Loaded and returned audio banks. Let's see if this actually works, though...
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#ifndef GFX_DXGI_H
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#define GFX_DXGI_H
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#include "gfx_rendering_api.h"
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#ifdef DECLARE_GFX_DXGI_FUNCTIONS
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void gfx_dxgi_create_factory_and_device(bool debug, int d3d_version, bool (*create_device_fn)(IDXGIAdapter1 *adapter, bool test_only));
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Microsoft::WRL::ComPtr<IDXGISwapChain1> gfx_dxgi_create_swap_chain(IUnknown *device);
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HWND gfx_dxgi_get_h_wnd(void);
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void ThrowIfFailed(HRESULT res);
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void ThrowIfFailed(HRESULT res, HWND h_wnd, const char *message);
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#endif
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extern struct GfxWindowManagerAPI gfx_dxgi_api;
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#endif
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