test synced pole
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Generated
+4
@@ -1,5 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="CMakePythonSetting">
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<option name="pythonIntegrationState" value="YES" />
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</component>
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<component name="ExternalStorageConfigurationManager" enabled="true" />
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<component name="MakefileSettings">
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<option name="linkedExternalProjectsSettings">
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@@ -16,4 +19,5 @@
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</option>
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</component>
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<component name="MakefileWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
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<component name="WestSettings"><![CDATA[{}]]></component>
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</project>
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@@ -14,6 +14,53 @@
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#include "libsm64.h"
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#include <stdint.h>
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#include <stdbool.h>
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#include "decomp/shim.h"
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#define o gCurrentObject
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struct Object *cur_obj_find_nearest_pole(void)
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{
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struct Object *closestObj = NULL;
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struct Object *obj;
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f32 minDist = 0x20000;
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for (s32 i = 0; i < s_fakeobj_instance_pool.size; i++)
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{
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obj = s_fakeobj_instance_pool.objects[i];
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if (obj == NULL)
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continue;
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if (obj->activeFlags == ACTIVE_FLAG_DEACTIVATED)
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continue;
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if (!(obj->oInteractType & INTERACT_POLE))
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continue;
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if (obj == o)
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continue;
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f32 objDist = dist_between_objects(o, obj);
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if (objDist < minDist)
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{
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closestObj = obj;
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minDist = objDist;
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}
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}
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return closestObj;
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}
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f32 dist_between_objects(struct Object *obj1, struct Object *obj2)
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{
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if (obj1 == NULL || obj2 == NULL) { return 0; }
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f32 dx = obj1->oPosX - obj2->oPosX;
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f32 dy = obj1->oPosY - obj2->oPosY;
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f32 dz = obj1->oPosZ - obj2->oPosZ;
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return sqrtf(dx * dx + dy * dy + dz * dz);
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}
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void fake_object_init(struct FakeObject *fake, float x, float y, float z)
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{
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@@ -16,6 +16,9 @@ struct FakeObject
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struct Object object;
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};
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struct Object* cur_obj_find_nearest_pole(void);
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f32 dist_between_objects(struct Object *obj1, struct Object *obj2);
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void fake_object_init(struct FakeObject *fake, float x, float y, float z);
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void fake_object_sync_position(struct FakeObject *fake);
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@@ -21,6 +21,7 @@
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#include "../include/object_fields.h"
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#include "../include/mario_geo_switch_case_ids.h"
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#include "../../rumble.h"
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#include "../../FakeObject.h"
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static Vec3f gVec3fZero = {0.0f, 0.0f, 0.0f};
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@@ -37,14 +38,19 @@ void add_tree_leaf_particles(struct MarioState *m)
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f32 leafHeight;
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s32 isOnTree = false; //(m->usedObj->behavior == segmented_to_virtual(bhvTree));
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if (isOnTree) {
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if (isOnTree)
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{
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// make leaf effect spawn higher on the Shifting Sand Land palm tree
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if (gCurrLevelNum == LEVEL_SSL) {
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if (gCurrLevelNum == LEVEL_SSL)
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{
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leafHeight = 250.0f;
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} else {
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}
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else
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{
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leafHeight = 100.0f;
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}
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if (m->pos[1] - m->floorHeight > leafHeight) {
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if (m->pos[1] - m->floorHeight > leafHeight)
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{
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m->particleFlags |= PARTICLE_LEAF;
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}
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}
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@@ -54,22 +60,31 @@ void play_climbing_sounds(struct MarioState *m, s32 b)
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{
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s32 isOnTree = false; //(m->usedObj->behavior == segmented_to_virtual(bhvTree));
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if (b == 1) {
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if (is_anim_past_frame(m, 1)) {
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play_sound(isOnTree ? SOUND_ACTION_CLIMB_UP_TREE : SOUND_ACTION_CLIMB_UP_POLE,
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m->marioObj->header.gfx.cameraToObject);
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if (b == 1)
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{
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if (is_anim_past_frame(m, 1))
