Loaded and returned audio banks. Let's see if this actually works, though...
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@@ -80,6 +80,8 @@ extern SM64_LIB_FN void sm64_register_play_sound_function( SM64PlaySoundFunction
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extern SM64_LIB_FN void sm64_global_init( uint8_t *rom, uint8_t *outTexture );
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extern SM64_LIB_FN void sm64_global_terminate( void );
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extern SM64_LIB_FN struct AudioBanks sm64_asset_load_audio_banks( void );
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extern SM64_LIB_FN void sm64_static_surfaces_load( const struct SM64Surface *surfaceArray, uint32_t numSurfaces );
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extern SM64_LIB_FN int32_t sm64_mario_create( float x, float y, float z );
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