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@@ -78,6 +78,7 @@ static void free_area( struct Area *area )
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static void update_terrain_objects( void )
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static void update_terrain_objects( void )
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{
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{
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// TODO, this is way more expensive than it needs to be.
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update_dynamic_surface_list();
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update_dynamic_surface_list();
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}
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}
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