Introduced the ability to parse audio tables from the ROM!
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@@ -99,9 +99,9 @@ s8 gAudioUpdatesPerFrame;
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extern u64 gAudioGlobalsStartMarker;
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extern u64 gAudioGlobalsEndMarker;
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extern u8* gSoundDataADSR; // sound_data.ctl
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extern u8* gSoundDataRaw; // sound_data.tbl
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extern u8* gMusicData; // sequences.s
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extern struct seqFile *gSoundDataADSR; // sound_data.ctl
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extern struct seqFile *gSoundDataRaw; // sound_data.tbl
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extern struct seqFile *gMusicData; // sequences.s
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extern u8* gBankSetsData; // bank_sets.s
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ALSeqFile *get_audio_file_header(s32 arg0);
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