Make Surfaces Float
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@@ -8,9 +8,9 @@
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/**
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* Iterate through the list of ceilings and find the first ceiling over a given point.
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*/
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static struct SM64SurfaceCollisionData *find_ceil_from_list( s32 x, s32 y, s32 z, f32 *pheight) {
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static struct SM64SurfaceCollisionData *find_ceil_from_list( f32 x, f32 y, f32 z, f32 *pheight) {
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register struct SM64SurfaceCollisionData *surf;
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register s32 x1, z1, x2, z2, x3, z3;
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register f32 x1, z1, x2, z2, x3, z3;
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struct SM64SurfaceCollisionData *ceil = NULL;
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ceil = NULL;
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@@ -83,9 +83,9 @@ static struct SM64SurfaceCollisionData *find_ceil_from_list( s32 x, s32 y, s32 z
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/**
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* Iterate through the list of floors and find the first floor under a given point.
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*/
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static struct SM64SurfaceCollisionData *find_floor_from_list( s32 x, s32 y, s32 z, f32 *pheight) {
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static struct SM64SurfaceCollisionData *find_floor_from_list( f32 x, f32 y, f32 z, f32 *pheight) {
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register struct SM64SurfaceCollisionData *surf;
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register s32 x1, z1, x2, z2, x3, z3;
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register f32 x1, z1, x2, z2, x3, z3;
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f32 nx, ny, nz;
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f32 oo;
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f32 height;
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