use real gAudioRandom for random jump sound, etc.

This commit is contained in:
headshot2017
2022-12-27 18:08:26 -04:00
parent fab76290bc
commit 2f361951b5
5 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -7,7 +7,7 @@
#include "../include/sm64.h" #include "../include/sm64.h"
#include "area.h" #include "area.h"
// #include "audio/external.h" #include "../audio/external.h"
// #include "behavior_actions.h" // #include "behavior_actions.h"
// #include "behavior_data.h" // #include "behavior_data.h"
#include "camera.h" #include "camera.h"
+1 -1
View File
@@ -5,7 +5,7 @@
#include "../include/sm64.h" #include "../include/sm64.h"
#include "area.h" #include "area.h"
//#include "audio/external.h" #include "../audio/external.h"
#include "camera.h" #include "camera.h"
#include "../engine/graph_node.h" #include "../engine/graph_node.h"
#include "../engine/math_util.h" #include "../engine/math_util.h"
+1 -1
View File
@@ -7,7 +7,7 @@
//#include "prevent_bss_reordering.h" //#include "prevent_bss_reordering.h"
#include "../include/sm64.h" #include "../include/sm64.h"
#include "area.h" #include "area.h"
//#include "audio/external.h" #include "../audio/external.h"
//#include "behavior_data.h" //#include "behavior_data.h"
#include "camera.h" #include "camera.h"
//#include "dialog_ids.h" //#include "dialog_ids.h"
+1 -1
View File
@@ -5,7 +5,7 @@
#include "../include/sm64.h" #include "../include/sm64.h"
#include "area.h" #include "area.h"
//#include "audio/external.h" #include "../audio/external.h"
//#include "behavior_data.h" //#include "behavior_data.h"
#include "camera.h" #include "camera.h"
#include "../engine/math_util.h" #include "../engine/math_util.h"
+1 -1
View File
@@ -20,7 +20,7 @@
#define gSpecialTripleJump (g_state->mgSpecialTripleJump) #define gSpecialTripleJump (g_state->mgSpecialTripleJump)
#define gCurrLevelNum (g_state->mgCurrLevelNum) #define gCurrLevelNum (g_state->mgCurrLevelNum)
#define gCameraMovementFlags (g_state->mgCameraMovementFlags) #define gCameraMovementFlags (g_state->mgCameraMovementFlags)
#define gAudioRandom (g_state->mgAudioRandom) //#define gAudioRandom (g_state->mgAudioRandom)
#define gShowDebugText (g_state->mgShowDebugText) #define gShowDebugText (g_state->mgShowDebugText)
#define gDebugLevelSelect (g_state->mgDebugLevelSelect) #define gDebugLevelSelect (g_state->mgDebugLevelSelect)
#define gCurrSaveFileNum (g_state->mgCurrSaveFileNum) #define gCurrSaveFileNum (g_state->mgCurrSaveFileNum)