Introduced the ability to parse audio tables from the ROM!
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@@ -135,8 +135,8 @@ SM64_LIB_FN void sm64_global_terminate( void )
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memory_terminate();
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}
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SM64_LIB_FN struct AudioBanks sm64_asset_load_audio_banks( void ) {
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return load_audio_banks();
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SM64_LIB_FN struct AudioBanks sm64_asset_load_audio_banks( uint8_t *rom ) {
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return load_audio_banks( rom );
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}
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SM64_LIB_FN void sm64_static_surfaces_load( const struct SM64Surface *surfaceArray, uint32_t numSurfaces )
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