Loaded and returned audio banks. Let's see if this actually works, though...
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#include "load_audio_data.h"
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#include "decomp/audio/load.h"
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extern struct AudioBanks load_audio_banks() {
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int numBanks = 10;
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for (int i = 0; i < 10; ++i) {
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bank_load_immediate(i, 2);
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}
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struct AudioBanks audioBanks;
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audioBanks.numCtlEntries = numBanks;
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audioBanks.ctlEntries = gCtlEntries;
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return audioBanks;
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}
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