Merge branch 'libsm64:master' into audio
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@@ -85,21 +85,6 @@ struct VblankHandler
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#define ANIM_FLAG_6 (1 << 6) // 0x40
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#define ANIM_FLAG_7 (1 << 7) // 0x80
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// Added by libsm64
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struct SurfaceObjectTransform
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{
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float aPosX, aPosY, aPosZ;
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float aVelX, aVelY, aVelZ;
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s16 aFaceAnglePitch;
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s16 aFaceAngleYaw;
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s16 aFaceAngleRoll;
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s16 aAngleVelPitch;
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s16 aAngleVelYaw;
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s16 aAngleVelRoll;
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};
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struct Animation {
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/*0x00*/ s16 flags;
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/*0x02*/ s16 animYTransDivisor;
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@@ -183,7 +168,7 @@ struct Object
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struct Waypoint *asWaypoint[0x50];
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struct ChainSegment *asChainSegment[0x50];
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struct Object *asObject[0x50];
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struct Surface *asSurface[0x50];
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struct SM64SurfaceCollisionData *asSurface[0x50];
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void *asVoidPtr[0x50];
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const void *asConstVoidPtr[0x50];
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#endif
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@@ -196,7 +181,7 @@ struct Object
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struct Waypoint *asWaypoint[0x50];
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struct ChainSegment *asChainSegment[0x50];
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struct Object *asObject[0x50];
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struct Surface *asSurface[0x50];
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struct SM64SurfaceCollisionData *asSurface[0x50];
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void *asVoidPtr[0x50];
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const void *asConstVoidPtr[0x50];
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} ptrData;
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@@ -214,7 +199,7 @@ struct Object
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/*0x208*/ f32 hitboxDownOffset;
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/*0x20C*/ const BehaviorScript *behavior;
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/*0x210*/ u32 unused2;
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/*0x214*/ struct SurfaceObjectTransform *platform; // libsm64: type change from Object*
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/*0x214*/ struct SM64SurfaceObjectTransform *platform; // libsm64: type change from Object*
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/*0x218*/ void *collisionData;
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/*0x21C*/ Mat4 transform;
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/*0x25C*/ void *respawnInfo;
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@@ -239,30 +224,6 @@ struct Waypoint
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Vec3s pos;
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};
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struct Surface
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{
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s16 type;
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s16 force;
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s8 flags;
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s8 room;
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s32 lowerY; // libsm64: 32 bit
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s32 upperY; // libsm64: 32 bit
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Vec3i vertex1; // libsm64: 32 bit
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Vec3i vertex2; // libsm64: 32 bit
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Vec3i vertex3; // libsm64: 32 bit
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struct {
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f32 x;
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f32 y;
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f32 z;
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} normal;
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f32 originOffset;
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//struct Object *object;
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u8 isValid; // libsm64: added field
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struct SurfaceObjectTransform *transform; // libsm64: added field
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u16 terrain; // libsm64: added field
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};
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struct MarioBodyState
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{
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/*0x00*/ u32 action;
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@@ -328,9 +289,9 @@ struct MarioState
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/*0x54*/ f32 forwardVel;
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/*0x58*/ f32 slideVelX;
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/*0x5C*/ f32 slideVelZ;
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/*0x60*/ struct Surface *wall;
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/*0x64*/ struct Surface *ceil;
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/*0x68*/ struct Surface *floor;
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/*0x60*/ struct SM64SurfaceCollisionData *wall;
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/*0x64*/ struct SM64SurfaceCollisionData *ceil;
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/*0x68*/ struct SM64SurfaceCollisionData *floor;
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/*0x6C*/ f32 ceilHeight;
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/*0x70*/ f32 floorHeight;
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/*0x74*/ s16 floorAngle;
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