Fix dynamic surface update order
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@@ -182,9 +182,9 @@ SM64_LIB_FN void sm64_mario_tick( uint32_t marioId, const struct SM64MarioInputs
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gController.stickY = 64.0f * inputs->stickY;
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gController.stickY = 64.0f * inputs->stickY;
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gController.stickMag = sqrtf( gController.stickX*gController.stickX + gController.stickY*gController.stickY );
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gController.stickMag = sqrtf( gController.stickX*gController.stickX + gController.stickY*gController.stickY );
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update_mario_platform();
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apply_mario_platform_displacement();
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apply_mario_platform_displacement();
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bhv_mario_update();
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bhv_mario_update();
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update_mario_platform(); // TODO platform grabbed here and used next tick could be a use-after-free
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gfx_adapter_bind_output_buffers( outBuffers );
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gfx_adapter_bind_output_buffers( outBuffers );
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