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This commit is contained in:
@@ -51,9 +51,14 @@ jobs:
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uses: mymindstorm/setup-emsdk@v14
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- name: Build shared library
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shell: bash
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run: |
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if [[ "${{ matrix.identifier }}" == "web" ]]; then
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emmake make lib -j $(nproc) CC=emcc
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elif [[ "${{ matrix.identifier }}" == "windows" ]]; then
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make lib -j $(nproc 2>/dev/null || sysctl -n hw.ncpu) \
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CC=x86_64-w64-mingw32-gcc \
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CXX=x86_64-w64-mingw32-g++
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else
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make lib -j $(nproc 2>/dev/null || sysctl -n hw.ncpu)
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fi
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@@ -95,7 +95,8 @@ test/level.c: ./import-test-collision.py
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test/main.cpp test/gl20/gl20_renderer.c test/gl33core/gl33core_renderer.c: test/level.c
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SDL2_CFLAGS := $(shell sdl2-config --cflags)
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SDL2_RAW_CFLAGS := $(shell sdl2-config --cflags)
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SDL2_CFLAGS := $(filter-out -Dmain=SDL_main,$(SDL2_RAW_CFLAGS))
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$(BUILD_DIR)/test/%.o: test/%.c
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$(CC) -c $(CFLAGS) $(SDL2_CFLAGS) -I src/decomp/include -o $@ $<
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@@ -105,7 +106,7 @@ $(BUILD_DIR)/test/%.o: test/%.cpp
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$(TEST_FILE): $(LIB_FILE) $(TEST_OBJS)
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ifdef WINDOWS_BUILD
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$(CXX) -o $@ $(TEST_OBJS) $(LIB_FILE) -lglew32 -lopengl32 -lSDL2 -lSDL2main -lm
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$(CXX) -o $@ $(TEST_OBJS) $(LIB_FILE) -lglew32 -lopengl32 -lSDL2 -lm
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else ifdef MACOS_BUILD
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$(CXX) -o $@ $(TEST_OBJS) $(LIB_FILE) -framework OpenGL -lGLEW -lSDL2 -lSDL2main -lm -lpthread
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else
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@@ -2093,10 +2093,11 @@ s32 execute_mario_action(UNUSED struct Object * o)
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* INITIALIZATION *
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**************************************************/
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int init_mario(void)
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int init_mario(uint8_t isLocal)
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{
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//Vec3s capPos;
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//struct Object *capObject;
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gMarioState->isLocal = isLocal;
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gMarioState->actionTimer = 0;
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gMarioState->framesSinceA = 0xFF;
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@@ -90,7 +90,7 @@ s32 set_water_plunge_action(struct MarioState *m);
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s32 execute_mario_action(UNUSED struct Object *o);
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int init_mario(void);
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int init_mario(uint8_t isLocal);
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void init_mario_from_save_file(void);
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@@ -34,38 +34,44 @@ static Vec3f gVec3fZero = {0.0f, 0.0f, 0.0f};
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void add_tree_leaf_particles(struct MarioState *m)
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{
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// f32 leafHeight;
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f32 leafHeight;
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s32 isOnTree = false;//(m->usedObj->behavior == segmented_to_virtual(bhvTree));
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// if (m->usedObj->behavior == segmented_to_virtual(bhvTree)) {
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// // make leaf effect spawn higher on the Shifting Sand Land palm tree
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// if (gCurrLevelNum == LEVEL_SSL) {
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// leafHeight = 250.0f;
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// } else {
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// leafHeight = 100.0f;
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// }
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// if (m->pos[1] - m->floorHeight > leafHeight) {
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// m->particleFlags |= PARTICLE_LEAF;
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// }
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// }
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if (isOnTree) {
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// make leaf effect spawn higher on the Shifting Sand Land palm tree
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if (gCurrLevelNum == LEVEL_SSL) {
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leafHeight = 250.0f;
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} else {
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leafHeight = 100.0f;
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}
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if (m->pos[1] - m->floorHeight > leafHeight) {
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m->particleFlags |= PARTICLE_LEAF;
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}
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}
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}
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void play_climbing_sounds(struct MarioState *m, s32 b)
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{
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// s32 isOnTree = (m->usedObj->behavior == segmented_to_virtual(bhvTree));
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s32 isOnTree = false;//(m->usedObj->behavior == segmented_to_virtual(bhvTree));
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// if (b == 1) {
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// if (is_anim_past_frame(m, 1)) {
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// play_sound(isOnTree ? SOUND_ACTION_CLIMB_UP_TREE : SOUND_ACTION_CLIMB_UP_POLE,
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// m->marioObj->header.gfx.cameraToObject);
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// }
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// } else {
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// play_sound(isOnTree ? SOUND_MOVING_SLIDE_DOWN_TREE : SOUND_MOVING_SLIDE_DOWN_POLE,
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// m->marioObj->header.gfx.cameraToObject);
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// }
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if (b == 1) {
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if (is_anim_past_frame(m, 1)) {
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play_sound(isOnTree ? SOUND_ACTION_CLIMB_UP_TREE : SOUND_ACTION_CLIMB_UP_POLE,
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m->marioObj->header.gfx.cameraToObject);
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}
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} else {
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play_sound(isOnTree ? SOUND_MOVING_SLIDE_DOWN_TREE : SOUND_MOVING_SLIDE_DOWN_POLE,
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m->marioObj->header.gfx.cameraToObject);
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}
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}
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s32 set_pole_position(struct MarioState *m, f32 offsetY)
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{
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if (!m->isLocal && m->usedObj == NULL)
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{
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return POLE_NONE;
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}
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UNUSED s32 unused1;
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UNUSED s32 unused2;
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UNUSED s32 unused3;
