Removed hacky bash script, replaced with proper makefile

This commit is contained in:
jaburns
2020-10-19 12:59:50 -06:00
parent 734a4b86f5
commit 06bc6e7503
8 changed files with 73 additions and 69 deletions
+128
View File
@@ -0,0 +1,128 @@
#pragma once
#include "include/types.h"
#include "gfx_adapter_commands.h"
/*
* Vertex (set up for use with colors)
*/
typedef struct {
#ifndef GBI_FLOATS
short ob[3]; /* x, y, z */
#else
float ob[3]; /* x, y, z */
#endif
unsigned short flag;
short tc[2]; /* texture coord */
unsigned char cn[4]; /* color & alpha */
} Vtx_t;
/*
* Vertex (set up for use with normals)
*/
typedef struct {
#ifndef GBI_FLOATS
short ob[3]; /* x, y, z */
#else
float ob[3]; /* x, y, z */
#endif
unsigned short flag;
short tc[2]; /* texture coord */
signed char n[3]; /* normal */
unsigned char a; /* alpha */
} Vtx_tn;
typedef union {
Vtx_t v; /* Use this one for colors */
Vtx_tn n; /* Use this one for normals */
long long int force_structure_alignment;
} Vtx;
typedef struct {
unsigned char col[3]; /* diffuse light value (rgba) */
char pad1;
unsigned char colc[3]; /* copy of diffuse light value (rgba) */
char pad2;
signed char dir[3]; /* direction of light (normalized) */
char pad3;
} Light_t;
typedef struct {
unsigned char col[3]; /* ambient light value (rgba) */
char pad1;
unsigned char colc[3]; /* copy of ambient light value (rgba) */
char pad2;
} Ambient_t;
typedef union {
Light_t l;
long long int force_structure_alignment[2];
} Light;
typedef union {
Ambient_t l;
long long int force_structure_alignment[1];
} Ambient;
typedef struct {
Ambient a;
Light l[1];
} Lights1;
#define G_TX_RENDERTILE 0
#define G_ON 1
#define G_OFF 0
#define G_TEXTURE_IMAGE_FRAC 2
#define gdSPDefLights1(ar,ag,ab,r1,g1,b1,x1,y1,z1) {{{ {ar,ag,ab},0,{ar,ag,ab},0}}, {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}} }
#define gsSPVertex(v, n, v0) \
GFXCMD_VertexData, \
(int64_t)v, n, v0
#define gsSP2Triangles(v00, v01, v02, flag0, v10, v11, v12, flag1) \
GFXCMD_Triangle, \
v00, v01, v02, flag0, \
GFXCMD_Triangle, \
v10, v11, v12, flag1
#define gsSP1Triangle(v00, v01, v02, flag0) \
GFXCMD_Triangle, \
v00, v01, v02, flag0
#define gsSPEndDisplayList() \
GFXCMD_EndDisplayList
#define gsSPDisplayList(dl) \
GFXCMD_SubDisplayList, \
(int64_t)dl
#define gsSPLight(l, n) \
GFXCMD_Light, \
(int64_t)l, n
#define gsSPTexture(s, t, level, tile, on) \
GFXCMD_Texture, \
s, t, on
#define gsDPSetTextureImage(f, s, w, i) \
GFXCMD_SetTextureImage, \
i
#define gsDPSetTileSize(t, uls, ult, lrs, lrt) \
GFXCMD_SetTileSize, \
uls, ult, lrs, lrt
#define gsDPPipeSync() (GFXCMD_None)
#define gsDPSetCombineMode(a, b) (GFXCMD_None)
#define gsSPSetGeometryMode(word) (GFXCMD_None)
#define gsDPLoadTextureBlock(timg, fmt, siz, width, height, pal, cms, cmt, masks, maskt, shifts, shiftt) (GFXCMD_None)
#define gsSPClearGeometryMode(word) (GFXCMD_None)
#define gsDPSetEnvColor(r, g, b, a) (GFXCMD_None)
#define gsDPSetAlphaCompare(type) (GFXCMD_None)
#define gsDPTileSync() (GFXCMD_None)
#define gsDPSetTile(fmt, siz, line, tmem, tile, palette, cmt, maskt, shiftt, cms, masks, shifts) (GFXCMD_None)
#define gsDPLoadBlock(tile, uls, ult, lrs, dxt) (GFXCMD_None)
#define gsDPLoadSync() (GFXCMD_None)
typedef int64_t Gfx;