Explain public API (#14)
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@@ -7,6 +7,10 @@ This project produces a shared library file containing mostly code from the deco
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and loads an official SM64 ROM at runtime to get Mario's texture and animation data, so any project
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and loads an official SM64 ROM at runtime to get Mario's texture and animation data, so any project
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which makes use of this library must ask the user to provide a ROM for asset extraction.
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which makes use of this library must ask the user to provide a ROM for asset extraction.
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The entire external-facing API of the shared library can be found in `libsm64.h`. Any client project
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making use of the library must only include that header and load the library. There's a minimal example
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project under the `test` directory as well, demonstrating usage of the library.
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## Bindings and plugins
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## Bindings and plugins
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- [Rust bindings](https://github.com/nickmass/libsm64-rust)
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- [Rust bindings](https://github.com/nickmass/libsm64-rust)
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