Added support for building on Windows

This commit is contained in:
jaburns
2020-10-25 01:36:47 -06:00
parent 80d96f0241
commit 5f59e1a178
6 changed files with 55 additions and 35 deletions
+5 -1
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@@ -1,4 +1,4 @@
default: test
default: lib
CC := cc
CFLAGS := -g -Wall -fPIC
@@ -24,6 +24,10 @@ DEP_FILES := $(O_FILES:.o=.d)
TEST_SRCS := test/main.c test/context.c test/level.c
TEST_OBJS := $(foreach file,$(TEST_SRCS),$(BUILD_DIR)/$(file:.c=.o))
ifeq ($(OS),Windows_NT)
LIB_FILE := $(DIST_DIR)/sm64.dll
CFLAGS := $(CFLAGS) -DBUILDING_SM64_DLL
endif
DUMMY != mkdir -p $(ALL_DIRS) build/test src/mario $(DIST_DIR)/include
+13 -7
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@@ -7,13 +7,19 @@ This project produces a shared library file containing mostly code from the deco
and loads an official SM64 ROM at runtime to get Mario's texture and animation data, so any project
which makes use of this library must ask the user to provide a ROM for asset extraction.
## Building
## Building on Linux
Currently only linux is supported. Windows support coming soon. Requires python3 to build the library,
and SDL2 + GLEW for the test program.
- Ensure python3 is installed.
- Ensure the SDL2 and GLEW libraries are installed if you're building the test program (on Ubuntu: libsdl2-dev, libglew-dev)
- Run `make` to build
- To run the test program you'll need a SM64 US ROM in the root of the repository with the name `baserom.us.z64`.
- `make lib`: Build the `dist` directory, containing the shared object and public-facing header.
- `make test`: (Default) Builds the library `dist` directory as well as the test program.
## Building on Windows (test program not supported)
- [Follow steps 1-4 for setting up MSYS2 MinGW 64 here](https://github.com/sm64-port/sm64-port#windows), but replace the repository URL with `https://github.com/libsm64/libsm64.git`
- Run `make` to build
## Make targets (all platforms)
- `make lib`: (Default) Build the `dist` directory, containing the shared object or DLL and public-facing header.
- `make test`: Builds the library `dist` directory as well as the test program.
- `make run`: Build and run the SDL+OpenGL test program.
To run the test program you'll need a SM64 US ROM in the root of the repository with the name `baserom.us.z64`.
+3 -3
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@@ -1,7 +1,7 @@
#!/usr/bin/env python3
import os
import shutil
import requests
import urllib.request
GEO_URL = "https://raw.githubusercontent.com/n64decomp/sm64/06ec56df7f951f88da05f468cdcacecba496145a/actors/mario/geo.inc.c"
MODEL_URL = "https://raw.githubusercontent.com/n64decomp/sm64/06ec56df7f951f88da05f468cdcacecba496145a/actors/mario/model.inc.c"
@@ -61,9 +61,9 @@ def main():
os.makedirs("src/mario", exist_ok=True)
print("Downloading " + GEO_URL)
geo_inc_c = requests.get(GEO_URL).text
geo_inc_c = urllib.request.urlopen(GEO_URL).read().decode('utf8')
print("Downloading " + MODEL_URL)
model_inc_c = requests.get(MODEL_URL).text
model_inc_c = urllib.request.urlopen(MODEL_URL).read().decode('utf8')
lines = model_inc_c.splitlines()
+2 -2
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@@ -1,7 +1,7 @@
#!/usr/bin/env python3
import os
import shutil
import requests
import urllib.request
BOB_COLLISION_URL = "https://raw.githubusercontent.com/n64decomp/sm64/06ec56df7f951f88da05f468cdcacecba496145a/levels/bob/areas/1/collision.inc.c"
@@ -15,7 +15,7 @@ extern const size_t surfaces_count;
def main():
print("Downloading " + BOB_COLLISION_URL)
in_lines = requests.get(BOB_COLLISION_URL).text.splitlines()
in_lines = urllib.request.urlopen(BOB_COLLISION_URL).read().decode('utf8').splitlines()
verts = []
tris = []
+8 -8
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@@ -78,7 +78,7 @@ static struct Area *hack_build_area( void )
return result;
}
void sm64_global_init( uint8_t *rom, uint8_t *outTexture, SM64DebugPrintFunctionPtr debugPrintFunction )
