From 4a40f669819d8fc41a1643a159a565bed54bc37f Mon Sep 17 00:00:00 2001 From: headshot2017 Date: Tue, 27 Dec 2022 18:09:30 -0400 Subject: [PATCH] set cameraToObject to 0 it'll make both of your ears enjoy sounds rather than your right one only --- src/libsm64.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/libsm64.c b/src/libsm64.c index c3df3e7..acbf28f 100644 --- a/src/libsm64.c +++ b/src/libsm64.c @@ -228,6 +228,10 @@ SM64_LIB_FN void sm64_mario_tick( int32_t marioId, const struct SM64MarioInputs update_button( inputs->buttonB, B_BUTTON ); update_button( inputs->buttonZ, Z_TRIG ); + gMarioState->marioObj->header.gfx.cameraToObject[0] = 0; + gMarioState->marioObj->header.gfx.cameraToObject[1] = 0; + gMarioState->marioObj->header.gfx.cameraToObject[2] = 0; + gMarioState->area->camera->yaw = atan2s( inputs->camLookZ, inputs->camLookX ); gController.stickX = -64.0f * inputs->stickX;