Loading animation data from the rom instead of decomp, partial impl
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@@ -40,7 +40,7 @@ struct SM64MarioGeometryBuffers
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typedef void (*SM64DebugPrintFunctionPtr)( const char * );
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extern void sm64_global_init( SM64DebugPrintFunctionPtr debugPrintFunction );
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extern void sm64_global_init( uint8_t *rom, SM64DebugPrintFunctionPtr debugPrintFunction );
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extern void sm64_load_surfaces( uint16_t terrainType, const struct SM64Surface *surfaceArray, size_t numSurfaces );
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extern void sm64_mario_reset( int16_t marioX, int16_t marioY, int16_t marioZ );
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extern void sm64_mario_tick( const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers );
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