Switched needless "DL_INT_SIZE" define to intptr_t.

This commit is contained in:
MeltyPlayer
2022-10-20 12:53:32 -05:00
parent fda9452421
commit 2e2b6de15d
3 changed files with 21 additions and 31 deletions
+4 -5
View File
@@ -2,7 +2,6 @@
#include "decomp/include/types.h"
#include "gfx_adapter_commands.h"
#include "cpu_type.h"
/*
* Vertex (set up for use with colors)
@@ -75,13 +74,13 @@ typedef struct {
#define G_OFF 0
#define G_TEXTURE_IMAGE_FRAC 2
typedef DL_INT_SIZE Gfx;
typedef intptr_t Gfx;
#define gdSPDefLights1(ar,ag,ab,r1,g1,b1,x1,y1,z1) {{{ {ar,ag,ab},0,{ar,ag,ab},0}}, {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}} }
#define gsSPVertex(v, n, v0) \
GFXCMD_VertexData, \
(DL_INT_SIZE)v, n, v0
(intptr_t)v, n, v0
#define gsSP2Triangles(v00, v01, v02, flag0, v10, v11, v12, flag1) \
GFXCMD_Triangle, \
@@ -98,11 +97,11 @@ typedef DL_INT_SIZE Gfx;
#define gsSPDisplayList(dl) \
GFXCMD_SubDisplayList, \
(DL_INT_SIZE)dl
(intptr_t)dl
#define gsSPLight(l, n) \
GFXCMD_Light, \
(DL_INT_SIZE)l, n
(intptr_t)l, n
#define gsSPTexture(s, t, level, tile, on) \
GFXCMD_Texture, \