Update api to support multiple marios
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+7
-23
@@ -70,32 +70,16 @@ enum
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};
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extern SM64_LIB_FN void sm64_global_init( uint8_t *rom, uint8_t *outTexture, SM64DebugPrintFunctionPtr debugPrintFunction );
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extern SM64_LIB_FN void sm64_load_surfaces( const struct SM64Surface *surfaceArray, uint32_t numSurfaces );
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extern SM64_LIB_FN void sm64_mario_reset( int16_t marioX, int16_t marioY, int16_t marioZ );
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extern SM64_LIB_FN void sm64_mario_tick( const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers );
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extern SM64_LIB_FN void sm64_global_terminate( void );
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extern SM64_LIB_FN uint32_t sm64_load_surface_object( const struct SM64SurfaceObject *surfaceObject );
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extern SM64_LIB_FN void sm64_move_object( uint32_t id, const struct SM64ObjectTransform *transform );
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extern SM64_LIB_FN void sm64_unload_object( uint32_t id );
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extern SM64_LIB_FN void sm64_static_surfaces_load( const struct SM64Surface *surfaceArray, uint32_t numSurfaces );
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/*
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extern SM64_LIB_FN uint32_t sm64_mario_create( int16_t x, int16_t y, int16_t z );
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extern SM64_LIB_FN void sm64_mario_tick( uint32_t marioId, const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers );
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extern SM64_LIB_FN void sm64_mario_delete( uint32_t marioId );
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extern void sm64_global_init( uint8_t *rom, uint8_t *outTexture, SM64DebugPrintFunctionPtr debugPrintFunction );
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extern uint8_t sm64_global_is_init( void );
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extern void sm64_global_terminate( void );
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extern void sm64_load_static_surfaces( const struct SM64Surface *surfaceArray, uint32_t numSurfaces );
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extern uint32_t sm64_create_surface_object( const struct SM64SurfaceObject *surfaceObject );
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extern void sm64_move_surface_object( uint32_t objectId, const struct SM64ObjectTransform *transform );
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extern void sm64_delete_surface_object( uint32_t objectId );
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extern uint32_t sm64_create_mario( int16_t x, int16_t y, int16_t z );
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extern void sm64_mario_tick( const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers );
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extern void sm64_delete_mario( uint32_t marioId );
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*/
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extern SM64_LIB_FN uint32_t sm64_surface_object_create( const struct SM64SurfaceObject *surfaceObject );
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extern SM64_LIB_FN void sm64_surface_object_move( uint32_t objectId, const struct SM64ObjectTransform *transform );
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extern SM64_LIB_FN void sm64_surface_object_delete( uint32_t objectId );
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#endif//LIB_SM64_H
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