Removed a ton of DEBUG_PRINT statements.
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@@ -144,12 +144,8 @@ SM64_LIB_FN void sm64_audio_init( uint8_t *rom ) {
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#define SAMPLES_LOW 528
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extern SM64_LIB_FN uint32_t sm64_audio_tick( uint32_t numQueuedSamples, uint32_t numDesiredSamples, int16_t *audio_buffer ) {
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DEBUG_PRINT("sm64_tick_audio()");
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DEBUG_PRINT("- update game sound");
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update_game_sound();
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DEBUG_PRINT("- create next audio buffer");
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u32 num_audio_samples = numQueuedSamples < numDesiredSamples ? SAMPLES_HIGH : SAMPLES_LOW;
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for (int i = 0; i < 2; i++)
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{
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