use real gAudioRandom for random jump sound, etc.
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@@ -7,7 +7,7 @@
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#include "../include/sm64.h"
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#include "area.h"
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// #include "audio/external.h"
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#include "../audio/external.h"
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// #include "behavior_actions.h"
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// #include "behavior_data.h"
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#include "camera.h"
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@@ -5,7 +5,7 @@
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#include "../include/sm64.h"
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#include "area.h"
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//#include "audio/external.h"
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#include "../audio/external.h"
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#include "camera.h"
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#include "../engine/graph_node.h"
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#include "../engine/math_util.h"
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@@ -7,7 +7,7 @@
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//#include "prevent_bss_reordering.h"
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#include "../include/sm64.h"
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#include "area.h"
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//#include "audio/external.h"
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#include "../audio/external.h"
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//#include "behavior_data.h"
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#include "camera.h"
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//#include "dialog_ids.h"
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@@ -5,7 +5,7 @@
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#include "../include/sm64.h"
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#include "area.h"
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//#include "audio/external.h"
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#include "../audio/external.h"
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//#include "behavior_data.h"
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#include "camera.h"
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#include "../engine/math_util.h"
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+1
-1
@@ -20,7 +20,7 @@
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#define gSpecialTripleJump (g_state->mgSpecialTripleJump)
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#define gCurrLevelNum (g_state->mgCurrLevelNum)
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#define gCameraMovementFlags (g_state->mgCameraMovementFlags)
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#define gAudioRandom (g_state->mgAudioRandom)
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//#define gAudioRandom (g_state->mgAudioRandom)
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#define gShowDebugText (g_state->mgShowDebugText)
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#define gDebugLevelSelect (g_state->mgDebugLevelSelect)
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#define gCurrSaveFileNum (g_state->mgCurrSaveFileNum)
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