use real gAudioRandom for random jump sound, etc.
This commit is contained in:
+1
-1
@@ -20,7 +20,7 @@
|
||||
#define gSpecialTripleJump (g_state->mgSpecialTripleJump)
|
||||
#define gCurrLevelNum (g_state->mgCurrLevelNum)
|
||||
#define gCameraMovementFlags (g_state->mgCameraMovementFlags)
|
||||
#define gAudioRandom (g_state->mgAudioRandom)
|
||||
//#define gAudioRandom (g_state->mgAudioRandom)
|
||||
#define gShowDebugText (g_state->mgShowDebugText)
|
||||
#define gDebugLevelSelect (g_state->mgDebugLevelSelect)
|
||||
#define gCurrSaveFileNum (g_state->mgCurrSaveFileNum)
|
||||
|
||||
Reference in New Issue
Block a user