From 0fde7c26d33b3ab8631f99b752f4a9daf00ccdc5 Mon Sep 17 00:00:00 2001 From: jaburns Date: Mon, 26 Jul 2021 17:23:44 -0600 Subject: [PATCH] Update README, add rust bindings and plugin links --- README.md | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/README.md b/README.md index 21829fd..078c5f3 100644 --- a/README.md +++ b/README.md @@ -7,6 +7,12 @@ This project produces a shared library file containing mostly code from the deco and loads an official SM64 ROM at runtime to get Mario's texture and animation data, so any project which makes use of this library must ask the user to provide a ROM for asset extraction. +## Bindings and plugins + +- [Rust bindings](https://github.com/nickmass/libsm64-rust) +- [Unity plugin](https://github.com/libsm64/libsm64-unity) +- [Blender add-on](https://github.com/libsm64/libsm64-blender) + ## Building on Linux - Ensure python3 is installed. @@ -23,3 +29,4 @@ which makes use of this library must ask the user to provide a ROM for asset ext - `make lib`: (Default) Build the `dist` directory, containing the shared object or DLL and public-facing header. - `make test`: Builds the library `dist` directory as well as the test program. - `make run`: Build and run the SDL+OpenGL test program. +