; /* diffuse light value (rgba) */
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char pad1;
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unsigned char colc[3]; /* copy of diffuse light value (rgba) */
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char pad2;
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signed char dir[3]; /* direction of light (normalized) */
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char pad3;
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} Light_t;
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typedef struct {
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unsigned char col[3]; /* ambient light value (rgba) */
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char pad1;
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unsigned char colc[3]; /* copy of ambient light value (rgba) */
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char pad2;
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} Ambient_t;
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typedef union {
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Light_t l;
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long long int force_structure_alignment[2];
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} Light;
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typedef union {
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Ambient_t l;
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long long int force_structure_alignment[1];
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} Ambient;
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typedef struct {
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Ambient a;
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Light l[1];
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} Lights1;
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//static const Lights1 mario_blue_lights_group = gdSPDefLights1( 0x00, 0x00, 0x7f, 0x00, 0x00, 0xff, 0x28, 0x28, 0x28);
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#define gdSPDefLights1(ar,ag,ab,r1,g1,b1,x1,y1,z1) {{{ {ar,ag,ab},0,{ar,ag,ab},0}}, {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}} }
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#define gsSPVertex(v, n, v0) \
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GFXCMD_VertexData, \
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(int64_t)v, n, v0
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#define gsSP2Triangles(v00, v01, v02, flag0, v10, v11, v12, flag1) \
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GFXCMD_Triangle, \
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v00, v01, v02, flag0, \
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GFXCMD_Triangle, \
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v10, v11, v12, flag1
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#define gsSP1Triangle(v00, v01, v02, flag0) \
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GFXCMD_Triangle, \
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v00, v01, v02, flag0
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#define gsSPEndDisplayList() \
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GFXCMD_EndDisplayList
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#define gsSPDisplayList(dl) \
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GFXCMD_SubDisplayList, \
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(int64_t)dl
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#define gsSPLight(l, n) \
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GFXCMD_Light, \
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(int64_t)l, n
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#define gsDPPipeSync() (GFXCMD_None)
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#define gsDPSetCombineMode(a, b) (GFXCMD_None)
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#define gsSPSetGeometryMode(word) (GFXCMD_None)
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#define gsDPLoadTextureBlock(timg, fmt, siz, width, height, pal, cms, cmt, masks, maskt, shifts, shiftt) (GFXCMD_None)
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#define gsSPTexture(s, t, level, tile, on) (GFXCMD_None)
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#define gsSPClearGeometryMode(word) (GFXCMD_None)
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#define gsDPSetEnvColor(r, g, b, a) (GFXCMD_None)
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#define gsDPSetAlphaCompare(type) (GFXCMD_None)
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#define gsDPTileSync() (GFXCMD_None)
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#define gsDPSetTile(fmt, siz, line, tmem, tile, palette, cmt, maskt, shiftt, cms, masks, shifts) (GFXCMD_None)
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#define gsDPSetTileSize(t, uls, ult, lrs, lrt) (GFXCMD_None)
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#define gsDPSetTextureImage(f, s, w, i) (GFXCMD_None)
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#define gsDPLoadBlock(tile, uls, ult, lrs, dxt) (GFXCMD_None)
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#define gsDPLoadSync() (GFXCMD_None)
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typedef int64_t Gfx;
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