Added support for building on Windows
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+19
-9
@@ -5,6 +5,16 @@
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#include <stdint.h>
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#include <stdbool.h>
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#ifdef _WIN32
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#ifdef BUILDING_SM64_DLL
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#define SM64_LIB_FN __declspec(dllexport)
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#else
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#define SM64_LIB_FN __declspec(dllimport)
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#endif
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#else
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#define SM64_LIB_FN
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#endif
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struct SM64Surface
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{
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int16_t type;
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@@ -58,16 +68,16 @@ enum
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SM64_GEO_MAX_TRIANGLES = 1024,
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};
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extern void sm64_global_init( uint8_t *rom, uint8_t *outTexture, SM64DebugPrintFunctionPtr debugPrintFunction );
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extern void sm64_load_surfaces( uint16_t terrainType, const struct SM64Surface *surfaceArray, uint32_t numSurfaces );
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extern SM64_LIB_FN void sm64_global_init( uint8_t *rom, uint8_t *outTexture, SM64DebugPrintFunctionPtr debugPrintFunction );
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extern SM64_LIB_FN void sm64_load_surfaces( uint16_t terrainType, const struct SM64Surface *surfaceArray, uint32_t numSurfaces );
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extern void sm64_mario_reset( int16_t marioX, int16_t marioY, int16_t marioZ );
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extern void sm64_mario_tick( const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers );
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extern void sm64_global_terminate( void );
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extern SM64_LIB_FN void sm64_mario_reset( int16_t marioX, int16_t marioY, int16_t marioZ );
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extern SM64_LIB_FN void sm64_mario_tick( const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers );
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extern SM64_LIB_FN void sm64_global_terminate( void );
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extern uint32_t sm64_load_surface_object( const struct SM64SurfaceObject *surfaceObject );
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extern void sm64_move_object( uint32_t id, const struct SM64ObjectTransform *transform );
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extern void sm64_unload_object( uint32_t id );
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extern SM64_LIB_FN uint32_t sm64_load_surface_object( const struct SM64SurfaceObject *surfaceObject );
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extern SM64_LIB_FN void sm64_move_object( uint32_t id, const struct SM64ObjectTransform *transform );
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extern SM64_LIB_FN void sm64_unload_object( uint32_t id );
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/*
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@@ -88,4 +98,4 @@ extern void sm64_delete_mario( uint32_t marioId );
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*/
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#endif//__LIB_SM64_H
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#endif//__LIB_SM64_H
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