From 40215dacc1f96a20c1ca3303420e760fe27e1a1e Mon Sep 17 00:00:00 2001 From: headshot2017 Date: Thu, 12 Jan 2023 16:52:10 -0400 Subject: [PATCH] use SDL_GameControllerButton enum instead of int casts --- test/main.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/test/main.cpp b/test/main.cpp index 0b13dbd..2f3dd79 100644 --- a/test/main.cpp +++ b/test/main.cpp @@ -202,9 +202,9 @@ int main( void ) y_axis = read_axis( SDL_GameControllerGetAxis( controller, SDL_CONTROLLER_AXIS_LEFTY )); x0_axis = read_axis( SDL_GameControllerGetAxis( controller, SDL_CONTROLLER_AXIS_RIGHTX )); - marioInputs.buttonA = SDL_GameControllerGetButton( controller, (SDL_GameControllerButton)0 ); - marioInputs.buttonB = SDL_GameControllerGetButton( controller, (SDL_GameControllerButton)2 ); - marioInputs.buttonZ = SDL_GameControllerGetButton( controller, (SDL_GameControllerButton)9 ); + marioInputs.buttonA = SDL_GameControllerGetButton( controller, SDL_CONTROLLER_BUTTON_A ); + marioInputs.buttonB = SDL_GameControllerGetButton( controller, SDL_CONTROLLER_BUTTON_X ); + marioInputs.buttonZ = SDL_GameControllerGetButton( controller, SDL_CONTROLLER_BUTTON_LEFTSHOULDER ); } cameraRot += x0_axis * dt * 2;