allow setting poison gas level

also commented out some find_water_level calls
This commit is contained in:
headshot2017
2023-01-26 22:25:21 -04:00
parent bd2b13871d
commit 349a3eb702
5 changed files with 26 additions and 6 deletions
+6 -4
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@@ -1321,7 +1321,7 @@ void update_mario_joystick_inputs(struct MarioState *m) {
* Resolves wall collisions, and updates a variety of inputs. * Resolves wall collisions, and updates a variety of inputs.
*/ */
void update_mario_geometry_inputs(struct MarioState *m) { void update_mario_geometry_inputs(struct MarioState *m) {
f32 gasLevel; //f32 gasLevel;
f32 ceilToFloorDist; f32 ceilToFloorDist;
f32_find_wall_collision(&m->pos[0], &m->pos[1], &m->pos[2], 60.0f, 50.0f); f32_find_wall_collision(&m->pos[0], &m->pos[1], &m->pos[2], 60.0f, 50.0f);
@@ -1343,8 +1343,8 @@ void update_mario_geometry_inputs(struct MarioState *m) {
} }
m->ceilHeight = vec3f_find_ceil(&m->pos[0], m->floorHeight, &m->ceil); m->ceilHeight = vec3f_find_ceil(&m->pos[0], m->floorHeight, &m->ceil);
gasLevel = find_poison_gas_level(m->pos[0], m->pos[2]); //gasLevel = find_poison_gas_level(m->pos[0], m->pos[2]);
m->waterLevel = find_water_level(m->pos[0], m->pos[2]); //m->waterLevel = find_water_level(m->pos[0], m->pos[2]);
if (m->floor != NULL) { if (m->floor != NULL) {
m->floorAngle = atan2s(m->floor->normal.z, m->floor->normal.x); m->floorAngle = atan2s(m->floor->normal.z, m->floor->normal.x);
@@ -1371,7 +1371,7 @@ void update_mario_geometry_inputs(struct MarioState *m) {
m->input |= INPUT_IN_WATER; m->input |= INPUT_IN_WATER;
} }
if (m->pos[1] < (gasLevel - 100.0f)) { if (m->pos[1] < (m->gasLevel - 100.0f)) {
m->input |= INPUT_IN_POISON_GAS; m->input |= INPUT_IN_POISON_GAS;
} }
@@ -1831,6 +1831,8 @@ int init_mario(void) {
gMarioState->waterLevel = gMarioState->waterLevel =
find_water_level(gMarioSpawnInfo->startPos[0], gMarioSpawnInfo->startPos[2]); find_water_level(gMarioSpawnInfo->startPos[0], gMarioSpawnInfo->startPos[2]);
gMarioState->gasLevel =
find_poison_gas_level(gMarioSpawnInfo->startPos[0], gMarioSpawnInfo->startPos[2]);
gMarioState->area = gCurrentArea; gMarioState->area = gCurrentArea;
gMarioState->marioObj = gMarioObject; gMarioState->marioObj = gMarioObject;
+4 -2
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@@ -269,7 +269,8 @@ static s32 perform_ground_quarter_step(struct MarioState *m, Vec3f nextPos) {
floorHeight = find_floor(nextPos[0], nextPos[1], nextPos[2], &floor); floorHeight = find_floor(nextPos[0], nextPos[1], nextPos[2], &floor);
ceilHeight = vec3f_find_ceil(nextPos, floorHeight, &ceil); ceilHeight = vec3f_find_ceil(nextPos, floorHeight, &ceil);
waterLevel = find_water_level(nextPos[0], nextPos[2]); //waterLevel = find_water_level(nextPos[0], nextPos[2]);
waterLevel = m->waterLevel;
m->wall = upperWall; m->wall = upperWall;
@@ -403,7 +404,8 @@ s32 perform_air_quarter_step(struct MarioState *m, Vec3f intendedPos, u32 stepAr
floorHeight = find_floor(nextPos[0], nextPos[1], nextPos[2], &floor); floorHeight = find_floor(nextPos[0], nextPos[1], nextPos[2], &floor);
ceilHeight = vec3f_find_ceil(nextPos, floorHeight, &ceil); ceilHeight = vec3f_find_ceil(nextPos, floorHeight, &ceil);
waterLevel = find_water_level(nextPos[0], nextPos[2]); //waterLevel = find_water_level(nextPos[0], nextPos[2]);
waterLevel = m->waterLevel;
m->wall = NULL; m->wall = NULL;
+1
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@@ -325,6 +325,7 @@ struct MarioState
/*0xC4*/ f32 unkC4; /*0xC4*/ f32 unkC4;
u16 curTerrain; // libsm64: added field u16 curTerrain; // libsm64: added field
s32 gasLevel; // libsm64: added field
}; };
#endif // TYPES_H #endif // TYPES_H
+14
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@@ -440,6 +440,20 @@ SM64_LIB_FN void sm64_set_mario_water_level(int32_t marioId, signed int level)
gMarioState->waterLevel = level; gMarioState->waterLevel = level;
} }
SM64_LIB_FN void sm64_set_mario_gas_level(int32_t marioId, signed int level)
{
if( marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL )
{
DEBUG_PRINT("Tried to use non-existant Mario with ID: %d", marioId);
return;
}
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[ marioId ])->globalState;
global_state_bind( globalState );
gMarioState->gasLevel = level;
}
SM64_LIB_FN void sm64_mario_take_damage(int32_t marioId, uint32_t damage, uint32_t subtype, float x, float y, float z) SM64_LIB_FN void sm64_mario_take_damage(int32_t marioId, uint32_t damage, uint32_t subtype, float x, float y, float z)
{ {
if( marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL ) if( marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL )
+1
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@@ -161,6 +161,7 @@ extern SM64_LIB_FN void sm64_set_mario_faceangle(int32_t marioId, float y);
extern SM64_LIB_FN void sm64_set_mario_velocity(int32_t marioId, float x, float y, float z); extern SM64_LIB_FN void sm64_set_mario_velocity(int32_t marioId, float x, float y, float z);
extern SM64_LIB_FN void sm64_set_mario_forward_velocity(int32_t marioId, float vel); extern SM64_LIB_FN void sm64_set_mario_forward_velocity(int32_t marioId, float vel);
extern SM64_LIB_FN void sm64_set_mario_water_level(int32_t marioId, signed int level); extern SM64_LIB_FN void sm64_set_mario_water_level(int32_t marioId, signed int level);
extern SM64_LIB_FN void sm64_set_mario_gas_level(int32_t marioId, signed int level);
extern SM64_LIB_FN void sm64_mario_take_damage(int32_t marioId, uint32_t damage, uint32_t subtype, float x, float y, float z); extern SM64_LIB_FN void sm64_mario_take_damage(int32_t marioId, uint32_t damage, uint32_t subtype, float x, float y, float z);
extern SM64_LIB_FN void sm64_mario_heal(int32_t marioId, uint8_t healCounter); extern SM64_LIB_FN void sm64_mario_heal(int32_t marioId, uint8_t healCounter);
extern SM64_LIB_FN void sm64_mario_kill(int32_t marioId); extern SM64_LIB_FN void sm64_mario_kill(int32_t marioId);