use real gAudioRandom for random jump sound, etc.

This commit is contained in:
headshot2017
2022-12-27 18:08:26 -04:00
parent fab76290bc
commit 2f361951b5
5 changed files with 5 additions and 5 deletions
+1 -1
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@@ -7,7 +7,7 @@
#include "../include/sm64.h"
#include "area.h"
// #include "audio/external.h"
#include "../audio/external.h"
// #include "behavior_actions.h"
// #include "behavior_data.h"
#include "camera.h"
+1 -1
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@@ -5,7 +5,7 @@
#include "../include/sm64.h"
#include "area.h"
//#include "audio/external.h"
#include "../audio/external.h"
#include "camera.h"
#include "../engine/graph_node.h"
#include "../engine/math_util.h"
+1 -1
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@@ -7,7 +7,7 @@
//#include "prevent_bss_reordering.h"
#include "../include/sm64.h"
#include "area.h"
//#include "audio/external.h"
#include "../audio/external.h"
//#include "behavior_data.h"
#include "camera.h"
//#include "dialog_ids.h"
+1 -1
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@@ -5,7 +5,7 @@
#include "../include/sm64.h"
#include "area.h"
//#include "audio/external.h"
#include "../audio/external.h"
//#include "behavior_data.h"
#include "camera.h"
#include "../engine/math_util.h"
+1 -1
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@@ -20,7 +20,7 @@
#define gSpecialTripleJump (g_state->mgSpecialTripleJump)
#define gCurrLevelNum (g_state->mgCurrLevelNum)
#define gCameraMovementFlags (g_state->mgCameraMovementFlags)
#define gAudioRandom (g_state->mgAudioRandom)
//#define gAudioRandom (g_state->mgAudioRandom)
#define gShowDebugText (g_state->mgShowDebugText)
#define gDebugLevelSelect (g_state->mgDebugLevelSelect)
#define gCurrSaveFileNum (g_state->mgCurrSaveFileNum)