Fix animation memory leak
This commit is contained in:
+12
-5
@@ -2,7 +2,8 @@
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#include <stdlib.h>
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struct Animation *g_libsm64_mario_animations;
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static uint32_t s_num_entries = 0;
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struct Animation *g_libsm64_mario_animations = NULL;
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#define ANIM_DATA_ADDRESS 0x004EC000
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@@ -34,12 +35,12 @@ void load_mario_anims_from_rom( uint8_t *rom )
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#define GET_SIZE( n ) (read_u32_be(&((struct OffsetSizePair*)( rom + ANIM_DATA_ADDRESS + 8 + (n)*8 ))->size ))
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uint8_t *read_ptr = rom + ANIM_DATA_ADDRESS;
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uint32_t num_entries = read_u32_be( read_ptr );
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s_num_entries = read_u32_be( read_ptr );
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g_libsm64_mario_animations = malloc( num_entries * sizeof( struct Animation ));
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g_libsm64_mario_animations = malloc( s_num_entries * sizeof( struct Animation ));
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struct Animation *anims = g_libsm64_mario_animations;
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for( int i = 0; i < num_entries; ++i )
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for( int i = 0; i < s_num_entries; ++i )
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{
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read_ptr = rom + ANIM_DATA_ADDRESS + GET_OFFSET(i);
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@@ -81,7 +82,13 @@ void load_mario_anims_from_rom( uint8_t *rom )
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void unload_mario_anims( void )
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{
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// TODO free index and values arrays
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for( int i = 0; i < s_num_entries; ++i )
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{
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free( g_libsm64_mario_animations[i].index );
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free( g_libsm64_mario_animations[i].values );
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}
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free( g_libsm64_mario_animations );
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g_libsm64_mario_animations = NULL;
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s_num_entries = 0;
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}
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