Loaded and returned audio banks. Let's see if this actually works, though...

This commit is contained in:
MeltyPlayer
2022-10-21 01:04:56 -05:00
parent 7df97a3333
commit 37c8ce046c
74 changed files with 41432 additions and 29 deletions
+5
View File
@@ -29,6 +29,7 @@
#include "load_surfaces.h"
#include "gfx_adapter.h"
#include "load_anim_data.h"
#include "load_audio_data.h"
#include "load_tex_data.h"
#include "obj_pool.h"
@@ -134,6 +135,10 @@ SM64_LIB_FN void sm64_global_terminate( void )
memory_terminate();
}
SM64_LIB_FN struct AudioBanks sm64_asset_load_audio_banks( void ) {
return load_audio_banks();
}
SM64_LIB_FN void sm64_static_surfaces_load( const struct SM64Surface *surfaceArray, uint32_t numSurfaces )
{
surfaces_load_static( surfaceArray, numSurfaces );