add libsm64 functions to play sound/music

from ckosmic's fork.
also libsm64.h will now include audio_defines.h and seq_ids.h for easy access to sound and music IDs
This commit is contained in:
headshot2017
2023-01-26 20:00:02 -04:00
parent 9ae96c42f0
commit 45c8eb1490
3 changed files with 49 additions and 0 deletions
+35
View File
@@ -339,3 +339,38 @@ SM64_LIB_FN float sm64_surface_find_poison_gas_level( float x, float z )
{
return find_poison_gas_level( x, z );
}
SM64_LIB_FN void sm64_seq_player_play_sequence(uint8_t player, uint8_t seqId, uint16_t arg2)
{
seq_player_play_sequence(player,seqId,arg2);
}
SM64_LIB_FN void sm64_play_music(uint8_t player, uint16_t seqArgs, uint16_t fadeTimer)
{
play_music(player,seqArgs,fadeTimer);
}
SM64_LIB_FN void sm64_stop_background_music(uint16_t seqId)
{
stop_background_music(seqId);
}
SM64_LIB_FN void sm64_fadeout_background_music(uint16_t arg0, uint16_t fadeOut)
{
fadeout_background_music(arg0,fadeOut);
}
SM64_LIB_FN uint16_t sm64_get_current_background_music()
{
return get_current_background_music();
}
SM64_LIB_FN void sm64_play_sound(int32_t soundBits, float *pos)
{
play_sound(soundBits,pos);
}
SM64_LIB_FN void sm64_play_sound_global(int32_t soundBits)
{
play_sound(soundBits,gGlobalSoundSource);
}