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{
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play_sound(isOnTree ? SOUND_ACTION_CLIMB_UP_TREE : SOUND_ACTION_CLIMB_UP_POLE, m->marioObj->header.gfx.cameraToObject);
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}
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} else {
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play_sound(isOnTree ? SOUND_MOVING_SLIDE_DOWN_TREE : SOUND_MOVING_SLIDE_DOWN_POLE,
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m->marioObj->header.gfx.cameraToObject);
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}
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else
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{
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play_sound(isOnTree ? SOUND_MOVING_SLIDE_DOWN_TREE : SOUND_MOVING_SLIDE_DOWN_POLE, m->marioObj->header.gfx.cameraToObject);
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}
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}
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s32 set_pole_position(struct MarioState *m, f32 offsetY)
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{
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if (!m->isLocal && m->usedObj == NULL)
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if (!m) { return 0;}
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if (m->usedObj == NULL)
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{
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return POLE_NONE;
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m->usedObj = cur_obj_find_nearest_pole();
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}
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if (m->usedObj == NULL)
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{
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set_mario_action(m, ACT_FREEFALL, 0);
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return POLE_FELL_OFF;
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}
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UNUSED s32 unused1;
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@@ -146,7 +161,11 @@ s32 set_pole_position(struct MarioState *m, f32 offsetY)
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s32 act_holding_pole(struct MarioState *m)
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{
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if (!m) { return 0; }
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struct Object *marioObj = m->marioObj;
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if (m->usedObj == NULL) { m->usedObj = cur_obj_find_nearest_pole(); }
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if (m->usedObj == NULL) { return FALSE; }
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f32 poleStickY = -m->controller->stickY;
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#ifdef VERSION_JP
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@@ -155,9 +174,7 @@ s32 act_holding_pole(struct MarioState *m)
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add_tree_leaf_particles(m);
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m->faceAngle[1] += 0x8000;
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return set_mario_action(m, ACT_WALL_KICK_AIR, 0);
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}
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if (m->input & INPUT_Z_PRESSED)
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} if (m->input & INPUT_Z_PRESSED)
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{
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add_tree_leaf_particles(m);
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m->forwardVel = -2.0f;
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@@ -181,12 +198,7 @@ s32 act_holding_pole(struct MarioState *m)
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if (poleStickY > 16.0f)
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{
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f32 poleTop = m->pos[1] + 1000;
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if (m->usedObj != NULL)
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{
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poleTop = m->usedObj->hitboxHeight - 100.0f;
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}
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f32 poleTop = m->usedObj->hitboxHeight - 100.0f;
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// const BehaviorScript *poleBehavior = virtual_to_segmented(0x13, m->usedObj->behavior);
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if (marioObj->oMarioPolePos < poleTop - 0.4f)
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@@ -241,6 +253,8 @@ s32 act_holding_pole(struct MarioState *m)
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s32 act_climbing_pole(struct MarioState *m)
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{
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if (!m) { return 0; }
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if (m->usedObj == NULL) { m->usedObj = cur_obj_find_nearest_pole(); }
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s32 sp24;
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struct Object *marioObj = m->marioObj;
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s16 cameraAngle = m->area->camera->yaw;
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@@ -284,6 +298,8 @@ s32 act_climbing_pole(struct MarioState *m)
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s32 act_grab_pole_slow(struct MarioState *m)
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{
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if (!m) { return 0; }
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if (m->usedObj == NULL) { m->usedObj = cur_obj_find_nearest_pole(); }
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play_sound_if_no_flag(m, SOUND_MARIO_WHOA, MARIO_MARIO_SOUND_PLAYED);
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if (set_pole_position(m, 0.0f) == POLE_NONE)
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@@ -301,6 +317,8 @@ s32 act_grab_pole_slow(struct MarioState *m)
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s32 act_grab_pole_fast(struct MarioState *m)
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{
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if (!m) { return 0; }
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if (m->usedObj == NULL) { m->usedObj = cur_obj_find_nearest_pole(); }
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struct Object *marioObj = m->marioObj;
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play_sound_if_no_flag(m, SOUND_MARIO_WHOA, MARIO_MARIO_SOUND_PLAYED);
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@@ -330,6 +348,8 @@ s32 act_grab_pole_fast(struct MarioState *m)
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s32 act_top_of_pole_transition(struct MarioState *m)
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{
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if (!m) { return 0; }
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if (m->usedObj == NULL) { m->usedObj = cur_obj_find_nearest_pole(); }
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struct Object *marioObj = m->marioObj;
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marioObj->oMarioPoleYawVel = 0;
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@@ -356,8 +376,9 @@ s32 act_top_of_pole_transition(struct MarioState *m)
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s32 act_top_of_pole(struct MarioState *m)
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{
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UNUSED
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struct Object *marioObj = m->marioObj;
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if (!m) { return 0; }
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UNUSED struct Object *marioObj = m->marioObj;
