Loading animation data from the rom instead of decomp, partial impl

This commit is contained in:
jaburns
2020-10-10 10:36:41 -06:00
parent 5688ac1c00
commit 178bbf5359
8 changed files with 200 additions and 19 deletions
+1 -1
View File
@@ -40,7 +40,7 @@ struct SM64MarioGeometryBuffers
typedef void (*SM64DebugPrintFunctionPtr)( const char * );
extern void sm64_global_init( SM64DebugPrintFunctionPtr debugPrintFunction );
extern void sm64_global_init( uint8_t *rom, SM64DebugPrintFunctionPtr debugPrintFunction );
extern void sm64_load_surfaces( uint16_t terrainType, const struct SM64Surface *surfaceArray, size_t numSurfaces );
extern void sm64_mario_reset( int16_t marioX, int16_t marioY, int16_t marioZ );
extern void sm64_mario_tick( const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers );