Removed a ton of DEBUG_PRINT statements.

This commit is contained in:
MeltyPlayer
2022-12-06 16:55:39 -06:00
parent 3a4115e8f6
commit 3937c61765
4 changed files with 0 additions and 37 deletions
-4
View File
@@ -144,12 +144,8 @@ SM64_LIB_FN void sm64_audio_init( uint8_t *rom ) {
#define SAMPLES_LOW 528
extern SM64_LIB_FN uint32_t sm64_audio_tick( uint32_t numQueuedSamples, uint32_t numDesiredSamples, int16_t *audio_buffer ) {
DEBUG_PRINT("sm64_tick_audio()");
DEBUG_PRINT("- update game sound");
update_game_sound();
DEBUG_PRINT("- create next audio buffer");
u32 num_audio_samples = numQueuedSamples < numDesiredSamples ? SAMPLES_HIGH : SAMPLES_LOW;
for (int i = 0; i < 2; i++)
{