Removed dependencies on other files so that libsm64.h can be used on its own.
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@@ -80,9 +80,9 @@ static f32 get_buoyancy(struct MarioState *m) {
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}
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static u32 perform_water_full_step(struct MarioState *m, Vec3f nextPos) {
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struct Surface *wall;
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struct Surface *ceil;
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struct Surface *floor;
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struct SM64SurfaceCollisionData *wall;
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struct SM64SurfaceCollisionData *ceil;
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struct SM64SurfaceCollisionData *floor;
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f32 ceilHeight;
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f32 floorHeight;
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