Introduced the ability to parse audio tables from the ROM!

This commit is contained in:
MeltyPlayer
2022-10-24 02:05:59 -05:00
parent 37c8ce046c
commit 13fab60dd8
10 changed files with 551 additions and 15 deletions
+1 -1
View File
@@ -80,7 +80,7 @@ extern SM64_LIB_FN void sm64_register_play_sound_function( SM64PlaySoundFunction
extern SM64_LIB_FN void sm64_global_init( uint8_t *rom, uint8_t *outTexture );
extern SM64_LIB_FN void sm64_global_terminate( void );
extern SM64_LIB_FN struct AudioBanks sm64_asset_load_audio_banks( void );
extern SM64_LIB_FN struct AudioBanks sm64_asset_load_audio_banks( uint8_t *rom );
extern SM64_LIB_FN void sm64_static_surfaces_load( const struct SM64Surface *surfaceArray, uint32_t numSurfaces );