Removed dependencies on other files so that libsm64.h can be used on its own.

This commit is contained in:
MeltyPlayer
2022-11-22 00:29:09 -06:00
parent ff41ecfceb
commit 0475d7facf
20 changed files with 163 additions and 168 deletions
+6 -6
View File
@@ -65,8 +65,8 @@ s32 set_pole_position(struct MarioState *m, f32 offsetY) {
UNUSED s32 unused1;
UNUSED s32 unused2;
UNUSED s32 unused3;
struct Surface *floor;
struct Surface *ceil;
struct SM64SurfaceCollisionData *floor;
struct SM64SurfaceCollisionData *ceil;
f32 floorHeight;
f32 ceilHeight;
s32 collided;
@@ -307,8 +307,8 @@ s32 act_top_of_pole(struct MarioState *m) {
s32 perform_hanging_step(struct MarioState *m, Vec3f nextPos) {
UNUSED s32 unused;
struct Surface *ceil;
struct Surface *floor;
struct SM64SurfaceCollisionData *ceil;
struct SM64SurfaceCollisionData *floor;
f32 ceilHeight;
f32 floorHeight;
f32 ceilOffset;
@@ -498,7 +498,7 @@ s32 act_hang_moving(struct MarioState *m) {
s32 let_go_of_ledge(struct MarioState *m) {
f32 floorHeight;
struct Surface *floor;
struct SM64SurfaceCollisionData *floor;
m->vel[1] = 0.0f;
m->forwardVel = -8.0f;
@@ -772,7 +772,7 @@ s32 act_in_cannon(struct MarioState *m) {
}
s32 act_tornado_twirling(struct MarioState *m) {
struct Surface *floor;
struct SM64SurfaceCollisionData *floor;
Vec3f nextPos;
f32 sinAngleVel;
f32 cosAngleVel;