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@@ -95,6 +101,7 @@ s32 set_pole_position(struct MarioState *m, f32 offsetY)
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}
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f32 floorHeight = find_floor(m->pos[0], m->pos[1], m->pos[2], &floor);
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f32 floorHeight2 = find_floor(m->pos[0], m->pos[1] + 100, m->pos[2], &floor);
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if (m->pos[1] < floorHeight)
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{
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m->pos[1] = floorHeight;
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@@ -104,9 +111,18 @@ s32 set_pole_position(struct MarioState *m, f32 offsetY)
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else if (marioObj->oMarioPolePos < -m->usedObj->hitboxDownOffset)
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{
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m->pos[1] = m->usedObj->oPosY - m->usedObj->hitboxDownOffset;
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if (m->pos[1] < floorHeight2)
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{
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m->pos[1] = floorHeight2;
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set_mario_action(m, ACT_IDLE, 0);
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result = POLE_TOUCHED_FLOOR;
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}
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else
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{
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set_mario_action(m, ACT_FREEFALL, 0);
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result = POLE_FELL_OFF;
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}
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}
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else if (collided)
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{
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if (m->pos[1] > floorHeight + 20.0f)
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@@ -165,7 +181,12 @@ s32 act_holding_pole(struct MarioState *m)
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if (poleStickY > 16.0f)
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{
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f32 poleTop = m->usedObj->hitboxHeight - 100.0f;
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f32 poleTop = m->pos[1] + 1000;
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if (m->usedObj != NULL)
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{
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poleTop = m->usedObj->hitboxHeight - 100.0f;
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}
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// const BehaviorScript *poleBehavior = virtual_to_segmented(0x13, m->usedObj->behavior);
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if (marioObj->oMarioPolePos < poleTop - 0.4f)
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@@ -477,6 +477,7 @@ struct MarioState
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u16 curTerrain; // libsm64: added field
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s32 gasLevel; // libsm64: added field
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uint8_t isLocal;
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};
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#endif // TYPES_H
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+2
-2
@@ -182,7 +182,7 @@ SM64_LIB_FN void sm64_static_surfaces_load(const struct SM64Surface *surfaceArra
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surfaces_load_static(surfaceArray, numSurfaces);
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}
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SM64_LIB_FN int32_t sm64_mario_create(float x, float y, float z)
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SM64_LIB_FN int32_t sm64_mario_create(float x, float y, float z, uint8_t isLocal)
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{
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int32_t marioIndex = obj_pool_alloc_index(&s_mario_instance_pool, sizeof(struct MarioInstance));
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struct MarioInstance *newInstance = s_mario_instance_pool.objects[marioIndex];
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@@ -220,7 +220,7 @@ SM64_LIB_FN int32_t sm64_mario_create(float x, float y, float z)
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init_mario_from_save_file();
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if (init_mario() < 0)
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if (init_mario(isLocal) < 0)
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{
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sm64_mario_delete(marioIndex);
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return -1;
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+1
-1
@@ -176,7 +176,7 @@ extern SM64_LIB_FN uint32_t sm64_audio_tick(uint32_t numQueuedSamples, uint32_t
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extern SM64_LIB_FN void sm64_static_surfaces_load(const struct SM64Surface *surfaceArray, uint32_t numSurfaces);
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extern SM64_LIB_FN int32_t sm64_mario_create(float x, float y, float z);
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extern SM64_LIB_FN int32_t sm64_mario_create(float x, float y, float z, uint8_t isLocal);
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extern SM64_LIB_FN void sm64_mario_tick(int32_t marioId, const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers);
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+7
-10
@@ -28,13 +28,8 @@ extern "C"
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#include "audio.h"
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#include "sm64.h"
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#include "../src/decomp/include/types.h"
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// Add this include near the top, after libsm64.h
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// AnimInfo is defined in the decomp headers, not the public API
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#include "../src/decomp/include/types.h" // or wherever AnimInfo is fully defined in your tree
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// -------------------------------------------------------
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// Named struct so it can be used as a parameter type
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struct FlagEntry
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{
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uint32_t bit;
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@@ -568,9 +563,6 @@ static const char *GetActionName(uint32_t action)
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}
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}
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// -------------------------------------------------------
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// All helpers defined BEFORE DrawMarioState
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static void DrawBitFlags(
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const char *label, uint32_t value,
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const FlagEntry *table, int count)
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@@ -776,8 +768,13 @@ static void Rumble(int32_t marioId, int16_t level, int16_t time)
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SDL_HapticRumblePlay(gHaptic, strength, duration);
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}
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#ifdef WINDOWS_BUILD
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constexpr float M_PI = 3.14159265358979323846f;
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#endif
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int main(void)
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{
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SDL_SetMainReady();
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size_t romSize;
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uint8_t *rom = utils_read_file_alloc("baserom.us.z64", &romSize);
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@@ -798,7 +795,7 @@ int main(void)
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sm64_register_rumble_callback_function(Rumble);
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sm64_static_surfaces_load(surfaces, surfaces_count);
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int32_t marioId = sm64_mario_create(-6558, 0, 6464);
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int32_t marioId = sm64_mario_create(-6558, 0, 6464, true);
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int thing = sm64_fake_object_create(-6558.0f, 0.0f, 6200.0f, 1);
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sm64_fake_object_set_hitbox(thing, 32.0f, 800.0f * 2, 800);
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