Added api for dynamic surfaces
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+21
-4
@@ -19,6 +19,19 @@ struct SM64MarioInputs
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uint8_t buttonA, buttonB, buttonZ;
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};
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struct SM64ObjectTransform
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{
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float position[3];
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float eulerRotation[3];
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};
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struct SM64SurfaceObject
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{
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struct SM64ObjectTransform transform;
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uint32_t surfaceCount;
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struct SM64Surface surfaces[];
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};
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struct SM64MarioState
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{
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float position[3];
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@@ -38,14 +51,18 @@ struct SM64MarioGeometryBuffers
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typedef void (*SM64DebugPrintFunctionPtr)( const char * );
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static const size_t SM64_TEXTURE_WIDTH = 64 * 11;
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static const size_t SM64_TEXTURE_HEIGHT = 64;
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static const size_t SM64_GEO_MAX_TRIANGLES = 1024;
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static const uint32_t SM64_TEXTURE_WIDTH = 64 * 11;
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static const uint32_t SM64_TEXTURE_HEIGHT = 64;
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static const uint32_t SM64_GEO_MAX_TRIANGLES = 1024;
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extern void sm64_global_init( uint8_t *rom, uint8_t *outTexture, SM64DebugPrintFunctionPtr debugPrintFunction );
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extern void sm64_load_surfaces( uint16_t terrainType, const struct SM64Surface *surfaceArray, size_t numSurfaces );
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extern void sm64_load_surfaces( uint16_t terrainType, const struct SM64Surface *surfaceArray, uint32_t numSurfaces );
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extern void sm64_mario_reset( int16_t marioX, int16_t marioY, int16_t marioZ );
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extern void sm64_mario_tick( const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers );
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extern void sm64_global_terminate( void );
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extern uint32_t sm64_load_surface_object( const struct SM64SurfaceObject *surfaceObject );
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extern void sm64_move_object( uint32_t id, const struct SM64ObjectTransform *transform );
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extern void sm64_unload_object( uint32_t id );
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#endif//__LIB_SM64_H
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