Loaded and returned audio banks. Let's see if this actually works, though...

This commit is contained in:
MeltyPlayer
2022-10-21 01:04:56 -05:00
parent 7df97a3333
commit 37c8ce046c
74 changed files with 41432 additions and 29 deletions
+2
View File
@@ -80,6 +80,8 @@ extern SM64_LIB_FN void sm64_register_play_sound_function( SM64PlaySoundFunction
extern SM64_LIB_FN void sm64_global_init( uint8_t *rom, uint8_t *outTexture );
extern SM64_LIB_FN void sm64_global_terminate( void );
extern SM64_LIB_FN struct AudioBanks sm64_asset_load_audio_banks( void );
extern SM64_LIB_FN void sm64_static_surfaces_load( const struct SM64Surface *surfaceArray, uint32_t numSurfaces );
extern SM64_LIB_FN int32_t sm64_mario_create( float x, float y, float z );