Carried over a NPE fix from @ckosmic's fork.
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@@ -1329,7 +1329,9 @@ void update_mario_geometry_inputs(struct MarioState *m) {
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m->floorHeight = find_floor(m->pos[0], m->pos[1], m->pos[2], &m->floor);
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m->curTerrain = m->floor->terrain;
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if(m->floor != NULL) {
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m->curTerrain = m->floor->terrain;
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}
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// If Mario is OOB, move his position to his graphical position (which was not updated)
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// and check for the floor there.
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