Introduced the ability to parse audio tables from the ROM!
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@@ -1,10 +1,10 @@
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#include "load_dat.h"
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unsigned char* gSoundDataADSR;
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struct seqFile *gSoundDataADSR;
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unsigned char* gSoundDataRaw;
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struct seqFile *gSoundDataRaw;
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unsigned char* gMusicData;
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struct seqFile *gMusicData;
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#ifndef VERSION_SH
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unsigned char* gBankSetsData;
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