SM64_LIB_FN void sm64_global_init( uint8_t *rom, uint8_t *outTexture, SM64DebugPrintFunctionPtr debugPrintFunction )
{
s_last_colors_hash = 0;
gDebugPrint = debugPrintFunction;
@@ -98,13 +98,13 @@ void sm64_global_init( uint8_t *rom, uint8_t *outTexture, SM64DebugPrintFunction
D_80339D10.targetAnim = NULL;
}
void sm64_load_surfaces( uint16_t terrainType, const struct SM64Surface *surfaceArray, uint32_t numSurfaces )
SM64_LIB_FN void sm64_load_surfaces( uint16_t terrainType, const struct SM64Surface *surfaceArray, uint32_t numSurfaces )
{
surfaces_load_static_libsm64( surfaceArray, numSurfaces );
gCurrentArea->terrainType = terrainType;
}
void sm64_mario_reset( int16_t marioX, int16_t marioY, int16_t marioZ )
SM64_LIB_FN void sm64_mario_reset( int16_t marioX, int16_t marioY, int16_t marioZ )
{
gMarioSpawnInfoVal.startPos[0] = marioX;
gMarioSpawnInfoVal.startPos[1] = marioY;
@@ -147,7 +147,7 @@ static void update_objects( void )
update_mario_platform();
}
void sm64_mario_tick( const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers )
SM64_LIB_FN void sm64_mario_tick( const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers )
{
update_button( inputs->buttonA, A_BUTTON );
update_button( inputs->buttonB, B_BUTTON );
@@ -173,23 +173,23 @@ void sm64_mario_tick( const struct SM64MarioInputs *inputs, struct SM64MarioStat
outState->faceAngle = (float)gMarioState->faceAngle[1] / 32768.0f * 3.14159f;
}
void sm64_global_terminate( void )
SM64_LIB_FN void sm64_global_terminate( void )
{
// TODO free other things
surfaces_unload_all();
}
uint32_t sm64_load_surface_object( const struct SM64SurfaceObject *surfaceObject )
SM64_LIB_FN uint32_t sm64_load_surface_object( const struct SM64SurfaceObject *surfaceObject )
{
return surfaces_load_object( surfaceObject );
}
void sm64_move_object( uint32_t id, const struct SM64ObjectTransform *transform )
SM64_LIB_FN void sm64_move_object( uint32_t id, const struct SM64ObjectTransform *transform )
{
surface_object_update_transform( id, transform );
}
void sm64_unload_object( uint32_t id )
SM64_LIB_FN void sm64_unload_object( uint32_t id )
{
}
+18 -8
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@@ -5,6 +5,16 @@
#include <stdint.h>
#include <stdbool.h>
#ifdef _WIN32
#ifdef BUILDING_SM64_DLL
#define SM64_LIB_FN __declspec(dllexport)
#else
#define SM64_LIB_FN __declspec(dllimport)
#endif
#else
#define SM64_LIB_FN
#endif
struct SM64Surface
{
int16_t type;
@@ -58,16 +68,16 @@ enum
SM64_GEO_MAX_TRIANGLES = 1024,
};
extern void sm64_global_init( uint8_t *rom, uint8_t *outTexture, SM64DebugPrintFunctionPtr debugPrintFunction );
extern void sm64_load_surfaces( uint16_t terrainType, const struct SM64Surface *surfaceArray, uint32_t numSurfaces );
extern SM64_LIB_FN void sm64_global_init( uint8_t *rom, uint8_t *outTexture, SM64DebugPrintFunctionPtr debugPrintFunction );
extern SM64_LIB_FN void sm64_load_surfaces( uint16_t terrainType, const struct SM64Surface *surfaceArray, uint32_t numSurfaces );
extern void sm64_mario_reset( int16_t marioX, int16_t marioY, int16_t marioZ );
extern void sm64_mario_tick( const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers );
extern void sm64_global_terminate( void );
extern SM64_LIB_FN void sm64_mario_reset( int16_t marioX, int16_t marioY, int16_t marioZ );
extern SM64_LIB_FN void sm64_mario_tick( const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers );
extern SM64_LIB_FN void sm64_global_terminate( void );
extern uint32_t sm64_load_surface_object( const struct SM64SurfaceObject *surfaceObject );
extern void sm64_move_object( uint32_t id, const struct SM64ObjectTransform *transform );
extern void sm64_unload_object( uint32_t id );
extern SM64_LIB_FN uint32_t sm64_load_surface_object( const struct SM64SurfaceObject *surfaceObject );
extern SM64_LIB_FN void sm64_move_object( uint32_t id, const struct SM64ObjectTransform *transform );
extern SM64_LIB_FN void sm64_unload_object( uint32_t id );
/*