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if (m->usedObj == NULL) { m->usedObj = cur_obj_find_nearest_pole(); }
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f32 poleStickY = -m->controller->stickY;
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if (m->input & INPUT_A_PRESSED)
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@@ -435,8 +456,7 @@ s32 update_hang_moving(struct MarioState *m)
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m->forwardVel = maxSpeed;
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}
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m->faceAngle[1] =
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m->intendedYaw - approach_s32((s16)(m->intendedYaw - m->faceAngle[1]), 0, 0x800, 0x800);
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m->faceAngle[1] = m->intendedYaw - approach_s32((s16)(m->intendedYaw - m->faceAngle[1]), 0, 0x800, 0x800);
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m->slideYaw = m->faceAngle[1];
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m->slideVelX = m->forwardVel * sins(m->faceAngle[1]);
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@@ -739,9 +759,7 @@ s32 act_ledge_climb_slow(struct MarioState *m)
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m->actionTimer++;
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if (m->actionTimer >= 28
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&& m->input
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& (INPUT_NONZERO_ANALOG | INPUT_A_PRESSED | INPUT_OFF_FLOOR | INPUT_ABOVE_SLIDE))
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if (m->actionTimer >= 28 && m->input & (INPUT_NONZERO_ANALOG | INPUT_A_PRESSED | INPUT_OFF_FLOOR | INPUT_ABOVE_SLIDE))
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{
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climb_up_ledge(m);
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return check_common_action_exits(m);
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@@ -810,8 +828,7 @@ s32 act_grabbed(struct MarioState *m)
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queue_rumble_data(5, 60);
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// #endif
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return set_mario_action(m, m->forwardVel >= 0.0f ? ACT_THROWN_FORWARD : ACT_THROWN_BACKWARD,
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thrown);
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return set_mario_action(m, m->forwardVel >= 0.0f ? ACT_THROWN_FORWARD : ACT_THROWN_BACKWARD, thrown);
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}
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set_mario_animation(m, MARIO_ANIM_BEING_GRABBED);
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@@ -920,6 +937,8 @@ s32 act_in_cannon(struct MarioState *m)
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s32 act_tornado_twirling(struct MarioState *m)
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{
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if (!m) { return 0; }
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if (m->usedObj == NULL) { return FALSE; }
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struct SM64SurfaceCollisionData *floor;
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Vec3f nextPos;
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struct Object *marioObj = m->marioObj;
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+13
-1
@@ -68,7 +68,19 @@ static void print_text_fmt_int(s32 x, s32 y, const char *str, s32 n)
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{
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}
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static s16 level_trigger_warp(struct MarioState *m, s32 warpOp) { return 0; }
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static s16 level_trigger_warp(struct MarioState *m, s32 warpOp)
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{
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if (warpOp == WARP_OP_DEATH && m->health > 0xFF)
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{
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m->health = 0xFF;
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}
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if (warpOp == WARP_OP_WARP_FLOOR && m->health > 0xFF)
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{
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m->health = 0xFF;
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return 20;
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}
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return 0;
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}
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//static void play_cap_music(u16 seqArgs) {}
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//static void fadeout_cap_music(void) {}
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//static void stop_cap_music(void) {}
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@@ -655,28 +655,12 @@ SM64_LIB_FN void sm64_fake_object_delete(int32_t objectId)
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struct FakeObject *fake = s_fakeobj_instance_pool.objects[objectId];
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struct MarioState *m = &g_state->mgMarioStateVal;
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uint32_t action = m->action;
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if (m->interactObj == &fake->object || m->usedObj == &fake->object || m->heldObj == &fake->object)
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{
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m->interactObj = NULL;
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m->usedObj = NULL;
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m->heldObj = NULL;
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switch (action)
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{
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case ACT_HOLDING_POLE:
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case ACT_CLIMBING_POLE:
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case ACT_TOP_OF_POLE:
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m->action = ACT_FREEFALL;
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break;
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default:
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m->action = ACT_IDLE;
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break;
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}
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m->actionState = 0;
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}
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if (m->marioBodyState != NULL && m->heldObj == NULL)
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{
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@@ -8,6 +8,8 @@
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#include <string.h>
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#include <math.h>
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#include "obj_pool.h"
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#if defined(_WIN32)
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#ifdef SM64_LIB_EXPORT
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#define SM64_LIB_FN __declspec(dllexport)
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@@ -154,6 +156,8 @@ enum
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SM64_GEO_MAX_TRIANGLES = 1024,
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};
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extern struct ObjPool s_fakeobj_instance_pool;
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typedef void (*SM64RumbleCallbackFunctionPtr)(int32_t marioId, int16_t level, int16_t time);
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extern SM64_LIB_FN void sm64_register_rumble_callback_function(SM64RumbleCallbackFunctionPtr rumbleCallbackFunction);
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