Pushed the final changes that got audio working!
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@@ -80,7 +80,8 @@ extern SM64_LIB_FN void sm64_register_play_sound_function( SM64PlaySoundFunction
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extern SM64_LIB_FN void sm64_global_init( uint8_t *rom, uint8_t *outTexture );
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extern SM64_LIB_FN void sm64_global_terminate( void );
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extern SM64_LIB_FN struct AudioBanks sm64_asset_load_audio_banks( uint8_t *rom );
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extern SM64_LIB_FN void sm64_audio_init( uint8_t *rom );
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extern SM64_LIB_FN uint32_t sm64_audio_tick( uint32_t numQueuedSamples, uint32_t numDesiredSamples, int16_t *audio_buffer );
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extern SM64_LIB_FN void sm64_static_surfaces_load( const struct SM64Surface *surfaceArray, uint32_t numSurfaces );
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